
The Blue Gate Confiscation Room Key is one of the more confusing keys in ARC Raiders — not because the room is hard to clear, but because finding the door means dropping underground into the old MANTIKOR facility beneath The Blue Gate, and most guides hand-wave the route. This is an Epic key that opens a tucked-away confiscation room in the Blue Gate tunnels, and unlike the brutal Control Tower run on Dam, it's a relatively quiet, high-density clear if you know exactly where to go. This guide gives you the exact entrance, the underground route, the real loot profile, and a straight worth-it verdict — cross-checked against the ARC Raiders Wiki and the guides that actually ran the room.
Quick answer (TLDR): The Blue Gate Confiscation Room Key is an Epic, single-use access key (weight 0.25, sells for 100 Coins) that, per the wiki, "unlocks a door to the confiscated foods area within the Blue Gate tunnels" (arcraiders.wiki). The room is the old MANTIKOR confiscation vault on the ground floor of the Security Wing, in the tunnels below the Headhouse in the center of the map. To reach it: drop into the tunnels through the Headhouse (northwest of the Warehouse Complex), ride the interior zipline down, follow the red-lit hallway, then take a left and head toward the security booth — a short staircase on your left leads up to the locked door with "MANTIKOR" above it (dualshockers). Inside is a dense, mostly Rare-tier haul — crafting materials, components, ammo, valuables and weapon blueprints (documented finds include the Heavy Gun Parts Blueprint and the Il Toro shotgun blueprint). Verdict: a strong, efficient clear — lower risk than the Control Tower, and one of the better Epic keys to actually spend rather than hoard.
What is the Blue Gate Confiscation Room Key?
The Confiscation Room Key is one of The Blue Gate's map-specific access keys — consumable items that open a single sealed door once, then vanish from your inventory. The official wiki entry is blunt about what it does: it "unlocks a door to the confiscated foods area within the Blue Gate tunnels" (arcraiders.wiki). That "confiscated foods area" is the old MANTIKOR corporate confiscation room — a sealed vault from the facility that used to run the tunnels.
Here are the verified item-card stats — read these off the in-game card, not a third-party tracker:
| Property | Value |
|---|---|
| Rarity | Epic |
| Type | Single-use access key (consumed on use) |
| Weight | 0.25 |
| Vendor value | 100 Coins |
| Stack size | 1 |
| Map | The Blue Gate |
| Unlocks | The Confiscation Room (Security Wing, ground floor, Blue Gate tunnels) |
The key detail: this is an Epic key, a tier above the Rare residential and cellar keys on the same map — but the room behind it leans toward Rare-tier density rather than guaranteed Epic jackpots. At 0.25 weight it costs nothing to carry, so once you hold one there's no reason not to park it in your safe pocket until a Blue Gate run lines up.
If you're working through the whole Blue Gate keyring, this slots in alongside the Blue Gate Communication Tower Key, the Blue Gate Cellar Key and the Blue Gate Village Key — same map, same "find the key, find the room" loop.
How do you get the Blue Gate Confiscation Room Key?
The wiki lists a single source: Scavenging (arcraiders.wiki). There's no quest that guarantees this key and no vendor that reliably sells it — like most access keys, it surfaces as random loot. In practice:
- Prioritize desk drawers, cabinets, lockers and breachable containers inside Blue Gate buildings — keys spawn far more often in interior loot than out in the open.
- Residential and admin interiors are the best hunting grounds; the same Blue Gate buildings that drop the Communication Tower and Cellar keys feed this one too.
- Search during a Night Raid map condition — rarer loot, including keys, rolls more often at night.
- Other Raiders who looted one and didn't extract will drop it on death — always loot bodies near the tunnels.
Don't build a raid around fishing for the key. Let it come from normal looting, then bank it for a Blue Gate run.
Where is the Confiscation Room on The Blue Gate?
The Confiscation Room is underground, in the tunnel network that runs beneath the center of the map. The way in is the Headhouse — the structure northwest of the Warehouse Complex with a large opening in the ground that drops into the tunnels (dualshockers). The room itself sits on the ground floor of the Security Wing, next to the Traffic Tunnel, in the old MANTIKOR section of the complex (arcraiders.wiki).
This is the same underground Security Wing that the "A Dead End" quest sends you into for the battery-puzzle room, so if you've poked around the MANTIKOR tunnels before, you already know the area (PC Gamer). The good news for looters: it's a quieter part of The Blue Gate than the surface hubs — fewer drop-ins than the Control Tower gauntlet on Dam Battlegrounds.
What's the route to the locked door?
Once you're at the Headhouse, the path down is short but unmarked. Here's the documented route (dualshockers, Sportskeeda):
- At the Headhouse, drop through the large opening in the ground and follow the stairs down toward the interior zipline.
- Ride the zipline down to ground level inside the tunnels.
- You'll come out into a hallway lit with red lights — turn left and head northwest until you reach a security booth.
- Look for a small staircase on your left-hand side. It leads up to the locked door — you'll know it by the giant "MANTIKOR" sign and logo above it. Use your key there.
A practical warning from documented runs: a Turret and other ARC patrols can be holding the open tunnel area before the room, so clear the approach before you commit (dualshockers). You can use the key straight from your safe pocket — no need to move it to Quick Use first.
Blue Gate Confiscation Room loot breakdown
Here's the honest part thin guides skip: the room's loot is randomized. ARC Raiders doesn't hand-place a fixed list, so anyone promising you a guaranteed weapon is guessing. What is documented is the container set and the loot profile — and this room is a dense, mostly Rare-tier clear with a real shot at blueprints.
| Container / spawn (documented) | Type | Notes |
|---|---|---|
| Breach-and-search containers | Mixed | Several inside the room — bring time to breach |
| Ammo containers | Ammo | Restock on the way out |
| Crafting materials & components | Materials | The bulk of the value — mostly Rare-tier |
| Consumables & utility items | Support | Meds, throwables, gear bits |
| Valuables & collectibles | Coins | Sellable junk-value items |
| Occasional weapons / blueprints | Weapons | The upside roll |
Documented clears have pulled weapon blueprints here, including the Heavy Gun Parts Blueprint — "Used to craft weapons," per its in-game card, which costs 5,000 Coins plus Simple Gun Parts at a Refiner II station — and the Il Toro shotgun blueprint (dualshockers). The Il Toro is one of the cheapest crafts in the game once you learn the blueprint — just 5 Mechanical Components + 6 Simple Gun Parts at a Gunsmith Level 1 workbench (nerdschalk). As with every locked room, loot quality climbs during Night Raid and Electromagnetic Storm conditions.
The realistic read: this is a Tier B key in the community ranking — solid loot density and an efficient clear, but it doesn't carry a full raid on its own the way an Epic Server Rack room can. The draw is consistent materials, components and blueprint chances with much less heat than the marquee key rooms.
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Is the Blue Gate Confiscation Room Key worth it?
Yes — it's one of the better Epic keys to actually spend. The room is a reliable, dense clear of Rare-tier materials and components with a genuine blueprint upside, and the underground location keeps you away from the surface PvP hubs. Because the Headhouse tunnels see less traffic than the Control Tower or the big residential blocks, you're more likely to loot the room in peace and extract clean. If you're already running The Blue Gate and you hold the key, spend it.
The caveat: don't expect a jackpot. This isn't a guaranteed-Epic, blueprint-factory room — it's an efficiency play, not a raid-definer. If you want a louder, higher-ceiling Blue Gate clear, the Communication Tower Key room with its Server Racks is the bigger swing. The Confiscation Room is the steady, low-drama option that quietly pays for itself.
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FAQ
Where do you use the Blue Gate Confiscation Room Key in ARC Raiders? Underground, in the Blue Gate tunnels. Drop into the tunnels through the Headhouse (northwest of the Warehouse Complex), ride the interior zipline down, follow the red-lit hallway, then take a left toward the security booth. A short staircase on your left leads up to the locked door with "MANTIKOR" above it — the Confiscation Room is on the ground floor of the Security Wing (arcraiders.wiki).
How do you get the Blue Gate Confiscation Room Key? It's a random scavenging drop — there's no quest or vendor that guarantees it. Search desk drawers, cabinets, lockers and breachable containers across The Blue Gate, focus on residential and admin interiors, and run a Night Raid for better odds. You can also loot it off other Raiders who died carrying one.
Is the Blue Gate Confiscation Room Key single-use? Yes. It's an Epic single-use access key, consumed the moment you open the door, so one key equals one room. To clear it on multiple raids you need a Confiscation Room Key each time.
What loot is in the Blue Gate Confiscation Room? Randomized, mostly Rare-tier loot: breach-and-search containers, ammo, crafting materials and components, consumables, valuables, and occasional weapons or blueprints. Documented clears have pulled the Heavy Gun Parts Blueprint and the Il Toro shotgun blueprint. Loot quality improves during Night Raid and Electromagnetic Storm.
Is the Confiscation Room dangerous to clear? Less than most. The room is underground and away from the main surface PvP hubs, so it's a relatively quiet clear — but a Turret and other ARC patrols can hold the tunnel approach, so clear the area before you spend the key.
Is the Blue Gate Confiscation Room Key worth using? Yes — it's an efficient, dense Rare-tier clear with blueprint potential and low PvP risk. It won't carry a raid by itself like a top-tier Epic room, but it reliably out-values its 100-Coin vendor price and is one of the better Epic keys to actually spend rather than hoard.


