
Season 5 Trials go live July 7, 2026 at 12:00 UTC and run until September 30, 2026 (per the official Season 5 announcement) — and Week 1 is the single best time to bank a high rank before the leaderboard fills up. This guide is the fast-track playbook: exactly how Trial scoring works, which objectives return the most points per minute, the maps and loadouts that clear them quickest, and the Week 1 rank plan to climb back after the season reset.

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Quick answer: how to rank up fast in Season 5 Trials
- Season window: July 7, 2026 (12:00 UTC) → September 30, 2026 (07:00 UTC).
- You get 5 weekly challenges. Points bank per action, only your best single run per challenge counts, and totals are tallied on extraction — so you must survive and extract to keep points.
- Fastest climb: focus the 1–2 highest point-per-action challenges each week (usually an "damage ARC" objective), farm them on high-ARC-density maps, and always extract.
- Ranks update every Monday based on where you finish in your division. Climbing into Hotshot and then the Top 1,000 of Hotshot (Cantina Legend) unlocks the exclusive Red and Blue Scorta color variants.
- Season reset penalty: you start 2 ranks below your final Season 4 placement, so Week 1 points are effectively "free rank" you already earned back.
If you want to skip the grind entirely, timesaver.gg runs ARC Raiders Trials carries and rank pushes and stocks the blueprints and materials you'll burn through chasing objectives.
When does Season 5 start and what happened to Season 4?
Season 4 ends on July 7, 2026, the exact moment Season 5 begins. Your Season 4 result isn't wiped — it converts into cosmetics and a starting position:
- Season 4 placement rewards: the Blindspot Set outfit, unlocked with color variants and toggles (Navy Blue, Green, and Beige Black) based on how high you finished.
- Season 5 starting rank: progression resets so that every Raider begins 2 ranks below their last placement. A Season 4 Daredevil III drops to Daredevil I; a Hotshot drops to Daredevil II. That 2-rank buffer is what makes Week 1 so valuable — you're grinding back ground you already proved you could hold.
As the official Season 5 announcement puts it: "You'll have till September 30th to tackle the new Trials, and earn variations of the Scorta outfit based on your final placement!" (arcraiders.com). The season's story leans into rising ARC activity and forming tentative alliances with the Nomads — expect objectives that push you into hotter zones than Season 4 did.
How does Trial scoring actually work?
Understanding the math is the whole game. Per the official ARC Raiders wiki, here's the system:
- You receive 5 Trial challenges each week.
- Every challenge pays out points per action. The values are wildly different by challenge type — for reference, a generic "Damage any ARC enemies" challenge pays roughly 0.7 points per point of damage, while a "Damage Bastions" challenge can pay around 2,250 points per Bastion killed.
- Only your best single run counts for each challenge. Farming the same objective across ten mediocre raids does nothing — one great run replaces it.
- Points are tallied on extraction. Die before you extract and that run's progress is gone. Survival is a scoring mechanic, not just a safety concern.
- Your rank is set by the combined total of your personal-best runs across all 5 challenges.
The practical takeaway: not all challenges are worth the same effort. Each week, one or two objectives quietly do most of the heavy lifting on the leaderboard — the ones with high point-per-action values that also spawn densely. Identify those first, before you touch anything else.
Which objectives should you farm first in Week 1?
The specific 5 challenges rotate weekly, and Season 5 introduces new objective types — the announcement calls out challenges like "damaging specific ARC with certain weapons" and "absorbing Pop explosions," nudging players toward loadout experimentation instead of one-build spam. Rank the week's slate like this:
- High-value ARC-damage challenges first. Anything that pays thousands of points per big ARC kill (Bastions, Bombardiers, and other heavies) is your leaderboard anchor. One clean heavy kill can outweigh an entire raid of small stuff.
- High-density "damage any ARC" challenges second. These pay small per hit but stack fast on maps crawling with machines — chip damage on a swarm adds up to a strong best-run.
- Utility/looting challenges last. Objectives like searching containers or absorbing Pop explosions are easy filler points — knock them out passively while completing the combat ones.
Check the current week's exact objectives and live point values on a community tracker (MetaForge or RaiderBuddy update them each reset) before you queue, then build one focused run around the two highest-scoring challenges rather than trying to complete all five at once.
What are the best maps and loadouts for farming points?
Points-per-minute is decided by ARC density and your ability to extract. (Note: unlike earlier seasons, current Trials are no longer tied to specific map conditions, and major map conditions no longer award bonus Trial progress — per the official Trials guidance — so don't chase a "condition" map hoping for a multiplier that isn't there anymore.) Instead, prioritize the maps and areas where the ARC you actually need for the week spawn densely, and only queue in as hot as you can reliably extract from. A 2,250-point Bastion kill is worth nothing if you die on the way out.
Loadout priorities for a Season 5 Trials run:
- A weapon that matches the week's "certain weapons" challenge. Season 5 explicitly ties objectives to specific weapon types, so read the challenge before you kit up — bringing the wrong gun leaves points on the table.
- Anti-heavy damage. Because heavy-ARC challenges pay the most, carry something that can actually break a Bastion or Bombardier — the right blueprints and attachments matter more here than in a normal raid.
- Sustain and extract tools. Meds, a mobility option, and awareness of your extract path. Every banked point requires a successful extraction.
- Grenades/utility for Pop challenges. If "absorb Pop explosions" is active, bait Pops deliberately rather than avoiding them — it's free, low-risk points.

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What rank should you target in Week 1?
The rank ladder runs 14 tiers, from the bottom up: Rookie I → II → III, Tryhard I → II → III, Wildcard I → II → III, Daredevil I → II → III, Hotshot, and Cantina Legend. Raiders are sorted into divisions of same-rank players, and ranks are adjusted every Monday based on where you finished in your division's leaderboard that week — score well and you promote, finish low and you drop.
The top of the ladder is the prize:
- Hotshot: the elite tier that sits directly below the summit — reaching it already puts you among the best Trials players.
- Cantina Legend: reserved for the Top 1,000 players in Hotshot — the single most exclusive rank in the game.
Realistic Week 1 goals (estimates, not guarantees — your division and playtime decide the exact result):
- Casual (a few focused runs): aim to climb back the 2 ranks you lost to the reset and settle around Tryhard/Wildcard.
- Serious (Daredevil target): commit one strong run to each of the two highest-value challenges and clean up the filler objectives. Daredevil is a reasonable Week 1 target while the leaderboards are still filling.
- Cantina Legend chasers: Week 1 is where you build a cushion. Because only your best run per challenge counts, a single elite Bastion/heavy-damage run early sets a high floor others spend the whole week trying to match.
If a season-long Hotshot or Cantina Legend push isn't realistic with your schedule, a Trials rank carry locks the placement — and the exclusive Scorta color variants — without the nightly grind.
Common Season 5 Trials mistakes to avoid
Most players lose rank to avoidable errors, not skill:
- Grinding a challenge you've already maxed. Only your best run counts. Once you've banked a strong score on an objective, every extra rep on it is wasted time — pivot to the next-highest challenge instead.
- Dying before extraction. The most common way to lose an elite run. If you've stacked a big score mid-raid, play the extract like it's worth real money — because on the leaderboard, it is.
- Ignoring the weapon requirement. Season 5 explicitly ties objectives to specific weapons and ARC types. Reading "damage X with Y weapon" after you've kitted up means re-running the whole raid.
- Spreading thin across all 5 challenges in one raid. You rarely max five objectives in a single run. Build each raid around one or two, extract, then reset for the next pair.
- Starting slow in Week 1. Leaderboards are emptiest on day one. The same score that lands you Daredevil in Week 1 might only reach Wildcard by Week 4 as the pool fills. Front-load your effort.
Avoiding these five is worth more rank than any loadout tweak. Trials reward consistency and clean extractions, not highlight-reel kills that end in a death.
What are the Season 5 rewards?
All Season 5 rewards are cosmetic and tied to your final placement when the season ends September 30:
- The Scorta outfit — the headline Season 5 reward, with variants based on how high you finish.
- Exclusive Red and Blue Scorta color variants — locked behind Hotshot and Cantina Legend only. These are the flex cosmetics that mark a top-tier Raider.
- All participating tiers also earn the Green Bruiser Backpack, the Pressure Gauge charm, the Hydraulic Pump attachment cosmetic, and the "Come at me" emote.
| Reward | Who unlocks it |
|---|---|
| Scorta outfit (base + placement variants) | All ranks, scaled by final placement |
| Scorta Red & Blue exclusive colors | Hotshot and Cantina Legend only |
| Green Bruiser Backpack | All participating tiers |
| Pressure Gauge charm | All participating tiers |
| Hydraulic Pump attachment | All participating tiers |
| "Come at me" emote | All participating tiers |
Because the best variants are rank-gated, the earlier you bank a high rank, the more of the season you spend defending a good placement instead of clawing up from the bottom.
Frequently Asked Questions
When do Season 5 Trials start and end? Season 5 Trials begin July 7, 2026 at 12:00 UTC and end September 30, 2026 at 07:00 UTC, replacing Season 4 the moment it concludes.
How many Trial challenges do I get each week? You get 5 weekly challenges. Points accrue per action, only your best single run per challenge is kept, and your rank is the combined total of those five best runs.
Do I keep my rank between seasons? No — progression resets and you start 2 ranks below your Season 4 final placement. Your Season 4 result still converts into the Blindspot Set cosmetics.
How do you become a Cantina Legend in Season 5? Climb to Hotshot first, then finish in the Top 1,000 of all Hotshot players. Because it's capped at the top 1,000 Raiders, it requires sustained top-end scores all season, not one good week.
Why do my Trial points sometimes disappear? Points are only tallied when you extract. If you die before extracting, that run's progress toward your challenges is lost — surviving the raid is part of the score.
What's the fastest way to farm Trial points? Focus the 1–2 highest point-per-action challenges each week (usually a heavy-ARC damage objective worth thousands per kill), farm them on high-ARC-density maps, bring a loadout that matches the week's weapon requirement, and always extract to bank the run.
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