Timesaver

ARC Raiders Weekly Trials June 22–29: How to 3-Star Every Spaceport Trial Fast

Theo Marsh
Theo Marsh
ARC Raiders Raider taking cover beneath a towering ARC walker machine

The new ARC Raiders Trials week runs June 22–29, 2026, and Embark has already shown the card: it's a Spaceport-heavy week built around damaging flyers, destroying Pops, and searching ARC drones. This guide breaks down all five objectives, the fastest route to 3-star every trial, the loadout that does it cheaply, and what's worth grabbing from Ermal's new shop rotation. Every mechanic here is checked against the ARC Raiders Wiki and Embark's official announcement.

Quick answer (TLDR): The June 22–29 Trials are Damage flying ARC inside the walls (Spaceport), Search Supply Drops, Damage Leapers, Destroy Pops, and Search ARC Probes, Couriers and Assessors. Trials unlock at Level 15, reset Monday June 22, and only your single best raid score per challenge counts — and you must extract to bank it. The fastest 3-star route is a light, cheap loadout loaded with Adrenaline Shots and a mid-range gun: do the two Search trials and Destroy Pops on a single Spaceport loop, ideally during an Electromagnetic Storm for extra ARC drone spawns. Three-starring trials is also one of the best free sources of weapon blueprints in the game.

What are the ARC Raiders trials this week (June 22–29)?

Trials are weekly scored objectives. As the wiki puts it: "Trials are weekly objectives that score Raiders based on level of completion. Raiders can earn awards and compete with others on a leaderboard to earn more points and a chance for promotion to higher ranks." They unlock at Level 15 and rotate every Monday.

Here is the full June 22–29 card, straight from Embark's official reveal:

#TrialBest mapDifficulty
1Damage flying ARC inside the walls (Spaceport)The SpaceportEasy
2Search Supply DropsAnyEasy
3Damage LeapersAny exteriorMedium
4Destroy PopsAnyVery easy
5Search ARC Probes, Couriers and AssessorsThe SpaceportEasy

In Embark's own words from the announcement: "Gear up, deal damage to Leapers and Pops, and take the fight to any flying ARC daring to patrol within the looming walls of Spaceport." (ARC Raiders official channel, June 2026). Three of the five objectives point you straight at The Spaceport, so you can knock most of this out on one map.

How does ARC Raiders trial scoring work?

You don't need to grind every trial to the ground. Three rules decide everything:

  • Only your best raid counts. Per the wiki, "Upon extraction, the Raider's points for each challenge are tallied. Only a Raider's best score in each challenge is kept." Scores do not stack across raids — one strong run on a single objective beats ten mediocre ones.
  • You must extract. Die topside and the score from that raid is gone. Play the trial runs safe, not greedy.
  • Each trial has three star tiers. Hitting rising point thresholds unlocks common → rare → epic reward tiers. For most objectives the 3-star threshold lands in the ~3,000–4,000 point range (it varies by trial), and you can usually clear the full 3 stars with a Free Loadout if you're efficient.

On top of the star rewards, your cumulative score places you in a 100-player division each week. Finishing top 30 earns a double rank promotion, 31–60 moves you up a single tier, and 61–100 holds you in place — so pushing past 3 stars is how you climb toward Hotshot and the top-100 Cantina Legend title.

ARC Raiders Spaceport map with marked points of interest for the weekly trials loop

How to 3-star every June 22–29 trial

Damage flying ARC inside the walls (Spaceport)

This is a damage trial, not a kill trial — every point of damage you land on a flyer counts, even if another Raider finishes it. The flyers you'll see inside the Spaceport walls are mostly Wasps, Hornets and Fireflies, plus the occasional Vaporizer when Close Scrutiny is active. Bring a weapon that strips them fast: an automatic rifle or SMG melts Wasps. Aim for rear thrusters on Wasps and Hornets — they're unarmored and stagger the unit. Because it's damage-based, you can rack up score quickly just by tagging every flyer on patrol; you don't have to win the whole fight.

ARC Raiders Raider taking cover behind a rock while fighting an ARC machine

Search Supply Drops

Supply Drops are lootable containers that land during a raid. Searching one ticks the objective — you don't need to fully clear it. Watch the skies and your map markers, rotate to each drop, interact, and move on. This pairs perfectly with the search-drone trial below since both reward map rotation over fighting.

Damage Leapers

Leapers are the multi-legged machines that rocket into the air and slam down with a knockback shockwave. For the trial you only need to damage them, so chip away at their eye and leg joints and move on — there's no need to commit to a full kill. They roam exterior maps; Spaceport and Dam Battlegrounds both have steady Leaper traffic. One word of caution from the field: a Leaper stuck mid-attack can kamikaze-explode with a big AoE, so deal your damage and reposition rather than hugging it.

Destroy Pops

The easiest objective on the board. Pops are small ARC units that explode when triggered — they have very low HP, so a single burst (or even melee) destroys them. They're scattered across every map. Whenever you pass one on your Spaceport loop, pop it. Free points.

Search ARC Probes, Couriers and Assessors

This is the score engine of the week. Probes drop from the sky, Couriers patrol fixed routes (often near Field Depot spots), and Assessors are the large stationary units that land during the Close Scrutiny map condition. You earn roughly 286 score per Probe or Courier searched, so a 3-star clear of around 3,000 points works out to roughly 11 searches in a single raid — very doable on a focused loop. Two efficiency tips: search every Probe and Courier you find (it still counts even if another Raider already searched it), and run The Spaceport during an Electromagnetic Storm, which increases ARC drone spawns. Check an event-timer tracker so you load in when the storm is live.

The best loadout for trial farming

Trials reward mobility and survival, not firepower. The optimal kit for this week is deliberately cheap:

  • Light shield + minimal armor — you want to run, not brawl.
  • A stack of Adrenaline Shots — stamina regen lets you rotate between Probes, Couriers, Supply Drops and Pops far faster, and more searches = more score.
  • One mid-range gun to defend yourself and to chip the Damage flying ARC and Damage Leapers objectives. An automatic rifle covers both flyers and Leapers.
  • A Free Loadout is genuinely viable for the search-based trials if you're trying to 3-star on a budget — the only reason to bring a real loadout is to pack more Adrenaline Shots and push past 3 stars for division points.

Because the lobbies can get spicy near drops and Assessors, playstyle-based ("aggression") matchmaking tends to give you calmer, more PvE-leaning rooms for these searching runs. For the full breakdown of how that system actually works, see our aggression-based matchmaking guide.

Why 3-starring trials is worth it: free blueprints

Trials aren't just cosmetics and bragging rights. Three-starring Weekly Trials is one of the highest-chance sources of weapon blueprints in ARC Raiders — the popular Bobcat SMG blueprint, for example, drops at a high rate from 3-star trial rewards. If you've been hunting a specific gun, clearing all five stars each week is a steady, free pipeline of blueprint rolls on top of the Raider Tokens and gear. That alone makes the ~30 minutes of trial farming worth it.

What's in Ermal's shop this week?

Alongside the trials, the Nomadic Envoy trader Ermal refreshes his stock. Per Embark's announcement, this week he's "stocking the shelves with fresh finds, including the Traveler Backpack, Field Kitchen Attachment, and Venator Blueprint, alongside plenty of other tempting offers."

A few things to know before you sprint to his stall:

  • Ermal unlocks at Level 25 and rotates his offers weekly (Tuesdays, the day after the Trials reset), with a 7-day timer on each batch.
  • He barters, he doesn't take coins. Ermal trades for high-tier ARC enemy parts (the Epic reactor/cell/regulator components stripped from bosses and elite ARC) rather than credits, so come with the right salvage rather than a fat wallet.
  • The headline pulls this rotation are the Venator Blueprint (a new weapon blueprint), plus the Traveler Backpack and Field Kitchen Attachment quality-of-life items.

If you're missing the parts to barter and just want the gear directly, that's where the marketplace comes in.

Get the gear without the grind

If you'd rather skip the storm-chasing and barter math, the timesaver.gg ARC Raiders catalog is stocked and fast:

Speed-run the meta this week:

Frequently Asked Questions

What are the ARC Raiders trials this week (June 22–29)? The five trials are Damage flying ARC inside the walls (Spaceport), Search Supply Drops, Damage Leapers, Destroy Pops, and Search ARC Probes, Couriers and Assessors. Three of the five center on The Spaceport, so you can complete most of the card on one map.

What level do you need to unlock trials in ARC Raiders? Trials unlock at Level 15. Once unlocked, they reset every week (the new card goes live Monday, June 22).

How many points do you need to 3-star a trial? It varies per objective, but most trials 3-star somewhere in the ~3,000–4,000 point range. Only your single best raid counts toward each challenge, and you must extract to keep the score, so one clean run is enough.

Where is the best place to search ARC Probes, Couriers and Assessors? The Spaceport, ideally during an Electromagnetic Storm, which spikes ARC drone spawns. Each Probe or Courier searched is worth roughly 286 score, so around 11 searches gets you to a 3-star clear.

Can I complete the trials with a Free Loadout? Yes. The search-based trials and Destroy Pops are easily 3-starred with a Free Loadout. Bringing a real loadout only helps if you want to stack Adrenaline Shots and push past 3 stars for division ranking points.

What's in Ermal's shop for June 22–29? Ermal's rotation features the Venator Blueprint, the Traveler Backpack, and the Field Kitchen Attachment, among other offers. He unlocks at Level 25 and barters for high-tier ARC enemy parts rather than coins.

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