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Forza Horizon 6 Money Methods After the July 13 Update: What Got Nerfed & the New 20M Auction Flip (2026)

Sam Okonkwo
Sam Okonkwo
Forza Horizon 6 Money Methods After the July 13 Update: What Got Nerfed & the New 20M Auction Flip (2026)

Quick answer: The July 13, 2026 "Italian Exotics" update (version 398.92.0) reshaped how you make credits in Forza Horizon 6. Forza removed the Auction House price cap on cars that aren't sold in the Autoshow, so every rare wheelspin-exclusive and Car Pass car can now be listed for up to the 20,000,000 CR buyout limit. At the same time, Playground patched the popular AFK farms — XP and credit farming with Auto Drive while idle, and Skill Points farming from Estates were both fixed. The result: the lazy idle methods are dead, but Auction House flipping (buy a hard-to-find car cheap, relist it near the 20M cap) is now the fastest legit way to bank credits. This guide breaks down exactly what changed, the new flip method step by step, what still works, and the methods that got killed — all verified against the official Forza Support release notes.

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What changed in the July 13 Forza Horizon 6 update?

The Italian Exotics update (Series 3) went live on Monday, July 13 at 5:00 PM UTC across Xbox Series XS, the Xbox app on PC, and Steam, ahead of the Italian Exotics Festival Playlist that starts Thursday, July 16 at 2:30 PM UTC. It carries version number 398.92.0 on all platforms.

Most of the patch is bug fixes and quality-of-life changes, but three of them completely rewired the game's economy. Straight from Forza's own summary of the update:

"Removed Auction House price cap for cars not purchasable in the Autoshow. Fixes have been applied to numerous exploits, including XP and credit farming using Auto Drive while AFK, Skill Points farming from Estates, and making yourself un-challengeable in The Eliminator by disabling head-to-head races." — forza.net, Italian Exotics Release Notes

In plain terms: the two most-used "make money while you do nothing" farms are gone, and the Auction House just became the highest-ceiling money engine in the game. If you logged in after the update and wondered why your usual routine stopped paying out — or why every decent car suddenly costs 20 million — this is why.

Why is every rare car now 20 million CR in the Auction House?

This is the single biggest question on r/ForzaHorizon right now, and there's a clean answer. Before the patch, non-Autoshow cars (wheelspin exclusives, Forza Edition cars, Car Pass cars) were accidentally capped at the same low buyout ceiling as normal Autoshow cars. That was a bug. The official support note spells it out:

"Made a change where the Credit cap was being incorrectly applied to non-Auto Show cars in the Auction House (Bug 4403320)." — Forza Support

With the cap lifted, any Hard-to-Find (HtF) car can now be listed for up to the game's absolute buyout ceiling of 20,000,000 CR. That's why wheelspin-exclusive cars and Car Pass cars that used to trade for a few hundred thousand are now papered across the Auction House at 20 million.

There's a key difference from Forza Horizon 5 worth knowing, and the community caught it fast. In FH5 you needed Legendary Creator status to list Hard-to-Find cars at the top price all the time. In FH6, that gate is gone — any player can list an HtF car up to the 20M buyout from the start. So the supply-and-demand pricing that used to protect FH5's economy doesn't apply the same way here, and prices have inflated toward the ceiling almost overnight.

The new money method: Auction House flipping (step by step)

The removed cap didn't just raise prices — it created an arbitrage window. Rare cars still drop cheap (from wheelspins, playlist rewards, and mispriced listings), but they now sell for millions. Buy low, list high. Here's the repeatable loop:

  • Open the Auction House and filter by Rarity → Hard-to-Find (or Forza Edition). These are the only cars that benefit from the lifted cap. Autoshow cars are still capped and aren't worth flipping.
  • Sort by Buyout price, low to high, and set your search to end soonest. You're hunting for wheelspin-exclusive or Car Pass cars listed well under their new ceiling — either by players who don't realize the cap changed, or auctions ending with no bids.
  • Snipe the underpriced ones. Grab a car with a buyout far below 20M (or win a low bid). Refreshing constantly is the grind — one player who tested this reported hunting Forza Edition Truenos and reselling each for 20 million.
  • Relist it near the 20,000,000 CR cap. Price it just under the top listings so it moves. The most in-demand cars (FE variants, popular JDM wheelspin exclusives, meta drag/drift cars) clear fastest.
  • Repeat and diversify. Don't dump ten of the same car at once or you'll crater its price. Spread across a few desirable models.

Forza Horizon 6 garage full of wheelspin-exclusive Forza Edition Toyota AE86 Truenos, the rare cars now selling for up to 20 million credits

Two honest caveats. First, this is manual, attention-heavy work — it's sniping, not idle farming, so expect to sit and refresh. Second, prices are volatile right now while the market re-prices around the new cap; a car worth 20M today may settle lower as supply floods in. If you'd rather skip the refresh grind entirely, a credit top-up gets you to the car you actually want without babysitting the Auction House — more on that below.

What money methods got nerfed in the update?

If your reliable credit or Skill Point routine suddenly stopped working, it's almost certainly one of these. The patch explicitly targeted:

  • AFK / idle credit and XP farming via Auto Drive. Leaving the car on Auto Drive to bank XP and credits while you were away from the controller is fixed. This was the go-to "passive income" exploit, and it's dead.
  • Skill Points farming from Estates. The Estate-based Skill Point farms — including the popular EventLab layouts people ran on loop — no longer pay out the way they did. This is the change behind the wave of "End of Skill Point Farming?" threads: players running their usual 15–17 second wheelspin-farm loops report banking only a couple of points now.
  • The Eliminator head-to-head exploit. Making yourself un-challengeable by disabling head-to-head races is patched.

The support notes list more fixes that hit exploit-based grinding, including a fix for keeping unrealistic speed in a lower Car Class by removing a locked tune during a PR Stunt, and a fix for duplicating other players' EventLab creations. Playground also reset all Rivals Leaderboards to wipe illegitimate times. Per the developers:

"These unrealistic entries have been achieved through the exploitation of glitches or obtained by using Drag Tires before the latest physics balance changes we've introduced on June 15... we've chosen this approach so that everyone has a clean sheet to play with going forward." — Forza Support

The takeaway: Playground is actively closing idle and exploit farms. Methods that depend on the game paying you for doing nothing are living on borrowed time. Methods built on actually playing — and on the Auction House — are where the money is now.

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What money methods still work after the update?

Plenty. The nerfs hit exploits, not legitimate gameplay income. These are all intact:

  • Auction House flipping — the new king, covered above. Highest ceiling, most active.
  • Horizon Play & the Festival Playlist. Grinding the Horizon Play progression and completing weekly playlist events still hands out credits, wheelspins, and reward cars — including the Italian Exotics rewards rolling out this series. This is the steadiest legit income and it feeds your Wristband progression too.
  • The Trial, The Eliminator, and Goliath. High-payout events. The Trial rewards are strong per run, and the Goliath circuit remains a reliable credit-per-lap grind with a fast car.
  • Skill Points by just playing. As one player bluntly put it, "I farm skill points by just playing the game." Chaining skills in a high-mastery car during normal driving still banks Skill Points and Super Wheelspin cars via the Car Mastery trees — the Estate loop is gone, but organic skill chaining isn't.
  • Wheelspins & Super Wheelspins. Still the free lottery for rare cars and big credit hits. See the wheelspins guide for how to farm them.

For the full evergreen breakdown that survives every patch, our how to make credits fast guide covers the methods that don't depend on exploits.

Is Auction House sniping worth it now?

It depends on your patience. The ceiling is higher than any other method in the game — a single 20M flip dwarfs an hour of race payouts. But it's the least passive option: no idle farm, constant refreshing, and a market that's still finding its new equilibrium. If you enjoy the hunt, it's the best credits-per-hour in FH6 today. If you don't, the honest math is that the grind can feel like a second job for a virtual garage.

That's the real trade-off the update created. The idle shortcuts are gone, so getting a specific dream car — an Italian exotic from the new series, a maxed drag build, or a full all-cars collection — now costs either serious refresh time or credits you've earned playing. For a lot of players, the fastest path to actually driving the car they want is to skip the Auction House refresh loop entirely.

Skip the grind — get straight to the cars you want:

- Forza Horizon 6 Credits — instant delivery, safe, best rate. Buy any car at the new prices without sniping.

- Forza Horizon 6 All-Cars Bundle — every car in the game, instantly. No 20M Auction House hunt.

- Forza Horizon 6 Wheelspins — skip the grind for rare wheelspin-exclusive cars.

- Forza Horizon 6 Account Leveling — levels + accolades, hands-free.

FAQ

Why is every wheelspin-exclusive and Car Pass car 20 million credits now? The July 13 update removed the Auction House price cap on cars that aren't sold in the Autoshow. Before, those cars were bugged and capped at a low ceiling; now any Hard-to-Find car can be listed up to the game's 20,000,000 CR buyout limit, so prices have inflated toward that cap.

Is Skill Point farming dead in Forza Horizon 6? The specific exploit farms are gone — Skill Points farming from Estates was patched, and players report their old EventLab loops now pay only a couple of points. But earning Skill Points by chaining skills during normal driving in a high-mastery car still works fine. You just can't idle-farm them anymore.

Does the AFK Auto Drive money method still work? No. The update explicitly fixed "XP and credit farming using Auto Drive while AFK." Leaving your car on Auto Drive to bank credits and XP while you're away no longer pays out.

What is the fastest way to make credits after the update? Auction House flipping has the highest ceiling — snipe underpriced Hard-to-Find cars and relist them near the 20M cap. For steady, no-refresh income, grind the Festival Playlist, Horizon Play, and high-payout events like The Trial and Goliath. If you want a specific car without the grind, buying credits is the fastest route.

Will the Auction House flipping method get patched too? It's not an exploit — it's using the Auction House as intended after an official fix, so it's unlikely to be "patched" in the same way. Prices may settle lower over time as supply floods the market, but the method itself is legitimate gameplay.

Did the 22B price change in this update? Yes. The patch adjusted the price of the 1998 Subaru Impreza 22B-STi Version "to better reflect the value of the car," so its Auction House and Autoshow pricing shifted with this release.

Is my save safe after the update? Playground is still working on the lost-save issue. If you hit a data-loss conflict when loading the game, choose the Cloud save option to restore your most recent version, and make sure your console and PC are fully up to date.

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