
ARC Raiders Keys & Loot Database
Last verified 2026-06-18 · 14 keys · 5 maps
Every locked door in ARC Raiders in one place. Search or filter by map to see each key's rarity, vendor value, exact location, the lootbehind the door and whether it's actually worth opening — then jump to the full guide for the annotated route.
14 keys
★ Top pickBuried City Residential Master Key
Inside: Residential apartment loot across three locked doors — gear, mods, materials.
Open full guide →Blue Gate Communication Tower Key
Medium value- Location:
- Basement of Pilgrim's Peak. Enter via the eastern doors, take the interior zipline, keep right.
- Inside:
- Communication tower interior — electronics, gear, mods.
Buried City JKV Employee Access Card
High value- Location:
- North side of the J. Kozma Ventures (Space Travel) building, Fourth Floor. Reach via the Galleria zipline.
- Inside:
- Corner weapon crate (Tempest / Bobcat / Vulcano), Osprey & Bettina blueprints, backpacks on cabinets/server racks. Watch for Door Blocker / Jolt Mine.
Blue Gate Village Key
High value- Location:
- Western side of the Village (northern Blue Gate). Barred front door of one of the largest houses; faces the hill leading south, garden troughs outside.
- Inside:
- Multi-room house (~4 rooms) — weapon case, Raider backpack, ammo, materials, blueprint chance. Documented 40,000–50,000+ coins per clear.
Spaceport Container Storage Key
High value- Location:
- Top floor of the Container Storage building (centre of Spaceport, tagged LOOT VALUE: HIGH), near Control Tower A6 & Vehicle Maintenance. One key opens 1 of 3 red-lit doors; open the other two from inside.
- Inside:
- Randomized industrial loot — ~6 lockers, ammo cases, breachable containers, weapons, crafting components, blueprints. Documented ~30,000 coin clears.
Dam Staff Room Key
High value- Location:
- First floor of the Research & Administration building (centre of Dam, below the Control Tower — NOT the Control Tower itself). Fastest via the western 'Enelica Administration' side entrance.
- Inside:
- Multiple red valuable lockers, loose loot spawns and a Security Breach locker. Documented 60,000–100,000+ coin clears (Epic items reported off an Uncommon key).
Blue Gate Cellar Key
Low value- Location:
- Opens multiple cellar hatches on Blue Gate (not tied to one door) — best documented south of Olive Grove (near Ruined Homestead) and in Trapper's Glade; more near Raider's Refuge.
- Inside:
- Modest — a locker or two, a Security Breach container, an ammo box, a fridge/cabinet and the occasional weapon case; mostly crafting materials and mid-tier items.
Stella Montis Archives Key
High value- Location:
- Far northeastern edge of the Cultural Archives, top floor — a massive supply-bay door. Stella Montis is the endgame zone (Lvl 25+).
- Inside:
- Six high-value table drawers (endgame blueprints possible), a blue valuables suitcase, breachable boxes, lootable computers, loose Medical/Mechanical loot. Documented ~45k→95k+ coins (50k+ profit) in one clear.
Spaceport Control Tower Key
High value- Location:
- Ground-level doors of the Control Tower — the tall 'A6' tower in the centre of Spaceport, beside Vehicle Maintenance & Container Storage; zipline to the top floor.
- Inside:
- Residential drawers (high Epic chance), a med bag, a Security Breach cabinet, breachable computer cabinets and Electronic/Mechanical loot. Also holds the 'Lost in Transmission' quest terminal.
Dam Testing Annex Key
Medium value- Location:
- Two-door route inside the Dam Testing Annex.
- Inside:
- Testing-annex loot across two doors — gear, mods, materials.
Buried City Hospital Key
High value- Location:
- NW corner of the Hospital, 2nd floor (northern section near Northern Metro). Arbusto Farmacia / Piazza Arbusto.
- Inside:
- Documented drops include an Epic Dam Control Tower Key; quest path rewards 29,000 XP.
Stella Montis Assembly Admin Key
Medium value- Location:
- Assembly / Central Corridor — door opens a two-floor loot pocket.
- Inside:
- Two-floor admin loot — gear, mods, materials.
Power Rod Room (Dam Battlegrounds)
High value- Location:
- Opens the east-side Power Generation Complex door, NE Dam (past the Generator Room, locked door across the yellow server cabinets).
- Inside:
- Power Generation Complex — grenades, red lockers, electronics. Power Rod itself recycles to Adv. Electronic Comp. + ARC Circuitry; used in Heavy Shield craft.
Dam Control Tower Key
High value- Location:
- Opens the top-floor Control Tower room. Route: R&A breach, interior zipline to the top, then right to the door.
- Inside:
- 2x red lockers, grenade/weapon/ammo case, electronics — a documented ~50k clear. (No security-breach cabinet.)
Every ARC Raiders key by map
| Key | Map | Rarity | Vendor value | What's inside | Worth it? | Guide |
|---|---|---|---|---|---|---|
| Buried City Residential Master Key | Buried City | Master Key | 100 coins | Residential apartment loot across three locked doors — gear, mods, materials. | High | Read guide → |
| Blue Gate Communication Tower Key | Blue Gate | Rare | 100 coins | Communication tower interior — electronics, gear, mods. | Medium | Read guide → |
| Buried City JKV Employee Access Card | Buried City | Uncommon | 100 coins | Corner weapon crate (Tempest / Bobcat / Vulcano), Osprey & Bettina blueprints, backpacks on cabinets/server racks. Watch for Door Blocker / Jolt Mine. | High | Read guide → |
| Blue Gate Village Key | Blue Gate | Uncommon | 100 coins | Multi-room house (~4 rooms) — weapon case, Raider backpack, ammo, materials, blueprint chance. Documented 40,000–50,000+ coins per clear. | High | Read guide → |
| Spaceport Container Storage Key | Spaceport | Rare | 100 coins | Randomized industrial loot — ~6 lockers, ammo cases, breachable containers, weapons, crafting components, blueprints. Documented ~30,000 coin clears. | High | Read guide → |
| Dam Staff Room Key | Dam | Uncommon | 100 coins | Multiple red valuable lockers, loose loot spawns and a Security Breach locker. Documented 60,000–100,000+ coin clears (Epic items reported off an Uncommon key). | High | Read guide → |
| Blue Gate Cellar Key | Blue Gate | Common | 100 coins | Modest — a locker or two, a Security Breach container, an ammo box, a fridge/cabinet and the occasional weapon case; mostly crafting materials and mid-tier items. | Low | Read guide → |
| Stella Montis Archives Key | Stella Montis | Epic | 100 coins | Six high-value table drawers (endgame blueprints possible), a blue valuables suitcase, breachable boxes, lootable computers, loose Medical/Mechanical loot. Documented ~45k→95k+ coins (50k+ profit) in one clear. | High | Read guide → |
| Spaceport Control Tower Key | Spaceport | Rare | 100 coins | Residential drawers (high Epic chance), a med bag, a Security Breach cabinet, breachable computer cabinets and Electronic/Mechanical loot. Also holds the 'Lost in Transmission' quest terminal. | High | Read guide → |
| Dam Testing Annex Key | Dam | Rare | 100 coins | Testing-annex loot across two doors — gear, mods, materials. | Medium | Read guide → |
| Buried City Hospital Key | Buried City | Rare | 100 coins | Documented drops include an Epic Dam Control Tower Key; quest path rewards 29,000 XP. | High | Read guide → |
| Stella Montis Assembly Admin Key | Stella Montis | Uncommon | 250 coins | Two-floor admin loot — gear, mods, materials. | Medium | Read guide → |
| Power Rod Room (Dam Battlegrounds) | Dam | Epic (Refined Material) | — | Power Generation Complex — grenades, red lockers, electronics. Power Rod itself recycles to Adv. Electronic Comp. + ARC Circuitry; used in Heavy Shield craft. | High | Read guide → |
| Dam Control Tower Key | Dam | Epic | 100 coins | 2x red lockers, grenade/weapon/ammo case, electronics — a documented ~50k clear. (No security-breach cabinet.) | High | Read guide → |
How ARC Raiders keys work
Keys and keycards unlock high-value rooms that are sealed on every run. Most drop from Scavenging on their home map — a small, light item (weight ~0.25) worth roughly 100 coins to recycle — while a handful are quest rewards or crafted at the Refiner. Bring the right key into a raid, reach the door, and the room behind it is usually a concentrated loot pocket: weapon crates, blueprints, electronics and refined materials.
Which keys should you prioritise?
Filter by map and sort by Worth it? The highest-return doors right now are the Buried City Residential Master Key (one key opens three doors), the JKV Employee Access Card (a weapon crate plus Osprey and Bettina blueprints) and the Dam Control Tower (a documented ~50,000 coin clear). Low-traffic keys are still listed so you can decide per run.
Where do these facts come from?
Every location, rarity, cost and loot note is pulled from our individually researched ARC Raiders key guides (verified against arcraiders.wiki and corroborating outlets). Where a guide doesn't state a value, the field is left blank rather than guessed — open the full guide for the annotated, in-game map route.
ARC Raiders keys FAQ
- How many keys are there in ARC Raiders?
- This database tracks 14 documented ARC Raiders keys and keycards across 5 maps — Buried City, The Blue Gate, Dam Battlegrounds, Spaceport and Stella Montis — and grows as new doors are confirmed. Each entry has a verified location, the loot behind the door, and a full written guide.
- How do you get keys in ARC Raiders?
- Most door keys and keycards drop from Scavenging on their home map (rarity weight ~0.25, around 100 coins to recycle), while a few are quest rewards or crafted at the Refiner. The Source column on each row lists exactly how that key is obtained.
- Which ARC Raiders key is the most worth it?
- Sort by "Worth it?" to surface the High-value doors first. Right now the standout opens are the Buried City Residential Master Key (three doors from one key), the JKV Employee Access Card (weapon crate plus Osprey and Bettina blueprints) and the Dam Control Tower (a documented ~50k coin clear).
- Do key locations change between ARC Raiders patches?
- Doors and loot pools can shift on major patches. Every row here is taken from our individually updated key guides — check the "Last verified" date above and open the full guide for the current annotated route.
Key data compiled from timesaver.gg's ARC Raiders key guides (arcraiders.wiki + corroborating outlets); values are community estimates and can change between patches. Last verified 2026-06-18.