
This guide explains what the ADS multiplier timing setting actually does: it doesn’t speed up ADS itself, it changes when the sensitivity multiplier kicks in and therefore how aiming feels. We’ll show Instant vs Gradual in real gameplay: Instant for snapping to close targets, Gradual for steadier tracking at distance. You’ll get a 5-minute range test to pick your own preference, plus recommended pairings: Instant + Dynamic curve for aggression, Gradual + a lowered ADS Multiplier for long-range fights.
What ADS Sensitivity Transition Timing Actually Controls
ADS Sensitivity Transition Timing determines when your ADS sensitivity multiplier applies as you move from hip-fire to aiming-down-sights and back. It does not change ADS animation speed or time-to-kill; it only changes how your sensitivity behaves during that transition window. Think of it like a dimmer switch: hip-fire is a bright room, ADS is a dim room. Instant flips the switch immediately, Gradual slides it smoothly, and After Zoom waits until the scope is fully settled. Pick the timing that requires the fewest mid-ADS corrections for your typical fights. Instant favors snappy entries and fast target acquisition. Gradual favors steadier tracking at mid to long range. The setting exists on both controller and mouse, but it interacts differently with Aim Response Curve, aim-assist behavior, and Custom Sensitivity per Zoom.
The Options: Instant vs Gradual
Instant
With Instant, your ADS sensitivity multiplier applies the very moment you press the ADS input. One frame you’re on hip-fire sensitivity; the next frame your look input behaves as if you are fully scoped. For many aggressive players this produces the cleanest snap into target because your muscle memory doesn’t have to account for a ramp. What you feel at the start of ADS is exactly what you’ll feel for the rest of the gunfight.
- Best for: fast entries, SMG rushing, AR brawls, hip-fire centering into immediate ADS, strafing duels at short to mid range.
- Why it works: decisive and predictable. If your centering is strong, the ‘click’ into ADS sensitivity makes landing the first bullet easier.
- Watch out for: overshooting at mid-long range if your ADS Multiplier is high (≥1.00) or your curve is very responsive.
- Rule of thumb: higher overall sensitivity tends to pair better with Instant; lower sensitivities often feel more consistent with Gradual.
If first-bullet accuracy drops with Instant, lower ADS Multiplier by 0.05–0.10 before changing any other setting.
Gradual
With Gradual, the game ramps from hip-fire sensitivity into your ADS multiplier over a short transition window. You still reach your final ADS multiplier quickly, but the first few hundred milliseconds are softened. This can stabilize micro adjustments as your reticle settles on a moving target, especially at 15–40 meters where tiny lateral corrections decide the duel.
- Best for: mid-long tracking (AR lanes, LMG beams), high-zoom optics, players who feel a ‘jerk’ at ADS entry with Instant.
- Why it works: smoother hand-off reduces the need for immediate counter-corrections.
- Watch out for: slightly less decisive feel when ego-challenging close corners.
If Gradual feels too soft on entry when using mouse, switching to Instant in Mouse Advanced settings can restore a crisper start into ADS. In the BO6 settings menu, Gradual is often the default selection (including on mouse).
Controllers vs Mouse: Does It Work the Same?

On controller, Dynamic Aim Response Curve remains a strong baseline; lowering Aim Response Curve Slope Scale below 1.00 (for example, 0.70–0.80) can smooth input while preserving control.
On mouse, once Custom Sensitivity per Zoom is enabled, a practical ladder is to keep 1–3× near the global ADS value, reduce 3–4× to about 0.85–0.90, and set 6–10× around 0.80–0.88 to steady micro-aim.
That means the toggle is available on Keyboard & Mouse as well as on Controller. On controller, the outcome is additionally shaped by Aim Response Curve and Aim Assist, so the same timing choice (Instant or Gradual) can feel different once those systems are in play.
- Mouse. If your ADS Multiplier = 1.00, the gap between Instant and Gradual is smaller because scoped sensitivity mirrors hip-fire. Once you enable Custom Sensitivity per Zoom, the timing choice becomes important–especially at higher magnifications–since each zoom applies its own multiplier.
- Controller. A common close-range pairing is Dynamic Aim Response Curve with an ADS Multiplier around 0.85–0.95. This combination keeps entries decisive while avoiding overshoot in tight fights when choosing between Instant and Gradual.
Recommended Combos by Weapon Class & Playstyle
Weapon/Mode | Transition Timing | Curve | ADS Multiplier | Notes |
SMG (MP) | Instant | Dynamic | 0.90–1.00 | Controller baseline for snap entries and aggressive routes |
AR (MP) | Instant (or Gradual for long lanes) | Dynamic | 0.85–0.95 | Pick based on average map distance |
LMG (MP) | Gradual | Dynamic/Standard | 0.85–0.95 | Emphasis on stable tracking and sustained beams |
Sniper/DMR | Gradual | Dynamic/Standard | Per-Zoom < 1.0 at 6–10× | Reduce high-zoom multipliers for steadiness |
Zombies | Instant | Dynamic | 0.90–1.00 | Tempo and fast target acquisition |
SMGs: Aggressive Entry
A widely used starting point is Instant + Dynamic with ADS Multiplier near 0.95; on tight angles, drop toward 0.90 to curb overshoot.
Use Instant with Dynamic curve and a global ADS Multiplier around 0.90–0.95. Keep per-zoom off or minimal on low optics. The priority is clean snaps off strong centering. If you overshoot doorway isolates, reduce the multiplier or try Gradual for maps that play longer.
Assault Rifles: Flexible Mid-Range
When roles alternate between entry and anchoring, switch profiles between matches instead of tweaking mid-game to protect muscle memory.
Run Instant on close-quarters maps and Gradual on lane-heavy maps. Dynamic curve works for both. ADS Multiplier 0.85–0.95. If your role alternates between entry and anchoring, bind a quick profile swap on your pad or mouse so you can switch timing between matches.
LMGs: Lane Control & Beams
Gradual reduces early micro-corrections at scope-in, which helps first-burst stick on longer sightlines.
Gradual is the default. Pair with Dynamic or Standard curve, ADS Multiplier 0.85–0.95, and lower per-zoom values on magnified optics. You’re aiming to eliminate the micro ‘bump’ at scope-in so your first burst sticks.
Snipers & DMRs: High Zoom
Keeping 1–3× near the global ADS value and lowering only the 6-10× multipliers maintains consistency across optics.
Gradual plus Custom per-zoom is the baseline. Lower high-zoom multipliers to 0.75–0.90 depending on steadiness. If you struggle with early flicks pulling off head height, avoid Instant; try Gradual (or even After Zoom) and focus on pre-aiming.
Zombies / PvE
For hold-out phases that demand sustained tracking over snap entries, a temporary switch to Gradual can stabilize aim without large sensitivity changes.
Instant is the baseline when pace is high and rapid target switching dominates. Pair it with Dynamic curve and keep ADS Multiplier around 0.90–1.00. Leave Custom per-zoom off unless you snipe bosses; for those builds, keep 1×–3× near your global value and only lower 6×–10× slightly to steady micro-aim. If you start overshooting in tight corridors, reduce the ADS Multiplier by ~0.05 or briefly switch to Gradual for sustained hold-out phases.
Test It Right: A 5-Minute Range Protocol

Change only one setting at a time and keep weapon, map, and lobby type constant for both timing options.
- Step 1: Close-range ADS entries (10 reps): From hip-fire, switch to ADS on a nearby target at a consistent distance. Watch for any “jerk” on entry and whether you need immediate corrections to settle on target. Run the same 10 reps for Instant, then for Gradual.
- Step 2: Tracking (10 seconds): Strafe while keeping the reticle on a moving target for a full 10-second pass. Evaluate how stable the aim feels during the transition into ADS and whether it stays on target without extra adjustments. Test both timing options under the same conditions.
- Step 3: Two-target switches (10 reps): Place two targets 15–20 meters apart and ADS-snap back and forth. Compare snap speed versus overshoot and note which timing lands with fewer follow-up nudges. Keep weapon, sensitivity, and distance identical between runs.
- Step 4: Vary optics: Repeat the three steps with the zoom levels you actually use (if Custom per Zoom is enabled). Use the same map or range so the only variable is magnification.
- Step 5: Decide: Choose the option that consistently requires fewer corrections after entering ADS across your typical zooms and engagements.
Map Archetypes: When to Swap Timing
Tight multi-entry maps reward Instant for quick commitments; lane-heavy maps reward Gradual so your first burst lands without a corrective bounce. If a map mixes both, use two profiles and swap between matches, not mid-match.
Class Mini Case Studies
- SMGs: Instant + Dynamic with ADS 0.90–0.95 lands crisp first bullets after strong centering; if door-isolate overshoots appear, slide ADS toward 0.90 before changing timing.
- ARs: Instant for brawls; Gradual when your lane fights dominate; keep 1–3× optics near global ADS so muscle memory carries between roles.
- LMGs: Gradual reduces early micro-corrections at scope-in on 20–35 m sightlines, helping sustained beams.
- Snipers/DMRs: Gradual plus reduced per-zoom on 6–10× calms the reticle during the first fractions of a second after scoping.
- Zombies/PvE: Instant for high tempo and chaining targets; Gradual for hold-out phases that demand longer tracking.
Interactions That Matter (Curve, Multiplier, Per-Zoom)
Aim Response Curve Type
Dynamic is popular with Instant: it delivers a quick, predictable ADS entry while preserving tracking control. This pairing provides a crisp snap without sacrificing manageability during sustained aim.
ADS Sensitivity Multiplier
The lower the value, the more pronounced the “slow-down” feels with Instant at the moment you enter ADS. Keep 0.85–1.00 as a practical baseline and tune within that window to balance snappy entry and stability while tracking.
Custom Sensitivity per Zoom
Align vertical and horizontal stick sensitivities so the ADS hand-off doesn’t expose asymmetry between the two.
For sniping, use Gradual and lower the multiplier at higher magnifications. This calms micro-movements at large zoom and helps the reticle stay steady during the first fractions of a second after entering ADS.
Per-Zoom Sensitivity Ladder
Zoom | Suggested Multiplier | Timing Note |
1–2× | ~0.95–1.00 | Instant shines for quick snaps. |
3–4× | ~0.85–0.90 | Preference zone; Gradual steadies tracking. |
6–10× | ~0.80–0.88 | Gradual reduces micro-wobble at high magnification. |
Field of View and Entry Feel
- Very wide FOV compresses targets, making small corrections harder; Gradual often feels calmer as you settle into ADS.
- Moderate FOV keeps targets larger and favors Instant for decisive entries.
- If you use ADS FOV Affected, entries feel more uniform between hip-fire and ADS; Independent can make ADS feel comparatively slower and nudge you toward Instant.
Aim Assist and Timing
Aim Assist does not change ADS animation speed, but it changes how Instant vs Gradual feels in the hand-off window.
- Instant: snappier inside the assist window – strong for close isolates if centering is on point.
- Gradual: smoother bubble engagement – steadier on mid-range strafes.
If Instant overshoots, reduce ADS Multiplier by 0.05 and re-check; if Gradual feels late at corners, switch to Instant for entry duty.
Deadzone Setup for Consistent ADS Entry
Deadzones influence ADS entry consistency: too high delays the hand-off; too low introduces micro-drift right as you scope in.
Control | Practical Start Point | What It Does to ADS Entry |
Left Stick Min | 0–2 | Immediate strafe start; avoid drift pushing you off target. |
Left Stick Max | 0.95–0.99 | Full throw without hyper-sensitive edges. |
Right Stick Min | 0–2 | Fast micro-aim activation; raise slightly if you see drift on entry. |
Right Stick Max | 0.95–0.99 | Keeps the top-end controllable under stress. |
Trigger Min (L2/R2) | 0–1 | Removes dead travel before ADS to keep timing fair. |
Rule of thumb: if ADS feels “late” with Instant, lower Right Stick Min one notch; if the sight wobbles on scope-in, raise it one notch.
Troubleshooting Matrix
Symptom | Likely Cause | Fix |
Overshoot right after scoping | ADS Multiplier too high for Instant | Lower ADS by 0.05–0.10; consider Gradual on lane maps. |
Entry feels late at corners | Gradual too soft for role | Use Instant for entry profile; keep Gradual on anchor. |
High-zoom wobble on first burst | Per-zoom too high at 6–10× | Drop to ~0.80–0.88 and prefer Gradual. |
Inconsistent feel across guns | Mixed per-zoom values | Normalize 1–3× near global; only lower 4×+. |
Aim feels too sticky on Instant | AA interaction + high ADS | Reduce ADS slightly or test Gradual on the same lane. |
ADS entry feels delayed | Right Stick Min too high | Lower one notch and retest. |
Quick Start Presets

- Controller (rush SMG): Instant / Dynamic / ADS Multiplier 0.90–0.95. Use this when you play at a fast pace and take first contact up close; it keeps entries decisive and snap-aim predictable. If you start to overshoot on tight angles, lower the multiplier toward 0.90 and re-test on the same map.
- Controller (AR): Instant; if there are many long lanes – Gradual; Curve = Dynamic. Treat Instant as your brawl preset and switch to Gradual on lane-heavy maps for steadier tracking; keep the curve on Dynamic for consistent feel across matches.
- Mouse (universal): If ADS Multiplier = 1.00 the choice is less critical; with Custom per-zoom, test both options. Compare Instant vs Gradual on the zoom levels you actually use and pick the one that requires fewer corrections after entering ADS.
Common Myths & Gotchas
Instant “makes ADS faster”? – No. Transition timing affects sensitivity behavior during the hand-off, not the animation speed of aiming-down-sights, so evaluate by control and corrections rather than TTK.
Bugs or odd behavior – Some players have reported rare cases of “sticking” feel with Instant. If you notice this, temporarily switch to Gradual and/or lower the ADS Multiplier, treat it as an uncommon edge case, and retest under identical conditions.
FAQ
What does ADS Sensitivity Transition Timing change in Black Ops 6?
It controls when your ADS sensitivity multiplier is applied during the hand-off from hip-fire to aiming-down-sights (and back). It does not alter ADS animation speed or time-to-kill. The setting affects how your aim feels in the first fractions of a second–whether entry is snappy or smoothed–and how many micro-corrections you need after scoping. It’s available on both Controller and Keyboard & Mouse and interacts most noticeably with Aim Response Curve, Aim Assist (controller), and Custom Sensitivity per Zoom.
Which is better: Instant or Gradual?
Neither is universally “best.” Instant applies the multiplier the moment you press ADS–great for decisive snaps, close-quarters isolations, and fast routes with SMGs/ARs. Gradual eases into the multiplier over a short window–better for steadier tracking at mid–long range and for high-magnification optics. Pick based on your typical gunfights: if you overshoot or feel a “jerk” on entry, try Gradual or lower your ADS Multiplier slightly; if you lose close trades because entry feels soft, try Instant.
What’s the best combo for controller: Transition Timing, Curve, and ADS Multiplier?
As a practical baseline, use Instant + Dynamic curve with an ADS Multiplier around 0.90–0.95 for close-range, high-tempo play. For longer lanes and precision, switch to Gradual with Dynamic (or Standard) and keep ADS Multiplier in the 0.85–0.95 range. If you run magnified optics, enable Custom Sensitivity per Zoom and lower high-zoom multipliers to stabilize micro-aim.
Should I use different settings for SMGs vs Snipers?
Yes. For SMGs, Instant + Dynamic with ADS Multiplier around 0.90–1.00 emphasizes quick acquisition and clean snaps. For Snipers/DMRs, Gradual plus Custom Sensitivity per Zoom is the baseline; reduce high-zoom multipliers (for example, below 1.0 on 6–10×) so the reticle settles smoothly when you enter ADS.