
Updated for Path of Exile 3.29 "Curse of the Allflame" (league launched July 24, 2026; latest patch 3.29.3, shipped August 12, 2026). Last verified: August 19, 2026.
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Expedition is the most reliable, lowest-skill-floor currency farm in Path of Exile, and 3.29 left it almost untouched — no core nerfs, only minor quality-of-life tweaks. You blow up buried monsters with a chain of explosives, collect artifacts (an untradable Expedition currency), then spend them at Tujen to haggle for raw currency — Chaos, Divine, Enlighten gems and Mirror Shards — with no trading or crafting step in between. That "loot goes straight to currency" loop is exactly why it stays elite league after league. Scale it up by running Expedition Logbooks in a dedicated Atlas setup, prioritising Knights of the Sun and Black Scythe faction books at item level 81+.
This guide covers the whole loop: the encounter, all four vendors, how Tujen actually makes money, the Atlas and scarab setup for 3.29, and how to graduate to Logbook farming. For live prices, always check poe.ninja — never trust a static number.
What is Expedition in Path of Exile?
Expedition is a permanent league mechanic you meet by finding Dannig, Warrior-Scholar in your maps (and in the campaign). When you talk to him, he buries a line of Runic Monster Markers and Remnants across the area and hands you a limited set of explosives to place.
Here's the core loop:
- Place your explosives along the buried line so they chain into as many markers as possible.
- Detonate. The blast unearths Runic Monsters (tough, rare-tier enemies) and treasure chests.
- Remnants sitting on the line apply modifiers — big rewards and nasty downsides — but only to the monsters and chests that a given explosion actually reaches. You choose which Remnants to include in the chain.
- Kill the Runic Monsters. They drop Artifacts — the Expedition currency — which you spend with four dedicated vendors.
The tension is all in the placement: your explosive chain is finite, Remnants can hard-counter your build (reflect, extra damage, immunities), and the juiciest Runic Monsters are the ones guarded by the scariest Remnants. Reading the line and detonating for maximum artifacts without bricking the fight is the whole skill of the mechanic.
Because artifacts convert directly into currency at a vendor, Expedition sidesteps the two things that make other farms slow: you never have to craft an item to sell, and you never have to list anything on trade and wait for a buyer. That determinism is the entire pitch.
How do the four Expedition vendors work?
Each Expedition NPC represents a faction and does one job. You'll unlock all four as you find them across your maps.
| Vendor | Faction | What they do |
|---|---|---|
| Dannig | Knights of the Sun | Starts Expeditions, exchanges artifacts between factions, and sells Expedition Logbooks — the scalable endgame version of the farm. |
| Tujen | Black Scythe Mercenaries | Haggle for raw currency. Buy stacks of Chaos, Divine, Exalted, Enlighten/Empower gems and Mirror Shards with artifacts. This is the money vendor. |
| Rog | Order of the Chalice | Guided, semi-random item crafting — cheap, RNG-driven upgrades on a single base. Genuinely useful for gearing on a budget. |
| Gwennen | Druids of the Broken Circle | Gamble on unidentified item bases hoping to hit a valuable unique. High variance and, for most players, the weakest use of your artifacts. |
The community faction value ranking has been stable for years: Knights of the Sun (Dannig) > Black Scythe Mercenaries (Tujen) >> Order of the Chalice (Rog) > Druids of the Broken Circle (Gwennen). When you're chasing currency rather than gear, funnel your artifacts toward Dannig and Tujen and treat Rog as an opportunistic crafting bonus.
As Maxroll puts it, Tujen lets you "spend artifacts to purchase large amounts of raw Currency as well as the potential for valuable items such as Enlighten Support and Mirror Shards." That single sentence is why Expedition prints.
How does Tujen haggling actually make currency?
Tujen shows you an item — say a stack of Chaos Orbs, a Divine, an Enlighten Support, or a Mirror Shard — and names a price in artifacts. You then choose to:
- Haggle — spend a small amount of Rerolling currency (or premium Exotic Coinage) to make Tujen re-offer at a lower price. Repeat while it keeps dropping.
- Buy at the current price, or
- Pass if the offer is junk.
The trick is that you're literally purchasing currency with currency. Because you can haggle the price down before buying, a good Tujen session turns a pile of otherwise-useless artifacts into a clean stack of Chaos and Divine Orbs at a discount — deterministically, every single map. There's no market timing, no undercutting, no waiting. This is the "reliable, low-effort" reputation Expedition has earned, and 3.29 did nothing to change it.
Two habits separate a decent Tujen from a great one:
- Always haggle the expensive offers (Divines, Enlighten, Mirror Shards). Spending a few Rerolls to shave a big artifact price is free value.
- Don't dump artifacts into Gwennen gambles when you're farming currency — that's converting a reliable Chaos stream into a lottery ticket.
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Is Expedition still worth farming in PoE 3.29?
Yes — and that's the whole point of running it this league. Curse of the Allflame added a rich new money loop (Charts and Voyages on the seafloor), but it didn't nerf the old farms; it re-priced them. Expedition took only minor QoL changes in 3.29 with no core mechanical nerfs, so its value proposition is unchanged: it's the safest, most consistent, lowest-investment currency lane in the game.
Where it fits in the 3.29 economy:
- Expedition is your "blue-collar" baseline — steady, deterministic, works on a fresh character with almost no Atlas investment.
- Charts and Voyages (the new league mechanic) are the high-ceiling, higher-risk lane where the biggest single hauls come from.
- The two stack: run Expedition in every map for guaranteed income while you build up Charts, then descend for the big Voyage paydays.
If you're deciding what to specialise your Atlas into, our ranked breakdown in the best currency farming strategies for 3.29 hub puts Expedition near the top precisely because of its consistency-to-effort ratio.

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How to set up your Atlas and scarabs for Expedition farming
A little investment turns Expedition from "nice bonus" into a dedicated strategy.
Atlas passive tree. Spec into the Expedition wheel for more Remnants, extra explosives, larger explosion coverage, and increased Exotic Coinage/artifact drops. The extra explosives and radius are the highest-impact nodes — more of the buried line detonated means more Runic Monsters and more artifacts per map.
Scarabs. Slot these on your maps to juice each encounter (all effects verified against poewiki/PoEDB):
| Scarab | Effect | Verdict |
|---|---|---|
| Expedition Scarab of Verisium Powder | +50% increased number of Explosives, +80% increased Explosive Radius | Core — lets one chain cover far more markers |
| Expedition Scarab of Runefinding | Triples the artifacts and vendor-refresh currency dropped | The raw-income multiplier |
| Expedition Scarab of Archaeology | Remnants gain 2 additional Suffixes and Prefixes (bigger rewards and bigger downsides) | Advanced — only if your build can survive the extra Remnant mods |
| Expedition Scarab (base) | Guarantees an Expedition spawns | Skip once Expedition is your Atlas focus — you already get them |
Remnant priority. In a map, prioritise detonating Remnants that add increased quantity of artifacts, extra Runic Monsters, and vendor-refresh currency, and skip Remnants that hard-counter your build (elemental reflect, monster immunities, "cannot be damaged by..."). One bricked Remnant chain costs you the whole encounter, so read before you detonate.
Logbook farming: the scalable endgame version
Once you're comfortable, Expedition Logbooks are how you turn the mechanic into a full farming build. A Logbook is a self-contained Expedition area you enter from your hideout, with its own item level and a set of factions.
- Buy Logbooks from Dannig or pick them up as drops from the Expedition encounters in your maps.
- Item level matters: run Logbooks at item level 81+; item level 83 books are the premium tier.
- Faction matters more: a Logbook's factions determine its value. Community consensus, echoed for years by veteran Expedition farmers on r/pathofexile, is that Knights of the Sun and Black Scythe books at high item level are the best, with Order of the Chalice and Druids of the Broken Circle far behind.
- Boss implicits ("Contains Medved / Vorana / Uhtred / Olroth") on a Logbook raise its value — those Expedition bosses drop the mechanic's chase uniques.
A Logbook run lets you invest heavily in a single dense Expedition instead of the small encounters scattered through maps, which is where the strategy's real currency-per-hour scales up. Sell high-value Logbooks in bulk via the in-game Currency Exchange rather than one at a time.
Best-practice tips for currency-per-hour
- Batch your artifact spending. Don't stop to haggle every map — bank artifacts and do a focused Tujen/Dannig session, then get back to mapping. Fewer interruptions, more maps per hour.
- Sell in bulk. Use the in-game Currency Exchange for fast bulk sales of currency and high-tier Logbooks; save low-tier artifacts for NPC trading.
- Pair Expedition with the league mechanic. Run Expedition passively in every 3.29 map while you farm Charts — the guaranteed income smooths out the variance of Voyages.
- Never quote yourself a price from memory. Divine and Chaos values float hard through a league; check poe.ninja before you decide something is "worth it."
FAQ
Is Expedition still good in PoE 3.29? Yes. Patch 3.29 "Curse of the Allflame" made only minor quality-of-life changes to Expedition with no core nerfs, so it remains the most reliable, lowest-investment currency farm in the game. The new Charts and Voyages loop is higher-ceiling, but Expedition is the consistent baseline that runs in every map.
How does Tujen make currency? Tujen offers you raw currency (Chaos, Divine, Enlighten gems, Mirror Shards) for a price in artifacts. You spend Rerolling currency or Exotic Coinage to "haggle" the price down, then buy. Because you're purchasing currency directly with the artifacts your Runic Monsters drop, there's no trading or crafting step — it's deterministic income every map.
Which Expedition faction is the best? For currency, the ranking is Knights of the Sun (Dannig) and Black Scythe Mercenaries (Tujen) first, then Order of the Chalice (Rog), with Druids of the Broken Circle (Gwennen) last. Funnel artifacts toward Dannig and Tujen; treat Rog's crafting as an opportunistic bonus.
What item level should I farm Expedition Logbooks at? Run Logbooks at item level 81 or higher; item level 83 is the premium tier. Faction matters as much as item level — a high-item-level Knights of the Sun or Black Scythe book is worth far more than an equal-level Broken Circle book.
What scarabs should I use for Expedition? The Expedition Scarab of Verisium Powder (50% more explosives, 80% larger radius) and the Expedition Scarab of Runefinding (triples artifact drops) are the two core picks. The Scarab of Archaeology adds two mods to every Remnant for extra reward at extra risk — only run it if your build can handle the tougher encounters. Skip the base Expedition Scarab once Expedition is your Atlas specialisation.
Is Expedition better than Charts and Voyages in 3.29? They serve different roles. Expedition is the low-risk, consistent farm with almost no setup; Charts and Voyages are the higher-investment, higher-reward league mechanic. The best players run both — Expedition for guaranteed income, Voyages for the big paydays.



