Buy a WARDOGS bot lobby at Timesaver and get a private lobby by the hour, at $9.90 an hour with no cap on how many hours you add. You play, you keep everything you earn, and you are not fighting 99 other people for the same Control Zone.
What you get in one hour
One hour in the lobby is a guaranteed minimum of 150,000 XP, and it does not matter which role you play it on. A single hour typically returns:
- 1,000,000 Gold — the in-game money you spend on unlocks and on your loadout every deployment, which WARDOGS itself labels Cash;
- 150,000 Scout XP — the Recon track, the one that pays for spotting and long-range play;
- 150,000 General Level XP — your account-wide WARDOG level, the one that gates the late vehicles.
XP lands on whichever of the six tracks you want to move: Assault, Medic, Recon, Support, Driver and Pilot. Each track gates its own equipment — Pilot for aircraft, Driver for ground vehicles, Medic for the defibrillator and its batteries — so you can point an hour at the exact gate standing between you and the kit you want, instead of levelling the one the match happened to hand you. The 150,000-an-hour floor holds on any of them.
Everything earned is on your own account and stays there. We add nothing from outside the game.
Why a quiet lobby is worth paying for in this game
WARDOGS is one mode: 100 players, three teams, a randomised 2×2 km Control Zone inside a 256 km² map, first team to 100 points. Cash and XP come from holding ground — zone presence, building, resupplying, reviving, transport — far more than from kills. All of that is work you can do calmly in a quiet lobby and can barely do at all when thirty players are pushing the same objective.
- The Hot Zone pays double Cash and counts double toward zone control. In a private lobby you can actually stand in it.
- Cash is the real gate. Reaching a level only makes an item available; Cash pays its price, every deployment. You start with 10,000 Cash once, and the Artillery Tank alone is 500,000.
- XP is deliberately slow. BULKHEAD’s own figure: the median player is around level 20 at 20 to 25 hours, and level 50 is 1,000,000 cumulative XP.
- Six tracks to raise — Assault, Support, Recon, Medic, Pilot, Driver — plus your WARDOG career level on top of them.
How the lobby is run
WARDOGS has no private-match button and BULKHEAD does not release server files, so the only legitimate private lobby in this game is a community server, rented through one of the three partners BULKHEAD approves. That is what we host for you. You join it from the DEPLOY screen with the server ID we send you.
Read this before you buy. BULKHEAD tracks which servers an account joins and has said it permanently bans accounts it sees on XP-farming servers. That is the developer’s stated position, it applies to your account rather than to us, and no seller can sign it away for you. We would rather put it on the product page than in the small print — if you want zero account risk, order a hand-played service on official servers instead and we will point you at the right one.
What you get
- A private WARDOGS lobby for the hours you ordered, on PC;
- The server ID, and support on hand for the whole session;
- Every Cash, class level and WARDOG level you earn in it, kept;
- Self-play by default — you never hand over your account, and nothing touches your client.
Pilot Lobby
Add Pilot Lobby and you do not play at all: a vetted WARDOGS booster signs into your account through a region-matched VPN and works the lobby for the hours you bought, by hand. It is a flat addition, not an hourly one, so it costs the same whether you ordered one hour or twenty. Everything earned stays on your account. Leave it unticked and the service stays self-play, which is how most people buy it.
Season 2 lands on 15 October 2026
A season reset wipes Cash and XP; leftover Cash converts to Gold Bars, which survive the wipe and buy cosmetics. If you are booking a long block of hours right now, talk to our 24/7 support first and we will tell you where the reset stands before you pay. Hours bought for the new season are worth more than hours bought the day before a wipe.



