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ARC Raiders Converging Paths Project: All 6 Stages, Item Locations & Rewards (1.33.0)

Theo Marsh
Theo Marsh
ARC Raiders Converging Paths Project About screen from Live Update 1.33.0 — a Raider in the skull-hooded Saltwalker Outfit holding a brass sextant and golden sphere, with the stage reward row and START button, the season objective chain that runs June 16 to July 27 2026

The Converging Paths Project is the season-long objective chain that headlines ARC Raiders Live Update 1.33.0, and unlike the Forgotten Relics event running beside it, this one isn't about grinding XP — it's about handing in specific items at each stage. Miss what they are and you'll sell the exact junk you needed an hour later (plenty of Raiders already have). This guide breaks down all six stages, every item you must contribute, where to actually find them, the full reward list, and whether the Project is even worth your time.

Quick answer (TLDR): The Converging Paths Project runs June 16 – July 27, 2026 and is split into six stages. Stages 1 and 6 are combat objectives (deal damage to ARC, then deal damage with mines/traps); stages 2–5 ask you to donate found items — things like Train Models, Sextants, Tellurions, Light Bulbs and tiered Colorful Shoes, plus crafted ARC materials (Thermo Lining, Performance Steel, Coolant, Synthetic Resin). Finishing all six grants the Red-Black Saltwalker Outfit color, a Sextant backpack charm, a Surge Coil blueprint, the Rascal II and Bobcat II weapons, a Combat Mk. 3 augment, and 300 Raider Tokens total this season. The single biggest tip: stop selling household junk — most contribution items are common container loot you'd normally vendor.

What is the Converging Paths Project in ARC Raiders?

Converging Paths is a community-flavoured season objective that arrived with Live Update 1.33.0 on June 16, 2026 (arcraiders.com). The framing: the Nomadic Envoys have arrived in Speranza, and the Project asks Raiders to "secure safe passage for the nomads, gather vital supplies, and recover forgotten relics from Topside." Each stage you complete advances a Display Case that physically fills with the relics you've banked — a running record of how far through the chain you are.

It is time-limited: live June 16 through July 27, 2026 — roughly six weeks. That's a generous window, but because most stages need found items rather than grindable XP, the smart move is to start banking contribution items from your very first raid instead of leaving it to the last weekend.

It also pairs with the Forgotten Relics event: the Merits and relics you pick up while playing feed your season progress, so running the two together is the efficient play. If you want the XP/Merit side of the season optimised, see our companion ARC Raiders Forgotten Relics Merits guide. Here we're focused on the Project's stage requirements — the part with hard item checklists.

ARC Raiders Projects menu showing the Converging Paths board — the season's three project tracks (Trophy Display, Converging Paths 1/6, Expedition) inside a cluttered hideout, where Raiders gather supplies, recover relics and secure safe passage for the Nomadic Envoys across the Rust Belt

ARC Raiders Converging Paths: all 6 stages and rewards

Here's the full chain at a glance. Stages unlock in order — you can't skip ahead — and the combat stages (1 and 6) bookend four item-donation stages.

StageObjective / items to contributeStage rewards
1. Secure Safe PassageDeal 1,200 damage to ARC enemies (Swamp / Dam area)3× Pulse Mine, 3× Lure Grenade Trap, 25 Raider Tokens
2. Collect Supplies3× Train Model · 2× Vintage Steering Wheel · 2× Air Freshener · 7× ARC Thermo Lining3× Smoke Grenade Trap, 3× Explosive Mine, 25 Raider Tokens
3. Procure Relics4× Sextant · 3× Equatorial Sundial · 5× Metal Brackets · 7× ARC Performance Steel3× Blaze Grenade Trap, 3× Jolt Mine, 1× Rascal II, 50 Raider Tokens
4. Create Emergency Caches3× Tellurion · 1× Elephant Obelisk · 6× Light Bulb · 9× ARC Coolant3× Surge Coil, 3× Blaze Grenade Trap, 3× Explosive Mine, 50 Raider Tokens
5. Finish the Cabinet of Curiosities6× Colorful Shoes (Rare) · 3× Colorful Shoes (Epic) · 2× Colorful Shoes (Legendary) · 10× ARC Synthetic Resin1× Combat Mk. 3 augment, 1× Photoelectric Cloak, 1× Bobcat II, 50 Raider Tokens
6. Use Nomad TacticsDeal damage to ARC using mines & traps (Blaze Grenade Trap, Pulse Mine, Jolt Mine, Explosive Mine, Surge Coil)Sextant backpack charm, Red-Black Saltwalker Outfit color, Surge Coil blueprint, 100 Raider Tokens

That's 300 Raider Tokens across the chain (25 + 25 + 50 + 50 + 50 + 100), plus two weapons (Rascal II rocket launcher, Bobcat II SMG), a Combat Mk. 3 augment, a Photoelectric Cloak, the Surge Coil blueprint, and the cosmetics. (Exact contribution counts are community-confirmed from the live build; if a number looks off in-game, trust the in-game tracker — Embark occasionally tunes requirements mid-event.)

Where to find Converging Paths items in ARC Raiders

This is where most Raiders get stuck, so here's the practical breakdown. The contribution items fall into two buckets.

The relics & household items (stages 2–5)

Most of the marquee contribution items are the same nine Forgotten Relics relics you pick up during the event running alongside the Project — Train Model, Sextant, Vintage Steering Wheel, Equatorial Sundial, Tellurion, Elephant Obelisk and Colorful Shoes, plus extra household junk like Air Fresheners, Metal Brackets and Light Bulbs. Each relic is locked to a rarity tier (Train Model is Common; Sextant and Vintage Steering Wheel are Uncommon, and so on), with one exception: Colorful Shoes drops at three different rarities — Rare, Epic and Legendary — which is exactly why stage 5 asks for all three colour-coded versions. Every relic weighs just 0.5, so they're cheap to carry.

The catch: a relic can either be sold for credits, turned in for Merits, or donated to the Project — you can't do all three with the same item. So the moment you commit to Converging Paths, stop vendoring relics and bank the ones each stage needs. They all spawn as randomised container loot — out in the open and inside lockers, drawers, suitcases, trash bins and wooden crates, with no fixed spawns, so you don't need to breach anything expensive to find them.

The fastest sources Raiders are reporting:

  • Dam — container-dense interiors (the Pale House and similar buildings) routinely cough up several different items in a single pass. One Raider grabbed six of the seven new objects in one quick sweep without breaching a thing.
  • Stella Montis — search trash cans, suitcases, and the wooden crates down around the tunnels and the Archives. High container density makes it strong for bulk pickup.

Because these are spread across rarities (the Colorful Shoes in stage 5 specifically need Rare, Epic and Legendary versions), loot thoroughly rather than fast — open every drawer and crate on your route rather than rushing extraction.

Crafted ARC materials (stages 2–5)

ARC Thermo Lining, ARC Performance Steel, ARC Coolant and ARC Synthetic Resin are ARC crafting materials, salvaged from downed ARC machines and scrapped parts. If you're short, these are the items most worth buying outright so you're not forced to grind ARC kills purely for resin — exactly the bottleneck the ARC Raiders materials service exists to skip.

The two combat stages

Stage 1 wants 1,200 damage to ARC enemies — easiest to clear on Dam in the Swamp, where ARC density is high. Stage 6 is the trap-damage finale: equip the very mines and traps the earlier stages handed you (Blaze Grenade Trap, Pulse Mine, Jolt Mine, Explosive Mine, Surge Coil) and use them on ARC. The Project is, not so subtly, an event built to push players toward utility most of the community ignores — so lean into it for these two stages.

ARC Raiders Converging Paths full rewards grid — the mines, grenade traps, Raider Tokens (x25/x50/x100), Rascal II, Bobcat II, a Combat Mk. 3 augment, the Surge Coil blueprint and the Red-Black Saltwalker Outfit color earned across all six stages, 300 Raider Tokens total this season

Is the Converging Paths Project worth doing?

Honest take: the headline pulls are the cosmetics and the 300 Raider Tokens, not the gameplay loot. The mines, traps and even the Rascal II / Bobcat II are easy enough to acquire normally that veteran Raiders won't care about them — the community reaction has been "easy to complete, but the loot's nothing special." The real value is:

  • 300 Raider Tokens toward this season's track — the strongest concrete reward.
  • The Red-Black Saltwalker Outfit color + Sextant charm — exclusive, time-limited cosmetics that won't return after July 27.
  • The Surge Coil blueprint — the one permanent unlock worth grabbing if you don't already have it.

If you're a completionist or you want the season cosmetics, it's a low-effort, high-window Project worth finishing. If you only care about meta gear, do stages 1–4 casually as you play and don't go out of your way for the Colorful Shoes hunt in stage 5. Either way, the cost is mostly attention, not grind — provided you stop vendoring the junk you need.

Per the official patch notes, the Project rewards "the Red-Black color variant of the Saltwalker Outfit, a Sextant backpack charm, and Raider Tokens, bringing the total earnable this season to 300" (arcraiders.com).

Fastest way to complete Converging Paths

  • Stop selling household junk immediately. Train Models, Light Bulbs, Sextants, shoes — hold everything decorative. The most common mistake is vendoring an item, then needing it a stage later.
  • Run container-dense routes on Dam and Stella Montis. Open lockers, drawers, suitcases, bins and wooden crates on every raid; don't waste time breaching.
  • Bank ARC materials as you go — or buy the Thermo Lining / Performance Steel / Coolant / Synthetic Resin you're missing so a single resin shortfall doesn't stall stage 5.
  • Save your traps for stage 6. Don't burn the mines and traps from stage rewards on random fights — you'll want them for the trap-damage finale.
  • Extract with your items. Like the Forgotten Relics event, an item only counts once it's safely out — a clean extraction beats one more risky crate.

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Frequently Asked Questions

When does the Converging Paths Project end in ARC Raiders? The Project runs from June 16 to July 27, 2026 — about six weeks. After July 27 the stages and the exclusive Red-Black Saltwalker Outfit color close out, so finish before then if you want the cosmetics.

Where do I find the Converging Paths contribution items? Most are common container loot — lockers, drawers, suitcases, trash bins and wooden crates. Raiders are finding them fastest on Dam (the Pale House and similar interiors) and Stella Montis (bins, suitcases, and the wooden crates near the tunnels and Archives). The ARC materials (Thermo Lining, Performance Steel, Coolant, Synthetic Resin) come from salvaging ARC machines.

Does the Deadline count as a mine for stage 6? The patch notes only explicitly name the Blaze Grenade Trap, Pulse Mine, Jolt Mine, Explosive Mine and Surge Coil as the relevant mines and traps. Whether other deployables like the Deadline register for the trap-damage objective isn't confirmed in the official notes — to be safe, use the listed traps, which definitely count.

How many Raider Tokens does Converging Paths give? 300 Raider Tokens total across all six stages (25 + 25 + 50 + 50 + 50 + 100), plus the Rascal II, Bobcat II, a Combat Mk. 3 augment, a Photoelectric Cloak, the Surge Coil blueprint, and the cosmetic rewards.

Is the Converging Paths Project worth completing? For the cosmetics and 300 Raider Tokens, yes — it's a low-effort, six-week Project. The weapon and trap rewards are easy to get normally, so if you only chase meta gear it's optional; if you want the exclusive Saltwalker color and Sextant charm, finish it before July 27.

Do Forgotten Relics and Converging Paths share progress? They run together — the relics and Merits you collect during the Forgotten Relics event feed your season progress, so playing for one naturally advances the other. The Project's stage requirements, though, are the specific item donations and combat objectives listed above.

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