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The Blood of Dawnwalker All Endings Guide: How to Get Every Ending in One Playthrough (2026)

Sam Okonkwo
Sam Okonkwo
The Blood of Dawnwalker All Endings Guide: How to Get Every Ending in One Playthrough (2026)

The Blood of Dawnwalker ends the way you steer it. Coen's goal never changes — save his family from the ancient vampire Brencis — but the road there splits hard, and some roads that look like victory still get people killed. This guide breaks down every ending in The Blood of Dawnwalker, how to unlock each one, and how to see all of them in a single playthrough without a second run.

Heads up: full spoilers below. We name allies, bosses, the final quest and each outcome. If you want to walk in blind, bookmark this and come back after your first ending.

Key Takeaways

- The Blood of Dawnwalker has 7 endings4 full story endings decided in the final quest, plus 3 early/alternate endings you can trigger much sooner.

- You can unlock all 7 in one playthrough. The trick is a manual save before the final quest "A Deal with the Devil," then reload after each outcome (verified by PowerPyx, Fextralife and Rock Paper Shotgun).

- Only your choices in the final quest matter for which story ending you get — your earlier dialogue does not lock you in (PowerPyx).

- The two ally endings need Lacra's and Crake's questlines done first; the solo win needs neither.

- Beat Brencis within the 30-day time budget and give your mother the correct medicine in the Prologue, or you fall into the bad "Time Runs Out" ending.

- Outlets disagree on the exact number (7 vs 8 vs 9) because they group and name the endings differently — we explain that below so the count never trips you up.

How Many Endings Does The Blood of Dawnwalker Have?

The Blood of Dawnwalker has 7 endings, and every one of them can be reached in a single playthrough. That count comes from three independent guides that documented the endings post-launch: PowerPyx, the Fextralife wiki, and Rock Paper Shotgun all land on seven — four "full story" endings tied to the final quest, plus three early or alternate outcomes.

You will see other numbers floating around. PC Gamer counts eight and Game8 counts nine. That is not a contradiction in the game — it is a difference in how each outlet groups the outcomes. Some split a castle-assault ending into its "with allies" and "solo" variants and count them separately; others fold the two bad endings and the loop ending in different buckets. The underlying set of results is the same. We use the trophy/achievement grouping (7) because it maps cleanly to what the game actually rewards you for.

A useful way to hold it in your head:

GroupEndingsHow they trigger
Full story endingsThe Turncoat · The Folk Hero · The Patricide · The KnyazmakerReached through the final quest "A Deal with the Devil" after you defeat the three court bosses
Early / alternate endingsA Hero They Deserve · Together Forever · Time Runs Out (bad)Can be triggered well before the finale — even shortly after the Prologue

Note that outlets even use different names for the story endings. PowerPyx uses the trophy names above; Rock Paper Shotgun uses the in-game quest titles ("Rise at Dawn," "A Lone Wolf's Hunt," "Midnight Reckoning," "A Deal with the Devil"). They describe the same outcomes — don't let the double-naming confuse you.

Can You Get All Endings in One Playthrough?

Yes — all 7 endings are reachable in a single playthrough. The Blood of Dawnwalker leans into save-scumming here, and the community guides are unanimous on the method.

Fextralife's wiki puts it plainly: you "can unlock all 7 in a single playthrough by creating a manual save before the final quest and reloading it." PowerPyx's 100% completion guide agrees — "after defeating the main bosses you can make a manual save and do all endings via save reload." This matters because The Blood of Dawnwalker has no New Game Plus at launch, so a single well-managed save file is how completionists mop up every outcome.

Here's the clean setup PowerPyx recommends:

  • In the Prologue, give Esme (Coen's mother) the correct medicine before time runs out so she survives. This affects the epilogue framing.
  • After the Prologue, complete the Court Activities to defeat the three main court bosses — Ambrus, Bakir and Xanthe. Your dialogue choices along the way do not decide your ending — only the final-quest choices do.
  • Reach the finale within 30 in-game days. Focusing on the main quests, PowerPyx says you can be done in under 10 in-game days, so the clock is not tight if you stay on task.
  • Before the point of no return, complete the questlines for Lacra and Crake — they are the allies required for two of the story endings.
  • Keep a manual save right before the final quest "A Deal with the Devil," and another after Lacra's and Crake's questlines are done. Reload after each ending to grab the next.

Every Ending in The Blood of Dawnwalker

Coen draws his sword against a winged vrakhiri in The Blood of Dawnwalker

Below is each of the seven endings and how to trigger it. All of these are corroborated across PowerPyx, the Fextralife wiki and/or Rock Paper Shotgun.

The Turncoat (Betray Your Allies)

You strike a deal with Brencis to get your family back instead of fighting him. After defeating the three court bosses and hitting maximum Infamy, skip to the next day to trigger the Infamy Edicts cutscene, then Brencis sends word that he wants to parley — this starts the final quest "A Deal with the Devil." In that quest, choose "I just want my family back," then confirm "I'll do it" — and crucially, do not pick the sword/weapon option, which instantly starts a fight. Brencis then asks you to mark the Manumit Hideout, which requires completing the quest chain The Firebrand → Shadows in the Woods → Where Loyalty Lies (PowerPyx, Fextralife).

The Folk Hero (Defeat Brencis Solo)

The "lone wolf" good ending — you beat Brencis on your own, no allies. Reach the final quest the same way (three bosses → max Infamy → "A Deal with the Devil"), then in the first dialogue choose "Enough. Time to end this." to fight Brencis without Lacra or Crake. Rock Paper Shotgun's equivalent path ("A Lone Wolf's Hunt") notes you can infiltrate Castle Greifberg solo via a side entrance — found by completing In the Name of the Father for Father Florin — then fight through the guards, the Commander of the Blood Guard, and finally Brencis (and his Grotesque Ascendant second form).

The Patricide (Defeat Brencis With Lacra)

You storm the finale alongside Lacra. This requires finishing Lacra's questline before the point of no return. Reach "A Deal with the Devil," then take the path that brings Lacra with you into the assault on Brencis (PowerPyx). Note that even on this route the game offers a betrayal off-ramp: choosing "I accept your offer. I'm sorry, Lacra" flips you into the Turncoat outcome instead — so if you want The Patricide, refuse the deal.

The Knyazmaker (Defeat Brencis With Crake)

The mirror of The Patricide, but with Crake as your ally — this is the "storm the castle with the rebellion" route (RPS's "Rise at Dawn," which moves in daytime, meaning no vampire form for the assault). Finish Crake's questline first. As with Lacra's path, a betrayal option exists mid-quest — choosing "Please — maybe we can come to an agreement" diverts you to the Turncoat ending, so decline it to keep The Knyazmaker.

A Hero They Deserve (Escape Vale Sangora — Early Ending)

The "coward's path." After the quest Smoke and Ashes, head to Briar Sloughs and the Coward's Path Shrine. At night, use vampiric traversal (Planeshift and Shadowstep) to scale the canyon and cross the broken bridge, then walk to the gates and choose to leave the valley forever. Coen abandons everyone — the game logs it as a completed story (Fextralife). It's early, it's bleak, and it's fast.

Together... Forever (The Loop — Early Ending)

A dark, dreamlike bad ending tied to Xanthe's quest Home Sweet Home. Head to The Silts Tower in the southwest and open the door to begin it. Inside, Coen is trapped in a looping nightmare. To take this ending, ignore the well and run the loop four times; on the fifth cycle Coen "returns home" with his family — chop logs, talk to Esme in the kitchen, and the ending triggers (Fextralife). (Inspecting the well with Focus Mode instead is how you escape the loop rather than accept it.)

Time Runs Out (The Bad Ending — No Trophy)

The fail state. Take longer than 30 in-game days to reach Brencis and your family is sacrificed — Coen's mission shifts from saving them to avenging them (Fextralife). This ending awards no unique trophy and is the one outcome you'll want to avoid on a real run. Since the main path can be finished in well under 10 days, you'll only hit this by deliberately idling at shrines — or by ignoring the clock entirely.

Which Ending Is the "Best" or Canon Ending?

Two armored figures speak in The Blood of Dawnwalker, representing the game's branching alliances

The Blood of Dawnwalker deliberately withholds a single "true" ending — that's the whole point of its choice-driven design. There is no confirmed canon outcome, and every path shares the same post-credits cutscene regardless of which ending you got (as reported by PC Gamer). If you're optimizing:

  • For the most heroic framing, The Folk Hero (solo win) is the cleanest "you did it yourself" outcome.
  • For completion/trophies, you'll want the four full story endings — the two early endings ("A Hero They Deserve," "Together Forever") still count toward the main completion achievement but, per PowerPyx, do not satisfy Duelist-difficulty completion, which requires saving the people of Laslea via the four normal endings.
  • Almost every route is bad news for Lunka — Rock Paper Shotgun notes her fate turns out badly "at almost every turn" across the four story endings, with the rest of the family's outcome depending on your path — so no ending is a clean fairy-tale.

As always with a game this new, treat granular ending details as community-documented, not developer-confirmed — Rebel Wolves has not published an official endings breakdown, and these outcomes come from players and guide sites in the weeks after the September 3, 2026 launch.

FAQ

How many endings does The Blood of Dawnwalker have? It has 7 endings — 4 full story endings decided in the final quest "A Deal with the Devil," plus 3 early/alternate endings. Some outlets count 8 or 9 by grouping the outcomes differently, but the trophy-based grouping most players use is seven.

Can I get all the endings without replaying the game? Yes. Keep a manual save before the final quest (and another after finishing Lacra's and Crake's questlines), then reload after each ending. All 7 are reachable in one playthrough, which matters because The Blood of Dawnwalker has no New Game Plus at launch.

Do my dialogue choices during the story change my ending? Mostly no. PowerPyx confirms only your choices in the final quest determine the story ending — earlier dialogue doesn't lock you in. The main exceptions are giving Esme the correct medicine in the Prologue and completing the ally questlines you need.

What's the bad ending and how do I avoid it? "Time Runs Out" triggers if you take more than 30 in-game days to reach Brencis — your family is sacrificed. Avoid it by staying on the main Court Activities; the finale can be reached in under 10 in-game days.

Which allies do I need for the ally endings? Lacra (for The Patricide) and Crake (for The Knyazmaker). Complete each character's questline before the point of no return, or you won't have the option to bring them into the final fight.

Is there a canon or "true" ending? No official canon ending has been confirmed. Every path plays the same post-credits cutscene, and even the "good" endings carry a cost — Rock Paper Shotgun notes things go badly for Lunka in almost every story ending. Pick the outcome that fits the Coen you played.

More Blood of Dawnwalker guides

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- The Blood of Dawnwalker Best Build — strongest vampire, sword and hybrid setups for the finale.

- Corruption Explained — how the vampire meter works and whether it affects your ending.

- Does It Have New Game Plus? — why the single-save, all-endings method matters.

- Beginner Tips — what to know before you start your run.

*Ending details verified against PowerPyx, the Fextralife wiki and Rock Paper Shotgun as of September 18, 2026. The Blood of Dawnwalker released September 3, 2026 on PS5, Xbox Series XS and PC; endings are community-documented and not officially published by Rebel Wolves.*

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