
If you have watched a single trailer for The Blood of Dawnwalker, one question has probably already crossed your mind: is this basically The Witcher 3 with vampires? A dark, mature, choice-heavy fantasy RPG, a lived-in medieval world, monsters in the woods, made by people who clearly know their way around a branching quest — the resemblance is not your imagination. But "is it the new Witcher?" has a more interesting answer than a simple yes or no. This guide breaks down the real connection between the two games, what genuinely carries over, and the ways Rebel Wolves' debut is deliberately not another Witcher game — verified against the developer's own statements ahead of the September 3, 2026 launch.
TL;DR — Quick Answer: No, The Blood of Dawnwalker is not a Witcher 3 sequel, remake, or officially a "spiritual successor" — it is a brand-new IP from the Polish studio Rebel Wolves, published by Bandai Namco. The connection is people, not property: the studio was founded by Witcher 3 veterans, including that game's director Konrad Tomaszkiewicz and lead quest designer Mateusz Tomaszkiewicz. Expect a shared DNA — mature dark fantasy, choice-driven quests, a hand-crafted open world and third-person combat — but the core hook is entirely its own: you play Coen, human by day and vampire by night, inside a "narrative sandbox" where time is spent by your actions across 30 days and nights. The developers even cite Fallout 2, not The Witcher, as the mechanical inspiration for that system.
Is The Blood of Dawnwalker made by the Witcher 3 team?
Not exactly — and the distinction matters. The Witcher 3: Wild Hunt (2015) was made by CD Projekt Red. The Blood of Dawnwalker is made by Rebel Wolves, a separate studio founded in 2022 and headquartered in Warsaw, Poland. It is Rebel Wolves' debut title (the studio's own site calls it its "first game"), and as of April 2026 the team had grown to around 160 people.
What links the two is the staff. Rebel Wolves was founded by senior developers who left CD Projekt Red after working on The Witcher 3 and Cyberpunk 2077. The most important names, as reported by press and Wikipedia (job titles are best re-checked on rebel-wolves.com before you treat any single credit as gospel):
| Person | Role at Rebel Wolves | Prior credit (as reported) |
|---|---|---|
| Konrad Tomaszkiewicz | CEO & Game Director | Game director on The Witcher 3: Wild Hunt and its expansions; later a production lead on Cyberpunk 2077 |
| Mateusz Tomaszkiewicz | Creative Director | Lead/quest designer on The Witcher 3 |
| Jakub Szamałek | Narrative Director | Writer on The Witcher 3 and Cyberpunk 2077 |
| Daniel Sadowski | Design Director | Witcher / CDPR lineage |
| Bartłomiej Gaweł | Art Director | Witcher / CDPR lineage |
So the accurate framing is: The Blood of Dawnwalker is being built by a studio founded by veterans of The Witcher 3, including that game's director. It is not "CD Projekt Red's new game," it is not "the Witcher team," and there is no official Witcher branding, licensing or continuity involved. The pedigree is a reason to pay attention — it is not the same thing as a sequel.
What does The Blood of Dawnwalker share with The Witcher 3?
The family resemblance is real, and the developers are open about it. GamesRadar reported that the Rebel Wolves team explained how the game's "narrative sandbox" builds on what they were "known for crafting" in games like The Witcher 3. Here is the DNA that visibly carries over, based on official trailers, the PlayStation Blog and hands-on previews from the pre-launch press cycle:
- Mature, grounded dark fantasy. Both are M-rated, folklore-soaked medieval-European fantasies with adult themes — Dawnwalker's setting is Vale Sangora, a fictional 14th-century region in the Carpathian Mountains, drawing on Hungarian, Romanian and regional legend. The ESRB descriptors (blood and gore, intense violence, strong language, sexual content) will feel familiar to Witcher players.
- Choice-driven, non-linear quests. This is the studio's signature. Quests can be approached in different orders and resolved in different ways, and the writing pedigree (Szamałek, the Tomaszkiewicz brothers) is pointed squarely at the branching-narrative craft The Witcher 3 was celebrated for.
- A hand-crafted open world. Like Novigrad and Velen, Vale Sangora is built to be explored — dense towns, wilderness, and points of interest that reward wandering.
- Third-person action combat. The official screenshots show over-the-shoulder melee against both human enemies and monsters — the same broad template as Geralt's swordplay, if not the same systems.
- Story over live service. Both are single-player, premium, buy-once games with no multiplayer, no battle pass and no in-game currency. (For the full breakdown, see our multiplayer and co-op explainer.)
If you loved The Witcher 3 for its writing, its atmosphere and the freedom to choose how a quest ends, those are exactly the strengths Rebel Wolves is leaning on.
What makes The Blood of Dawnwalker different?
This is where the "Witcher 3.5" shorthand falls apart. The core loop is built around ideas The Witcher 3 never touched.
You are the monster, not the monster hunter. Geralt is a witcher who kills monsters for coin. Coen is a Dawnwalker — per the publisher, "no longer human, but not fully a vampire." The hook is a day/night duality: human by day, vampire by night. The developers describe it on the PlayStation Blog as having "all the power and ferocity of a vampire, but all the feelings and connections of a human," with sunlight that "does not burn you." A dev interview (GameRant, 2025) put the distinction bluntly: "our vampires' origins and destiny are wildly different from what you've seen in other vampire stories." This isn't Geralt's monster-hunting fantasy — it's about being the thing people fear.
Time is a resource, and the design idol is Fallout — not The Witcher. After the prologue, Coen has 30 days and 30 nights to save his family, but this is emphatically not a real-time countdown or a Majora's-Mask reset loop. In the studio's "narrative sandbox," only major, plot-relevant choices advance the clock — the daylight period is even divided into 8 parts (PlayStation Blog, 2026-07-07). As the PS Blog puts it: "as long as you are wandering, watching, listening, never intervening, the sun will stay high in the sky… To move time forward, you will have to choose." Tellingly, the team traces this mechanic back to a different classic entirely. Speaking to TechRaptor (July 2026), the developers said one of the "big inspirations mechanically for that was Fallout 2, where you get out of the vault and you've got a timer… and you have to find the MacGuffin to save the people." The Witcher 3 had no such structure. (We cover it in depth in our time system explainer.)
A new IP, new engine and new studio scale. The Witcher 3 ran on CD Projekt Red's REDengine 3; The Blood of Dawnwalker is built on Unreal Engine 5. It's a brand-new universe with no Geralt, no Ciri, no Continent — and it's the first game from a studio that, while experienced, is far smaller than the several-hundred-person CDPR that shipped Wild Hunt and its expansions. Rebel Wolves has also framed Dawnwalker as the start of an eponymous "Saga," but that is sequel/franchise ambition, not announced DLC or live service.
The Witcher 3 vs. The Blood of Dawnwalker: side-by-side
Here is the head-to-head at a glance. Witcher 3 figures are the well-established 2015 facts; Dawnwalker figures are as described by the developers ahead of launch and should be treated as pre-release estimates.
| The Witcher 3: Wild Hunt | The Blood of Dawnwalker | |
|---|---|---|
| Developer | CD Projekt Red | Rebel Wolves (founded 2022) |
| Publisher | CD Projekt | Bandai Namco Entertainment |
| Released | May 2015 | September 3, 2026 |
| Engine | REDengine 3 | Unreal Engine 5 |
| Protagonist | Geralt — a witcher (monster hunter) | Coen — a Dawnwalker (human by day, vampire by night) |
| Setting | The Continent | Vale Sangora, 14th-c. Carpathians |
| Structure | Open world, linear-ish main story | "Narrative sandbox," non-linear, time-as-resource |
| Time system | None | 30 days/nights; actions advance an 8-part day |
| Length | ~50h main / 100h+ completionist | ~50–70h (developer estimate) |
| Mode | Single-player | Single-player |
| Perspective | Third-person action RPG | Third-person action RPG |
Is The Blood of Dawnwalker a Witcher 3 sequel or spiritual successor?
No. Calling it a Witcher 3 sequel is simply wrong — it's an unrelated IP from a different company. "Spiritual successor" is the phrase fans reach for, and you can see why, but the developers themselves haven't marketed it that way, and the game goes out of its way to build a different core experience around the vampire duality and the time-budget sandbox. The honest summary: if you're asking because you want more of what made The Witcher 3 special — the writing, the choices, the dark tone — this is one of 2026's most credible bets. If you're asking because you want literally another Witcher game, adjust your expectations: this is its own creature, on purpose.
When does The Blood of Dawnwalker release and how can I play it?
| The Blood of Dawnwalker launches on Thursday, September 3, 2026 for **PlayStation 5, Xbox Series X | S and PC (Steam, AppID 3751260). The Standard Edition is $69.99, with an $79.99 Eclipse Edition and a $199.99 Collector's Edition; the game has gone gold (announced mid-July 2026), which makes a delay very unlikely at this point. It is not on Xbox Game Pass or PS Plus. For the complete rundown of dates, platforms and what's in each edition, see our release date and editions guide. Note: hands-on previews are circulating and lean positive (with facial animation the recurring criticism), but the scored-review embargo has not** lifted yet — there are no Metacritic or OpenCritic numbers as of this writing. |
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Frequently Asked Questions
Is The Blood of Dawnwalker made by the same people as The Witcher 3? Some of them, yes. It's made by Rebel Wolves, a studio founded in 2022 by Witcher 3 veterans — including that game's director Konrad Tomaszkiewicz and lead quest designer Mateusz Tomaszkiewicz — but it is a separate company from CD Projekt Red, which made The Witcher 3. The connection is the staff, not the studio or the license.
Is The Blood of Dawnwalker a Witcher game or set in the Witcher universe? No. It's a brand-new IP set in the fictional 14th-century Carpathian region of Vale Sangora, with no connection to Geralt, Ciri or the Continent. There is no official Witcher branding involved.
Is it basically The Witcher 3 with vampires? That's the popular shorthand, but it undersells the differences. It shares the dark-fantasy tone and choice-driven quest craft, but its core hook — playing a human-by-day, vampire-by-night "Dawnwalker" inside a time-as-resource "narrative sandbox" — is nothing The Witcher 3 did. The developers even cite Fallout 2, not The Witcher, as the inspiration for the time system.
Is The Blood of Dawnwalker single-player like The Witcher 3? Yes. Steam's own store categories list it as single-player only, with no multiplayer, co-op, PvP, in-game currency or live-service component — the same buy-once, story-first model as The Witcher 3.
How long is The Blood of Dawnwalker compared to The Witcher 3? Rebel Wolves estimates a full playthrough at roughly 50–70 hours, in the same ballpark as The Witcher 3's main story (with completionist runs of both games running much longer). Treat Dawnwalker's figure as a pre-launch developer estimate — there's no real HowLongToBeat data until after release. See our playtime breakdown for details.
| When does The Blood of Dawnwalker come out? September 3, 2026, on PS5, Xbox Series X | S and PC. It has gone gold, so a delay is very unlikely. |
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More Blood of Dawnwalker guides
- The Blood of Dawnwalker Release Date, Platforms & Editions: Everything We Know
- The Blood of Dawnwalker's Time System and Day/Night Vampire Mechanic Explained
- How Long Is The Blood of Dawnwalker? Estimated Playtime
- Is The Blood of Dawnwalker on Game Pass or PS Plus?
- Is The Blood of Dawnwalker Multiplayer or Co-Op?
All gameplay details are as described by Rebel Wolves and Bandai Namco ahead of the September 3, 2026 launch and are subject to change. The Witcher 3 comparison reflects personnel pedigree only; The Blood of Dawnwalker is an unrelated, original IP.


