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EA FC 26 Double Trouble Objectives Explained: All Challenges, Rewards & FC 27 Carryover (Season 10, August 2026)

Sam Okonkwo
Sam Okonkwo
EA FC 26 Double Trouble Objectives Explained: All Challenges, Rewards & FC 27 Carryover (Season 10, August 2026)

Quick Answer (TLDR): Season 10 Double Trouble is a live Pre-Season objective set in EA FC 26 Ultimate Team, built around a new Double Trouble Weekly Play mode where you score in pairs. Completing the full Season 10 Double Trouble group rewards a 10x FUTTIES T3 Players Pack (Untradeable); the Weekly Play Completionist adds a Robin van Persie item plus a 20x 87+ Rare Gold Players Pack. The mode has a 10-game daily limit that resets on the daily objective refresh. Most importantly, it feeds the Pre-Season Completionist, which grants FUTTIES Icon Del Piero, tradeable player picks and 20,000 coins that land in FC 27 — so it's worth grinding if you're playing into the new game, and skippable if you're done with FC 26.

Double Trouble is the objective everyone in Ultimate Team is grinding right now — and the confusion around it is real. Players are asking why the mode caps at 10 games, why the scoring feels "sweaty," and whether the rewards are actually worth the hours. The short version: this is a Pre-Season carryover event, and the coins and picks you earn here don't just help your FC 26 club — a chunk of them unlock in EA SPORTS FC 27.

This guide breaks down every challenge, the exact rewards, the 10-game limit, and the coin math on whether it's worth your time in the final weeks of FC 26.

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What is the Season 10 Double Trouble objective?

Double Trouble is a Season 10 Pre-Season objective set that launched alongside the FC 26 → FC 27 transition. It's split into three connected pieces you'll see in the Objectives tab:

  • Season 10 Double Trouble — the main seasonal group. Complete every challenge to earn the headline pack.
  • Season 10 Double Trouble Weekly Play — a live-event mode where you play a bespoke "Double Trouble" ruleset and earn progress toward rewards.
  • Season 10 Double Trouble Weekly Play Completionist — finish the Weekly Play group to bank a second reward tier.

The "Double" theme is literal: the Weekly Play mode is built around scoring goals in pairs, so single-goal wins don't move you along the way a normal match would. That design is exactly why the community is calling it a sweaty grind — you can't just park the bus and nick a 1-0.

Crucially, Double Trouble is one of the four Pre-Season objective groups that feed the bigger Pre-Season Completionist reward. That's where the real value — and the FC 27 carryover — lives.

What are all the Double Trouble rewards?

Here's the full, current reward breakdown for the Double Trouble objectives (all in-game rewards are Untradeable unless stated):

ObjectiveRequirementReward
Season 10 Double TroubleComplete all challenges in the group10x FUTTIES T3 Players Pack (Untradeable)
Double Trouble Weekly PlayCompete in the Double Trouble event modeEvent progress toward the Completionist + a chemistry style
Weekly Play CompletionistComplete the Weekly Play group objectiveRobin van Persie (Untradeable) + 20x 87+ Rare Gold Players Pack

FUTTIES Robin van Persie — the Weekly Play Completionist reward from the EA FC 26 Double Trouble objective

Stack those and you're looking at 30 packs total (10x FUTTIES T3 + 20x 87+) plus a usable RvP card. For a free objective grind in the back half of the game's lifecycle, that's a genuinely strong pack haul — the 87+ pack floor alone can hit tradeable fodder worth thousands of coins each.

The FUTTIES T3 packs are the standout: they pull from the same 95–99 OVR FUTTIES Team 3 pool that's been driving SBC value all month. Ten cracks at that pool is meaningful, even if the packs are untradeable.

How does Double Trouble feed the FC 27 carryover?

This is the part most players are missing. Double Trouble isn't just about FC 26 packs — it's a carryover objective. Completing the Pre-Season objective groups (Double Trouble included) progresses the Pre-Season Completionist, which pays out:

  • FUTTIES Icon Del Piero and Player Picks for finishing Pre-Season objective groups.
  • A tradeable 1-of-3 Player Pick (83+ OVR) and 20,000 coins for FC 27 for completing all of it — scheduled to be available by October 16.

That 20,000-coin drop is not FC 26 currency you'll spend now. It's a head start on your FC 27 club. EA's official carryover rules are explicit about how this works — as the EA Help documentation on FC 26 carryover rewards states:

"Rewards for FC 27 are not delivered immediately after completing objectives in FC 26… You'll need to log in to FC 27 to redeem them." — EA Help, EA SPORTS FC 26 carryover rewards

The same official page adds one non-negotiable requirement: "use the same EA Account in both FC 26 and FC 27." Complete the objectives on one account and log into FC 27 on another, and the rewards are gone.

If you want the full picture of what survives the jump — and what doesn't — see our breakdown of exactly what carries over from EA FC 26 to FC 27. The headline: your coins, players and unopened packs do not carry, which is exactly why these specific pre-season reward coins are worth chasing.

Why is there a 10-game limit on Double Trouble Weekly Play?

The Double Trouble Weekly Play mode caps at 10 games per day, and it does not reset instantly — it refreshes on the daily objective reset, the same rollover that swaps your Daily Objectives. If you burn all 10 games in a session, you're waiting until the next reset to continue.

This mirrors the old "first to score X goals" limited modes from previous FC titles, which also gated you to a set number of games per day. It's a deliberate pacing tool: EA stretches the event across the four-week Pre-Season window rather than letting grinders one-and-done it in an afternoon.

Community reaction has been blunt. As one FUT player put it after a session: "10 games is all you can handle mentally." The pair-scoring ruleset makes each match more demanding than a standard Rivals game, so the cap is arguably a mercy as much as a restriction. Plan on roughly a week of daily play to clear everything, not a single grind session.

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Is the Double Trouble objective worth grinding?

Verdict: worth it if you're playing into FC 27, skippable if you're winding down. Here's the decision tree:

  • Grind it fully if you'll log into FC 27 on the same account. The 20,000-coin carryover + tradeable 83+ pick + Del Piero Icon are free progress on a brand-new economy where 20K actually matters on day one. That alone justifies the hours.
  • Do the easy tiers only if you're a casual who plays FC 26 daily but isn't sure about FC 27. Bank the 30 packs and RvP from the standard groups, and don't stress the Completionist.
  • Skip it if you've stopped playing FC 26 and won't touch FC 27. Untradeable packs and a carryover you'll never claim aren't worth the sweaty daily grind.

The one trap: don't confuse "free" with "cheap." The Weekly Play mode demands a competitive squad to win pair-scoring matches against try-hards, and several sibling FUTTIES SBCs are still live and worth finishing before the event ends. If your club is thin, the grind gets painful fast — which is where a coin top-up to build a proper meta XI or complete the linked SBCs pays for itself.

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How to complete Double Trouble fast

A few efficiency tips to clear the challenges with the least pain:

  • Play the pair-scoring games aggressively. Because the mode rewards scoring in twos, high-press attacking beats defensive football. Push for a second goal even at 1-0 rather than sitting back.
  • Spread it across days. With the 10-game daily cap, log in each day and clear your allotment rather than trying to marathon it — you physically can't finish in one sitting anyway.
  • Do the linked FUTTIES objectives together. Many Season 10 objectives (Pre-Season Wilson, the Exhibition objectives) share "score / win / play" tasks that tick up simultaneously. Grinding them in parallel is the fastest route to the Pre-Season Completionist.
  • Use untradeable fodder on the sibling SBCs, not tradeable cards you can sell — bank your coins for FC 27, since coins don't carry but the pre-season reward coins do.

For a deeper coin-building routine to fund all of it, our guide on how to get FUTTIES tokens and coins fast in August 2026 covers the highest-return methods still live this late in the cycle.

FAQ

Is Season 10 Double Trouble worth doing? Yes if you'll play EA SPORTS FC 27 on the same account — it feeds the Pre-Season Completionist, which grants 20,000 FC 27 coins, a tradeable 83+ player pick and FUTTIES Icon Del Piero. If you're done with FC 26 and skipping FC 27, the untradeable packs aren't worth the grind.

What are the Double Trouble rewards? Completing the Season 10 Double Trouble group gives a 10x FUTTIES T3 Players Pack (Untradeable). The Weekly Play Completionist adds a Robin van Persie item and a 20x 87+ Rare Gold Players Pack. Finishing all Pre-Season groups unlocks the Pre-Season Completionist carryover rewards.

Why does Double Trouble have a 10-game limit? The Double Trouble Weekly Play mode caps at 10 games per day and resets on the daily objective refresh, not instantly. It's a pacing tool that stretches the event across the four-week Pre-Season window, similar to older "first to score" limited modes.

Do the Double Trouble coins carry over to FC 27? The 20,000 coins from the Pre-Season Completionist are a carryover reward that unlocks in FC 27, not spendable FC 26 coins. Per EA, you must log into FC 27 with the same EA Account to claim them, and finish the objectives before the deadline (currently listed as available by October 16).

When does Double Trouble end? It runs through the Season 10 Pre-Season window. The in-game Objectives timer is authoritative — the Pre-Season Completionist carryover is listed as claimable by October 16, so aim to finish the grind well before then.

Can I complete Double Trouble without spending coins? You can complete the objectives free, but the Weekly Play mode's pair-scoring ruleset demands a competitive squad to win consistently. A thin club makes it a slog — building a proper meta XI (or finishing the linked SBCs with fodder) is where a coin top-up saves the most time.

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