
Quick answer: T.E.D.D. Trials is a limited-time 6v6 Multiplayer playlist in Black Ops 7 & Warzone Season 6: The Haunting. It drops two full teams into Zombies-inspired maps — Roadkill, Inferno, and Lost — where you fight the enemy team and roaming zombies while completing rotating Trials (special objectives that pop periodically) for bonus score. It's live now during The Haunting — the Camo Costume Party event runs September 17 to October 8, 2026 — and it's the single fastest place to knock out a couple of stubborn event camo legs — most notably the Assault Rifle Multiplayer challenge (100 eliminations in T.E.D.D. Trials). This guide covers exactly how the mode works, how to win, which camo challenges it clears, and the mistakes that stall people.
Key takeaways
- What it is: a Season 6 The Haunting 6v6 MP mode blending PvP + zombies + rotating Trials.
- Maps: Roadkill, Inferno, and Lost — Zombies locations brought into Multiplayer for the first time.
- Why you care: it's the required venue for the Assault Rifle Camo Costume Party MP leg (100 elims in T.E.D.D. Trials), and it stacks XP + event challenge progress fast.
- How to win: play the Trials, not just the gunfight — they pop every ~90 seconds and are where the score swings.
Season 6 is the final content drop for Black Ops 7 before Modern Warfare 4, and Treyarch went big: for the first time, Zombies environments crossed over into standard Multiplayer as playable maps, and T.E.D.D. Trials is the mode built around them. If you've been grinding the Camo Costume Party event and hit a wall on a challenge that "won't tick from normal matches," this mode is almost certainly why.

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What Is T.E.D.D. Trials in Black Ops 7?
T.E.D.D. Trials is a 6v6 competitive Multiplayer mode added in Season 06: The Haunting, which went live September 17, 2026. It takes the classic Zombies formula and folds it into PvP: two Operator teams battle each other across a Zombies-themed map while zombies also spawn and attack, and Trials — short, rotating objectives — appear throughout the match for extra score.
It is a Multiplayer playlist, not a Zombies mode. That distinction matters more than it sounds (more on that below), because Season 6's camo challenges are split between Multiplayer and Zombies, and mixing them up is the #1 reason players think a challenge is bugged.
Three maps are in rotation, each carved out of a real Zombies location:
| Map | Zombies origin | Feel |
|---|---|---|
| Roadkill | Reba's Diner / Exit 115 (Ashes of the Damned) | Tight lanes, close-to-mid range fights |
| Inferno | Kowakujō | Vertical, hazard-heavy, chaos-friendly |
| Lost | Totenreich | Open sightlines, longer engagements |
These are the first Zombies locations to appear as standard Multiplayer maps in the series, which is a large part of why the mode became a talking point the moment Season 6 dropped.
How to Play T.E.D.D. Trials
At the surface it plays like a modified 6v6 objective mode, but the score doesn't come from where new players expect. Here's the loop that actually wins matches:
- Watch for Trials, then commit to them. A random set of five Trials cycles through rotation each match, and they're where the big score swings happen (community timing puts each rotation at roughly every 90 seconds). A middling gunfighter who plays every Trial as it appears will out-score a stat-padder who ignores them.
- Manage the zombies, don't fight them for fun. Zombies are a constant pressure element, not the objective — and you can grab Ray Guns to thin the horde when it swarms an objective. Clear what's threatening you or your Trial and move on; chasing zombie kills across the map is how you feed the enemy team free eliminations.
- Use the round/objective markers. The mode surfaces objective markers so you're never guessing where the next Trial or push is; follow them instead of free-roaming.
- Play the map's range. Roadkill rewards close-range weapons, Lost rewards controlled mid-to-long fights, Inferno is pure chaos — bring a loadout that matches, or a flexible AR that covers all three.
One genuine friction point straight from the community: most Trials require gun kills, so if you main melee you'll be forced onto firearms for the majority of the objectives. Bring a gun you're comfortable with even if you plan to swing knives between Trials.
Which Camo Challenges T.E.D.D. Trials Clears
This is the real reason most people load the mode. During the Camo Costume Party event, a few legs are mode-locked and will not progress in ordinary 6v6 — T.E.D.D. Trials is one of the required venues.
- Assault Rifles (Multiplayer leg): 100 eliminations in T.E.D.D. Trials. This is the headline one. It only counts in this mode, which is exactly why so many players report their AR challenge "isn't tracking" while grinding standard matches — it never will outside T.E.D.D. Trials.
- Zombies Shotgun leg is different — don't confuse them. The Zombies-side Shotgun objective asks for 75 Shotgun kills during one T.E.D.D. Trial (a single concentrated run), and it counts toward the Zombies mastery camo, not Multiplayer. The tracker shows one completed Trial rather than a running kill count, so it looks stuck even when it's fine. We break the tracker quirks down in the Hordepoint & mode-locked challenge fix guide.
Completing any 9 weapon-class challenges across any mode unlocks the Arcblade melee weapon, and finishing a full mode's set unlocks its animated Mastery Camo — so every leg you clear in T.E.D.D. Trials is double-dipping toward event rewards and XP at the same time.
If a Multiplayer camo leg still won't move after you've played the correct mode, it's usually a tracking bug rather than a requirement you're missing — see the camo challenges not tracking after the update fix and the Marksman-specific tracking fix.

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Fastest Way to Farm the T.E.D.D. Trials Assault Rifle Leg
To burn through the 100 AR eliminations as fast as possible:
- Queue T.E.D.D. Trials directly — it's a dedicated playlist, so you don't have to hope it rolls up in a rotation.
- Run a high-mobility AR that covers all three maps. You want a gun that stays useful in the tight lanes of Roadkill and the sightlines of Lost.
- Farm eliminations during Trials, not just raw slaying. Trials cluster players onto objectives — that's free target density. Zombies count as environmental pressure, but your AR camo progress comes from eliminating enemy Operators, so prioritize player kills.
- Stay for the full match. Backing out mid-match to re-queue wastes the ramp-up; the elimination pace is steadiest once both teams are contesting Trials.
Realistically that's still multiple full matches of focused play on top of every other Multiplayer, Zombies, and Warzone camo leg in the event — and The Haunting is a limited-time window. If you want the full Mastery set and the animated camos before the event closes, this is where a service does the grind for you.
Skip the grind — get the camos before The Haunting ends.
- CoD Camo Unlocks (BO7) — mastery camos and event camos unlocked fast and secure.
- BO7 Calling Cards & Challenges Boost — event challenges and calling cards completed for you.
- CoD Account & Weapon Leveling — skip the XP grind and jump straight to the fun.
Is T.E.D.D. Trials Worth Playing After the Camos?
Yes, if you enjoy chaos. The PvP-plus-zombies formula on remixed Zombies maps is a genuinely different rhythm from standard 6v6, and the Trials give matches a momentum swing you don't get in plain Team Deathmatch. But be clear-eyed: it's a The Haunting limited-time playlist, so the smart move is to clear everything it gates — the AR camo leg especially — while it's up. Once the event rotates out, that specific mode-locked challenge goes with it.
FAQ
Is T.E.D.D. Trials a Multiplayer or Zombies mode? It's a 6v6 Multiplayer playlist that borrows Zombies maps and adds roaming zombies plus rotating Trials. That's why its camo legs count toward Multiplayer mastery — not Zombies. The separate 75-kill Shotgun objective that mentions "one T.E.D.D. Trial" is the Zombies-side challenge, and it tracks differently.
What maps are in T.E.D.D. Trials? Three Zombies-inspired maps: Roadkill, Inferno, and Lost. They're the first Zombies locations brought into standard Black Ops 7 Multiplayer.
Why won't my Assault Rifle camo challenge track? Because the Camo Costume Party Assault Rifle Multiplayer leg only counts in T.E.D.D. Trials — 100 eliminations in this specific mode. Grinding regular 6v6 will never move it. If it still won't progress inside the mode, it's likely the known tracking bug, not a wrong requirement.
How do you actually win T.E.D.D. Trials? Play the Trials as they appear (roughly every 90 seconds) rather than only chasing kills — the objectives are where the score swings. Manage zombies as a threat instead of a kill farm, follow the objective markers, and bring a loadout that fits the map's range.
How long is T.E.D.D. Trials available? It's part of Season 6: The Haunting (live since September 17, 2026) and is a limited-time event playlist. The Camo Costume Party event it feeds runs through October 8, 2026, so clear its mode-locked camo challenges before that window closes.
Do zombie kills count toward my Multiplayer camo? No — for the Assault Rifle Multiplayer leg, only enemy Operator eliminations count. Zombies are environmental pressure; farming them won't advance that challenge.



