
Updated for Patch 3.29.1 "Curse of the Allflame" (league launched 2026-07-24; 3.29.1 patched 2026-07-31). Last verified 2026-08-30. All exchange rates float weekly — verify current prices live on poe.ninja.
Quick answer: Breach is still one of the most consistent currency farms in Path of Exile 3.29, but it is not the runaway money printer it was last league. The 3.29 patch removed the Mirage system entirely, which cut roughly half the ceiling off the Mirage-boosted Breach farms that dominated 3.28. What's left is a rock-solid, high-density farm: you stack Breaches with Atlas passives and scarabs, harvest Splinters (100 of one type make a Breachstone), and — at the high end — run the Unstable Breach strategy with the Horned Scarab of Bloodlines to flood maps with thousands of Magic monsters. Maxroll rates that strategy's profitability as "Excellent." For farming currency intent, this is a currency-first mechanic that pairs naturally with selling the raw orbs you pull.
Below is the full 3.29 breakdown: how Breach works, the exact Atlas passives and scarabs to run, the current Unstable Breach setup, and what to actually sell.
Short on currency for the build? You can buy PoE Divine Orbs from Timesaver on any league or Standard, delivered in a private trade.

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Is Breach still worth farming in 3.29?
Yes — with an asterisk. Breach was the number one farm of last league, and much of that ceiling came from stacking Mirage multipliers on top of Breach density. Patch 3.29 deleted Mirage as a mechanic, so every Mirage-specific farm (Breach included) lost the multiplier that made it broken.
As one 3.29 farming breakdown put it: "Breach-style farms that leaned on Mirage multipliers lose roughly half their ceiling." GGG also trimmed Breach directly in the 3.29 patch — average pack size was reduced, and several Atlas tree values on the Breach cluster were lowered.
Here's the part the doom posts miss: the mechanic itself still prints. The community consensus on 3.29 is blunt — "Curse of the Allflame did not kill old farms; it re-priced them. The players who read the patch notes instead of last league's tier list will own the economy." Breach's core loop (dense monster packs → Splinters → Breachstones → currency) is intact, it scales hard with investment, and it's one of the few farms that funds itself. If you're chasing the very top of the 3.28 charts, Breach is a step down. If you want a reliable Divine-per-map lane that you can start cheap and scale to endgame, it's still a top pick.
How Breach works
Adding a Breach to a map spawns one or more Breach Hands on the ground. Touch one and it expands into a growing ring influenced by a specific Breach Lord. While the Breach is open, monsters continuously pour from its edges and special Breach chests (Hands) spawn inside. After a short time the Breach snaps shut, despawning anything you didn't kill or open — so speed and density are everything.
Your rewards come from two places: killing the monsters and opening the Hands. There are two kinds of Hands:
- Clasped Hands — the small, common chests. Open as many as you can; they're a large part of your Splinter income.
- Breach Lord Hands — named after the Lord (e.g. a Chayula Hand). These drop the most Splinters and carry a high chance for The Chosen divination card. Always prioritize these.
Occasionally a Breach Lord itself spawns. Kill it — it dumps a large pile of Splinters, and with the right Atlas node it can even drop a full Breachstone.
Breach types and Splinters
There are five Breach types. Each drops a Splinter tied to its Lord, and 100 Splinters of one type combine into a full Breachstone, which you can sell or open. Rarer types are worth far more:
| Breach type | Splinter rarity | Breachstone area level |
|---|---|---|
| Xoph | Common | 81 |
| Esh | Common | 81 |
| Tul | Common | 81 |
| Uul-Netol | Uncommon | 82 |
| Chayula | Rare (most valuable) | 83 |
Flawless Breachstones exist as an upgraded version at area level 84, with increased Quantity and Rarity of items found. A completed Breachstone opens that Lord's Domain — a boss arena where you fight the Breach Lord for its unique drops and Blessing currency. The whole endgame strategy is to convert your pile of common Splinters into a smaller number of high-value Chayula or Uul-Netol Breachstones, because those sell for the most per unit.
How to open and clear a Breach
Density is the reward, but density also gets you killed if you faceplant into the ring. The efficient loop, straight from the veteran playbook:
- Run the map normally until you hit a Breach Hand.
- Position yourself outside the Breach ring and fight on its edge — don't get surrounded.
- Maneuver to touch additional Hands so multiple Breaches are feeding you at once (only if your build can handle the incoming monsters).
- Open every Clasped Hand you can reach along the perimeter — this is your Splinter income.
- Kill any Breach Lord on sight, then let the Breaches close and finish the map.
The single biggest efficiency lever is map layout: the more open room a Breach has to expand into, the more monsters spawn and the more you loot. Fast, open maps beat tight, winding ones every time.
Best Breach Atlas passives in 3.29
Your Atlas Passive Tree is where Breach goes from "nice side income" to "currency lane." Even after the 3.29 value trims, the Breach cluster is mandatory if you're specializing. The core nodes:
| Atlas passive | What it does |
|---|---|
| Probing for Weaknesses | Increases the chance to spawn a Breach in your maps — the non-negotiable starter node. |
| Evolving Hives | Substantially more rare and magic monsters inside your Breaches. Absolute must-have. |
| Gatekeepers | Higher Breach Lord spawn chance and bigger Lord drops. |
| Power Struggle | Grants additional normal and Breach Lord-named Hands — more chests to open. |
| Within Their Grasp | Adds a chance to drop a full Breachstone (100 Splinters) from Breach bosses. |
| Tortured Dreams | Skews Breaches toward a chosen type and can duplicate that boss — point it at Uul-Netol or Chayula. |
| Eve of Invasion | Roughly equivalent to a 26% chance for an extra Breach per map on average. |
Item Quantity on your maps directly increases total Splinter drops, so stack it wherever you can. Item Rarity barely moves Breach profit — don't chase it here.

Path of Exile - Chaos Orbs
Get up to 20,000 Chaos Orbs in 10 minutes
Breach scarabs
Scarabs are how you force density on demand. The staples:
| Scarab | Effect |
|---|---|
| Breach Scarab | Guarantees 2 additional Breaches in the map. Limit of 4 → up to 8 extra Breaches via scarabs. The backbone of any Breach map. |
| Breach Scarab of Lordship | Every Breach contains a Breach Lord. Huge synergy with the Within Their Grasp node for Breachstone drops. |
| Breach Scarab of Splintering | More Splinters from Clasped Hands and Breach monsters — mostly an SSF Breachstone-farming tool. |
| Breach Scarab of Snares | Massively increases rare monsters in the map; strategy-defining for rare-monster overlap builds. |
If the map device is offering a Kirac "2 Additional Breaches" modifier for a Chaos Orb, take it — it's almost always worth the fee in a dedicated Breach map.
The Unstable Breach currency strategy (3.29.1)
This is the high-end, high-investment version of the farm and the reason Breach still competes in 3.29. Per Maxroll's guide (updated for 3.29.1): "This strategy primarily utilizes the Horned Scarab of Bloodlines, which when combined with many of the generic Breach Atlas passives, transforms Breach encounters in your Maps into a mechanic packed with thousands of lucrative Magic Monsters." Maxroll's ratings: Difficulty Above Average, Investment Extremely High, Profitability Excellent.
The current setup:
- Map: Tier 16 Originator-influenced Dunes — Dunes for the wide-open layout so Breaches have maximum room to spawn monsters.
- Map rolls: ~92% increased currency or higher on a budget; 140%+ for the high-investment version. Avoid mods that are lethal for your build.
- Maven's Chisel of Avarice on every map.
- 1–5 Delirium Orbs (any type) to pile on even more monsters — go as high as your build can survive.
- Eater of Worlds influence for the currency altars: take Wrath of the Cosmos (extra altar mod 50% of the time — the consistent pick) or Eldritch Gaze for a higher ceiling on blue altars.
- Grasping Astrolabe + the Synthesised Stability Atlas node, so your Breach loot scales with the number of maps completed and you don't have to hunt specific Astrolabe mods.
In the map, rush and kill the boss fast for better Eldritch Altar rolls, clear for the remaining altars, then work your Unstable Breaches — killing the edge monsters first, then the rare/boss in the middle to close each one. If your build is strong enough, Maxroll notes you can run up to three Unstable Breaches at once for faster clears. The best altars to prioritize are duplicate currency, increased Quantity, and duplicate scarabs.
This is genuinely a Divine-per-hour lane when it's rolling — which is exactly why players who farm it stock up on materials in bulk and dump the drops on the Currency Exchange rather than trading map by map. If you'd rather skip the grind entirely and jump straight to a stocked stash, you can buy Path of Exile currency and Divine Orbs with instant delivery and put them to work crafting the same day.
What Breach drops (and how to sell it)
Your income breaks down into a few buckets:
- Splinters → Breachstones. The bread and butter. Hoard one type, hit 100, sell or open the Breachstone. Chayula and Uul-Netol stones are the premium sales; hide low-value 1–2 Splinter stacks of Xoph/Esh/Tul so they don't clog your filter.
- Currency and Scarabs from the raw monster density — magnified hard by the Unstable Breach altars.
- The Chosen divination card and Breach Lord uniques from the named Hands and bosses.
- Breachstone Domain runs — open your best stones, kill the Lord, and sell the Blessing currency and uniques (or offer the boss kills as a carry). High-tier Breachstone and Domain-boss services map cleanly to a PoE boss-carry and leveling service if you'd rather sell the runs than grind them.
Almost everything Breach produces is high-liquidity and moves fast on the Currency Exchange — this is a farm that turns into spendable Divines quickly, which is what makes it a reliable funding engine even after the 3.29 nerfs.
For more 3.29 money lanes, see our best currency farming strategies for 3.29, the Charts & Voyages farming guide, the Abyss farming guide, the Legion farming guide, and the Expedition farming guide.
FAQ
Is Breach still good in PoE 3.29? Yes, but it's no longer the top farm it was in 3.28. The 3.29 patch removed the Mirage system that boosted Breach farms by a large margin — Mirage-boosted Breach lost roughly half its ceiling — and GGG reduced Breach pack size and trimmed some Atlas values. The core loop still prints consistent currency, and Maxroll rates the high-end Unstable Breach strategy's profitability as "Excellent." It's a reliable currency lane, just not the runaway it used to be.
How many Splinters make a Breachstone? 100 Splinters of a single Breach type combine into one full Breachstone. Regular Breachstones are area level 81 for Xoph/Esh/Tul, 82 for Uul-Netol, and 83 for Chayula; Flawless Breachstones are area level 84 with increased item Quantity and Rarity. Rarer stones (Chayula, Uul-Netol) are worth the most, so the standard play is to funnel your common Splinters into fewer high-value stones.
What is an Unstable Breach in 3.29? It's the current high-investment Breach farming strategy built around the Horned Scarab of Bloodlines, which turns Breach encounters into maps packed with thousands of Magic monsters. Run it on a Tier 16 Originator Dunes map with Eater of Worlds altars, Delirium Orbs, and a Grasping Astrolabe. It's expensive to set up but one of the strongest currency lanes in 3.29.
What are the best Breach Atlas passives? Start with Probing for Weaknesses (spawn chance), Evolving Hives (more rare/magic monsters), Gatekeepers (Breach Lord spawns and drops), and Power Struggle (extra Hands). Add Within Their Grasp for a chance at full Breachstone drops from bosses, and Tortured Dreams pointed at Chayula or Uul-Netol to bias your Breaches toward the valuable types.
Which scarabs should I run for Breach? The Breach Scarab (guarantees 2 extra Breaches, up to 4 for 8 total) is the backbone. Add the Breach Scarab of Lordship (a Breach Lord in every Breach, pairs with Within Their Grasp) and, for rare-monster overlap strategies, the Breach Scarab of Snares. The Scarab of Splintering is mostly an SSF Breachstone tool.
Should I open my Breachstones or sell them? Both are viable. Selling raw Chayula and Uul-Netol Breachstones is the low-effort path and moves fast on the Currency Exchange. Opening them into the Breach Lord's Domain gives you the boss uniques and Blessing currency, which can be worth more — but it takes a build that can clear the Domain. Verify current Breachstone prices on poe.ninja before deciding, since they shift through the league.
Farm smarter, not longer. Breach turns into Divines fast — if you'd rather spend that time crafting and pushing content:
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- PoE Currency — instant delivery — divine · chaos · best rate
- PoE Boosting & Carries — leveling · bosses · labs · Breachstone Domains



