
Quick answer
TL;DR — Most ARC machines in ARC Raiders drop a type-specific loot pool, and many drop a unique named part when destroyed — the best enemies to farm are the boss-tier Queen and Matriarch (the Matriarch is community-estimated at around 23,000 HP), which drop reactors and Magnetic Accelerators, while mid-tier flyers and walkers like Rocketeers, Bastions and Sentinels drop the rare "Driver", "Cell" and "Core" parts that recycle into ARC Alloy and other crafting components. If you are farming for raw crafting materials, kill Wasps and Ticks in bulk — they are everywhere and reliably yield ARC Alloy. If you want high-value parts to sell, recycle, or feed into workshop upgrades, target Rocketeers, Bastions and the boss enemies instead.
There is no single "best" enemy — it depends on whether you want volume (common flyers) or value (boss-tier machines). Below is the loot table for the main farmable ARC machines, which parts matter, and the fastest farm targets for each goal.
ARC Raiders has sold more than 16 million copies since its October 2025 launch, and the one question that never stops appearing on r/ArcRaiders is which machines are actually worth the ammo. Every ARC unit — from the tiny Tick to the colossal Matriarch — has its own type-specific loot pool, and knowing that loot table is the difference between burning a full mag on a Wasp for nothing and routing your raid around the machines that fund your workshop. This guide covers a loot table for the main ARC machines you will fight, what ARC parts are used for, and the best enemies to farm depending on whether you need bulk materials, rare components, or workshop-upgrade parts. Every drop here is cross-checked against the community ARC Raiders Wiki (supported by Embark Studios) and Embark's own machine descriptions.

ARC Raiders - Blueprints
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Why do ARC parts matter in ARC Raiders?
When you destroy an ARC machine, its husk can be scavenged for ARC parts — the specialized components that are the most sought-after loot in the game. These are not just vendor trash. ARC parts feed three of the game's core systems:
- Recycling into base materials. Most ARC parts break down into base crafting materials — above all ARC Alloy, plus electrical and mechanical components you burn constantly for crafting and upgrades. A Wasp Driver, for example, recycles straight into ARC Alloy. (ARC Powercells, by contrast, are mostly scavenged directly from machines; Advanced ARC Powercells recycle down into regular ones.)
- Workshop upgrades and crafting. Higher-tier parts are upgrade and recipe ingredients. A Rocketeer Driver, for example, is a material used to upgrade the Explosives Station to level 3, and boss reactors gate the game's energy and legendary weapons.
- Quests and projects. Named parts are required for questlines, Trophy Display projects, and station upgrades, so a steady supply of the right components keeps your progression moving.
As the Fextralife ARC Raiders Wiki puts it for one of the most common drops: "The Wasp Driver is a Rare Recyclable item in Arc Raiders that can be sold for Coins or recycled into crafting Materials." That single line describes the entire ARC-parts economy — every machine you drop is either coins in your pocket or materials on your bench.
Because ARC parts are tied to rarity, the machine you kill determines the value of the loot: common flyers hand out common materials, while boss-tier walkers drop the rare reactors and accelerators that sell for the most and craft the best gear.
ARC Raiders enemy loot table
ARC Raiders' machine roster spans close to two dozen types across ground units, flyers, and boss-tier enemies. This table summarizes the notable loot dropped by the main machines you will fight and farm, so you can decide instantly whether an encounter is worth the ammo.
| ARC Machine | Type | Notable Loot | Best for |
|---|---|---|---|
| Tick | Ground (small) | ARC Alloy, Tick Pod | Bulk materials |
| Wasp | Flyer (common) | ARC Alloy, Wasp Driver, Light Ammo | Bulk materials |
| Hornet | Flyer | ARC Alloy, ARC Powercell, Hornet Driver, Medium Ammo | Materials + parts |
| Snitch | Recon | ARC Alloy, ARC Powercell, Snitch Scanner | Kill fast (calls backup) |
| Fireball | Ground | ARC Alloy, ARC Powercell, Fireball Burner | Materials |
| Firefly | Flyer | Firefly Burner, ARC Alloy, Chemicals, Synthesized Fuel | Fuel + chemicals |
| Pop | Ground (explosive) | Pop Trigger, ARC Powercell, ARC Thermo Lining | Thermo Lining |
| Turret | Stationary | ARC Alloy, ARC Powercell, Light Ammo | Materials |
| Shredder | Ground | Shredder Gyro, ARC Powercell, ARC Alloy, ARC Synthetic Resin | Resin + parts |
| Comet | Ground (explosive) | Comet Igniter, Explosive Compound, ARC Coolant, ARC Alloy | Coolant + explosives |
| Leaper | Ground | Leaper Pulse Unit, ARC Alloy, ARC Powercell, ARC Performance Steel | Performance Steel |
| Sentinel | Ground (sniper) | Advanced ARC Powercell, Sentinel Firing Core, Heavy Ammo, ARC Alloy | High-value parts |
| Surveyor | Ground (fast) | Surveyor Vault, ARC Alloy, ARC Powercell | Workshop upgrades & projects |
| Rocketeer | Flyer (artillery) | Rocketeer Driver, ARC Motion Core, Heavy Gun Parts, Advanced ARC Powercell | High-value parts |
| Bastion | Ground (walker) | Bastion Cell, ARC Circuitry, Advanced ARC Powercell, ARC Alloy | High-value parts |
| Bombardier | Ground (walker) | Bombardier Cell, Advanced ARC Powercell, Launcher Ammo, ARC Alloy | High-value parts |
| Queen | Boss | Queen Reactor, Magnetic Accelerator, Complex Gun Parts, Advanced ARC Powercell | Top-tier crafting |
| Matriarch | Boss | Matriarch Reactor, Magnetic Accelerator, Complex Gun Parts, Advanced ARC Powercell | Top-tier crafting |
Loot per machine is fixed by type; drop quantity scales with how completely you destroy the husk. Ammo and common materials appear across most units — the table highlights the parts worth routing for.
Which ARC enemies drop the best loot?
Best for bulk materials: Wasps, Ticks and Turrets
If your goal is a stack of ARC Alloy and Powercells for crafting and upgrades, do not hunt bosses — farm the common machines. Wasps are the most common flying ARC in the game, patrol almost every zone, and drop ARC Alloy plus a Rare Wasp Driver that recycles into more Alloy. Ticks are trivial to kill with any weapon and hand out Alloy and a Tick Pod. Because these spawn constantly, a single Topside run past two or three ARC hotspots nets more raw material than a risky boss fight — and you keep your loadout intact for extraction.
Best for high-value parts: Rocketeers, Bastions and Sentinels
The mid-to-heavy walkers and artillery units are where the money is. Rocketeers drop the Rocketeer Driver (an Explosives Station level 3 crafting ingredient) plus an ARC Motion Core and Heavy Gun Parts. Bastions drop the Bastion Cell and ARC Circuitry, and Sentinels drop the Sentinel Firing Core and Advanced ARC Powercells. These parts sell for far more coins and are the components most upgrades and rare-weapon recipes actually ask for. They are tougher fights — aim for the weak points (Rocketeer thrusters, Bastion and Bombardier leg joints, the Sentinel's yellow arm canister) to bring them down before they wreck your kit. For the full weak-point breakdown on every machine, see our ARC Raiders enemies guide.
Best for workshop upgrades: Surveyors
The Surveyor is a fast-moving unit that is easy to miss, but it drops the Surveyor Vault — a Rare recyclable component used for high-tier workshop upgrades (Medical Lab III), the Trophy Display project, and the Mixed Signals quest. If you are pushing station upgrades or working through those objectives, Surveyors are a priority kill whenever you spot one; they run, so hit them before they flee the area. (Weapon and gadget Blueprints, by contrast, come mainly from map containers, traders, and Expedition rewards rather than from ARC kills.)
Best for top-tier crafting: Queen and Matriarch
The two boss-tier machines are the highest-value farm in ARC Raiders, but also the deadliest. The Queen drops the Queen Reactor and Magnetic Accelerators used for legendary and energy weapons. The Matriarch is a colossal walker — community-estimated at around 23,000 HP — that dwarfs the Queen, summons waves of smaller ARC (Bastions, Bombardiers, Rocketeers, Hornets and more), and drops the Matriarch Reactor, Magnetic Accelerator and Complex Gun Parts — see our dedicated guide on how to farm Queen and Matriarch reactors for their exact uses and recipes. On Riven Tides you can also farm the ARC Turbine (~4,000 HP), a world-event flyer whose Epic Turbine Compressor feeds the Powered Descender gadget. Boss farms demand a full loadout, a plan for the adds, and — critically — a clear extraction route, because dying to a boss means losing everything you carried in (except whatever is tucked in your safe pockets).

ARC Raiders - Materials
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How do you farm ARC machines efficiently?
- Route, don't grind. ARC machines respawn on a timer, so plan a loop that passes several spawn clusters rather than camping one spot. High-density maps like Dam Battlegrounds are ideal for bulk material runs.
- Hit weak points to save ammo. Most armored machines have a soft spot — Wasp and Rocketeer thrusters, Bastion and Bombardier leg joints, the Sentinel arm canister. Wasting a full mag on armor plating turns a profitable kill into a net loss (a few small units, like Ticks, just go down to any weapon).
- Kill Snitches on sight. A Snitch that survives calls in a wave of two Wasps and a Hornet. Drop it fast to stop a quiet route from becoming a firefight you did not plan for.
- Recycle, don't hoard. If your stash is full of low-tier Drivers, recycle them into ARC Alloy and other base components at the workshop rather than carrying dead weight. Keep the boss reactors, Complex Gun Parts and Blueprints; those are the ones worth banking or selling.
- Extract with your loot. None of this matters if you die Topside. A modest bag you extract beats a huge bag you lose — bring a Raider Hatch Key and know your nearest exit before you commit to a boss.
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Frequently Asked Questions
What do ARC enemies drop in ARC Raiders? Each ARC machine has a type-specific loot pool. Common units like Wasps and Ticks drop ARC Alloy and low-tier parts, while heavier machines drop rarer named components — Drivers, Cells, Cores and reactors — plus ammo (a few units, like Turrets, drop only general materials and ammo with no unique part). Almost every ARC part can be recycled into base materials like ARC Alloy (plus electrical and mechanical components) or sold for coins; ARC Powercells are mostly scavenged directly from machines rather than recycled from parts.
What is the best enemy to farm for materials in ARC Raiders? For bulk crafting materials, farm common machines — Wasps, Ticks and Turrets — because they spawn everywhere and reliably drop ARC Alloy and other base materials with minimal risk. For high-value parts to sell or craft with, target Rocketeers, Bastions, Sentinels and the boss-tier Queen and Matriarch instead.
What are ARC parts used for? ARC parts serve three purposes: they recycle into base crafting materials (above all ARC Alloy, plus electrical and mechanical components), they are ingredients in weapon, gadget, and station recipes (for example, a Rocketeer Driver is used to upgrade the Explosives Station to level 3), and they are required for quests, Trophy Display projects, and workshop upgrades.
Which ARC boss drops the best loot? The Matriarch is the highest-value target — a colossal walker (community-estimated at around 23,000 HP) that drops the Matriarch Reactor, Magnetic Accelerator and Complex Gun Parts used for the best weapons. The Queen is a slightly easier boss that drops the Queen Reactor. Both are high-risk fights — and the Matriarch actively summons waves of smaller ARC — so only engage with a full loadout and an extraction plan.
How do I farm Blueprints in ARC Raiders? Blueprints mostly come from map containers, traders, and Expedition rewards rather than from ARC kills — most machines drop crafting parts and materials, not Blueprints. The exception worth chasing is high-value loot rooms and Expedition objectives. If you would rather skip the RNG entirely, Blueprints can be bought directly. ARC parts you farm from machines are best used for recycling, workshop upgrades, and crafting.
Is it worth killing every ARC machine you see? No. Killing armored or boss-tier machines costs ammo, healing and time, and a bad fight can end your raid. Only engage machines whose loot matches your goal — common units for materials, heavy walkers for rare parts — and skip fights that put your extraction at risk.
Sources: ARC Raiders Wiki (supported by Embark Studios) and Embark Studios machine descriptions. Loot tables cross-checked against community enemy guides. Verified 2026-08-05.


