
Cantina Legend is the single highest rank in ARC Raiders' Trials system — reserved for the top 100 players in the world each season. It sits one step above Hotshot at the peak of a 14-rank ladder, and reaching it means double-promoting in your division every single week for an entire season. It is the most prestigious title in the game, and almost nobody has it.
If you're grinding Trials and wondering how the rank ladder works, what Cantina Legend actually requires, and whether it's realistically worth chasing, this guide breaks down every rank, the exact promotion math, the rewards, and the fastest way to climb.
Quick answer: what is Cantina Legend?
TL;DR — Cantina Legend is the top rank of ARC Raiders Trials, awarded to the top 100 players globally per season. The Trials ladder has 14 ranks total: Rookie → Tryhard → Wildcard → Daredevil (each with three sub-tiers I/II/III), then Hotshot, then Cantina Legend. You can rank up a maximum of twice per week, so reaching Cantina Legend requires double-promoting every week of the season. Trials unlocks at Level 15; you must extract to bank your weekly score. The reward is an exclusive prestige skin shown off in Speranza. Most players who hit it sink 300–600 hours into a season.
| Cantina Legend | |
|---|---|
| What it is | Top rank of the Trials system |
| Who gets it | Top 100 players globally, per season |
| Rank below it | Hotshot |
| Total ranks in ladder | 14 |
| Max promotions per week | 2 (one "double promote") |
| Time investment | ~300 hrs (fast) to 500–600 hrs (top board) per season |
| Reward | Exclusive prestige cosmetic / skin |
| Trials unlock level | Character Level 15 |
That top-of-page table is the whole answer. The rest of this guide explains the ladder underneath it and how promotion actually works — because that's where most Raiders get stuck.
How do the ARC Raiders Trials ranks work?
Trials are ARC Raiders' weekly competitive mode. You unlock the Trials menu at Character Level 15, then take on five rotating weekly challenges that reset every Monday (per the ARC Raiders Wiki). Each challenge is scored, and your placement against other Raiders at your rank decides whether you climb.
Two rules trip up new Trials players constantly:
- Only your single best attempt per challenge counts. Scores do not stack across raids — running a challenge ten times just keeps your highest run.
- You must extract to bank the score. As the Trials guides put it bluntly: "if you die before extracting, your score registers as zero" (leprestore). Dying with a 4,000-point run in your pocket means you banked nothing.
Star tiers reward you for hitting score thresholds on each challenge — roughly 1,000 points for an Uncommon-tier reward, 2,500 for Rare, and around 4,000 points for the 3-star Epic reward (the exact 3-star threshold varies a little by challenge). Three-starring the weekly card is also one of the best in-game sources of rare and Epic blueprints, which is part of why competitive Trials grinding pays off even before you reach the top ranks.
What is the full ARC Raiders Trials rank ladder?
There are 14 ranks in total. The first four rank groups each split into three sub-tiers (I, II, III); Hotshot and Cantina Legend are single brackets at the top. Everyone starts at Rookie I.
| # | Rank | Sub-tiers | Tier band |
|---|---|---|---|
| 1–3 | Rookie | I · II · III | Entry |
| 4–6 | Tryhard | I · II · III | Mid |
| 7–9 | Wildcard | I · II · III | Upper-mid |
| 10–12 | Daredevil | I · II · III | High |
| 13 | Hotshot | single | Elite |
| 14 | Cantina Legend | single | Top 100 global |
Hotshot is the gatekeeper rank. It represents roughly the top 0.5–1% of the active player base (leprestore) and is the last "normal" rank you climb into. Above it, Cantina Legend is not a tier you simply promote into — it's a running global leaderboard of the top 100 Raiders, which changes the whole game (more on that below).
How does promotion between ranks work?
Every Monday reset, you're dropped into a division of 100 players at your current rank, and your weekly score decides your placement. The promotion rule is consistent across Rookie through Daredevil:
- Top 30 finishers → 2× promotion (you skip an entire sub-rank in one week)
- Positions 31–60 → 1× promotion (advance one sub-rank)
- Positions 61–100 → no movement (you hold your rank — no demotion through the Daredevil tiers)
That "top 30 = double promote" mechanic is the single most important number for climbers. Because the maximum you can advance in a week is two sub-ranks, the math to reach the very top is brutal. As TheGamer lays it out:
"You can only rank up a max of twice per week, getting Cantina Legend entails double promoting every single week for the entirety of the season."
Approximate weekly point targets climb steeply with each tier — roughly 20,000–40,000 points at Rookie, 40,000–80,000 at Tryhard, up past 250,000–300,000+ at Hotshot (leprestore). Those are ballpark figures that shift with server population each week, but the trajectory is the point: the climb gets exponentially harder near the top.
What does it actually take to reach Cantina Legend?
Once you've ground all the way to Hotshot, Cantina Legend stops being a divisional promotion and becomes a pure global race. Only the top 100 Raiders worldwide hold the title at any time, and you have to out-score the people already sitting in it on a continuously updating leaderboard.
This is the part the in-game UI hides. There is no clean progress bar telling you "12% to Cantina Legend." As one Raider explained when asked how to track it: you have to score higher than the players already in Cantina on a running global leaderboard — not just win your Hotshot bracket — and third-party trackers like MetaForge that once exposed the global board pulled their API support, making it even harder to gauge from outside the game (paraphrased from r/ArcRaiders, June 2026).
The time cost is real. At the time TheGamer profiled the rank, only 14 players had reached Cantina Legend. Content creator Eskay reportedly hit it after two months and around 300 hours, while the top players on the leaderboard had invested 500–600 hours into the season (TheGamer). Holding the rank is arguably harder than getting it — one mediocre week and a hungrier Raider bumps you off the global board.
What rewards do Hotshot and Cantina Legend give?
The payoff is prestige, not power. Cantina Legend grants an exclusive seasonal cosmetic / skin — a flex item that signals you finished a season among the best 100 Raiders alive, displayed back in Speranza where everyone gathers. Hotshot players earn the top end of the standard seasonal rank rewards, but the Cantina Legend skin is the trophy almost nobody owns.
There's no stat boost, no exclusive weapon, no permanent account bonus tied to the rank — which is exactly why the community debates whether the grind is "worth it." If you're chasing tangible power instead of a flex, your hours are better spent farming materials and blueprints or running the seasonal Expedition loop.
Is chasing Cantina Legend worth it?
Honest verdict: only if prestige is the goal. Cantina Legend is a bragging-rights title with a cosmetic attached, gated behind one of the steepest time investments in any extraction shooter — 300 hours on the low end, double-promoting every week with near-perfect Trials runs. For 99% of players, the smarter target is Hotshot or high Daredevil, where you still earn strong rank rewards and three-star blueprint drops without sacrificing a season of your life.
If you want the rank rewards and the Epic blueprint drops without the full grind, that's exactly where a Trials carry or rank boost comes in — bank the high placements and the loot, skip the 500-hour wall.
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How to climb Trials ranks fast (practical tips)
- Three-star the easiest challenges first. Search-type challenges (Probes, Couriers, Supply Drops) can often be three-starred with a cheap or even free loadout — bank those points before risking the combat-heavy ones.
- Always extract before you push your luck. A banked 2,500 beats an un-banked 4,000. Greed is the #1 reason climbers register zeros.
- Play the full week. Divisions settle at Monday reset, so a strong final push on Sunday can jump you from position 35 into the top-30 double-promote band.
- Match the weekly card. Read the current week's Trials objectives and bring loadouts/maps that suit them rather than improvising.
- Don't fight matchmaking. Understanding how ARC Raiders' matchmaking sorts lobbies helps you avoid the high-PvP runs that wipe your banked attempts.
FAQ
What is Cantina Legend in ARC Raiders? Cantina Legend is the highest rank in the ARC Raiders Trials system, awarded to the top 100 players in the world each season. It sits one tier above Hotshot at the top of a 14-rank ladder and comes with an exclusive prestige cosmetic.
How many Trials ranks are there in ARC Raiders? There are 14 ranks: Rookie I–III, Tryhard I–III, Wildcard I–III, Daredevil I–III, then Hotshot and Cantina Legend. The first four rank groups have three sub-tiers each; Hotshot and Cantina Legend are single brackets.
How hard is it to reach Cantina Legend? Extremely hard. You can only promote a maximum of twice per week, so you must double-promote every single week for an entire season. When TheGamer profiled the rank, only 14 players had achieved it, with grinds ranging from roughly 300 hours up to 500–600 hours per season.
Can you tell how close you are to Cantina Legend? Not easily. Once you reach Hotshot, Cantina Legend is decided by a running global leaderboard of the top 100 Raiders rather than a 100-player division, and there's no in-game progress bar for it. Third-party trackers that once exposed the global board have pulled API access, so most players gauge it by their global standing alone.
What reward do you get for Cantina Legend? An exclusive seasonal prestige cosmetic (a skin) that marks you as a top-100 player, shown off in Speranza. There is no stat or gameplay advantage — the rank is purely for bragging rights.
Do you lose your rank in ARC Raiders Trials? Within the Rookie-through-Daredevil tiers you don't get demoted for a bad week (positions 61–100 simply hold rank). At the very top, though, Cantina Legend is a live top-100 board, so a weak week can drop you out of it if other Raiders out-score you.
What level do you need to start Trials? You unlock the Trials menu at Character Level 15, after which the five weekly challenges become available and reset every Monday.


