
The Totenreich main quest is the biggest Easter Egg in Black Ops 7 Zombies right now — a multi-hour chain across a Norwegian fishing village that ends with a Wonder Weapon (the Jotunn Star) and a fight against an ice giant named Dravakar. If you've been stuck on the boat chains, the constellation puzzle, or you just opened the map and have no idea how to start it, this is the full, in-order walkthrough — plus the fastest way to get it done.
Quick answer (TLDR): To complete the Totenreich Easter Egg in BO7, you: (1) restore power and build Pack-a-Punch on Fishery Island, (2) collect the Jotunn Star Wonder Weapon via the Burial Grounds constellation puzzle, (3) build the Wunderbarrage Controller from the Tyr's Head light puzzle, (4) craft the Atomkraft Core from 3 Uranium pieces, (5) travel to the Shadowsmith's Lair and complete the rune sequence, then (6) beat Dravakar. New in Season 4: a Directed Mode that puts the steps on-screen (round cap 15) so you can learn the run before going for the full version.
Totenreich is the fourth Zombies map for Black Ops 7, and it originally launched in the Season 3 Reloaded update before Season 4 added Directed Mode and the Starting Room shortcut (callofduty.com). Everything below is the standard (non-directed) main quest — the version that rewards the "Ambition" Richtofen Operator Skin.
What do you need before you start the Totenreich Easter Egg?
This is a high-end Easter Egg. Going in under-leveled is the #1 reason runs collapse before the boss. Before you attempt it:
| Requirement | Why it matters |
|---|---|
| A Pack-a-Punched primary | You'll be fighting elite enemies (Ravager, Ozkarron HVT) and a multi-phase boss |
| Full Perks + Jotunn Star | The Jotunn Star is the only Wonder Weapon on the map and is required for several steps |
| A leveled account / loadout | Higher weapon tiers and gobblegums make the long steps survivable |
| Ideally 2–3 players (or a strong solo build) | Co-op splits the fetch quests; solo is doable but much slower |
If your account isn't there yet, it's faster to level your weapons and account first than to wipe at the Atomkraft Core defend step five times. A maxed loadout turns the 2–3 hour grind into a clean run.
How do you unlock Pack-a-Punch on Totenreich?
Pack-a-Punch (PaP) isn't on the map by default — you build it. This is also effectively step 1 of the main quest:
- Restore power. Take the ziplines to both ends of the map and flip the power switches in Core Foundry and Skallen Market to bring Fishery Island online.
- Enter Tyr's Head. Head to the northeast and interact with the collapsed Origins-style giant robot, Tyr. When you leave it, you'll land next to a corpse that drops the Admin Keycard.
- Raid the War Factory. Use the Admin Keycard to open the Gruppe 935 War Factory bunker outside Core Foundry and grab the Glocke Drop Controller.
- Deploy it on Fishery Island. Sync the controller and survive the drop — the Pack-a-Punch machine crashes down onto Fishery Island.
Now you can Pack-a-Punch, and the main quest is live.
Step 2 — How do you get the Jotunn Star Wonder Weapon?
The Jotunn Star is Totenreich's Wonder Weapon and it replaces your dedicated melee slot. You need it for the boss and several mid-quest steps, so grab it early:
- Collect three parts: Chilly Chunks (a truck at Storm Bridge), the Lantern (a drop from a Frost special round), and the Chains (the Dry Dock crane).
- Take the Lantern to the shrine in the Burial Grounds and place it to trigger a lockdown.
- Solve the constellation puzzle: interact with the wall symbols in the order shown on the shrine — the common sequence is Left → Right → Back → Front.
- Follow Astrid's ghost to the Lighthouse, climb to the top, and claim the Jotunn Star.
Step 3 — How do you build the Wunderbarrage Controller?
This is the map's signature puzzle and the step most players get stuck on. You're building the Wunderbarrage Controller:
- Find the Crowbar in the Lighthouse.
- Read the Cargo Manifest in the War Factory Admin Room — it tells you which crate to open (it changes every match: Core Foundry, Dry Dock, War Factory, or Fjord Road).
- Open the correct crate, take the Flak Gun Round, and load it into the cannon near the Lighthouse.
- Hit the cannon with the Jotunn Star to fire it at the Riese robot head in spawn, then collect the Transmitter from the wreckage.
- Place the Transmitter on the second floor of Tyr's Head and count the blinking light patterns — you'll get two number pairs.
- Go to Core Foundry and use those numbers to calibrate the Amplitude (left dial) and Frequency (right dial). The Wunderbarrage Controller drops in the room next to the radio tower.
Step 4 — How do you craft the Atomkraft Core?
The Atomkraft Core needs three Uranium pieces, each from a different mini-quest. This is the longest stretch of the Easter Egg:
| Uranium | How to get it |
|---|---|
| Uranium 1 | Grab a Fishing Rod (Dry Dock, Storm Bridge, Fishery Island, or Beacon Island), find the glowing green fish, reel it in, and kill the Irradiated Ravager that spawns |
| Uranium 2 | Take an ARC-XD through a vent near the Core Foundry stairs into the Gruppe 935 Genetic Lab, match the head jars (A–E) to the radioactive symbols, then beat the Necrospike lockpick mini-game |
| Uranium 3 | During a Glocke Drop, shoot 20 airborne zombies out of the air |
Then assemble it: use the Wunderbarrage Controller to clear the debris at the 02 Building in Dry Dock (the Machine Workshop), drop all three Uraniums into the claw machine, move the assembled core onto the Quick Revive pallets, activate the generator, and defend until the sequence completes. The Dravakar Shard drops at Tyr's Foot.
Step 5 — How do you reach the Shadowsmith's Lair?
Almost there. This step opens the path to the boss:
- Place the Dravakar Shard on the bone fire in Blodheim Hall and light it with a Jotunn Star ranged attack.
- Grab the Disciple Injection and throw infected zombies into the fire to spawn the Ozkarron HVT — kill it for the Sunstone.
- Bring the Sunstone to the center of the Eidskallen Stave Church, fire the Jotunn Star at it, then shoot the wooden piles below the runes around the map in the order shown by the circling arrows.
- Return to the Tyr's Head console to initiate travel to the final fight.
Step 6 — How do you beat Dravakar, the final boss?
Dravakar is a multi-phase ice giant. The pattern repeats: shoot the glowing red weak spots when they're exposed, clear the floating icy heads, and survive the freeze/meteor attacks.
- Early phases: The Tyr robot grapples Dravakar — focus the red weak spots and clear waves of floating icy heads (charge the Lantern, throw it at the heads, then focus fire).
- Freeze phases: Dravakar freezes zones and throws icy projectiles. Keep moving and keep hitting weak spots.
- Final phase: The arena closes in on the sides and Dravakar throws a constant meteor barrage — dodge left-to-right and go prone to avoid them, shooting his face whenever it's safe. As one walkthrough puts it, you'll have "no way out... while [he] throws non-stop meteors at you, which can be dodged by moving left to right and going prone" (gamerant.com).
Survive the barrage and the robot finishes him off. Easter Egg complete.
What are the Totenreich Easter Egg rewards?
| Completion | Reward |
|---|---|
| Standard main quest | "Ambition" Richtofen Operator Skin + Totenreich Main Quest Complete Calling Card |
| Directed Mode | "Dead Man's Drip" Weaver Operator Skin + Totenreich Directed Mode Completion Calling Card + 5,000 XP |
Should you use Directed Mode?
Yes — especially for your first run. Season 4 added Directed Mode to Totenreich, which puts the quest steps on-screen and caps the game at round 15 so you can't get overwhelmed while you learn the route. The Season 04 patch notes describe it as "delivering on-screen quest steps and a max round cap of 15" (dexerto.com).
The trade-off: Directed Mode gives a separate, lesser reward (the Weaver skin and a different Calling Card) and is widely treated as the "tutorial" version. To earn the "Ambition" Richtofen skin, you have to complete the standard quest with no on-screen prompts and no round cap. The smart play most players land on: run Directed Mode once to learn every step, then do the real version for the full reward — which is exactly what the community recommends to anyone stuck on a step like the boat chains.
If you'd rather skip the grind entirely, you can have the Totenreich main quest carried for you and keep the rewards. Either way, getting your loadout sorted first makes a huge difference — see our BO7 Zombies XP farm guide for the fastest way to level before you attempt it.
Get Totenreich done the fast way with timesaver.gg:
- CoD Zombies Easter Egg Boost — done-for-you main quest completion, you keep the skin & calling card
- BO7 Account & Weapon Leveling — max your loadout before you attempt the boss
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For more BO7 Zombies progression, see our BO7 Zombies camo unlock guide and the broader BO7 endgame guide.
Frequently Asked Questions
How long does the Totenreich Easter Egg take? A first clear typically runs 2–3 hours, mostly because of the three-Uranium Atomkraft Core step and the Wunderbarrage light puzzle. Once you know the route — and especially with a Pack-a-Punched loadout — experienced players cut it down significantly. A team of 2–3 is much faster than solo because the fetch quests can be split.
Can you do the Totenreich Easter Egg in Directed Mode? Yes. Season 4 added Directed Mode to Totenreich, which shows the steps on-screen and caps the match at round 15. It's the best way to learn the run, but it gives a separate, smaller reward (the "Dead Man's Drip" Weaver skin) — you still need to beat the standard version for the "Ambition" Richtofen skin.
What is the Wonder Weapon on Totenreich? The Jotunn Star, an ice-themed Wonder Weapon that takes your dedicated melee slot. It has a ranged attack used to light bonfires, fire the cannon, and trigger several Easter Egg steps, so you'll want it before attempting the later stages.
Who is the final boss of Totenreich? Dravakar, a multi-phase ice giant. You damage him by shooting the glowing red weak spots between attacks, clearing his floating icy heads, and surviving a final meteor barrage by moving and going prone.
Can you solo the Totenreich main quest? Yes, it's completable solo, but it's noticeably longer and harder because you handle every fetch step and the boss alone. A strong, leveled loadout (Pack-a-Punch, perks, gobblegums) makes solo realistic — otherwise co-op is the smoother path.
Do you need Pack-a-Punch to start the Easter Egg? Effectively yes — building Pack-a-Punch (power switches → Tyr's Head → Admin Keycard → War Factory → Glocke Drop Controller) is the opening step of the quest, and you can't survive the later stages without a Pack-a-Punched weapon.


