
Quick answer: A Strength/Faith build in Elden Ring pairs heavy melee weapons with Faith-scaling incantations, and the single best weapon to build it around is the Blasphemous Blade (STR 22 / DEX 15 / FAI 21), whose skill Taker's Flames deals Faith-scaled fire and heals you on every hit. A clean level-150 spread is roughly 50–60 Vigor-supported points into STR ~50, FAI ~40, two-handing your weapon for the 1.5x Strength multiplier. Buff with Golden Vow (+15% attack, +10% defense) and Flame, Grant Me Strength (+20% physical and fire), cast from the Erdtree Seal at high Faith. This guide gives you the exact stats, the five weapons worth building around, the buff loadout, and the mistakes that quietly gut your damage. All numbers verified for base-game Version 1.17, live since 2026-08-28.
Why Strength/Faith is one of Elden Ring's strongest archetypes
Strength/Faith (STR/FAI, sometimes written STR/FTH) is the "paladin" of Elden Ring: you swing a heavy weapon and you pray. It is popular for a reason — Faith is the most flexible support stat in the game. It buffs your attack, heals you, adds elemental damage, and clears status, all from the same investment. Strength, meanwhile, gives you access to the heaviest-hitting armaments in the Lands Between and doubles down when you two-hand.
The catch is that a lot of players build it wrong. On r/EldenRingBuilds, one of the most common posts is a variant of "why isn't my STR/FTH build doing any damage?" — and the answer, almost every time, is that the player equipped a weapon that scales with Dexterity, forgot to upgrade it, or spread stats too thin across too many attributes. STR/Faith rewards focus: two damage stats, one weapon, one seal, two buffs.
Because Elden Ring's base game has been patch-quiet since Version 1.17 (2026-08-28) — a balance pass that did not rework any of the weapons below — the setup here is stable and safe to build toward on the current version.
Strength/Faith stat spread: where the points go
Elden Ring's stats scale on a soft-cap system: past a breakpoint, each point gives noticeably less. Building STR/FAI well means stopping at the right places instead of dumping everything into one stat.
Verified soft caps (Fextralife Strength / Faith / Vigor pages):
- Strength: soft caps at 18/60/80 (physical), plus a separate 20/50/80 curve for elemental scaling. Two-handing multiplies your Strength by 1.5x, so 40 Strength two-handed behaves like 60.
- Faith: attack-power soft caps at 20/50/80. Incantation scaling caps are catalyst-dependent — the Erdtree Seal scales up to 80 Faith, so Faith stays useful for casting far longer than for raw weapon scaling.
- Vigor: first soft cap 40, second 60. This is your survival stat and the one under-levelled builds skimp on.
A practical level 150 STR/FAI spread:
| Stat | Points | Why |
|---|---|---|
| Vigor | 40–50 | Reach the 40 soft cap first; 50 for tougher DLC content |
| Mind | 15–20 | Enough FP to buff twice and cast Taker's Flames a few times |
| Endurance | 20–30 | Carry heavy armor + a colossal weapon under 70% equip load |
| Strength | 50 | Two-handed this hits the 60 threshold at 1.5x |
| Dexterity | 12–15 | Only to meet weapon requirements — not a damage stat here |
| Faith | 40–50 | Powers your seal, incantations and Faith weapon scaling |
| Intelligence / Arcane | 9–10 | Leave at base |
The guiding rule from the soft caps: push Strength toward its two-handed 60 point and Faith into the 40s, keep Vigor at 40+, and don't invest in Dexterity beyond your weapon's requirement. A misplaced 20 points in Dex is 20 points not doing damage.
If you want the deeper HP math behind the Vigor number, our Elden Ring Vigor soft caps and HP breakpoints guide breaks down exactly what each point is worth.
The best Strength/Faith weapons in Elden Ring
STR/FAI has a genuinely deep weapon pool. These five are the ones the community keeps coming back to — each verified against Fextralife.
Blasphemous Blade (the default pick)
- Class: Greatsword · Requirements: STR 22 / DEX 15 / FAI 21
- Scaling (Somber +10): STR C / DEX C / FAI B · Damage: Physical + Fire
- Skill: Taker's Flames (30 FP) — a Faith-scaling fire wave that also restores 10% max HP + 150 HP on hit
- Passive: restores 4% max HP + 40 HP whenever a nearby enemy dies while the blade is held
- Where: trade the Remembrance of the Blasphemous (from Rykard, Lord of Blasphemy at Volcano Manor) to Finger Reader Enia at Roundtable Hold
The Blasphemous Blade is the STR/FAI weapon everyone recommends first, and it deserves the reputation. Taker's Flames is ranged, hits hard, scales with your Faith, and the lifesteal on both the skill and passive means you rarely need to sip a flask in normal exploration. It is the most forgiving high-damage option in the archetype.
Godslayer's Greatsword (black flame boss-killer)
- Class: Colossal Sword · Requirements: STR 20 / DEX 22 / FAI 20
- Scaling: STR D / DEX D / FAI D · Damage: Physical + Fire
- Skill: The Queen's Black Flame — a rising black-flame slash that deals bonus damage based on the target's max HP
- Where: in a chest in the Divine Tower of Caelid, past the Godskin Apostle
Black flame's percentage-of-max-HP damage makes the Godslayer's Greatsword a specialist against big-health bosses. Note the higher Dexterity requirement (22) than most STR/FAI weapons — factor that into your spread if this is your main.
Maliketh's Black Blade (holy, not fire)
- Class: Colossal Sword · Requirements: STR 34 / DEX 12 / FAI 20
- Scaling: STR C / FAI D · Damage: Physical + Holy
- Skill: Destined Death (40 FP) — a slash + shockwave that reduces the target's max HP
- Where: trade the Remembrance of the Black Blade (from Maliketh, the Black Blade) to Enia
An important correction players get wrong: Maliketh's Black Blade deals Holy, not fire, damage — so it does not benefit from Flame, Grant Me Strength's fire bonus, and its skill's max-HP reduction is what you want it for. The 34 Strength requirement makes it a heavier commitment than the Blasphemous Blade.
Ordovis's Greatsword (early Crucible power)
- Class: Greatsword · Requirements: STR 25 / DEX 13 / FAI 15
- Scaling: STR C / DEX E / FAI D · Skill: Ordovis's Vortex (15 FP) — a spinning holy-infused slam
- Where: dropped by Crucible Knight Ordovis at Auriza Hero's Grave (Altus Plateau)
Ordovis's Greatsword is the "I want this working now" option — the lowest Faith requirement of the group (15) and a strong, cheap skill. Great as a mid-game STR/FAI weapon before you clear Rykard for the Blasphemous Blade.
Here is how the four melee picks compare at a glance:
| Weapon | Class | STR / DEX / FAI | Damage | Best for |
|---|---|---|---|---|
| Blasphemous Blade | Greatsword | 22 / 15 / 21 | Phys + Fire | All-rounder, lifesteal |
| Godslayer's Greatsword | Colossal Sword | 20 / 22 / 20 | Phys + Fire | Big-HP bosses (black flame) |
| Maliketh's Black Blade | Colossal Sword | 34 / 12 / 20 | Phys + Holy | Max-HP shred, heavy STR |
| Ordovis's Greatsword | Greatsword | 25 / 13 / 15 | Phys (+holy) | Early/mid-game, low FAI req |
The seal: Erdtree Seal
Your incantations only hit as hard as your catalyst. For a Faith-focused STR/FAI build, the Erdtree Seal is the endgame pick: it scales with Faith only, going up to an S rating at +10. It overtakes the alternatives around the 60s in Faith and is the strongest Faith-only seal above roughly 68 Faith. Find it in Volcano Manor, on a corpse near the Prison Town Church. At lower Faith the Godslayer's Seal edges ahead — but if you are running 40+ Faith and plan to keep leveling it, the Erdtree Seal is where you want to end up.
The buff loadout: this is where STR/FAI wins
The reason to play Faith over pure Strength is the buff stack. Two incantations roughly double the value of your Faith investment before you ever swing:
- Golden Vow (incantation) — +15% attack and +10% damage negation for 80 seconds (104s with the Old Lord's Talisman). Costs 47 FP, requires 25 Faith. Found at Corpse-Stench Shack, Mt. Gelmir.
- Flame, Grant Me Strength — +20% physical and +20% fire attack for 30 seconds. Costs 28 FP, requires 15 Faith. Found on a corpse behind Fort Gael, between two Flame Chariots.
These two stack multiplicatively, and because Flame, Grant Me Strength boosts physical and fire, it is a perfect match for the Blasphemous Blade and Godslayer's Greatsword (both physical + fire). Cast both before a boss and your first hit lands with a ~38% combined attack increase on top of your two-handed scaling.
Two talismans finish the package:
- Fire Scorpion Charm — +12% fire attack, at the cost of +10% physical damage taken. Strong on fire weapons if you can dodge cleanly. Found at Fort Laiedd, Mt. Gelmir.
- Faithful's Canvas Talisman — +4% incantation potency, no drawback. A free damage bump for your buffs and offensive incantations. Found in Sellia Crystal Tunnel.
For a broader look at the rune-buff layer that pairs with all of this, see our best Great Runes in Elden Ring guide — Godrick's +5 all-stats and Morgott's +25% HP both slot naturally into a melee-caster.
The mistakes that quietly gut your damage
Most underperforming STR/FAI builds fail for the same handful of reasons — none of them obvious from the character screen:
- Wrong scaling stat. Equipping a weapon that scales with Dexterity (or worse, a split-stat weapon with no STR/FAI letters) means your two damage stats do almost nothing. Read the scaling letters, not the weapon class.
- An un-upgraded weapon. A Somber +10 or standard +25 weapon does multiples of an un-upgraded one. A +0 Blasphemous Blade at 50 Strength will feel worse than a +15 basic weapon — upgrade before you blame your stats.
- Over-investing in Dexterity. Dex is only there to meet a weapon's requirement. Every point past that requirement is a point not raising Strength, Faith or Vigor. The Godslayer's Greatsword's 22 Dex is the ceiling you'll ever need in this archetype.
- Skipping the buffs. A STR/FAI build that never casts Golden Vow or Flame, Grant Me Strength is playing at roughly two-thirds power. The whole reason to take Faith over pure Strength is the buff stack — use it.
- Forgetting to two-hand. Two-handing multiplies Strength by 1.5x. A player at 40 Strength one-handing is leaving a 60-Strength weapon's worth of scaling on the table for no reason unless they specifically need a shield up.
Fix those five and the archetype does exactly what it promises.
A recommended leveling path
You don't need endgame gear to start playing STR/FAI. A route that stays powerful the whole way:
- Early game: pick the Hero class (14 STR start) or any class and respec later. Grab Flame, Grant Me Strength behind Fort Gael as soon as you reach the Limgrave/Caelid border — it works from 15 Faith and carries you for the entire game. (See our best starting class breakdown if you're picking fresh.)
- Mid game: clear Auriza Hero's Grave for Ordovis's Greatsword, pick up Golden Vow at Mt. Gelmir, and start pushing Faith toward 25–30.
- Late game: defeat Rykard for the Blasphemous Blade, grab the Erdtree Seal in Volcano Manor, and settle your spread near STR 50 / FAI 40 with Vigor at 40+.
- Respec any misallocated points with a Larval Tear at Rennala once you've beaten her — Faith builds often over-invest early, so a clean-up respec around level 120 is normal.
Frequently Asked Questions
Is Strength/Faith a good build in Elden Ring? Yes — it's one of the strongest and most flexible melee archetypes. Faith adds attack buffs, healing, elemental damage and status cures on top of Strength's heavy-hitting weapons, and the Blasphemous Blade alone carries most of the game. Its main weakness is that it asks for investment in two damage stats plus Vigor, so it comes online a little later than a pure Strength build.
What is the best Strength/Faith weapon in Elden Ring? The Blasphemous Blade for most players — its skill Taker's Flames scales with Faith, hits at range, and heals 10% max HP + 150 HP per hit. For big-health bosses, the Godslayer's Greatsword (black flame) or Maliketh's Black Blade (max-HP reduction) are stronger specialists.
Why isn't my Strength/Faith build doing damage? The three usual culprits: (1) you're using a weapon that scales with Dexterity, not STR or FAI — check the scaling letters on the weapon page; (2) you haven't upgraded it (a +25 or Somber +10 weapon does multiples of an un-upgraded one); or (3) you've spread points across too many stats. Focus STR and FAI, meet the weapon requirement in Dex, and upgrade.
How much Faith do I need for a Strength/Faith build? Around 40–50 Faith at level 150. That comfortably powers the Erdtree Seal, meets every weapon and buff requirement, and sits near the useful part of the incantation-scaling curve. You can play at 25 Faith early (enough for Golden Vow) and grow into it.
Should I two-hand my weapon? Usually yes. Two-handing multiplies your Strength by 1.5x, so 40 Strength performs like 60. One-hand only when you specifically need a shield or an off-hand seal ready to cast.
What level should a Strength/Faith build be? Level 125–150 is the standard target for a "finished" build (and the common PvP meta range is 150). You'll be effective well before that — the archetype is playable from the mid-game once you have Flame, Grant Me Strength and any Faith-scaling weapon.
The bottom line
Strength/Faith is a focus build masquerading as a flexible one. Pick one weapon — the Blasphemous Blade unless you have a reason not to — two-hand it, keep Vigor at 40+, push Strength toward the two-handed 60 point and Faith into the 40s, and let Golden Vow plus Flame, Grant Me Strength do the rest. Upgrade the weapon, cast the buffs, and the "why isn't my build doing damage" problem disappears. All stats above are verified for Version 1.17 of Elden Ring's base game.
Want more? Browse our other Elden Ring guides for boss walkthroughs, weapon locations and build breakdowns.


