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Madden 27 Training Points: How to Get and Use Them in MUT

Sam Okonkwo
Sam Okonkwo
Madden 27 Training Points: How to Get and Use Them in MUT

If you just loaded up Madden NFL 27 Ultimate Team and saw a currency called Training sitting next to your coins — and had no idea how you got it or what it's for — you're not alone. "How do I use Training points in MUT 27?" and "how do I get training points?" are two of the most-asked questions on r/MaddenUltimateTeam right now. The short version: Training is a third MUT currency you earn by quickselling cards, and you spend it to upgrade and evolve the players you actually use.

Quick answer: In Madden NFL 27 Ultimate Team, Training (often called "training points") is a separate currency from MUT coins and Madden Points. You earn Training by quickselling player items — most regular cards quicksell for Training instead of coins. You spend Training to upgrade eligible player items (unlocking ability slots, chemistry options, and OVR tiers through the new upgrade system). To quicksell a card for Training, open it in your binder and press the quicksell button (Y on Xbox / Triangle on PlayStation); Training lands instantly. You cannot quicksell cards that have abilities applied, cards in your active starting lineup, or Team Captains.

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Key takeaways

  • Training is one of three MUT 27 currencies. Coins come from the Auction House and selling Platinum cards; Madden Points are real money; Training is earned almost entirely by quickselling regular cards and is spent on upgrades. (Source: in-game quicksell menus; mut.gg Player Quicksell Training Values thread, verified October 2026.)
  • Regular cards quicksell for Training; Platinum cards quicksell for Coins. This is the single rule that clears up most of the confusion — the game decides which currency you get based on the item type.
  • You spend Training to power up the cards you keep — unlocking ability buckets, chemistry, and OVR steps on eligible items through the new upgrade/Skill Point system.
  • Some cards can't be quicksold at all: anything with training/abilities already applied (strip it first), anything in your active starting lineup, and Team Captains / Hall of Honor-type items are locked.
  • Training is per-account, non-tradeable, and doesn't expire — it just sits in your currency bar until you use it, so there's no rush to spend it the moment you earn it.

What is Training in Madden 27 Ultimate Team?

Training is a dedicated upgrade currency inside Madden Ultimate Team. It is not coins, and it is not Madden Points — it's a third bar that exists specifically to fund player upgrades. Madden has used a "Training" currency for years, and it returns in MUT 27 largely unchanged in purpose: it's the glue that lets you keep lower- and mid-tier cards relevant instead of throwing them away.

Here's the mental model that makes everything click. MUT 27 has three currencies, and they do not convert into one another:

  • MUT Coins — earned in-game (challenges, events, sets, and the Auction House). You spend coins to buy specific cards on the Auction House.
  • Madden Points — bought with real money only. You spend them on packs and store bundles. (For the full breakdown of how these two differ and why neither can be turned into the other, see our Madden Points vs MUT Coins guide.)
  • Training — earned by quickselling cards. You spend it on upgrading the cards you keep.

The reason EA keeps Training separate from coins is deliberate: it gives your junk cards a second use. Every duplicate, every low-OVR pull, every card you've outgrown becomes upgrade fuel for your keepers rather than a dead item in your binder.

How do you get Training points in Madden 27?

You get Training by quickselling player items. When you quicksell a card, Madden pays you out in one of two currencies depending on the card type, and the overwhelming majority of regular cards pay out in Training.

To quicksell a card for Training:

  • Open Ultimate Team and go to your Items / Binder.
  • Select the player card you want to get rid of.
3. Press the quicksell button — **Y on Xbox Series XS or Triangle on PlayStation 5 — or choose Quicksell** from the card's action menu.
  • Confirm. The Training amount is added to your currency bar instantly.

The fastest way to stockpile Training is to bulk-tag cards. As one MUT player put it on r/MaddenUltimateTeam: "go to your binder and mark all your lower-ranked cards and then quick sell them too." Multi-select the duplicates and low-OVR items you'll never use, quicksell the batch, and watch the Training pile up. Open packs regularly? Every pack you rip is a stream of quicksell-able cards — which is exactly why active grinders rarely run short on Training.

A higher-rated card quicksells for more Training than a low one — the 82-84 OVR items you pull from program packs are worth a meaningful chunk each, as shown below.

Madden 27 MUT card quicksell screen awarding 680 Training

Exact quicksell values are community-compiled, not published by EA. Trackers like mut.gg and Madden School maintain Training-value charts by card tier, but EA tunes these and never prints an official table — so treat any specific "X OVR = Y Training" number as a community estimate and check the in-game quicksell preview (the amount is always shown before you confirm).

The Platinum card exception — these give Coins, not Training

Here's the nuance that trips people up. Platinum player items quicksell for Coins, not Training. If you pull a Platinum card and quicksell it, that payout goes into your coin balance — which is actually a nice bonus, because it's a small, risk-free trickle of coins without touching the Auction House.

Platinum MUT player card quicksell screen showing a 9,000 Coins payout

So the rule is simple: regular cards → Training, Platinum cards → Coins. Before you mass-quicksell your binder, it's worth a quick scan for any Platinum items if you'd rather sell those on the Auction House for their full market value instead of taking the fixed quicksell coin amount.

What can you NOT quicksell?

Madden locks several categories of card from quickselling, and hitting one of these walls is the other half of the "why can't I get Training?" confusion. You cannot quicksell:

  • Cards that have abilities or training already applied. As one player explained: "you can't quick sell any player upgraded with abilities until you take the training off that card." Strip the abilities/training first, then the quicksell option unlocks.
  • Active players in your starting lineup. You can't quicksell a card that's currently in your active roster from the binder — move it to the bench or swap it out first.
  • Team Captains and Hall of Honor / event-locked items. Your Ultimate Captain and certain program-locked cards (Hall of Honor Month-type items were called out by players) are non-quicksellable by design.

If the quicksell button is greyed out, it's almost always one of these three — not a bug.

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How do you use Training points in Madden 27?

You spend Training on player upgrades and abilities. In MUT 27's upgrade system, eligible cards have branching upgrade paths — you unlock ability slots, chemistry options, archetype choices, and OVR steps — and Training is the currency that feeds that progression. In practice, that means Training is what funds the ability buckets and card upgrades you apply to your keepers.

To put Training to work:

  • Go to the player item you want to improve (from your lineup or binder).
  • Open the card's Upgrade / Abilities menu.
  • Select the upgrade or ability you want — an ability bucket, a chemistry option, or an OVR step.
  • Confirm; any Training cost is deducted from your balance.

The headline use case is getting more out of free and budget cards. Your free Game Time welcome-pack players, program cards, and the Legends you're building all have upgrade paths — and Training is how a no-money-spent (NMS) player funds those upgrades without ever buying a pack. One r/MaddenUltimateTeam player summed up the payoff: "Got my 85 Bates to a 90 now and he's a beast!" — a jump to 90 OVR funded by quicksell Training.

A word on terminology: Training and Skill Points are related but different. Skill Points are the item-specific points you earn by completing a card's built-in objectives, and they drive the branching upgrade tree; Training is the quicksell currency that pays for abilities and upgrades. The two work alongside each other, and MUT 27's upgrade menu also carries some randomized elements, so exact costs vary by card — always read the in-game cost before you confirm. For the full breakdown of the point-based upgrade tree, see our dedicated Skill Points guide, and the OVR cap guide for how high you can actually push a card this season.

Is it better to quicksell for Training or sell on the Auction House?

This is the decision that separates efficient grinders from players who leave coins on the table. The rule of thumb:

  • Quicksell for Training when the card is worth more to you as upgrade fuel than it is on the market — i.e., it's a common/duplicate item whose Auction House value is near its sell floor anyway.
  • Sell on the Auction House when the card has real market value — a tradeable program card, a high-OVR pull, or anything a lot of players are chasing. You'll almost always get more coins listing it than the fixed quicksell amount.

Because the Auction House takes a transaction fee on successful sales (a 10% fee was documented for Madden NFL 26 and appears carried over — verify the exact figure on help.ea.com for Madden 27), factor that into the comparison for low-value cards: sometimes the fixed quicksell Training is simply cleaner than listing, waiting, and paying a cut. For the full market strategy — sniping, flipping, and when a card is worth listing — see our Auction House guide.

If your real goal is a competitive MUT roster fast and you'd rather skip the grind entirely, that's where buying a coin head-start comes in — and it's the one shortcut that keeps you fully inside EA's rules, since you're funding Auction House purchases, not breaking them.

Short on coins to finish your MUT 27 squad? Grinding Training and quickselling takes time — if you want to skip straight to the cards you want, grab a safe coin top-up:

FAQ

What is Training in Madden 27 Ultimate Team? Training is a MUT-only upgrade currency, separate from coins and Madden Points. You earn it by quickselling player cards and spend it to upgrade the cards you keep — unlocking abilities, chemistry, and OVR steps on eligible items.

How do you get Training points in Madden 27? Quicksell player items. Open a card in your binder and press the quicksell button (Y on Xbox / Triangle on PlayStation). Most regular cards pay out in Training. Bulk-tagging and quickselling your low-OVR and duplicate cards is the fastest way to stockpile it.

Why can't I quicksell a card for Training? Three things lock quicksell: the card has abilities/training already applied (strip them first), the card is in your active starting lineup (bench it first), or it's a Team Captain or event-locked item. If the button is greyed out, it's one of these — not a bug.

Why did I get Coins instead of Training when I quicksold? You quicksold a Platinum card. Platinum player items pay out in Coins; regular cards pay out in Training. It's based on the item type, not a mistake.

Can you convert Training into Coins (or Coins into Training)? No. MUT 27's three currencies — Coins, Madden Points, and Training — do not convert into each other. Training can only be used for upgrades.

Is quickselling for Training better than selling on the Auction House? For common duplicates and low-value cards, quicksell for Training — the market value is near the floor anyway and there's no listing fee. For tradeable cards with real demand, list them on the Auction House; you'll usually net more coins even after the transaction fee.

Does Training expire in Madden 27? No. Training sits in your currency bar until you spend it, so there's no deadline to use it the way there is with some program-specific currencies.

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