
Quick answer (TL;DR): The Modern Warfare 4 Open Beta ships with seven Core 6v6 modes, and two of them are brand new to Call of Duty: Inflation and Hijack. Inflation is a kill-chase mode where every elimination grows your bounty and paints a bigger target on your back; Hijack is a carry-the-objective mode where you haul a Data Spike to the enemy Comm Station, plant it to score, and defenders race to defuse. The other five are franchise staples — Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy. All seven support full Create a Class. The Open Beta is free for everyone (no pre-order, no code) from August 28 to September 1, 2026, with progression running Levels 1–30. These are confirmed beta modes — Activision can still tune them before Modern Warfare 4 launches October 23, 2026. Want to hit Level 30 and bank the rewards fast? Warm up in private MW4 Bot Lobbies and skip the grind with MW4 Account Leveling.
If you're jumping into the free Modern Warfare 4 Open Beta this weekend, two names on the mode list won't look familiar: Inflation and Hijack. They're the first genuinely new multiplayer modes of the MW4 era, and both flip a different Call of Duty convention on its head — one turns your kill streak into a liability, the other makes you physically carry the objective across the map. This guide breaks down exactly how each new mode works, how they compare to the classic playlists, and which one is your fastest route to Level 30 before the beta closes. Every mode detail here is pulled from Activision's official Open Beta intel; anything that could change at launch is flagged.

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What are the new modes in the Modern Warfare 4 open beta?
The Open Beta runs seven Core 6v6 modes, per Activision's Weekend Two intel. Five are returning franchise pillars and two are new to Call of Duty:
| Mode | Type | New? | One-line goal |
|---|---|---|---|
| Team Deathmatch | Slayer | Returning | Most eliminations wins |
| Domination | Objective | Returning | Hold flags A/B/C for points |
| Hardpoint | Objective | Returning | Control the rotating zone |
| Kill Confirmed | Slayer+ | Returning | Collect dog tags to confirm kills |
| Search and Destroy | One-life | Returning | Plant/defuse, no respawns |
| Inflation | Slayer+ economy | NEW | Grow your bounty with every kill |
| Hijack | Carry-objective | NEW | Haul a Data Spike to the enemy base |
As Activision frames the new additions in the official beta blog: "jump into Inflation, where every elimination builds your fortune while turning you into an increasingly valuable target. Also check out Hijack, where you carry, throw, or carry a Data Spike towards the enemy Comm Station, planting it to score while defenders race to defuse it."
Every one of these modes supports full Create a Class, so your custom loadouts, perks, and killstreaks all carry across the playlist. Additional modes unlock as the beta continues, and Activision has confirmed more modes at launch on October 23.
How does Inflation work in Modern Warfare 4?
Inflation is a slayer mode with an economy twist: every elimination "inflates" your personal value. The more kills you rack up without dying, the bigger the bounty on your head — and the more your opponents earn for taking you down. It's the Call of Duty answer to a snowball/bounty system: a hot streak is rewarding, but it also makes you the most valuable target on the server.
Here's the loop in practice:
- Rack up eliminations to build your fortune/streak value.
- Each kill you land raises your own worth, so you become a walking payday for the enemy team.
- The more you're worth, the more your opponents stand to gain for taking you down — so the risk scales directly with your success.
- Because it uses full Create a Class, your loadout choice matters: aggressive SMG classes climb fast but expose you, while a safer long-range setup helps you protect a big streak.
The design intent is tension. In a normal Team Deathmatch, a 15-kill streak is pure upside. In Inflation, that same streak makes you a magnet — every enemy is now hunting you specifically for the bonus. It rewards players who can push aggressively and manage risk, rather than pure camp-and-farm play. Expect it to be one of the higher-XP modes precisely because it encourages constant engagements.
How does Hijack work in Modern Warfare 4?
Hijack is a carry-the-objective mode built around a single item: the Data Spike. Instead of holding a zone or collecting tags, your team physically transports the Spike across the map and plants it at the enemy's Comm Station to score, while the defending team scrambles to stop the plant or defuse it.
The core mechanics, per Activision:
- Pick up and move the Data Spike — you can carry it, throw it to a teammate, or relay it forward toward the enemy base.
- Plant it at the enemy Comm Station to put points on the board.
- Defenders race to defuse a planted Spike before it locks in the score, so every plant is a frantic last stand.
- Throwing the Spike enables fast, coordinated relays — think of it as a hybrid of Capture the Flag and a bomb-plant mode.
Hijack rewards teamwork and map control more than raw aim. A squad that sets up crossfires along the Spike's route, or chains throws to skip past defenders, will bury a team of lone-wolf slayers. It's the closest thing MW4's beta has to an esports-style objective mode, and it's a strong pick if you want structured, communication-heavy matches over deathmatch chaos. If you've played the beta's dynamic Kill Block Gunfight arenas, Hijack is the objective-carry counterpart on the standard 6v6 maps.
How do Inflation and Hijack compare to the classic modes?
If you're deciding what to queue, here's how the two new modes stack up against the returning staples on the three things that matter most — pace, XP potential, and how much teamwork they demand:
| Mode | Pace | XP potential | Teamwork needed | Best for |
|---|---|---|---|---|
| Team Deathmatch | Fast | High | Low | Warming up, weapon leveling |
| Kill Confirmed | Fast | High | Medium | Slayers who play the tags |
| Inflation | Very fast | Very high | Low–Medium | Aggressive players, streak hunters |
| Hijack | Medium | Medium–High | High | Squads, objective players |
| Domination | Medium | High | Medium | Balanced XP grinding |
| Hardpoint | Fast | High | High | Rotational, high-kill objective |
| Search and Destroy | Slow | Low–Medium | Very High | Tactical, one-life competition |
The short version: Inflation is your highest-tempo XP mode thanks to constant engagements, while Hijack is the thinking player's mode where map control beats raw kills. Both count toward the same Player Level track, so you can mix them into your grind to Level 30 without slowing down.

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How do the new modes fit into the Weekend 2 open beta?
| The new modes are live during the Open Beta (Weekend Two), which runs August 28 at 10:00 AM PT through September 1 at 10:00 AM PT. Crucially, this weekend is free for all players — no pre-order and no beta code required on Xbox Series X | S, PlayStation 5, Steam, Battle.net, Xbox on PC, and Nintendo Switch 2. (Here's the full free-access breakdown for every platform.) |
|---|
A few numbers that define the weekend:
- Progression runs Levels 1–30. Weekend One capped at Level 20; Weekend Two raises it to 30, unlocking all eight Beta Rewards.
- Create a Class unlocks at Level 4, so you'll be running the new modes with default loadouts until then.
- The Level 30 payoff is the "Beta Forged" Weapon Blueprint for the Han 86 assault rifle, with the "Dread Tiger" Operator Skin for Reece at Level 20.
- Beta Rewards carry over to the full game at launch; your Player Level and weapon unlocks do not — they reset on October 23.
Inflation and Hijack sit alongside the beta's other headline content: the reconfiguring Kill Block Gunfight mode, the 24v24 Ground War Combat Outpost maps, and the Warzone Resurgence Zodiac map. For the full Weekend Two content list — every map, weapon and mode — see our beta maps, modes and weapons guide.
Which new mode levels you up fastest before the beta ends?
If your goal is banking the Level 30 rewards before the servers go dark on September 1, Inflation is the efficient pick. Its constant, escalating engagements mean more eliminations per minute than an objective grind, and every kill still feeds your Player Level XP. Hardpoint and Kill Confirmed remain reliable high-XP backups, while Hijack is better for match wins and objective XP than pure rank speed.
Two realities to plan around:
- The clock is short. With roughly a four-day window and a Level 30 cap, the players who hit the top rewards are the ones who queue the highest-tempo modes and use optimized loadouts from Level 4 onward. (Our full beta XP-and-leveling guide breaks down the fastest routes.)
- The real grind starts at launch. Because beta rank and weapon levels reset on October 23, the camo and mastery grind you care about begins from zero on launch day. That's exactly why locking in a head start pays off — check the beta perks and unlock levels so you know what's worth chasing first.
Lock in your MW4 setup before launch
The beta is your dress rehearsal — but on October 23 everyone resets to Level 1. Get ahead of the launch-day grind with services built for MW4, bot lobbies first:
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- MW4 Bot Lobbies — private, low-risk lobbies to warm up on the new modes, farm XP, and level weapons safely.
- MW4 Account Leveling — reach max rank and unlock slots without the daily grind.
- MW4 Weapon Leveling — max your favorite guns and unlock every attachment fast.
- MW4 Mastery Camo Unlock — bank the top mastery camos without the multi-week slog.
FAQ
What are the two new modes in the Modern Warfare 4 beta? The two brand-new Core 6v6 modes are Inflation (every elimination grows your bounty and makes you a bigger target) and Hijack (carry or throw a Data Spike to the enemy Comm Station, plant it to score, while defenders race to defuse). They join five returning modes: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, and Search and Destroy.
How does Inflation work in MW4? Inflation is a slayer mode with an economy twist — each kill "inflates" your personal value, so a long streak earns you more but also makes you the most valuable target on the server. Dying hands that accumulated value to whoever ends your run, so the reward scales directly with the risk.
How do you score in MW4 Hijack? You pick up the Data Spike and carry or throw it toward the enemy Comm Station, then plant it to score. The defending team has to interrupt the plant or defuse the Spike before it locks in the points, making every plant a high-pressure moment.
Are the new modes free to play in the Weekend 2 beta? Yes. The Open Beta (Weekend Two) is free for all players with no pre-order or beta code required, running August 28–September 1, 2026 on Xbox, PlayStation 5, PC (Steam, Battle.net, Xbox on PC), and Nintendo Switch 2.
Will Inflation and Hijack progress carry over to the full game? The Beta Rewards you unlock (like the Level 30 "Beta Forged" blueprint) carry to the full game, but your Player Level and weapon unlocks reset when Modern Warfare 4 launches on October 23, 2026. Everyone starts the launch grind from Level 1.
Which mode is best for leveling up fast in the beta? Inflation tends to be the fastest for pure XP thanks to its constant, escalating engagements, with Hardpoint and Kill Confirmed as strong backups. Hijack is better for objective and win-based XP than raw rank speed.



