
TLDR — How to Make Your First 100M GP in OSRS (June 2026)
Your first 100M in OSRS is a progression problem, not a single method. You stack the best gp/hour you can currently unlock at each bankroll tier — cheap skilling early, then a mid-game money boss like Zulrah (~3.3M gp/hour), then reinvest into faster methods. A realistic first-time player averages 1–3M gp/hour, so 100M takes roughly 35–100 hours of focused play. Quick roadmap:
- 0 → 1M (fresh account): low-requirement skilling and free quest rewards. Get to membership, bank a starter pile.
- 1M → 10M: semi-AFK combat and skilling — Blast Furnace steel bars (~1.85M gp/hour), brutal/green dragons, herb runs in the background.
- 10M → 50M: the classic money boss — Zulrah (~3.3M gp/hour) or Vorkath (~169,000 gp/kill) once you can afford the gear.
- 50M → 100M: scale up — higher Runecraft/Smithing rates (~2.4–2.7M gp/hour), passive herb runs, and Grand Exchange flipping with real capital.
All gp/hour figures are estimates as of 24 June 2026 and move with the Grand Exchange — check prices.runescape.wiki before committing. As the OSRS Wiki Money making guide notes: "The prices and hourly rates are simply an estimate. The actual rates and profit are likely to differ." Want the milestone today instead of grinding for 35+ hours? Buying OSRS gold is the only real shortcut.
Why is your first 100M GP the hardest?
The brutal truth of OSRS economics: gold makes gold. The 17.7M gp/hour endgame methods all require near-maxed stats and tens of millions in gear you don't have yet. Your first 100M is the hardest 100M you'll ever make because you're locked out of the fast lane — you have to bootstrap from low-capital, low-requirement methods and reinvest every step up.
Think of it as four bankroll tiers. At each tier you unlock a faster method, bank the profit, buy the gear or levels for the next tier, and repeat. The OSRS Wiki documents what every method earns, but it deliberately won't tell you which path to walk — that's the decision this roadmap makes for you.
The single most important mindset: don't grind a 500k/hour method for 200 hours. The moment you can afford the gear for a 3M/hour method, switch. Most players who "can't make money" are stuck running an early-game method long after they've outgrown it.
Heads-up on real-world value: the most expensive resource in OSRS is your time. A first-100M grind is realistically 35–100 hours. If your hours are worth more than the grind, see the bond/gold section below.
Stage 1: 0 → 1M GP (the fresh-account climb)
On a brand-new or low-level account, forget gp/hour optimization — your only job is to get members and a small starter bank. Free-to-play and early quests carry you here:
- Quest rewards. Several early quests hand out flat gp and valuable items. The wiki's optimal quest guide is the canonical route.
- Low-level gathering. Mining iron, cutting/burning logs, and fishing aren't fast, but they need zero capital and teach you the Grand Exchange.
- Get to membership ASAP. Free-to-play money-making is a dead end. Once you're a member, every method below opens up. (Is the subscription worth it? We break down the math in our OSRS membership guide.)
Realistically, Stage 1 is an evening or two. Don't overthink it — bank ~1M, buy a Bond or a subscription, and move on.
Stage 2: 1M → 10M GP (semi-AFK builds the base)
Now you have membership and a tiny bank. This is where most of your foundational gold comes from — low-requirement methods you can run while watching something on a second monitor. The trade-off is always the same: the more AFK a method is, the lower its gp/hour (we ranked the best ones in the OSRS AFK money making guide).
The standouts at this tier (estimates as of 24 June 2026, OSRS Wiki):
- Blast Furnace — steel bars: ~1.85M gp/hour (Smithing 30, 60+ recommended). Low-click, scales as your Smithing rises.
- Semi-AFK combat — brutal black dragons (~1.6M gp/hour, 77 Slayer) and green/rune dragons. You click every few seconds, no precise timing.
- Herb runs in the background — ~100k–200k per ~5-minute run, fully passive between other activities. Start these now and never stop; they compound across your entire account.
Bank to ~10M here, because the next tier needs gear money.
Stage 3: 10M → 50M GP (the money boss)
This is the jump that separates a struggling account from a rich one: your first money boss. Two options dominate, and we compared them head-to-head in Vorkath vs Zulrah:
- Zulrah — ~3.3M gp/hour (averaging ~136,000 gp per kill at ~24 kills/hour, scaling up to ~4.7M gp/hour when mastered). Lower gear requirement than Vorkath, but a rotation-memorization wall.
- Vorkath — ~169,000 gp per kill at roughly 30 kills/hour (~2.5–5M gp/hour depending on speed). Requires the Dragon Slayer II quest; more forgiving mechanically than Zulrah.
Either one roughly doubles your best Stage-2 gp/hour. The 10M you banked goes into the gear (a decent ranged/mage setup), and from there the boss pays for itself. Expect to spend the bulk of your first-100M grind right here — Stage 3 is the workhorse.
Stage 4: 50M → 100M GP (scale and diversify)
With 50M banked and a money boss mastered, you stop relying on one method and start stacking income streams:
- Higher skilling rates unlock as your levels climb — Blast Furnace runite bars (~2.4M gp/hour, Smithing 85), blood runes (~2.66M gp/hour, Runecraft 77), and wrath runes (~2.7M gp/hour, Runecraft 95).
- Grand Exchange flipping. With real capital, merchanting becomes viable — main accounts get 8 GE slots (members) versus 3 for free-to-play. Buy low, sell high on the buy/sell limits, zero combat required. (Note: Ironmen cannot flip — the GE only lets them buy bonds.)
- Keep the passive herb runs going. By now they're earning far more per run as your Farming and herb tier rise.
The 50M → 100M stretch is the fastest of the four, because every method you can now run earns 2–3× what you started with. This is the compounding payoff of doing the early stages properly.
OSRS money-making rates compared (24 June 2026)
A snapshot of where the methods in this roadmap sit, plus the endgame ceiling you're working toward. All figures are OSRS Wiki estimates and fluctuate with GE prices.
| Method | ~GP/hour | Requirement | Roadmap tier |
|---|---|---|---|
| Doom of Mokhaiotl (Delve 1–16) | ~17.7M | Near-maxed combat | Endgame (the ceiling) |
| Smithing oathplate armour | ~13.6M | Smithing 83+ | Endgame skilling |
| Wrath runes (Runecraft) | ~2.7M | Runecraft 95 | Stage 4 |
| Blood runes (Runecraft) | ~2.66M | Runecraft 77 | Stage 4 |
| Blast Furnace — runite bars | ~2.4M | Smithing 85 | Stage 4 |
| Zulrah | ~3.3M | Mid-game gear | Stage 3 |
| Vorkath | ~169k/kill | Dragon Slayer II | Stage 3 |
| Blast Furnace — steel bars | ~1.85M | Smithing 30 (60+ rec.) | Stage 2 |
| Brutal black dragons | ~1.6M | 77 Slayer | Stage 2 |
For the full ranked list at every level, see our OSRS money making guide.
How long does it take to make 100M GP in OSRS?
It comes down to your average gp/hour, which rises as you progress:
- Stuck in Stage 2 (~1.5M gp/hour): ~65–70 hours.
- Realistic mixed grind (Stage 2 → 3, averaging ~2.5M gp/hour): ~40 hours.
- Zulrah-focused (~3.3M gp/hour): ~30 hours.
- Endgame Doom of Mokhaiotl (~17.7M gp/hour): under 6 hours — but completely out of reach for a first-100M account.
The honest middle estimate for a first-timer who follows this roadmap is 35–50 hours. That's why the endgame methods feel like a different game: a maxed player makes your entire first 100M in an afternoon.
The Doom of Mokhaiotl is the current ceiling, and the wiki is blunt about why almost nobody sustains it: "The Doom of Mokhaiotl is an endless encounter, limited only by your ability to avoid damage and execute the mechanics of the fight." Translation — it pays ~17.7M gp/hour precisely because it punishes any mistake.
Should you buy a Bond or buy gold instead of grinding?
This is the decision the wiki will never make for you. Two legitimate shortcuts exist:
The Old School Bond. A Bond costs $9.99 USD, grants 14 days of membership, or sells on the GE for gold — about 12.8–12.9M gp as of 24 June 2026 (prices.runescape.wiki; the price swung roughly 8–14M across 2026, so always check live). That means 100M gp is worth roughly eight Bonds — about 112 days of membership if you'd rather convert your time into game time.
Buying gold directly. A first 100M is 35–50 hours of grinding. If your real-world time is worth more than that, buying the gold outright is the fastest path to the milestone — and far cheaper per-GP than stacking Bonds.
Skip the 40-hour grind:
- OSRS Gold — instant delivery — safe, best rate, fast. Hit your first 100M today instead of next month.
- All OSRS services — gold, Fire Cape, and Inferno carries in one place.
Frequently Asked Questions
How long does it take to make 100M GP in OSRS? For a first-time player following a tiered roadmap, roughly 35–50 hours of focused play, averaging 2–3M gp/hour. A pure Stage-2 grind (~1.5M gp/hour) is closer to 65–70 hours; a maxed account running the Doom of Mokhaiotl (~17.7M gp/hour) does it in under 6.
What is the fastest way to make your first 100M in OSRS? Master a mid-game money boss as soon as you can afford the gear — Zulrah (~3.3M gp/hour) is the classic answer. Below that gear level, semi-AFK methods like Blast Furnace steel bars (~1.85M gp/hour) and brutal black dragons (~1.6M gp/hour) build the bank you need to get there.
Can you make 100M without bossing? Yes, but it's slower. Skilling tops out lower for most players — Blast Furnace runite bars (~2.4M gp/hour, Smithing 85) and blood/wrath runes (~2.66–2.7M gp/hour) are the strongest no-combat options, alongside Grand Exchange flipping once you have capital. (Smithing oathplate armour reaches ~13.6M gp/hour, but needs Smithing 83 and heavy starting capital.)
Is it worth buying a Bond to make money? A Bond is ~12.8–12.9M gp as of 24 June 2026, so selling Bonds isn't a money-making method — it's converting real money into gp or membership. It's worth it if you'd rather pay than grind for the subscription. To actually gain gp, you still need an in-game method or to buy gold directly.
Can Ironman accounts flip on the Grand Exchange to reach 100M? No. Ironmen cannot trade or use the GE to buy/sell items — the interface only allows buying Bonds. Ironman money-making is PvM and gathering only, which is why an Ironman's first 100M takes considerably longer than a main's.
The bottom line
Your first 100M GP in OSRS is won by always running the best method you can currently unlock, then reinvesting to unlock a faster one. Climb out of free-to-play, build a base with semi-AFK skilling and dragons, master Zulrah or Vorkath as your engine, then diversify into high-tier skilling and flipping. Follow that ladder and you'll bank 100M in 35–50 hours — and you'll have the stats and gear to make your second 100M in a fraction of the time.
And if 40 hours of grinding isn't how you want to spend your month, buying OSRS gold hits the milestone today. Gold figures verified against prices.runescape.wiki and the OSRS Wiki Money making guide as of 24 June 2026.


