
Applies to: ROB RUN Early Access on PC (Steam), launch build from November 4, 2026, checked on November 8, 2026. Kefir hasn't published Grow Room numbers. Prices below come from fan databases that read the game client, and the fan site robrun.info notes research prices can vary between servers, so check your own Trade Laptop before you spend.
This full loadout costs $47.98 on Timesaver and is delivered within 24 hours — see all ROB RUN prices.
Skip the grind in ROB RUN
| Item | Price | Delivery | Buy |
|---|---|---|---|
| ROB RUN Crew Kit | $32.99 | 24 hours | Buy now |
| ROB RUN Money | $12.50 | 24 hours | Buy now |
| ROB RUN Items | $2.49 | 2 hours | Buy now |

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Quick Answer
- What it is: the Grow Room is a base building with 6 slots for Grow Tables. Each Grow Table holds 6 Growing Bushes. A mature bush gives 2 to 4 Harvest Bags, and you sell the bags to a Fence.
- What to buy: research and buy the Grow Room and then the Grow Table in Larry's Tree (Production branch) on your base's Trade Laptop. You need a rented plot first.
- What comes next: put a Growing Bush on the table. Bushes are cargo you find out in the world, not something the table makes. A clock icon means it's growing, a check mark means it's ready.
- Harvest value: Harvest Bags sell for $4,000 (Uncommon), $6,000 (Epic) and $8,000 (Legendary) each at criminal level 1. Higher Notoriety levels pay more. After a harvest the bush starts growing again at the same rarity.
- Cost of one working table: about $320,000 at listed Tier I prices (research plus purchase). Players report it paying back in roughly 6 to 12 hours.
- The wipe: every server wipes 7 days after it opens. The Federal Raid resets plots, bases, weapons and all cash, banked money included, so your Grow Room goes too. Servers that opened at launch on November 4 are due around November 11, 2026.
The Grow Room is one of the most searched ROB RUN systems this week, and the game itself doesn't explain the last step. A player asked on r/robrun on November 8: "I have the grow room and table setup for the weed room. But i dont know the next step after that to get the weed actually growing." The short answer is that you need a Growing Bush, which you find as cargo and carry back to your base. Here is the full loop, what each piece costs, what the harvest is worth and when it stops being worth building.
What is the Grow Room in ROB RUN?
The Grow Room is one of the production buildings you can place on your base. Kefir's Base Management post lists "farms, warehouses, laboratories" among the structures you can build and says "bushes can be grown at your farm." In the game it's called the Grow Room, and its in-game description is "a small farm hidden from prying eyes."
It's also one of the ways Kefir expects you to earn. The How do I make money FAQ lists "produce goods at your base" next to looting, cargo and police work. And Kefir buffed it at launch. The First Changes & Server Schedule post from November 4 says:
"Massively increased profits from base businesses, including farms, labs, contraband, and more."
That's why the Grow Room is worth a look this wipe. It's passive income that keeps running while you go out on heists, as long as nobody raids your base.
What do you need to build a Grow Room?
You need three things before the first harvest:
- A plot. Kefir's plot FAQ says you can only set up a base "in a settlement that has an owner. Find an vacant plot and pay rent at the sign right next to it." The Grow Room goes on that plot.
- The Grow Room and at least one Grow Table. Both are researched in Larry's Tree, in the Production branch, and then bought on the Trade Laptop at your base, according to the fan database robrun.info. The Grow Table only unlocks after the Grow Room.
- A Growing Bush. This is the part most new players miss. The table doesn't come with plants.
Listed Tier I prices from the robrun.info item database:
| Item | Research (one time) | Purchase | What it does |
|---|---|---|---|
| Grow Room | $150,000 | $100,000 | Building with 6 Grow Table slots |
| Grow Table | $30,000 | $40,000 | Holds 6 bushes |
| One working table | $180,000 | $140,000 | About $320,000 total |
Every extra Grow Table after the first costs only the $40,000 purchase price, because you research it once. A full room of 6 tables holds 36 bushes. The same fan site notes that research prices "can vary from server to server," so treat these as a guide, not a quote.
How do you grow a bush in ROB RUN?
Once the Grow Room and a Grow Table are placed, the loop is short:
- Find a Growing Bush. It's cargo, so you carry it in your hands like a crate or a safe. You can also haul cargo in a car trunk.
- Put the bush on the Grow Table. A clock icon appears above the table while it grows.
- Wait. When the clock turns into a check mark, the bush is a Mature Bush.
- Harvest. Walk up to the table and harvest. It takes about 5 seconds and gives you 2 to 4 Harvest Bags.
- Repeat. The harvested bush turns back into a Growing Bush of the same rarity and starts a new cycle. You don't need to plant a new one.
- Sell the bags to a Fence. Harvest Bags stack up to 10 per slot.
Kefir doesn't publish the growth time. One player's cash strategy post on r/robrun from November 6 says a green bush "can be harvested every 1-2 hours and yields 2+ Weed Packs, each costing 4000$." That matches the fan database's $4,000 Uncommon bag price, but the timer is a player report, not an official number.
Where do you find Growing Bushes?
Growing Bushes are found as cargo out in the world. Kefir hasn't published spawn locations, and the fan databases only say they are "found on locations." At least one YouTube short claims two fixed spawn spots in Looty Bay, but treat those as unconfirmed until more players back them up. Spawns can also change in a patch.
Two things to know when you carry one:
- Drawing a weapon drops it. The fan site's cargo page says, "If you draw a weapon while carrying cargo, it drops from your hands." Drive it home rather than walking through a fight.
- Cops can seize it. A cop can confiscate a criminal's cargo, and the listed seize reward for an Uncommon bush is $5,000, so you're a target.
How much is a Grow Room harvest worth?
Bushes come in three rarities. Higher rarity means pricier bags. These are criminal level 1 Fence prices from the robrun.info Grow Room guide:
| Rarity | Harvest Bag price | One bush (2 to 4 bags) | One full table (6 bushes) |
|---|---|---|---|
| Uncommon | $4,000 | $8,000 to $16,000 | $48,000 to $96,000 |
| Epic | $6,000 | $12,000 to $24,000 | $72,000 to $144,000 |
| Legendary | $8,000 | $16,000 to $32,000 | $96,000 to $192,000 |
The fan site also says some settlement buildings give a chance of 1 or 2 extra bags per harvest.
To sell, Kefir's selling FAQ says to "look for a van marked with a dollar sign on your map in Looty Bay or the Sales Center, and sell your valuables to the fence there." It adds a warning that matters for a big bag sale: "Grab your cash off the counter immediately; otherwise, it can be stolen or confiscated."
Should you grow a bush or sell it to the Smuggler?
You don't have to grow a bush at all. The fan database lists Smuggler hand-in prices for the bush itself:
| Rarity | Growing Bush to the Smuggler | Mature Bush to the Smuggler |
|---|---|---|
| Uncommon | $20,000 | $30,000 |
| Epic | $30,000 | $45,000 |
| Legendary | $40,000 | $60,000 |
An Uncommon bush handed in straight away is $20,000. If you have a free table slot, growing wins: one harvest is worth $8,000 to $16,000 and you still keep a bush you can hand in for $20,000 later. Without a table, or in the last hours before a wipe, the Smuggler is the faster cash.

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Is the Grow Room worth it before the wipe?
On a fresh server, yes. On a server that wipes tomorrow, probably not. The maths at listed prices for one table of 6 Uncommon bushes:
- Setup: about $320,000 for the first working table.
- Per harvest: $48,000 to $96,000.
- Payback: 4 to 7 harvests. At the player-reported 1 to 2 hours per cycle, that's roughly 4 to 14 hours of growing.
The same Reddit post puts it at a $300,000 setup that "should pay itself off in ~6-12 hours," which lines up with the numbers above. Epic and Legendary bushes pay back faster on the same table.
Now set that against the wipe. Kefir's Federal Raid FAQ says: "Every seven days, all plots, bases, weapons, and cash are wiped and converted into jail time and authority." The Grow Room, the tables, the bushes and every dollar, including money in the bank, are gone at the Federal Raid. Only cosmetics, player name, tutorial progress, settings and accumulated jail time carry over.
So timing matters:
- Days 1 to 3 of a server: build it. You get several days of harvests after payback.
- Days 4 to 5: still fine if you can run it most of the day.
- Last day or two: skip it. Sell any bushes you find to the Smuggler instead.
Servers that opened at launch (5 PM UTC, November 4, 2026) are due around 5 PM UTC on November 11, 2026. Each server has its own date, and Kefir says "wipe lengths could adjust down the road." Our ROB RUN wipe schedule guide shows how to work out your server's date.
Which Grow Table upgrades are worth buying?
Each Grow Table has three upgrade slots, one per upgrade, so all three can be fitted at once. They're also researched in Larry's Tree and bought on the Trade Laptop. Listed values from robrun.info:
| Upgrade | Growth speed | Research | Purchase | Vendor tier |
|---|---|---|---|---|
| Fan | +12% | $100,000 | $25,000 | Tier I |
| Water Pump | +14% | $200,000 | $70,000 | Tier II |
| UV Lamp | +24% | $500,000 | $250,000 | Tier III |
The vendor tier is the catch. The fan site's Base and Plot page says the Trade Laptop tier equals the level of the district your plot is in. A level 1 plot only gets Tier I, so the Water Pump needs a plot in a level 2 district and the UV Lamp a level 3 district. Moving up needs a Land Plot Title, and Kefir's plot FAQ says plots in level 2 and 3 districts "require special documents from the Black Market."
For a solo player on a level 1 plot, the order is simple: more Grow Tables first, then a Fan on each. A second table at $40,000 adds 6 more bushes per cycle, which is worth more than a 12% speed boost on one table.
How do you keep your Grow Room money?
Growing is the easy part. Keeping the cash is harder. Three rules from Kefir's own FAQs:
- Stash cash at Lenny's. The stash FAQ says, "You can only store cash at Lenny's. Use your base to store stolen goods, but keep in mind that other players can raid you."
- Launder and bank it. The bank FAQ says to open an account at the Looty Bay Bank as a Civilian, then "run your cash through the Laundering Desk at your base." Laundering "protects your funds from being stolen until the next wipe."
- Defend the base. A running Grow Room makes your base a target. Kefir's base defense FAQ says to install fuses in your Security System, and that defense modules alert your allies when you're attacked.
Our ROB RUN money guide covers laundering and the other income routes in full.
If you'd rather skip the hunt for bushes, the ROB RUN decoders, Growing Bushes and the Drill page explains what can be handed over to your character on your own server and how delivery works. Know the rules first: Kefir prohibits real-money trading and account selling, and anything you get is wiped at your server's Federal Raid like everything else.
Want your Grow Room running on day one? timesaver.gg hands over Growing Bushes on your server, so book near the start of a wipe to get the most harvests before the Federal Raid.
- ROB RUN Items: decoders, Growing Bushes and the Drill, handed over to your character on your server.
FAQ
Can I buy this loadout instead of farming it? Yes: this loadout costs $47.98 on Timesaver, and a Timesaver pro completes it by hand within 24 hours. How handover works and what happens if something goes wrong: account safety.
What do I do after setting up the Grow Room and Grow Table in ROB RUN? Put a Growing Bush on the Grow Table. Bushes are cargo you find in the world and carry to your base. A clock icon shows it's growing, and a check mark means it's ready to harvest.
How many bushes fit in a ROB RUN Grow Room? Each Grow Table holds 6 bushes and the Grow Room has 6 table slots, so a full room holds 36 bushes.
How much does a ROB RUN Harvest Bag sell for? At criminal level 1 Fence prices, $4,000 for Uncommon, $6,000 for Epic and $8,000 for Legendary. Each mature bush gives 2 to 4 bags.
How long does a ROB RUN bush take to grow? Kefir hasn't published a timer. Players report about 1 to 2 hours for an Uncommon bush, and the Fan, Water Pump and UV Lamp upgrades speed it up.
Do you need to replant after harvesting in ROB RUN? No. After a harvest the bush goes back to a Growing Bush of the same rarity and starts a new cycle on its own.
Does the Grow Room survive the ROB RUN wipe? No. The Federal Raid wipes plots, bases, weapons and all cash, banked money included, 7 days after your server opens. Only cosmetics, name, tutorial progress, settings and jail time carry over.


