
Mythical Immortal is the single highest rank in Mobile Legends: Bang Bang — the top of a 29-node ladder — and you reach it by banking 100 or more Mythic points after you have already cleared Mythic, Mythical Honor and Mythical Glory. It is not a division you grind roman numerals through. Once you hit Mythic at Legend I, the game drops you onto one continuous point counter, and Mythical Immortal is simply the far end of it: 0 points is raw Mythic, 25 is Mythical Honor, 50 is Mythical Glory, and 100+ is Mythical Immortal, where the game then ranks you against everyone else by raw point total on a live leaderboard.
That last part is what makes Immortal different from every rank below it. Warrior through Mythical Glory are destinations you arrive at and keep. Mythical Immortal is a leaderboard tier — your standing moves every time you or the players around you win or lose, and dropping back under 100 points demotes you out of it immediately. This guide explains exactly what the rank is, what it takes to get there, and why the last stretch is by far the hardest climb in the game. It is written for Season 42 "Starward Decade," MLBB's 10th-anniversary season, which went live on 16 September 2026 (confirm the exact Original Server patch number on your in-game update screen — Advance Server builds carry a different version).
Quick answer: Mythical Immortal is MLBB's highest rank. Climb Warrior → Elite → Master → Grandmaster → Epic → Legend using star-based divisions, reach Mythic at Legend I, then accumulate Mythic points: 25 = Mythical Honor, 50 = Mythical Glory, 100+ = Mythical Immortal. Above Mythic there are no divisions — just the point counter and a global/regional leaderboard. Points reset every season, so Immortal is a per-season achievement, not a permanent title.
Where Mythical Immortal sits on the ladder
Mobile Legends' ranked ladder has 29 nodes across ten named tiers. The first six use roman-numeral divisions; the top four — Mythic, Mythical Honor, Mythical Glory and Mythical Immortal — do not. Getting this shape right is the fastest way to sound like you actually play the game, because the division counts are not uniform and the Mythic tiers are not divisions at all.
| # | Tier | Divisions | How you advance |
|---|---|---|---|
| 1 | Warrior | III → II → I | Fill 3 stars per division |
| 2 | Elite | III → II → I | Stars per division |
| 3 | Master | IV → III → II → I | Master has four divisions |
| 4 | Grandmaster | V → IV → III → II → I | Grandmaster has five |
| 5 | Epic | V → IV → III → II → I | Stars per division |
| 6 | Legend | V → IV → III → II → I | Last division-based tier |
| 7 | Mythic | — | Point counter starts at 0 |
| 8 | Mythical Honor | — | ~25 points |
| 9 | Mythical Glory | — | ~50 points |
| 10 | Mythical Immortal | — | ~100+ points, then leaderboard |
Two things players constantly get wrong here. First, not every tier has five divisions — Master has four (IV–I) and Grandmaster has five (V–I), while Warrior and Elite have three. Second, the four Mythic tiers have no roman numerals at all. There is no "Mythic V" and no "Mythical Immortal III." From Mythic onward you are on a single running counter, and the tier names are just thresholds along it. The widely circulated thresholds are Mythic 0–24, Mythical Honor 25, Mythical Glory 50, and Mythical Immortal 100+, but Moonton has never published these as a first-party table — they are community-documented, so confirm the exact numbers on your in-game rank screen.
How the Mythic point counter works
Once you promote out of Legend I into Mythic, the star system you used for the first six tiers is gone. From here, every ranked match adjusts a point total. A win adds points; a loss subtracts them. Community trackers put the swing at roughly +1 to +10 on a win and about −2 to −10 on a loss, scaled by how the match went and the MMR of the lobby — but treat those as approximate, because Moonton does not publish the formula. Play a strong game against a high-MMR enemy and you gain more; feed in a one-sided loss and you lose more.
The practical consequence is that the climb from Mythic to Mythical Immortal is pure net points, not a fixed number of promotions. You are not clearing "Mythical Honor III, then II, then I." You are grinding your counter from 0 toward 100 and beyond, and a bad streak genuinely walks you backward through tiers you already passed. This is why high-rank players obsess over win rate and consistency rather than raw games played: at this altitude, losses cost real ground.
What it actually takes to reach Mythical Immortal
Reaching Immortal is less about a single skill and more about sustaining a win rate well above 50% across a large sample of games at the hardest matchmaking in the game. A few hard truths from the climb:
- The last stretch is the steepest part of the entire ladder. The marginal effort to go from Mythical Glory to Mythical Immortal dwarfs everything below it. As a rough proxy, the commercial rank-boost market prices each node from Warrior up to Mythic at pocket change, then jumps sharply at Mythical Honor and Mythical Glory, and the single Mythical Glory → Mythical Immortal step costs more than the entire Warrior-to-Glory span combined. The market is, in effect, telling you where the difficulty cliff is.
- There is no star shield up here. Below Mythic, protection and streak mechanics soften bad runs. In the Mythic point economy, a loss is simply negative points. A rough patch can demote you from Immortal back to Glory in an evening.
- Immortal is a leaderboard, not a plateau. Once you are over ~100 points, you are ranked against every other Immortal on your server by total points. The top of that board (commonly cited as roughly the top 50–100 per server, though that benchmark is unofficial) is where the genuine grind lives — pro players, streamers and the most dedicated solo-queue climbers.
The in-game leaderboard makes the point concrete: at the very top, players are separated not by tier but by raw point totals that run into the thousands, far beyond the ~100-point entry threshold. Mythical Immortal is where you enter the leaderboard; your actual standing is your total points relative to everyone else on the server.
When in the season should you push?
This is the most useful tactical question, and MLBB players answer it the same way every season. The common advice from the community is to start your serious push about two to three weeks after a new season begins — by then the strongest players have already climbed out of Legend, so the lobbies around Mythic thin out and settle. One long-time climber summed up the counter-argument neatly: "Real answer is from day 1 up until last day. The more games you play the higher you go." Both are true — early and late windows each have an edge — but the one window players warn against is the final few days before a reset, when a lot of accounts go into full troll mode because their points are about to wipe anyway.
Why Immortal resets every season
Mythical Immortal is a per-season standing, not a permanent badge. At every season rollover, the ladder resets and your Mythic points wipe. Community-compiled reset charts say a Mythical Immortal (and a Mythical Glory) finish both drop back to Legend V when the new season starts, alongside a short ranked-lobby downtime while the reset processes. Those charts are community-compiled rather than first-party, so check the in-game season notice for the exact landing spot — but the shape is consistent season to season: the higher you finished, the further you fall, and everyone re-climbs together.
That reset is why the current moment matters. Season 42 "Starward Decade" — the 10th-anniversary season, which brought no new hero but eight hero visual revamps — began on 16 September 2026, resetting the entire high-rank playerbase. If you were Immortal last season, you are re-climbing from Legend V this season like everyone else, which also happens to make the first few weeks the most forgiving time to start the grind again.
Mythical Immortal vs Mythical Glory — what's the real difference?
If you have already read our guide to reaching Mythical Glory, the short version is this: Mythical Glory (~50 points) is a hard but attainable target for a consistent solo-queue player; Mythical Immortal (~100+ points and a leaderboard rank) is the top 1% ceiling. Glory says you are genuinely good. Immortal says you are among the best on your server this season — and crucially, it is a ranking you have to keep defending, because the leaderboard moves under you. For the full star economy, see our Mythic points system explained; for the complete 29-node ladder, the MLBB rank system explained; and for how a new season pushes you down, the Season 42 rank reset guide.
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FAQ
What is the highest rank in Mobile Legends? Mythical Immortal is the highest rank in MLBB — the tenth and final tier, sitting above Mythic, Mythical Honor and Mythical Glory. Above it there is no further rank; players are simply ordered on a global and regional leaderboard by their total Mythic points.
How many points do you need for Mythical Immortal? You reach Mythical Immortal at roughly 100 Mythic points or more, after crossing Mythical Honor at ~25 and Mythical Glory at ~50. These thresholds are community-documented rather than officially published by Moonton, so confirm the exact numbers on your in-game rank screen. The Mythic tiers have no divisions — it is one continuous point counter.
Can you drop out of Mythical Immortal? Yes. There is no star shield in the Mythic point economy, so a losing run subtracts points directly. If your total falls back under the Immortal threshold you are demoted to Mythical Glory immediately, and your leaderboard position moves every time the players around you win or lose.
Does Mythical Immortal reset each season? Yes. Mythic points reset at every season rollover, so Mythical Immortal is a per-season achievement, not a permanent title. Community reset charts indicate an Immortal finish drops to around Legend V at the start of the next season — check the in-game season notice for the exact landing tier, as the chart is community-compiled.
When is the best time to push for Mythical Immortal? Many players recommend starting a serious push two to three weeks after a new season begins, once the strongest players have cleared out of the lower lobbies. Others push from day one, arguing that more games simply means more net points. The window most climbers avoid is the last few days before a reset, when a lot of accounts stop trying. With Season 42 having started on 16 September 2026, the reset window is already open.
Is Mythical Immortal harder than Mythical Glory? Significantly. Mythical Glory (~50 points) is attainable for a consistent solo-queue player; Mythical Immortal (~100+ points and a live leaderboard rank) is effectively the top ceiling of the ladder. The effort to go from Glory to Immortal is larger than the entire climb from Warrior up to Mythical Glory.


