Timesaver

Mobile Legends Rank System Explained: All 29 Ranks in Order (2026)

Sam Okonkwo
Sam Okonkwo
Mobile Legends Rank System Explained: All 29 Ranks in Order (2026)

Mobile Legends has 29 ranked nodes across ten named tiers, in this order: Warrior → Elite → Master → Grandmaster → Epic → Legend → Mythic → Mythical Honor → Mythical Glory → Mythical Immortal. The first six tiers are split into roman-numeral divisions you climb by filling stars; the top four are a single continuous "Mythic points" counter with no divisions at all. That split — divisions below, points above — is the whole system, and it is the thing most rank guides get wrong.

This matters more than usual this week. Season 42 "Starward Decade" started on 16 September 2026, and the season rollover reset every ranked account down the ladder, so the entire playerbase is re-climbing right now. Everything below is valid for Patch 2.1.95a (late August 2026) and Season 42; the ladder structure itself is stable, but treat the exact Mythic point thresholds as working numbers and confirm them on your in-game rank screen.

Quick answer: There are 29 rank nodes in 10 tiers. Warrior, Elite, Master, Grandmaster, Epic and Legend use roman-numeral divisions (climb by filling stars). Mythic, Mythical Honor, Mythical Glory and Mythical Immortal have no divisions — they are one continuous Mythic-point counter (community-documented at roughly 25 / 50 / 100+ points). Mythical Immortal is the highest rank, a leaderboard tier at the very top.

The full Mobile Legends rank list in order

Here is every tier and every division, top to bottom. Note the two irregularities baked into the ladder — they are not typos:

#TierDivisionsHow you advance
1WarriorIII → II → IFill stars per division
2EliteIII → II → IFill stars per division
3MasterIV → III → II → IMaster has four divisions
4GrandmasterV → IV → III → II → IGrandmaster has five
5EpicV → IV → III → II → IStars per division
6LegendV → IV → III → II → ILast division-based tier
7MythicMythic points start at 0
8Mythical Honor~25 points
9Mythical Glory~50 points
10Mythical Immortal~100+ points, leaderboard tier

That is 29 nodes total: 3 + 3 + 4 + 5 + 5 + 5 division nodes across the bottom six tiers (25), plus the four single-node Mythic tiers.

Two shapes to burn in before anything else:

  • The division counts are not uniform. Warrior and Elite have three divisions each, but Master has four (IV–I) and Grandmaster has five (V–I). Anyone who tells you "every rank has five divisions" has never actually counted them.
  • The four Mythic tiers have no roman divisions. There is no "Mythic V," no "Mythical Glory III." Above Legend I you are on a single points counter, and the four tiers are just thresholds on it. Writing "Mythic V" is an instant tell that a guide doesn't know the game.

How divisions work below Mythic (Warrior to Legend)

From Warrior up to Legend I, ranked is a star ladder. Each division holds a fixed number of stars; win a ranked match and you add a star, lose one and you remove a star. Fill a division's stars and you promote to the next division up; empty the bottom division and you can demote a tier.

The practical read for the climb:

  • Warrior and Elite are the tutorial floor. New and returning accounts blow through these; they exist mostly so brand-new players aren't matched against veterans on day one.
  • Master (four divisions) and Grandmaster (five divisions) are the long middle. This is where most of the "grind" complaints come from, because Grandmaster's five divisions are the widest single tier on the way up.
  • Epic is the wall for most players. It is where matchmaking tightens and where a lot of accounts settle for a whole season.
  • Legend I is the gateway to Mythic. Promote out of Legend I and the rules change completely — you leave divisions behind and join the points economy.

Below Mythic, protection and win-streak mechanics soften the sting of a loss in some cases (you don't always drop a star on the first defeat). The exact rules shift between seasons, so don't treat any single description of "star protection" as permanent — check the in-game ranked notice for the current season's version.

Mobile Legends in-game ranked screen showing Mythical Honor and Mythic point progress toward Mythical Glory

How the Mythic points system works (Mythic to Mythical Immortal)

This is the part players consistently misunderstand, so it's worth being exact. When you promote out of Legend I you enter Mythic at 0 points. From there you no longer climb divisions — you accumulate Mythic points (players usually just call them "points" or "stars"), and you cross named thresholds as your total rises:

  • Mythic — 0 points and up. The entry tier.
  • Mythical Honor — reached at roughly 25 points.
  • Mythical Glory — reached at roughly 50 points.
  • Mythical Immortal — the leaderboard tier, reached at roughly 100+ points and climbing far higher for the top ladder spots.

Wins add points; losses subtract them, and the amount gained or lost can scale with performance rather than being a flat one-per-match. That is why the top of the ladder is a genuine points race, not a fixed checklist: a Mythical Immortal on the leaderboard might be sitting on several hundred points, while the tier "starts" at around 100.

Important caveat: those 25 / 50 / 100 figures are community-documented, not first-party. Every independent rank explainer agrees on them, but Moonton does not publish a threshold table, so treat them as the working numbers and glance at your in-game rank screen for the live figure. (An older, pre-rework "Mythic points" system used much larger numbers; if a dated guide quotes figures in the hundreds for plain Mythic, it's out of date.)

If your goal is the 50-point mark specifically, we've written a dedicated climb guide — see How to Reach Mythical Glory in Mobile Legends.

What is the highest rank in Mobile Legends?

Mythical Immortal is the highest rank in Mobile Legends — it sits at the very top of the ladder, above Mythical Glory, and it functions as a leaderboard tier rather than a normal rank. Once you're past roughly 100 Mythic points you're technically Mythical Immortal, but the meaningful competition up there is for leaderboard placement, where players push point totals far beyond the entry threshold.

Here's the single most telling fact about how hard that last stretch is: on the commercial rank-boost market, the Mythical Glory → Mythical Immortal jump is priced higher than the entire Warrior-to-Mythical-Glory span combined. In one live boosting payload the marginal cost per rank runs a fraction of a dollar through the low tiers, then climbs to roughly $12.50 and $25 as you approach the top Mythic thresholds — and then the final Glory-to-Immortal step alone is priced around $130. That cliff isn't marketing; it reflects how much harder the games get once everyone around you is a top-tier player re-climbing the same ladder.

Rank reset: why everyone dropped this week

Ranked seasons in Mobile Legends run about three months, and Season 41 "Scarlet Embers" (started 17 June 2026) ended on 16 September 2026, when Season 42 "Starward Decade" — the game's 10th-anniversary season — began after a short maintenance window.

The date isn't guesswork. Mobile Legends' official account, @MobileLegendsOL, set the Season 42 launch at "09/16" and ran a Patch Preview livestream on 09/06 ahead of it — so the ladder you're looking at this week is the freshly-reset one.

At every season rollover the ladder resets: ranked points, Mythic stars and season rewards all reset the instant the new season starts, and the game pushes every account down a fixed number of steps. Community-compiled reset charts (cross-checked across current trackers, but not an official table) put the landing spots roughly like this:

  • Mythical Glory and Mythical Immortal both reset to Legend V. Finishing at the very top and finishing at the Glory threshold drop you to the same starting line.
  • Mythic drops to around Epic.
  • Lower tiers drop a smaller fixed amount.

So if you were high Mythic last season and you loaded in this week to find yourself in Legend, that's the reset working as designed — not a bug, and not lost progress. For the full breakdown of who lands where, see Mobile Legends Rank Reset: When Season 41 Ends and Season 42 Starts.

Does your rank matter for the current meta?

Your rank tells you where you are; the current patch tells you what to play to climb it. Season 42 shipped with eight hero revamps (including Masha, Bruno, Brody, Kadita, Badang, Clint, Paquito and Luo Yi) plus Sanctum Island map changes, per the GamingOnPhone Season 42 preview — so the hero pool that carries games shifted the same week the ladder reset. The live client build before that was Patch 2.1.95a (late August 2026), tracked on Liquipedia's patch ledger. If you're re-climbing from Legend V and want to do it on the strongest picks for this patch, our Mobile Legends Tier List for Season 42 breaks down who actually moved after the revamps — and, honestly, shows how much the third-party tier lists disagree with each other right now.

For the wider picture of what changed in the anniversary update — map effects, events and the 10th-anniversary battle pass — see Mobile Legends Season 42 "Starward Decade": Everything New.

Climbing back up faster after the reset

The reset is the great equaliser — everyone above Epic is re-grinding the same ladder in the same week, which is exactly when a focused push pays off most. If you'd rather skip the Warrior-to-Epic slog or start the season on an account that's already stocked with heroes and skins, that's what timesaver.gg's Mobile Legends services are for:

Want to spend the reset window climbing instead of grinding the low tiers? Two clean options, plus the full service hub:

A note we'll always be straight about: we describe our own service, delivery and refund handling only. We don't make ban-safety or "officially permitted" claims about account services in Mobile Legends, because Moonton doesn't publish a clause we can quote either way.

FAQ

How many ranks are there in Mobile Legends? There are 29 ranked nodes across 10 named tiers. Warrior, Elite, Master, Grandmaster, Epic and Legend are split into roman-numeral divisions (25 division nodes in total), and the top four — Mythic, Mythical Honor, Mythical Glory and Mythical Immortal — are single nodes on a shared points counter.

What is the highest rank in Mobile Legends? Mythical Immortal. It sits above Mythical Glory and works as a leaderboard tier, reached at roughly 100+ Mythic points and climbing much higher for top leaderboard placements. As of Patch 2.1.95a / Season 42 (2026) it is still the top of the ladder.

Is there a Mythic V or a Mythical Glory III? No. Those aren't real ranks. Roman-numeral divisions only exist from Warrior through Legend. Once you promote out of Legend I you're on the Mythic points counter, and Mythic, Mythical Honor, Mythical Glory and Mythical Immortal are thresholds on it, not divided tiers.

How many Mythic points do you need for each tier? Community-documented figures put Mythical Honor at about 25 points, Mythical Glory at about 50, and Mythical Immortal at about 100+. Moonton doesn't publish an official threshold table, so confirm the live numbers on your in-game rank screen.

Why did my rank drop at the start of Season 42? Every ranked season resets the ladder. When Season 42 started on 16 September 2026, ranked points and season rewards reset and every account was pushed down a fixed number of steps — community reset charts put both Mythical Glory and Mythical Immortal back at Legend V. It's the intended season rollover, not lost progress.

Which is harder, Mythical Glory or Mythical Immortal? Mythical Immortal, by a wide margin. It's the last stretch of the ladder and the point where you're playing against the strongest re-climbing players. The commercial boost market reflects it: the Glory-to-Immortal step alone is priced higher than the entire climb from Warrior to Mythical Glory combined.

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