Timesaver

Mobile Legends Mythic Points System Explained: Stars, Honor, Glory & Immortal (Season 42)

Sam Okonkwo
Sam Okonkwo
Mythical Immortal ranked screen showing the 100-star counter in Mobile Legends: Bang Bang (Season 42, Patch 2.2.16)

Here is the short version for Season 42 (Patch 2.2.16, live since 16 September 2026): in Mobile Legends, the four Mythic tiers are not divisions like the ranks below them. There is no "Mythic V" and no "Mythical Glory III." Once you reach Mythic, the game switches to a single continuous star counter — commonly called Mythic points — and you climb by crossing fixed thresholds. The community-documented cutoffs are Mythic at 0–24 stars, Mythical Honor at 25, Mythical Glory at 50, and Mythical Immortal at 100 and above, with Immortal being a live leaderboard tier. If you have ever seen a guide write "Mythic 3" and wondered why your in-game screen only shows a number, this is why.

That distinction is the single most misunderstood thing about the MLBB ladder, and it is exactly what trips up players who climb smoothly through Epic and Legend and then stall the moment they hit Mythic. Below, we explain how the star economy actually works, why the jump to Mythical Immortal is so much steeper than every rank before it, and where the numbers are community-sourced rather than published by Moonton — because in Mobile Legends, undated rank claims age badly and most of the internet forgets to say which patch or season they mean.

Key takeaways

  • The Mythic tiers are a star/point economy, not roman-numeral divisions. You accumulate stars (widely called points) and cross thresholds; a loss removes a star. Writing "Mythic V" or "Mythical Glory III" is simply wrong — those divisions do not exist in-game.
  • Community-documented thresholds: Mythic = 0–24 stars · Mythical Honor = 25–49 · Mythical Glory = 50–99 · Mythical Immortal = 100+. These are compiled by independent rank explainers, not a first-party Moonton table — confirm them on your in-game rank screen.
  • Mythical Immortal is a leaderboard tier and the hardest node on the ladder by a wide margin. The star cost of going from Mythical Glory to Immortal is larger than the entire climb from the bottom of the ladder up to Mythic.
  • This is Season 42 "Starward Decade" (Patch 2.2.16, live 16 September 2026). Mythic stars and ranked points reset at every season rollover, so your point total is a per-season figure, not a permanent one.
  • The four Mythic tiers sit at the top of a 29-rank ladder that runs Warrior → Elite → Master → Grandmaster → Epic → Legend → Mythic → Mythical Honor → Mythical Glory → Mythical Immortal.

What are Mythic points in Mobile Legends?

"Mythic points" is the player name for the stars you accumulate once you enter the Mythic tier. Below Mythic, every rank is split into numbered divisions — Warrior III to Warrior I, Epic V to Epic I, and so on — and you fill a small number of stars per division to promote. When you reach Mythic, that structure disappears. The in-game ranked screen stops showing divisions and starts showing a single running star count, and your tier name changes as that count crosses set points.

So the four "tiers" at the top — Mythic, Mythical Honor, Mythical Glory, Mythical Immortal — are really four labels sitting on one continuous counter. You do not rank up from "Mythical Honor III" to "Mythical Honor II." You simply keep gaining stars, and when your total hits the next threshold, the label above your badge changes. Win a game and you gain a star; lose a ranked game at Mythic and you lose one. The counter can go up and down all season.

This is why both major boosting operators sell Mythic progress as a separate 1-to-250 star counter rather than as divisions — because that is how the game actually tracks it. If a guide tells you to "hit Mythical Glory II," treat everything else it says with suspicion, because that rank does not exist.

The Mythic point thresholds (community-documented)

Here is the widely reported breakdown of where each Mythic tier begins. Multiple independent rank explainers agree on these numbers, but no first-party Moonton page publishes them as a table, so treat them as community-documented and confirm the exact figures on your own rank screen:

  • Mythic — roughly 0 to 24 stars. This is the entry band; you arrive here from Legend I.
  • Mythical Honor — 25 to 49 stars.
  • Mythical Glory — 50 to 99 stars.
  • Mythical Immortal — 100 stars and above, with no upper cap. This is the top tier and it is a leaderboard — your exact standing is ranked against other Immortal players on your server, not just a badge.

Mythical Glory ranked screen showing a Mythic point total in Mobile Legends (Season 42)

Two things fall out of this. First, the bands are not evenly spaced: the gap from Honor to Glory is 25 stars, but the gap from Glory to Immortal is 50 stars — double. Second, because a loss costs a star, your effective climb at high Mythic is your win rate, not your game count. At a 50% win rate you are standing still; it is the margin above 50% that moves your star total, and that margin shrinks as the opponents around you get better.

Why is Mythical Immortal so much harder than every rank before it?

Because the difficulty curve is not linear — it spikes hard at the very end. The clearest way to see this is to look at how the climb is priced by the people who sell it. On the commercial rank-boost ladder, the marginal cost of each node runs from a fraction of a unit per node through the early ranks, to roughly 12.5 for the Mythic → Mythical Honor step, 25 for Honor → Glory, and then a jump to around 130 for the Glory → Mythical Immortal step alone. In other words, the single final push to Immortal is priced higher than the entire journey from Warrior all the way up to Mythic combined.

That pricing is not arbitrary. It reflects three compounding problems at the top of the ladder:

  • The opponent pool gets smaller and sharper. By the time you are chasing Immortal, almost everyone you queue against is a strong Glory player. Your win rate naturally sags toward 50%, and at 50% you gain and lose stars in equal measure.
  • The threshold is 50 stars wide. Glory → Immortal is double the Honor → Glory gap, so even a small negative run erases days of progress.
  • It is a leaderboard, not a finish line. Reaching 100 stars gets you the Immortal label, but your visible standing then depends on staying ahead of everyone else doing the same thing — the goalposts move every time someone else wins.

This is the "cliff" that defines the MLBB endgame, and it is why the overwhelming majority of the ranked population tops out somewhere between Mythic and Mythical Glory each season rather than reaching Immortal.

Where Mythic sits in the full 29-rank ladder

Mythic and its three tiers are the top of a ten-step ladder. The full order, lowest to highest, is Warrior → Elite → Master → Grandmaster → Epic → Legend → Mythic → Mythical Honor → Mythical Glory → Mythical Immortal. The lower ranks are the ones with numbered divisions, and the division counts are not uniform — Warrior and Elite have three divisions each, Master has four (IV–I), and Grandmaster has five (V–I) before you reach Epic. That asymmetry, plus the switch to a star economy at Mythic, is why the ladder has 29 total nodes rather than a clean round number.

Mythical Honor at 25 stars, the first Mythic point threshold in Mobile Legends (Patch 2.2.16)

One spelling note that matters to this audience: it is Grandmaster as a single word, and the top tiers are Mythical Honor, Mythical Glory and Mythical Immortal — never "Mythic Glory" or "Mythic Honor" as the tier's proper name. Getting those names wrong is an instant tell that a guide was not written by someone who plays.

For the complete node-by-node breakdown, our Mobile Legends rank system explained guide walks the whole ladder, and if your goal specifically is the Glory badge, our how to reach Mythical Glory guide covers the climb from Legend up.

Do Mythic points reset each season?

Yes. At every season rollover, ranked points, Mythic stars and season rewards reset the instant the new season starts, and there is a short ranked-lobby downtime of roughly one to three hours while the reset runs. Your Mythic point total is therefore a per-season figure, not a permanent account stat — it is wiped and re-earned each season.

How far you drop is set by a fixed step-down. According to community-compiled reset charts, the current table sends Mythic (1–24 stars) down to Epic II, Mythical Honor to Epic I, and both Mythical Glory and Mythical Immortal to Legend V at the start of a new season. That reset chart is third-party-compiled rather than an official Moonton table, so check the in-game season notice for the exact step-down before you count on it. The current season is Season 42 "Starward Decade," which started 16 September 2026 alongside Patch 2.2.16, so the star totals you see right now are this season's.

As one community rank explainer summarises the structure: "The Mythic tiers are a single continuous point economy — you cross thresholds, you do not climb divisions." That one sentence is the whole system.

How Mythic points interact with the rest of the game

A few practical consequences worth knowing:

  • Your star count is what boosting services and account listings quote. When a Mythic account is described by a star number rather than a division, that number is the Mythic point total — not a made-up stat.
  • Below Mythic you fill stars per division; at Mythic the stars become one pool. The mechanic (win a game, gain a star; lose, lose a star) is the same; only the display and the lack of divisions change.
  • Protection and streak mechanics exist that can soften a single loss at some ranks, but the exact rules are not cleanly published — do not assume a star is always safe after a loss.

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Frequently asked questions

What are Mythic points in Mobile Legends? Mythic points are the stars you accumulate once you reach the Mythic tier. Unlike lower ranks, the Mythic tiers have no numbered divisions — the game tracks a single running star count, and your tier name changes as that count crosses set thresholds. Win a game to gain a star, lose to drop one.

How many points do you need for Mythical Immortal? Community-documented thresholds put Mythical Immortal at 100 stars and above (no upper cap), with Mythical Glory at 50–99 and Mythical Honor at 25–49. These figures are compiled by independent guides rather than published by Moonton, so confirm the exact number on your in-game rank screen. Immortal is also a leaderboard tier, so your visible standing depends on staying ahead of other Immortal players on your server.

Is there a Mythic V or Mythical Glory division in MLBB? No. The four Mythic tiers are a single continuous point economy, not divisions. There is no "Mythic V" and no "Mythical Glory III." Any guide using those labels is incorrect.

Do Mythic points reset every season? Yes. Ranked points and Mythic stars reset at the start of each new season, with a short ranked downtime. Community-compiled reset charts say Mythic (1–24 stars) drops to Epic II, Mythical Honor to Epic I, and both Mythical Glory and Mythical Immortal to Legend V — but check the in-game season notice for the exact step-down, as that chart is third-party rather than official. The current season is Season 42, which started 16 September 2026.

Why is reaching Mythical Immortal so hard? The Glory-to-Immortal threshold is 50 stars wide — double the Honor-to-Glory gap — the opponent pool is almost entirely strong players so your win rate sags toward 50%, and Immortal is a leaderboard you have to keep defending rather than a fixed finish line. The commercial boost ladder prices this single final step higher than the entire climb from Warrior up to Mythic combined.


All ranks, thresholds and season details reflect Season 42 "Starward Decade" (Patch 2.2.16, live since 16 September 2026). Mythic point thresholds and the season reset chart are community-documented rather than published by Moonton — confirm them on your in-game rank screen. When Moonton ships the next Original Server patch or season, re-check before relying on these figures.

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