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Profession Leveling

WoW Midnight Profession Leveling 1-100 Boost

  • 13 Professions
  • Skill 1 to 100
  • $40 per Profession

Profession leveling in WoW Midnight runs from skill 1 to skill 100, and at timesaver.gg one profession levelled to 100 costs $40. Pick any of the eleven primary professions, or Cooking, or Fishing, and a booster runs the full crafting or gathering route on your character. Knowledge Points earned along the way are left unspent, so the specialisation choices stay yours.

What's included

Every order takes the profession you choose from its current skill to skill 100, including the trainer recipes, tools and materials needed to get there.

  • The selected profession levelled from your current skill to 100;
  • All materials and crafting costs covered by us, not billed on top;
  • Recipes learned from trainers and vendors on the way, kept;
  • Knowledge Points collected but left unspent unless you tell us otherwise;
  • Piloted by default at no extra charge, self-play remote for 30% more;
  • Express and Super Express queue priority, US and EU realms at the same price.

Every profession you can pick

Thirteen professions are covered: eight crafting professions, three gathering professions, and the two secondary professions. Each one is priced at $40 for a full run, and you can order more than one.

  • Alchemy, Blacksmithing, Enchanting, Engineering — the four professions whose knowledge books sit behind The Singularity and Silvermoon Court renown;
  • Inscription, Jewelcrafting, Leatherworking, Tailoring — Inscription is the one to own if you want Thalassian Treatises without work orders;
  • Herbalism, Mining, Skinning — gathering, where first-time node gathers pay Knowledge Points on their own;
  • Cooking — levels to 100 in Midnight and feeds off Fishing, so the two are usually ordered together;
  • Fishing — the slowest of the thirteen by real time, and the one most people never finish themselves.

Crafting professions climb on first-craft bonuses: the first time you craft a given recipe, it pays a skill point and a Knowledge Point. Gathering professions climb on first-time node gathers. Both routes flatten near the top, which is where a booster's recipe order matters more than raw hours.

What you get

You get skill 100 in the chosen profession, plus every Knowledge Point the route generates, banked and unspent for you to allocate.

  • Skill 100, which is the requirement for the highest-tier Midnight recipes;
  • Access to the weekly profession quest chain, which opens at skill 25 after the intro quest from Captain Flaresworn in Silvermoon City;
  • Knowledge Points from first crafts, first gathers, treasures and quests — unspent;
  • The ability to take Patron crafting orders, the main weekly Knowledge source for crafters;
  • Eligibility for the renown knowledge books, including the extra 10-point book that patch 12.1 added to the Zul'jarra's Forces renown track for every profession — our renown boost covers the ranks those books sit behind.

The patch 12.1 Knowledge Point reset

Patch 12.1 added a one-time Knowledge Point reset, available once per Midnight profession, from an NPC in Silvermoon City. It refunds every point you have spent in that profession's specialisation trees so you can re-path them from scratch. It is genuinely one-time: spend the refunded points and that route is locked again. It also removes recipes that were unlocked through Knowledge Points, so it is worth doing before you commit to a Season 2 crafting plan rather than after.

Options explained

Three options shape the order: which profession, the skill range and the completion method.

  • Profession — one of the thirteen. Order several and each is run as its own $40 job.
  • Skill range — from your current skill to 100. You only pay for the range you are missing.
  • Completion method — piloted, self-play or self-play remote.
  • Completion speed — Standard, Express for 20% more, or Super Express for 40% more.
  • Region — US or EU, priced the same.

Self-play, piloted or remote

Piloted is the default and costs nothing extra, and profession leveling is the clearest case for it: the work is thousands of crafts and gathers with no decision-making in it. Self-play is available if you want to run the gathering routes yourself with us supplying the materials and route order. Self-play remote keeps you on your own client through remote-desktop software for 30% more.

Requirements

You need a WoW Midnight account on a US or EU realm, on PC, with a character that has a free profession slot for the profession you are ordering, or that profession already learned. A character can hold two primary professions; Cooking and Fishing do not use those slots. If the slots are full and you want a swap, tell us before we start, because unlearning a profession wipes its skill and Knowledge Points permanently.

How long it takes

Most profession orders start within a few hours and a single crafting profession from 1 to 100 finishes inside one to two days. Gathering professions are usually faster than crafting because there is nothing to buy and no work-order waits. Fishing is the exception and is quoted separately in real hours. Nothing about the route is weekly-gated, so speed here is limited only by farm time and auction house supply.

How it works

  • 1
    Configure & pay

    Set the options on the right and confirm your realm and character name in the order chat.

  • 2
    We run the content

    A vetted WoW pro team is assigned in ≤ 30 minutes and clears the service, piloted or with you.

  • 3
    Confirm your rewards

    Gear, mounts and progress land on your character — you confirm before the order closes.

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Frequently asked questions

  • Midnight professions level from skill 1 to skill 100. Skill 100 is the requirement for the highest-tier Midnight recipes, and it is separate from Knowledge Points, which are the specialisation currency you spend in each profession's talent trees to unlock recipes and quality bonuses.

  • One profession levelled to 100 costs $40, materials included. You can order several in the same checkout and each is run as its own job. Pricing is by the skill range you are missing, so a part-levelled profession costs less than a fresh one.

  • All thirteen: Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking and Tailoring for crafting, Herbalism, Mining and Skinning for gathering, plus the two secondary professions Cooking and Fishing. Cooking and Fishing do not use your two primary profession slots, so they can be ordered alongside anything else.

  • Yes, and we leave them unspent by default. Knowledge Points from first crafts, first gathers, profession treasures and quests are banked on your character so the specialisation path stays your decision. Tell us at checkout if you would rather we spend them to a named build.

  • Yes. Patch 12.1 added a one-time Knowledge Point reset, available once per Midnight profession, from an NPC in Silvermoon City. It refunds every spent point so you can re-path the trees, but it also removes recipes unlocked through Knowledge Points, and it cannot be repeated.

  • Yes. All crafting materials, vendor reagents and auction house purchases needed to reach skill 100 are covered by the price, not billed afterwards. Gathering professions naturally need fewer inputs, which is part of why they usually finish faster than crafting professions.

  • Yes for primary professions. A character holds two primary professions at a time, so tell us before we start if a swap is needed. Unlearning a profession wipes its skill and its Knowledge Points permanently, so we never do it without written confirmation from you.

  • Skill 100 opens the top tier of Midnight recipes and makes you viable for Patron crafting orders, which are the main weekly Knowledge Point source for crafters. It also clears the requirement bar for the profession gear and reagents Season 2 crafting actually depends on.

  • It is played by hand with no bots, macros or automation. Professions carry no lockout, no rating and no competitive component, so there is nothing to flag. We do not use in-game chat on your character and we do not change any account details during the order.

  • Most orders start within a few hours and a single crafting profession from 1 to 100 finishes inside one to two days. Gathering professions are usually faster because there is nothing to buy. Fishing is the slow outlier and is quoted separately in real hours.

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