
The Blood of Dawnwalker didn't just launch well — it launched into a sequel. Barely a week after Rebel Wolves' debut RPG hit shelves on September 3, 2026, the studio confirmed it is already building the next chapter of the Dawnwalker saga, on the back of a million-selling opening weekend. If you've just finished Coen's story and you're wondering was this a one-off, or is there more coming — here's exactly what's confirmed, what the numbers say, and what the developers have actually promised.
Quick answer: Yes — a sequel to The Blood of Dawnwalker is officially in early development. On September 9, 2026, Narrative Director Jakub Szamałek confirmed on LinkedIn that Rebel Wolves has started work on "the next chapter of the Dawnwalker saga" and is hiring a Lead Writer for it. This follows the debut game selling over 1 million copies worldwide in its first weekend (confirmed by Rebel Wolves) and generating an estimated $30.6 million on Steam from 535,000+ copies (Alinea Analytics, as of early October 2026). No release window, title, setting, or platforms for the sequel have been announced — expect a multi-year wait. Everything below is sourced from the developer and launch-window reporting; treat future plans as stated intent, not shipped facts.
Is there a sequel to The Blood of Dawnwalker?
Yes. The sequel is confirmed and in the earliest stage of development — but that's very different from being close to release.
The confirmation came straight from the studio. On September 9, 2026, Rebel Wolves Narrative Director Jakub Szamałek — a Witcher 3 and Cyberpunk 2077 writer — posted on LinkedIn:
"The Blood of Dawnwalker launched to great reviews and sold a million copies in its first weekend. But we're not resting on our laurels — not even close! We're already thinking about what comes next. So! Drumroll! I'm looking for a Lead Writer to help me and my team write the next chapter of the Dawnwalker saga."
That post did two things at once: it confirmed a next game is happening, and it revealed the studio is actively recruiting a Lead Writer to shape it. A public job listing posted within days of launch is a strong signal that the publisher, Bandai Namco Entertainment, has greenlit further development rather than merely teasing it.
Crucially, this was always the plan. Earlier in 2026, Rebel Wolves described The Blood of Dawnwalker as the first release in "The Dawnwalker Saga," a franchise designed to span multiple locations and time periods through its vampiric lore — closer in structure to Assassin's Creed's era-hopping than to a single trilogy. In other words, the sequel isn't a reaction to good sales; the sales simply confirmed a roadmap the studio had already laid out.
How many copies did The Blood of Dawnwalker sell?
The debut RPG was a genuine commercial hit — especially notable because it's a brand-new, single-player IP with no existing fanbase, launched into a market that heavily favors sequels and live service.
- Over 1 million copies sold worldwide within the first weekend (roughly 2–3 days of release). Rebel Wolves confirmed the milestone on X/Twitter, thanking the community for "playing, sharing, supporting, and being part of the community." (Reported by Eurogamer, September 2026.)
- An estimated $30.6 million generated on Steam from more than 535,000 copies, according to analytics firm Alinea Analytics (as cited in early-October 2026 coverage). The same analysis pegged September Steam revenue alone at roughly $26.9 million.
- Around 70,000 concurrent players on Steam over launch weekend — a strong peak for a single-player game with no multiplayer hook. (SteamDB, via Eurogamer.)
| A quick accuracy note on those figures: the 1 million worldwide number is an official Rebel Wolves milestone across PC, PS5 and Xbox Series X | S. The $30.6M / 535K Steam figure is a third-party analyst estimate (Alinea Analytics), not an official sales report, and Steam is only one of several storefronts — the game also sells on GOG, the Microsoft/Xbox PC store, and both consoles. Treat the Steam number as a well-regarded estimate of one platform, not the game's total revenue. |
|---|
| Metric | Figure | Source & type |
|---|---|---|
| Worldwide copies (launch weekend) | 1,000,000+ | Rebel Wolves — official |
| Steam copies (early Oct 2026) | 535,000+ | Alinea Analytics — estimate |
| Steam revenue (early Oct 2026) | ~$30.6M | Alinea Analytics — estimate |
| Steam revenue (September only) | ~$26.9M | Alinea Analytics — estimate |
| Peak Steam concurrents (launch) | ~70,000 | SteamDB |
| Metacritic | ~83 | Metacritic aggregate |
For context, the game also reviewed well — a Metacritic score around 83 and an OpenCritic rating in the mid-80s ("Mighty"), with critics praising the writing, player choice and the day-night structure while flagging repetitive quest loops and launch-build performance. Strong reviews plus strong sales is a rare alignment, and it's clearly what gave Bandai Namco the confidence to keep the saga moving.
When will the Blood of Dawnwalker sequel release?
There is no announced release date, and realistically you should expect a multi-year wait. As of October 2026, the sequel is at the "early-stage development / hiring a Lead Writer" phase — which is the very beginning of a big-budget RPG's lifecycle, not the end.
For a sense of scale: Rebel Wolves was founded in 2022, and The Blood of Dawnwalker took until September 2026 to ship — roughly four years for a studio's debut. A sequel from an established team can move faster, but modern open-world RPGs of this size routinely take four-plus years. The sensible expectation, echoed by the community, is the back half of this decade at the earliest — nobody serious is predicting a near-term launch. No title, platforms, setting or window have been confirmed, so treat any specific date you see elsewhere as speculation.
Where could the sequel go next?
This is where it gets interesting, and where the game's own ending points the way. Without spoiling specifics, Rebel Wolves has framed the Dawnwalker saga as moving across different eras, following its vampiric lore forward in time — reportedly eventually reaching the modern day. That design is why the first game leans so hard on Coen's condition and the fiction of what a "Dawnwalker" is: the concept is built to travel.
Based on the studio's prior statements, the next chapter likely leaves Vale Sangora and 14th-century Europe behind for a new world, era and atmosphere. There's also a strong community expectation that player choices may carry over to define world states as the saga expands — fitting a franchise built around consequence — though Rebel Wolves has not detailed how that would work mechanically. As of October 2026, the exact setting, protagonist and connective tissue remain unannounced. We'll update this guide as Rebel Wolves shares more.
What about DLC or an expansion for the first game?
As of October 2026, no story DLC, expansion pass, or season pass has been announced for The Blood of Dawnwalker. Rebel Wolves has focused its post-launch effort on patches — performance fixes, combat tuning, and a new, even-easier difficulty tier are the confirmed priorities (see our October patch coverage for the full breakdown). The "Dawnwalker Saga" language refers to future games, not downloadable content for this one. If that changes, it would come from the official channels, not from the many auto-generated "wiki" sites currently guessing.
FAQ
Is a Blood of Dawnwalker sequel confirmed? Yes. On September 9, 2026, Narrative Director Jakub Szamałek confirmed on LinkedIn that Rebel Wolves has begun early development on "the next chapter of the Dawnwalker saga" and is hiring a Lead Writer for it. It was always planned as a multi-game saga.
When is the Blood of Dawnwalker 2 release date? There is no release date. The sequel is in the earliest development phase as of October 2026 (concept stage, hiring writers), so a multi-year wait is realistic — likely the back half of the decade at the soonest. Any specific date circulating online is speculation.
How many copies did The Blood of Dawnwalker sell? More than 1 million copies worldwide in its first weekend, confirmed by Rebel Wolves. On Steam specifically, analytics firm Alinea Analytics estimated 535,000+ copies and about $30.6 million in revenue by early October 2026 — an estimate for one platform, not an official total.
Will my choices or save carry over to the sequel? Unconfirmed. Rebel Wolves has described the saga as one where choices may help define world states as it expands, and the community widely expects some form of carry-over, but the studio has not explained how it would work. Treat it as a reasonable expectation, not a promise.
Is there DLC for The Blood of Dawnwalker? No story DLC, expansion, or season pass has been announced as of October 2026. Post-launch work so far is patches — performance, combat tuning and a new easier difficulty — not paid add-ons.
Where will the sequel be set? Unannounced. Based on Rebel Wolves' stated plan for a saga spanning multiple eras and eventually reaching the modern day, the next game likely moves beyond Vale Sangora and the 14th century — but no setting has been officially revealed.
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_Last updated October 6, 2026. Sales and sequel details are from Rebel Wolves' official statements and launch-window reporting (Eurogamer, GameRant, Alinea Analytics); future plans are the developer's stated intent, not shipped facts, and will be updated as more is confirmed._


