
Quick answer: A Longshot in MW4 needs 12 meters with a shotgun, 20 with a pistol, 30 with an SMG, 38 with an assault rifle, LMG or marksman rifle, and 51 with a sniper. A Point Blank needs you within roughly 2 meters with any gun. Infinity Ward hasn't published either number, so these are the player-tested figures. Do Longshots in Ground War and Point Blanks on Shipment 24/7.
Your 36-meter assault rifle kill didn't count, and the game won't tell you why. MW4 shows you a Longshot challenge but never says how far is far enough. That gap has players firing across maps for nothing, and it gets worse on guns that have no business being at range. Here is every distance, every kill count we can confirm, and where to finish both challenges fast.
Key numbers:
- 5 distance tiers for Longshots, from 12m to 51m
- ~2m for Point Blank, on every weapon class
- 15 to 40 Point Blank kills in Multiplayer across the seven guns we could confirm
- 50 to 100 Point Blank kills in DMZ for the same camos

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What is the Longshot distance for each weapon in MW4?
Longshot range is set by weapon class. These are the figures Dot Esports published on October 26, and players posted the same list on r/modernwarfare4 (they list shotguns at 12.5m).
| Weapon class | Longshot distance | Our difficulty read |
|---|---|---|
| Shotguns | 12m | Easy with slugs |
| Pistols | 20m | Moderate |
| SMGs | 30m | Moderate |
| Assault Rifles | 38m | Annoying, needs the right lane |
| LMGs | 38m | Annoying, needs the right lane |
| Marksman Rifles | 38m | Moderate |
| Sniper Rifles | 51m | Needs a very long sightline |
Treat these as minimums and add a few meters. One player in that thread says their assault rifle kills only counted from about 45m and that a 48m kill failed. That's a single report that contradicts the list, and nothing official settles it. So if a 40m kill doesn't register, try from further back, and if that fails too, treat it as a possible tracking issue.
Attachments don't change the requirement, per Dot Esports, and the kill doesn't need to be a headshot. The distance only has to clear your weapon's class threshold on the killing shot. You can see how Longshot sits among the other conditions in our MW4 camo challenges explained guide.
What counts as a Point Blank kill in MW4?
A Point Blank means you killed the enemy from very close range, and "very close" is closer than most players expect. esports.gg puts it at roughly two meters on all weapon classes, and says the exact figure is still unknown. Unlike Longshots, your gun doesn't change the distance.
Two details decide whether your kills count:
- Only the finishing moment matters. esports.gg says it doesn't matter when you damaged the enemy. You have to be in range when the kill lands.
- You don't need to melee. Dot Esports confirms a shot from close range is enough.
How many Point Blank kills does each camo need?
Point Blank is a Special Camo challenge, and the count varies by weapon. These are the seven we could confirm, from Dot Esports and the CODMunity camo tracker:
| Weapon | Special Camo | Multiplayer | DMZ |
|---|---|---|---|
| Krait P68 | Urban Flamingo | 15 | 50 |
| M4 | Myriad | 20 | 75 |
| Rezi 12 | Struck Oil | 20 | 75 |
| FiNN LMG | Desert Tactics | 20 | 75 |
| .50 GS | Red Tiger | 30 | 75 |
| Mojave .357 | Garland | 30 | 75 |
| Wz.55 Striga | Dark Tan | 40 | 100 |
We couldn't find a reliable per-weapon list for Longshot counts, so check the challenge card in your Career menu. Infinity Ward's own Progression and Prestige post confirms longshots are a Special Camo condition, but only publishes full numbers for the Han 86 and Sang 9mm, and neither of those uses Longshots.
Special Camos matter because they sit between you and Gold. Every gun has three, and the last one often opens at max Weapon Level. Our MW4 Gold camo guide covers the rest of that step.
Where are the best maps and modes for Longshots?
Ground War is the best playlist for Longshots, and Dot Esports and r/modernwarfare4 players agree on that. The maps are larger and the lanes run longer. Bring a Tactical Insertion so you return to your spot instead of walking back after each death.
For core 6v6, these are the sightlines worth holding. The first five come from esports.gg's map testing, the rest from players on r/modernwarfare4:
| Map | Where to look |
|---|---|
| Coal | The largest 6v6 map. Sit at the back and watch the central train windows |
| Silkworm | Down the main street from behind the cars, or from the back diner near C Flag |
| Reactor U92 | Down the train tracks through the central warehouse |
| Transit 213 | At the back doorway near C Flag in Domination |
| Rooftops | From the scaffolding side, looking down from the wooden bar |
| Lithium | Its long sightline, per players in the subreddit |
| Sentry | Recommended by players for Longshots |
Hardcore helps too. Players in the same thread recommend it, and lower health means you can finish someone at range before they reach cover. That matters most on an SMG at 30m or a pistol at 20m.
Season 1 should help. Backstab, Canyon and a reimagined Shoot House go live at midnight ET on November 6 (9 PM PT November 5). Activision's Season 1 post describes Backstab's streets as a place "where long-ranged sightlines reign" and Canyon as "wide open spaces interspersed with massive natural boundaries." Both are medium-sized 6v6 maps, and nobody can measure them until launch, so this is our read and not a tested result. If you're stuck on assault rifle Longshots, try these two first. Our Season 1 maps breakdown has the full layouts.
What is the best setup for each challenge?
The two challenges want opposite loadouts, so don't try to run one class for both.
For Longshots:
- Run a 3x or 4x optic, a long barrel and recoil control. Dot Esports names the ISO Nightshade, VEL 46 and M4 as the best starting guns.
- Use a larger magazine, because you'll be holding a lane for long stretches.
- Put slugs on shotguns. Two players in this thread say that makes the 12m requirement far less painful.
For Point Blanks:
- Run a laser, a rear grip and a stock. Skip heavy optics and long barrels.
- Use hipfire. esports.gg suggests a full hipfire build for most guns.
- Throw Flashbangs into small rooms, then push the blinded player. Dot Esports rates them above Smoke here.
- Slide into rooms and fire immediately, then move before the next enemy peeks.

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Is Shipment or DMZ faster for Point Blank kills?
Use Shipment 24/7 first. It went live on October 27, and esports.gg says most Point Blank challenges can be done in a couple of matches there if you're comfortable on the map. Run the busy lanes and catch people with their guns down. If it rotates out of the playlist, use Hardpoint or Domination and fight around the objective.
DMZ is the backup. The count is much higher, but AI enemies count and Infinity Ward says so directly:
"Because non-player targets count in DMZ, Special Camo Challenges typically require a higher kill count in that extraction mode compared to Multiplayer or Call of Duty: Warzone." — Call of Duty Staff, Modern Warfare 4: Progression and Prestige, October 19, 2026
That trade makes sense on guns that are bad up close. One r/modernwarfare4 player says DMZ is much faster and far less frustrating for the worst challenges. The catch is that the challenge text changes with the mode. If you read "against Players" in the Multiplayer menu, open it in DMZ to see the enemy version. Infinity Ward confirms the challenge adjusts to the mode you're playing, and that once you complete it in any mode, the camo is available in all of them.
Is a challenge not moving at all? Rule out tracking first with our MW4 camo challenges not tracking fix.
Which Longshot and Point Blank challenges should you do first?
Do them in this order, cheapest first:
- Shotgun Longshots. 12m is reachable on nearly every map once you have slugs.
- Any SMG or shotgun Point Blanks. Shipment does these almost by accident.
- SMG and pistol Longshots. Ground War or Hardcore on a medium lane.
- Assault Rifle and Marksman Longshots. Save them for Ground War, or try Backstab and Canyon after November 6.
- Sniper Longshots. 51m needs a very long sightline, so start in Ground War.
- LMG and Wz.55 Striga Point Blanks. Slow guns and, on the Striga, 40 kills. Use DMZ if Shipment isn't working.
If the bigger problem is levels rather than kills, finish the fastest weapon leveling route first, since Special Camo challenges open at set Weapon Levels. For the full ladder past Gold, see our mastery camo grind guide.
Want Longshots and Point Blanks done without the grind?
Lock in your MW4 camos before Season 1 lands on November 6. Bot lobbies give you easier targets and more time to set up each shot.
- MW4 Bot Lobbies: private lobbies. Farm Longshots, Point Blanks and every other Special Camo challenge against easy targets. Read how bot lobbies work and whether they're safe, or every way to get easier lobbies, ranked.
- MW4 Mastery Camo Unlock: skip the challenge ladder through Gold, Platinum and Harmonic Break.
- MW4 Weapon Leveling: max any gun so every Special Camo challenge is open.
- MW4 Account Leveling: reach the levels that unlock the weapons you need.
- All MW4 services: the full MW4 hub.
FAQ
What is the Longshot distance in MW4? It depends on the weapon class: 12m for shotguns, 20m for pistols, 30m for SMGs, 38m for assault rifles, LMGs and marksman rifles, and 51m for snipers. These are player-tested figures, since Infinity Ward hasn't published them.
Why is my Longshot not counting in MW4? You may be just short of the distance for that class, so try from a few meters further back. One player reports assault rifle kills only counting from about 45m, so don't treat 38m as exact. If nothing registers at any range, check for a tracking bug.
Do attachments change Longshot distance in MW4? No. Attachments don't change the requirement, but a long barrel and recoil control make the shots easier.
How close is Point Blank in MW4? Roughly two meters, on every weapon class. The exact range isn't published, and you need to be that close when the kill lands, not when you first hit them.
Do Point Blank kills count in DMZ? Yes, and AI enemies count. The requirement is higher to match, for example 75 kills on the M4 compared with 20 in Multiplayer.
What is the best map for Longshots in MW4? Coal is the largest core 6v6 map, and Silkworm's main street is a reliable lane. For the longest sightlines overall, play the Ground War playlist.



