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ROB RUN Keys Guide: Keycards, ID Cards, Master Key and What They Open

Sam Okonkwo
Sam Okonkwo
ROB RUN key types: Room Key, Safe Key, Lockpick, Master Key, Keycard, Police armory ID Card, Bank gold vault ID Card and Deposit Box Keys

Applies to: ROB RUN Early Access on PC (Steam), checked on November 14, 2026. Kefir's last patch notes on Steam are still the launch patch, First Changes & Server Schedule (November 4, 2026), followed by a developer Q&A on November 13. Every server wipes 7 days after it opens: the Federal Raid resets plots, bases, weapons and all cash, banked money included. Cosmetics, your name, settings and jail time carry over, so any key you're sitting on is gone with the rest of your loot. Key names, drop rules and prices below come from game data published by the fan site robrun.info, not from Kefir, and Early Access patches can change them any week.

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Quick Answer / TLDR

  • What keys are in ROB RUN? robrun.info lists 13 Room Keys, 14 Safe Keys, 4 Keycards, 2 ID Cards, the Lockpick, the Master Key, Deposit Box Keys, vehicle keys and a Yacht Key you can only sell.
  • Where do you get keys? Room Keys, Safe Keys and Keycards drop "by chance when searching different spots on the map: safes, cabinets and others." You can't buy them.
  • The two big doors are barter-only. The Police Station armory ID Card costs 20 Evidence. The Looty Bay Bank gold vault ID Card costs 1 Deposit Box Keys.
  • Lockpick vs Master Key: the Lockpick ($5,000 to research, $99 each) opens doors and containers without the alarm and opens other players' trunks. The Master Key ($50,000 research, $55,000 each, Trade Laptop Tier II) opens other players' protected storage.
  • Don't sell keys by accident. A Room Key fences for about $2,100 to $5,820 at Notoriety 1, but the room behind it is usually worth more. Kefir said on November 13 it will look at protecting valuable finds "from being sold by accident."
  • Wipe: keys are loot. They reset with everything else at your server's Federal Raid, 7 days after it opened.

What keys are there in ROB RUN?

Kefir doesn't publish a key list. Its Gameplay Overview only says you can find "gear, vehicle keys, weapon mods, keys to locked rooms, structure blueprints, and even land deeds" in loot, and that "depending on your gear, keys, and prep work, the very same location could net you either pocket change or a massive payday."

The full list comes from the game data on robrun.info's Keys and Tools catalog, which had 63 entries when we checked on November 14, 2026. Leaving out vehicle keys and tools, the door and container keys fall into seven groups:

KeyHow manyRarityHow you get itWhat it opensFence price (Notoriety 1)
Room Key13Epic (2 Legendary)Random lootOne locked room in a named building$2,100 to $5,820
Safe Key14UncommonRandom lootOne built-in safe in a named building$500
Keycard4LegendaryRandom lootGrand Hotel warehouse, Police Station room, Cottage No. 3, Art Gallery vault$4,320 to $5,620
ID Card (armory)1ExoticBarter: 20 EvidencePolice Station armory$7,200
ID Card (gold vault)1ExoticBarter: 1 Deposit Box KeysLooty Bay Bank gold vault$8,200
Lockpickstack of 20UncommonTrade Laptop, no tier neededDoors, containers, other players' trunks$40
Master Keystack of 5EpicTrade Laptop Tier IIOther players' protected storage$22,000

Fence prices rise with your Notoriety: robrun.info applies +10%, +20%, +35% and +50% to loot revenue at levels 2 to 5, and notes "the calculation has not been tested in the game." Solo players start at Notoriety 4, per Kefir's November 13 Q&A, so a solo seller gets roughly 35% more than the table shows.

Where do you get keys in ROB RUN?

Every Room Key, Safe Key and Keycard page on robrun.info gives the same answer: "You can get it by chance when searching different spots on the map: safes, cabinets and others." There's no fixed spawn and no vendor, so the best way to get keys is to search more containers, more often:

  • Loot everything in a building, not just the register. Keys sit in ordinary cabinets. On November 14, one player on r/robrun said they pulled every gold key they'd ever seen out of "a regular black cabinet in a hallway, not behind a lock or anything" in a mansion, at criminal level 2. They had no recording and nobody has backed it up since, so treat it as luck, not a spawn.
  • Crack safes. Safes are one of the containers keys come from, and each cracked safe also fills a Code Tablet (more on that below).
  • Check the key's description before you do anything else. Each key names the building it belongs to, for example "Room Key: Pharmacy, Downtown" or "Safe Key: Mansion, Loraine Hills." That tells you where to drive.
  • Raise your Notoriety. robrun.info's Notoriety page says high Notoriety gives "a better chance to find extra valuables." It doesn't put a number on that chance, and some cumulative items only fill from a certain Notoriety level.

Our ROB RUN cargo guide covers what to do with the crates and suitcases you'll pull out of the same containers.

Where are the locked rooms and safes?

Fan-made Looty Bay map showing the Art Gallery, Bank, Police Station, Mansions, Hotels, Gun Shops and Strip Club where ROB RUN keys are used

The key names map straight onto the buildings on the Looty Bay map. Here's every door and safe robrun.info's game data assigns a key to:

AreaRoom KeysSafe KeysKeycards / ID Cards
Sunny BeachGun Shop (west), Equipment Store, Convenience Store, Pharmacy, Reef Hotel, Strip Club VIP roomSeasons Hotel, Reef Hotel, Convenience Store, Pharmacy, Café on the pier, Electronics Store, Strip ClubGrand Hotel secret warehouse
DowntownGun Shop (east), Equipment Store, Convenience Store, Pharmacy, Gas Station left room, Gas Station right roomCafé (Rusty Burgers), Gas Station, Pharmacy, Convenience Store (central and northern)Looty Bay Bank gold vault (ID Card)
Loraine HillsOne of the CottagesAristocrat's Mansion, one of the CottagesCottage No. 3
ParksidenonenonePolice Station locked room, Police Station armory (ID Card), Art Gallery vault

Two Room Keys are Legendary rather than Epic: the Gas Station right room in Downtown, which fences for $5,820, the highest of any Room Key, and the Strip Club VIP room in Sunny Beach.

How do you get into the Police Station armory?

You need the armory ID Card, and robrun.info's ID Card page says "You can only get it through barter": 20 Evidence. Evidence is an Epic loot item, 2x1 in your bag, that stacks to 10 and fences for $4,000 each. It drops at random like the keys do.

That makes the armory one of the most expensive doors in the game to open. Twenty Evidence would fence for about $80,000 at Notoriety 1, while the finished ID Card only fences for $7,200, so never sell the card itself.

The hard part is getting out. On November 14, a player who'd opened it with a friend asked on r/robrun how they're "supposed to raid this armory when the police come back in 30 seconds." They downed the first cops, then got outnumbered as more arrived. Kefir's November 5 police and economy balance notes, mirrored on robrun.info's updates page, lowered the cap to 4 cops in the city at once, so plan for waves:

  • Bring a full party. Kefir caps parties at 3.
  • Park the car at the door and loot in one pass. Leave nothing to come back for.
  • Have a getaway route out of Parkside before anyone touches the door.

How do you open the bank's gold vault?

Same idea, longer chain. The gold vault ID Card is barter-only and costs 1 Deposit Box Keys. Deposit Box Keys don't drop. You build them:

  • Research the USB Hacking Tool first (it's the unlock requirement).
  • Research the cumulative Deposit Box Keys in Lenny's Tree, Gadgets branch: $100,000, then buy it on a Tier III Trade Laptop for $100,000.
  • Fill it to 60 points by hacking the bank's deposit boxes.
  • Barter the full Deposit Box Keys for the ID Card, or fence it for $20,000.

ROB RUN barter chains: 20 Evidence for the Police armory ID Card, Deposit Box Keys for the Bank gold vault ID Card, USB Hacking Tools as a Drill ingredient

Your Trade Laptop tier follows your plot's district level, so Tier III means living in a Level 3 district. Our plot guide covers how to get there.

The other bank job uses the Drill, which opens the bank's vault door. robrun.info's Drill page lists the barter as 2 filled USB Hacking Tools, 1 filled Action Camera and $50,000. You fill each USB Hacking Tool to 5 points by hacking computers in locked rooms, which is one more reason to keep every Room Key you find. A full one also fences for $200,000 on its own. Players short on time before a wipe can see ROB RUN decoders, Growing Bushes and the Drill for how in-game hand-over works on your server.

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What about the Art Gallery vault and the Grand Hotel?

  • Art Gallery vault (Parkside): opened by a Legendary Keycard from random loot. It's a different job from the BIG EGG exhibit in the same building, which needs a Glass Cutter bartered from filled Code Tablets. A solo player asked on November 14 whether the vault room can be done quietly by shooting its one camera. We couldn't find a confirmed answer, and Kefir doesn't document gallery alarms.
  • Grand Hotel (Sunny Beach): a gold Legendary Keycard with "GRAND" printed on it opens what robrun.info calls the hotel's "secret warehouse." It is not confirmed to be the way to the Buletti on display there. Kefir's own Q&A names a Jammer as the item "needed to steal the Buletti from the Grand Hotel." Our Lambo heist guide has the rest of that job.

Lockpick vs Master Key: what's the difference?

Both live in the Gadgets branch of Lenny's Tree and both are bought on the Trade Laptop (Lockpick, Master Key). robrun.info notes research prices can vary between servers. They do different jobs:

LockpickMaster Key
What it does"Unlock doors and containers without setting off the alarm, as well as unlock someone else's trunk""Access other players' protected storages"
Research$5,000$50,000 (Lockpick first)
Buy price$99$55,000
Laptop tiernoneTier II
Stack205
Fence$40$22,000

Kefir's Steam FAQ confirms the trunk part: "any player can lockpick and raid your vehicle's trunk at any time, anywhere in the city." So never leave loot in a parked car.

The Master Key is the base-raid key. A decoder breaks a building's Security System, but storage inside still needs a Master Key. Our base raid guide walks through the full raid.

Should you use a key or sell it?

Usually use it. A Room Key fences for a couple of thousand dollars, and the room behind it can hold a computer for your USB Hacking Tool, a safe or high-value loot. Sell when:

  • The building is across the map and your bag is full. A key in a dead player's bag is worth $0 to you.
  • It's a Safe Key for a building you'll never visit. They only fence for $500, so this one's a judgment call.
  • It's the Yacht Key. robrun.info lists the Yacht Key as a valuable, not a door key: "I can't steal a yacht, but those who can will pay a fortune for this key." It fences for $2,000,000 at Notoriety 1, so get it to a fence, not your bin.

Kefir acknowledged the problem in its November 13 Q&A: "We want players to gradually discover on their own what different finds are used for — for example, that a key can unlock a safe," but "it's easy for newcomers to sell something valuable without even realizing what it is." It said it will look into "ways to make the purpose of these items clearer and protect them from being sold by accident." Until that ships, read every key's description before you hit sell.

Once you've cashed out, launder it before your next run. Our laundering guide explains why.

Do keys survive the wipe?

No. Each server's Federal Raid hits 7 days after the server opened and resets plots, bases, weapons and all cash, banked money included. Only cosmetics, your name, tutorial progress, settings and jail time carry over. Keys, Evidence and half-filled Deposit Box Keys are gone with everything else, so use them before your raid day. Our wipe schedule guide shows how to work out when your server's raid lands.

That matters more than usual this week. SteamDB's chart post on ROB RUN's Steam news feed logged a peak of 392,493 concurrent players on November 14, 2026, "just 10 days after release," and Steam's own player-count API still showed 388,262 in game around 17:35 UTC. New servers open every day to keep up. A fresh server means fresh, unlooted cabinets.

FAQ

Can I buy this loadout instead of farming it? Yes: this loadout costs $78.62 on Timesaver, and a Timesaver pro completes it by hand within 24 hours. How handover works and what happens if something goes wrong: account safety.

What are keys used for in ROB RUN? Room Keys open one locked room in a named shop or hotel, Safe Keys open one built-in safe, Keycards open four special rooms (Grand Hotel warehouse, Police Station room, Cottage No. 3, Art Gallery vault), and ID Cards open the Police Station armory and the Bank's gold vault.

What is the best way to get keys in ROB RUN? Search every safe and cabinet in the buildings you rob. robrun.info's game data says keys drop "by chance" from safes, cabinets and other containers, and higher Notoriety gives a better, unquantified chance at extra valuables. Room Keys and Keycards can't be bought.

How do you get the armory key in ROB RUN? The armory ID Card is barter-only: 20 Evidence. Evidence drops at random and stacks to 10. The card opens the Police Station armory in Parkside.

What does the Master Key do in ROB RUN? It opens other players' protected storage. Research it for $50,000 after the Lockpick, then buy it for $55,000 each on a Tier II Trade Laptop.

How do you get Deposit Box Keys in ROB RUN? Research the cumulative version for $100,000 (USB Hacking Tool first), buy it on a Tier III Trade Laptop for $100,000, then fill it to 60 points by hacking bank deposit boxes. Barter it for the gold vault ID Card.

Do keys reset at the wipe in ROB RUN? Yes. Keys are loot and the Federal Raid wipes them with your weapons, base and cash 7 days after your server opened.

Short on time before the raid?

Need the bank job before your Federal Raid? timesaver.gg hands items over in game on your own server. Kefir's rules prohibit real-money trading, so read how it works before you order.

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