
Quick answer: In WoW Forever, Blizzard has confirmed a Burning Crusade-style mount cost: the up-front price is folded into your riding skill training, and you're granted a mount for free the moment you learn to ride — no separate first-mount purchase. What Blizzard has not announced is the exact gold cost or the exact level you can ride at. For planning, use Classic's numbers as the reference: roughly 100 gold total for your first (60% ground) mount around level 40, and about 1,000 gold for the epic (100% ground) mount at 60 before any discounts. Save toward those figures on a fresh, zero-supply economy — because on November 4 every player starts at 1 gold.
Here's exactly what is confirmed, what is still guesswork, and how much of a war chest to build before launch day.
Key takeaways
- The mount-cost model is officially confirmed. Blizzard's Forever Deep Dive says the game is "adopting the Burning Crusade-style mount-cost approach, shifting the up-front mount cost into training and granting a mount when players learn the riding skill." You don't buy your first mount — it comes with the skill.
- The exact gold cost and level are NOT announced. Any specific "you'll pay X gold at level Y" number you see online for Forever is a guess. Blizzard has only described the structure, not the price tag.
- Use Classic's reference numbers to plan: ~100 gold total for the 60% mount (level 40 in Classic), ~1,000 gold for the 100% epic mount at 60, both before reputation discounts.
- It's a hard reset for everyone. Forever launches on a fresh economy with no transfers; beta gold is wiped on October 21 and every character starts at level 1 on November 4. Nobody carries a bankroll in.
- The riding wall is the classic gold sink. Since supply is zero at launch and there's no confirmed WoW Token, the players who reach it fastest are the ones who plan their gold ahead of time.
How does the mount cost work in WoW Forever?
This is the single biggest change from Vanilla, and it's the one confirmed fact worth building your whole plan around. In the Forever Deep Dive panel recap, Blizzard stated the game is "adopting the Burning Crusade-style mount-cost approach, shifting the up-front mount cost into training and granting a mount when players learn the riding skill." (Source: Blizzard, World of Warcraft: Forever Deep Dive Panel Recap, news.blizzard.com.)
In plain terms: in original Vanilla you paid a modest fee to train riding and then a separate, larger fee to buy the actual mount from a vendor — and if you wanted a nicer mount, you paid more. In the Burning Crusade model Forever is copying, the cost lives almost entirely in the riding skill, and learning to ride hands you a mount at no extra charge. You still pay to become faster later, but you are not double-charged for the privilege of owning your first steed.
That matters for planning because it means there is really only one wall to save for at each tier — the riding skill itself — not two separate purchases stacked on top of each other. Budget for the training, and the mount is included.
How much gold does a mount actually cost in WoW Forever?
Here is where honesty matters more than a clickable number: Blizzard has not published the gold cost or the required level for Forever. The Deep Dive described the model, not the price. Every fan site and boosting shop quoting you a precise "80 gold riding, 20 gold mount" figure is extrapolating from Classic — it is not a Blizzard number, and it may change in the live build.
What we can do is anchor to Classic's well-documented costs, which is what the model is derived from:
| Tier | Classic level | Speed | Approx. total cost (pre-discount) |
|---|---|---|---|
| First mount (Apprentice) | 40 | +60% ground | ~100 gold |
| Epic mount (Journeyman) | 60 | +100% ground | ~1,000 gold |
In Classic those totals were split between the riding skill and the mount vendor. Under Forever's confirmed BC-style model, expect the split to collapse into the training cost, with the mount thrown in — but the totals above are Classic's, not Forever's confirmed prices. Treat them as the reasonable planning figure until Blizzard prints the real one, and adjust the moment the live number appears in the client.
A useful sanity check from the community: on r/classicwow, players discussing the change summed it up as the cost being "flipped" — the same roughly-100-gold total, just moved from the mount onto the riding skill. Whether Forever lands exactly there is unconfirmed, but the order of magnitude — tens of gold for your first mount, hundreds-to-a-thousand for epic riding — is the right mental model to save against.
Why is the mount wall such a big deal on a fresh server?
Three things stack up to make the riding cost the defining gold sink of the early game, and all three are specific to Forever's launch:
- The economy starts empty. On November 4, every player on every ruleset starts at level 1 with 1 gold. There is no established auction-house market, no old mains funneling gold to alts, and no accumulated supply. Prices for mats and consumables are volatile, and gold is genuinely scarce for the first weeks.
- There is no confirmed catch-up currency. Blizzard has not announced a WoW Token for Forever, and said only that "there will be other ways to advance and grow at level 60 that will be announced in the future." On a fresh Classic economy there is no in-game shortcut to gold — you earn it the Vanilla way.
- Speed compounds. A 60% or 100% ground mount doesn't just look good; it cuts travel time on every quest, every gathering run, and every dungeon trip. The players who clear the riding wall first snowball — they farm faster, level faster, and hit 60 first. That's exactly why the community treats "spend every last coin before you can afford riding" as a rookie mistake.
How much gold should you save before launch?
You cannot bank gold inside Forever before it launches — the beta economy is wiped on October 21, and the live realms open at 1 gold for everyone. So "saving" here means two practical things:
- Plan your in-game gold curve. Don't blow your questing gold on greens and mounts-of-vanity early. Ring-fence roughly the Classic totals — call it ~100 gold by your 40s and a running fund toward ~1,000 for epic riding at 60 — and treat riding as your first big financial goal.
- Build capital you actually control now. WoW Classic Era is live today and stays completely untouched by the Forever launch. A gold reserve you build on Era is real capital you own before the reset — and it's the closest live economy to Forever's Vanilla ruleset if you want to keep playing while you wait.
The gold you need won't magically appear on November 4. The players who reach the mount wall without slamming into a two-week gold grind are the ones who decided in advance how they'd fund it.
Does WoW Forever have flying mounts or mount speed changes?
No flying has been indicated for Forever — it is a permanent evolution of Vanilla-era Azeroth, and the confirmed feature set covers ground mounts and riding speed tiers, not flight. Blizzard has also confirmed the game keeps the deliberate, Classic pacing of movement and combat rather than the fast-travel-everywhere feel of Retail. The upshot for your wallet: a ground mount is not a luxury in Forever, it's the core quality-of-life purchase, which is exactly why the riding wall is the gold goal that matters most.
Want the bigger picture on the launch? Our WoW Forever leveling guide covers the fastest legit path to 60, is WoW Forever free and what it costs breaks down the editions, and the servers and rulesets guide explains how you'll pick where to play. If you played the old Classic+ speculation lane, our WoW Classic Plus explainer shows how Forever is the real thing that rumor was pointing at.
Bank your gold before the fresh-realm reset
The reset punishes the unprepared. Everyone hits the same riding wall at the same time on a starved economy, and gold is the one thing you can line up in advance.
Want to be riding while everyone else is still on foot? Sort your war chest before November 4 so launch day is all playing:
- WoW Classic Era Gold — instant & safe — bank your startup capital before the November 4 fresh-realm reset, on the live economy closest to Forever's Vanilla ruleset.
- All WoW Classic services — leveling, gold and carries on the live Classic realms.
FAQ
How much does a mount cost in WoW Forever? Blizzard has not published the exact gold cost. Forever uses a confirmed Burning Crusade-style model where the cost is folded into riding training and the mount is granted free when you learn to ride. For planning, use Classic's reference totals: roughly 100 gold for the first (60%) mount and about 1,000 gold for the epic (100%) mount before discounts.
What level can you ride at in WoW Forever? The exact level is not confirmed. In Classic, the first mount was available at level 40 and epic riding at 60, and Forever's model is derived from that era — but Blizzard has only described the riding skill as updated, not stated the level. Treat 40/60 as the planning assumption, not a confirmed fact.
Do you buy the mount separately in WoW Forever? No. Under the confirmed Burning Crusade-style approach, learning the riding skill grants you a mount at the same time — there is no separate first-mount purchase. The cost lives in the training.
Can I save up gold in WoW Forever before launch? Not inside Forever. Beta gold is wiped on October 21 and every character starts at level 1 with 1 gold on November 4. The only gold you control before the reset is on a live realm such as WoW Classic Era, which stays untouched by the Forever launch.
Is there a WoW Token in WoW Forever? Blizzard has not announced a WoW Token for Forever. It said only that additional ways to progress at level 60 would be announced in the future. On a fresh Classic economy there is no confirmed in-game shortcut to gold, which is what makes the riding wall a real, plan-ahead goal.
Does WoW Forever have flying mounts? No flying has been indicated for Forever — it is a Vanilla-era game focused on ground mounts and riding-speed tiers. That's why a ground mount is the essential quality-of-life goal rather than an afterthought.


