Diablo 4 Bosses Killing Boost — 12 Bosses, 1 to 20 Kills

- 12 Bosses
- 1 to 20 Kills
- Season and Eternal
Saved time
0.25-2 hours
Start time
5 min
Delivery time
0.25-2 hours
Description
A Diablo 4 boss killing boost at timesaver.gg starts at $1.49 per kill, and the Select Boss menu holds 12 endgame bosses. Ten of them — The Butcher, Belial, Duriel, Andariel, Varshan, Grigoire, Urivar, Lord Zir, Beast in Ice and Harbringer of Hatred — are $1.49 each. Mephisto Lord of Hatred is $4.99 and Echo of Lilith is $9.99. The amount slider runs from 1 to 20 kills, and you pick one of four realms: Season of Death Awakening (Season 14), Season of Death Awakening Hardcore, Eternal Softcore or Eternal Hardcore.
What a Diablo 4 boss kill costs
Ten of the twelve bosses cost $1.49 per kill, Mephisto Lord of Hatred costs $4.99 and Echo of Lilith costs $9.99. Price is set by the boss you pick, then multiplied by the number of kills on the slider, then adjusted by the realm. There is one boss per order — if you want two different bosses, that is two orders.
- $1.49 — The Butcher, Belial Lord of Lies, Harbringer of Hatred, Duriel King of Maggots, Andariel Maiden of Anguish, Lord Zir, Beast in Ice, Varshan, Grigoire, Urivar.
- $4.99 — Mephisto Lord of Hatred.
- $9.99 — Echo of Lilith.
- 1 to 20 kills on the Select Amount slider, in steps of 1.
- Four realms in the Difficulty menu, Softcore and Hardcore on both Season and Eternal.
The 12 bosses in the Select Boss menu
Twelve bosses are selectable, and the menu is the whole list — nothing is hidden behind a bundle.
| Boss | Price per kill |
|---|---|
| Echo of Lilith | $9.99 |
| Mephisto Lord of Hatred | $4.99 |
| The Butcher | $1.49 |
| Belial Lord of Lies | $1.49 |
| Harbringer of Hatred | $1.49 |
| Duriel King of Maggots | $1.49 |
| Andariel Maiden of Anguish | $1.49 |
| Lord Zir | $1.49 |
| Beast in Ice | $1.49 |
| Varshan | $1.49 |
| Grigoire | $1.49 |
| Urivar | $1.49 |
Mephisto Lord of Hatred is the name the current expansion is built around. Lord of Hatred released on 27 April 2026, added the Paladin and Warlock classes and the Skovos region, and by the end of its story Mephisto is dead and the Age of Hatred is over. If you have not played that story yet, the Lord of Hatred story campaign service covers it.
How the 1 to 20 kill slider works
The Select Amount slider runs 1 to 20 in steps of 1, and the per-kill price is simply repeated. One Varshan is $1.49; the slider is how you turn a single kill into a farming session without placing twenty separate orders. Repeat kills are the point of the product — a single boss kill is one roll of that boss’s table, and volume is the only thing that moves the odds.
Patch 3.1.0 is relevant here: every unique in the game can now roll as a Mythic, and mythics became enchantable. That widened what a repeated kill can pay out, and it widened the gold sink you will want afterwards, because enchanting a mythic is now a thing you can actually do.
Realms: Season of Death Awakening and Eternal
Four realms are selectable, exactly the four the game runs: Season of Death Awakening (Season 14), Season of Death Awakening (Season 14) Hardcore, Eternal Softcore and Eternal Hardcore. Season 14 launched on 30 June 2026 on patch 3.1.0 and has no published end date, so we do not print one.
Pick the realm your character is actually on. Seasonal characters move to Eternal when the season closes, but the boss you ordered is killed on the realm you selected at checkout, and realms cannot be switched mid-order.
Both Hardcore realms carry a separate price that is shown at checkout rather than in the boss table above. Hardcore is the scarce axis in this game’s service market, not Eternal, so Season of Death Awakening Hardcore and Eternal Hardcore are quoted on their own line once you select them: choose the realm first and the configurator shows the figure for that boss and kill count before you pay. The reason is not arbitrary — a Hardcore character that dies is gone, so a Hardcore run is a different job from the same fight on Softcore.
Season of Death Awakening and patch 3.1.0
Season 14 is Season of Death Awakening, it went live on 30 June 2026 at 10:00 PDT, and it runs on patch 3.1.0. Three changes in that patch bear directly on a boss farm.
- Every unique can now roll as a Mythic, and mythics became enchantable — repeated kills have a better ceiling than they did last season, and the item you keep can be improved afterwards rather than only replaced.
- The gold cap went up tenfold, from 99,999,999,999 to 999,999,999,999, and the same single-trade ceiling applies to a player-to-player gold trade.
- Infernal Hordes gold chests now scale with Aether, so the gold half of the endgame loop pays better than it used to.
Blizzard has not published an end date for the season, so we do not print one. If a storefront quotes you a specific closing date for Season of Death Awakening, it is guessing.
What you can and cannot trade after a kill
Boss summoning materials are tradeable; mythic uniques are not. The tradeable list covers common, magic, rare, legendary and ordinary unique items, gold, gems, elixirs, incense and boss summoning materials. The untradeable list covers mythic uniques, anything you have enchanted, tempered or masterworked, every currency except gold, quest items and the Scroll of Escape.
That matters for how you plan a farm. A kill on your own character puts the drop in your own inventory, which sidesteps the question entirely — but if you were expecting to move a mythic or a masterworked piece to an alt afterwards, you cannot. Gold is the exception that moves freely, up to 999,999,999,999 in a single trade.
Solo Self-Found characters cannot receive anything
Solo Self-Found is new in Season 14, it is irreversible once chosen, and trading is disabled on SSF characters entirely. Nothing can be handed to an SSF character by another player — not gold, not materials, not gear. SSF is a separate character state with its own leaderboards, so it is not a setting you toggle back off once you have seen the drop rates.
Boss kills done on your own character do not involve a trade, but the loot that drops still lands under SSF rules, and any item we could otherwise pass to you is off the table. Check the flag before you buy, and if you are not certain how the character was created, ask support before paying rather than after.
How we play the kills
All 12 bosses are killed by hand by a person — no bots, no automation, no third-party tools. We agree the realm, the boss and the kill count before anything starts, we tell you when each kill is done, and we do not ask for anything beyond what the order needs. We are not going to promise you an outcome that sits with Blizzard rather than with us; what we can tell you is exactly how the work is done, which is manually and normally, the same way any group clears the fight.
What pairs with a boss farm
Three things pair with repeat boss kills: keys, levels and gold. Boss loot is worth very little if your character cannot survive the fights that drop it, and the gold sinks in patch 3.1.0 are large — the masterworking capstone reroll alone costs 1,000,000 gold plus 1,000 Obducite and 1 Neathiron, and the gold cap was raised in 3.1.0 to 999,999,999,999.
- Diablo 4 Lair Keys — five key tiers, 1 to 20 keys per order, priced per ticket.
- Diablo 4 Paragon Leveling — paragon 1 to 300, bracketed per level, self-play or piloted.
- Diablo 4 Power Leveling — character levels 1 to 70 on PC, Xbox or PS.
- Diablo 4 Gold — for enchanting, tempering and masterworking what the bosses drop, across all four realms.
- Lord of Hatred Story Campaign — the expansion storyline released 27 April 2026.
This page is the Diablo 4 boss service catalogue; every boss above is priced individually so you can buy one kill or twenty without buying a package you did not want.
How it works
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4
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Get matched with a top PRO
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Track your order in real-time
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Enjoy your rewards!
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Frequently Asked Questions
How much does a Diablo 4 boss kill cost?
From $1.49 per kill. Ten bosses — The Butcher, Belial, Duriel, Andariel, Varshan, Grigoire, Urivar, Lord Zir, Beast in Ice and Harbringer of Hatred — are $1.49 each. Mephisto Lord of Hatred is $4.99 and Echo of Lilith is $9.99. Hardcore realms are priced separately and shown at checkout.
Which bosses can I order?
Twelve: Echo of Lilith, Mephisto Lord of Hatred, The Butcher, Belial Lord of Lies, Harbringer of Hatred, Duriel King of Maggots, Andariel Maiden of Anguish, Lord Zir, Beast in Ice, Varshan, Grigoire and Urivar. One boss per order — a second boss is a second order, with its own kill count.
How many kills can I buy at once?
Between 1 and 20, set on the Select Amount slider in steps of 1. The per-kill price repeats across the count, so twenty $1.49 kills price as twenty kills of that boss. Volume is the point: each kill is one roll of that boss’s drops, and only repetition moves the odds.
Which realms are supported?
All four: Season of Hell's Legacy (Season 15), Season of Hell's Legacy (Season 15) Hardcore, Eternal Softcore and Eternal Hardcore. Season 15 launched 16 September 2026 on patch 3.2.1. Choose the realm your character is on — the realm is fixed at checkout and cannot be swapped once the order starts.
Can I order boss kills on a Solo Self-Found character?
No. Solo Self-Found is new in Season 15, it is irreversible once chosen, and trading is disabled on SSF characters entirely — nothing can be passed to them by another player. Check the flag before ordering. If you are unsure whether your character is SSF, ask support before paying.
Is buying boss kills safe for my account?
Here is exactly how it works, which is the honest answer: every kill is played by hand by a person, with no bots, no automation and no third-party software. We ask only for what the order needs and confirm realm, boss and count first. We describe the method rather than promise an outcome that is not ours to control.
Why is Echo of Lilith more expensive than the other bosses?
Echo of Lilith is priced at $9.99 against $1.49 for most of the list, and Mephisto Lord of Hatred sits between them at $4.99. The three price tiers in the Select Boss menu reflect how demanding each encounter is to run repeatedly — the configurator price is the whole story, with no add-on fees layered on afterwards.
Do I keep everything that drops?
Yes — the kill happens on your character, so drops land in your inventory. Note that mythic uniques are not tradeable, nor is anything enchanted, tempered or masterworked, so those cannot be moved afterwards. Boss summoning materials, ordinary uniques, gems and gold are tradeable, and gold trades up to 999,999,999,999 at once.
How does the Hardcore price work?
Season of Death Awakening Hardcore and Eternal Hardcore are quoted separately at checkout rather than in the boss list, because Hardcore runs carry real risk of permanent character loss. Select the Hardcore realm in the Difficulty menu and the configurator shows the figure for that boss and kill count before you pay.
What should I buy alongside boss kills?
Lair keys, levels and gold. Keys keep you in endgame content between boss runs, paragon leveling makes those fights survivable, and gold covers the sinks that patch 3.2.1 widened — the masterworking capstone reroll alone costs 1,000,000 gold plus 1,000 Obducite and 1 Neathiron.
Found a better price?
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