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Diablo 4 Lair Keys — All 5 Tiers, 1 to 20 Keys per Order

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  • 5 Key Tiers
  • 1 to 20 Keys
  • Tiers Combinable
  • Saved time

    0.25-2 hours

  • Start time

    5 min

  • Delivery time

    0.25-2 hours

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reliable
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Description

Diablo 4 Lair Keys at timesaver.gg start at $0.99 and the ticket menu holds five tiers: Lair Key $0.99, Greater Lair Key $1.99, Betrayer’s Husk x2 $3.99, Superior Lair Key $3.99 and Crux of the False Prophet $10.99. The Amount slider runs 1 to 20, the tier list is a checkbox group so you can combine tiers in one order, and you pick one of four realms — Season of Death Awakening (Season 14) Softcore, Season of Death Awakening Hardcore, Eternal Softcore or Eternal Hardcore. Hardcore orders unlock one extra: Unlock Torment VI, $5.99.

What a Diablo 4 lair key costs

The cheapest ticket is the Lair Key at $0.99 and the most expensive is the Crux of the False Prophet at $10.99. Every tier is priced individually and multiplied by the number on the Amount slider, so you pay per key rather than per bundle.

TicketPrice each
Lair Key$0.99
Greater Lair Key$1.99
Betrayer’s Husk x2$3.99
Superior Lair Key$3.99
Crux of the False Prophet$10.99

The five tiers are checkboxes, not a single choice

All 5 tickets sit in a checkbox group, which means one order can mix them — a stack of $0.99 Lair Keys plus a $10.99 Crux of the False Prophet in the same basket, rather than two separate checkouts. The Amount slider then applies across the order, and the total updates live as you tick tiers on and off.

Betrayer’s Husk is the one line worth reading twice: the ticket is Betrayer’s Husk x2 at $3.99, so the quantity is baked into the ticket itself before the slider multiplies it.

How the 1 to 20 Amount slider works

The Amount slider runs 1 to 20 in steps of 1 and is quantity-sensitive, so the ticket price scales with it directly. Twenty is the ceiling per order; if you want more than twenty, place a second order. Because keys are consumable, ordering in volume is normal — a single key is a single run, and a stack is a session.

Two things worth deciding before you drag the slider. First, whether you want depth or breadth: twenty $0.99 Lair Keys and two $10.99 Cruxes are very different orders at similar money, and the configurator will happily do either. Second, whether the run is seasonal or not, because a consumable bought on Season of Death Awakening should be spent inside that season.

What is tradeable in Diablo 4, and what is not

Boss summoning materials, gold, gems, elixirs, incense and ordinary items are tradeable; mythic uniques are not. The full untradeable list is mythic uniques, anything enchanted, tempered or masterworked, every currency except gold, quest items and the Scroll of Escape. Gold trades up to 999,999,999,999 in a single hand-off, which is the cap patch 3.1.0 raised from 99,999,999,999.

This is the practical reason key delivery works the way it does: consumables and materials change hands normally in this game, so nothing exotic is required to get them to you. It is also the reason a finished, masterworked item cannot be handed over by anyone — if a seller offers you one, the game does not actually permit the trade.

Realms: Season of Death Awakening and Eternal

Four realms are selectable — Season of Death Awakening (Season 14) Softcore, Season of Death Awakening (Season 14) Hardcore, Eternal Softcore and Eternal Hardcore. Season 14, Season of Death Awakening, launched 30 June 2026 on patch 3.1.0; Blizzard has published no end date, so we do not quote one.

Keys are delivered to a character on the realm you select, and the two ladders do not mix. Seasonal characters and their gold move to Eternal when the season closes, but gold does not carry from one season to the next, so time your seasonal spending accordingly.

Both Hardcore realms are priced separately at checkout rather than in the ticket table, because a Hardcore character that dies is gone for good — and a key you were carrying dies with it. If you are running Hardcore, order in smaller batches than you would on Softcore and take the Torment VI extra below into account when you budget.

Unlock Torment VI is a Hardcore-only extra at $5.99

Unlock Torment VI costs $5.99 and only appears when you have selected a Hardcore realm — the extra is hidden on Season of Death Awakening Softcore and on Eternal Softcore. Tick it in the Extra Options group after choosing Season of Death Awakening (Season 14) Hardcore or Eternal Hardcore and it is added to the same order as your keys.

If the option is not showing, the realm is the reason. Go back to the Realm group, select one of the two Hardcore lines, and Extra Options will appear underneath. It is a single checkbox at a single price — there is no sliding scale on it and it is not multiplied by the key count.

Solo Self-Found characters cannot be traded to

This product cannot be delivered to a Solo Self-Found character, because trading is disabled entirely on SSF characters. SSF is new in Season 14, it is a separate character state with its own leaderboards, and choosing it is irreversible. Keys arrive by an in-game trade, so an SSF character simply cannot receive them.

Check the flag before you order. If you want keys on a seasonal character, that character must be a normal, non-SSF one on Season of Death Awakening or on Eternal.

How the keys reach your character

All 5 key tiers arrive by the same route: a face-to-face in-game trade. You stay logged in on your own account and a seller hands the keys to your character directly. We do not ask for your Battle.net password and we do not log into your account for this product. The handoff is done by a person, manually, with no bots and no automation, in the ordinary way any two players trade.

We describe the method rather than make guarantees about outcomes we do not control. What we can commit to is the mechanism: your account stays yours, the trade happens in the open world, and support stays on the order until the count you paid for is in your inventory.

What to pair with a stack of keys

Keys, boss kills and gold are the three halves of the same loop, and patch 3.1.0 made the gold end of it much larger: the cap rose to 999,999,999,999, every unique can now roll Mythic, mythics became enchantable, and Infernal Hordes gold chests now scale their payout with Aether.

Everything on this page is a Diablo 4 consumable priced per unit, so you can buy one key to test the delivery and come back for twenty.

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Frequently Asked Questions

How much do Diablo 4 lair keys cost?plus

From $0.99. The five tickets are Lair Key $0.99, Greater Lair Key $1.99, Betrayer’s Husk x2 $3.99, Superior Lair Key $3.99 and Crux of the False Prophet $10.99. Each price is per ticket and multiplies by the Amount slider, so a stack of ten $0.99 keys prices as ten keys.

Can I order more than one key tier at once?plus

Yes — the ticket list is a checkbox group, not a single-choice radio, so one order can mix a Lair Key at $0.99 with a Crux of the False Prophet at $10.99. The Amount slider then applies across the order and the running total updates as you tick tiers on and off.

How many keys can I buy in one order?plus

Between 1 and 20, set on the Amount slider in steps of 1. Twenty is the per-order ceiling; larger stacks need a second order. Keys are consumables, so buying in volume is the normal pattern — one key is one run, and a full stack of twenty is a whole session.

Which realms can keys be delivered on?plus

All four: Season of Hell's Legacy (Season 15) Softcore, Season of Hell's Legacy (Season 15) Hardcore, Eternal Softcore and Eternal Hardcore. Season 14 launched 16 September 2026 on patch 3.2.1. Pick the realm your character is actually on, because the realm is locked in at checkout.

What is the Unlock Torment VI extra?plus

A $5.99 add-on that appears only after you select a Hardcore realm. It is hidden on Season of Death Awakening Softcore and on Eternal Softcore. Choose Season of Death Awakening (Season 14) Hardcore or Eternal Hardcore first, then tick Unlock Torment VI in the Extra Options group to add it.

Can keys be delivered to a Solo Self-Found character?plus

No. Trading is disabled entirely on SSF characters, so nothing can be handed to them by another player, keys included. SSF is new in Season 14, is a separate character state with its own leaderboards, and the choice is irreversible once made — so check the flag before ordering.

How are the keys handed over?plus

By a face-to-face in-game trade. You stay logged into your own account, a seller meets your character in-game and trades the keys across directly. We never ask for your Battle.net password and we do not log in on your behalf for this product. The handoff is manual, done by a person, with no automation.

Is buying lair keys safe for my account?plus

The honest answer is the method rather than a promise. Delivery is a normal player-to-player trade, handled manually by a person, with no bots, no automation and no account access — the same action any two players perform in the open world. We describe what we do and do not guarantee outcomes that are not ours to control.

Do keys carry over when the season ends?plus

Seasonal characters move to Eternal when a season closes, taking their gold with them, but gold does not carry from one season into the next. Consumables should be spent inside the season you bought them in. If you want progress that outlives Season of Death Awakening, order on Eternal Softcore or Eternal Hardcore instead.

What should I buy alongside lair keys?plus

Boss kills and gold. Keys and boss runs feed the same loot loop, and patch 3.1.0 widened the gold sinks around it — the cap rose to 999,999,999,999, every unique can now roll Mythic, mythics became enchantable, and Infernal Hordes gold chests now scale their payout with Aether.

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