Timesaver
Cart
$0.00
Power Leveling

Helldivers 2 Power Leveling

  • Any Level 1 to 150
  • Self-Play or Piloted
  • 24/7 Live Support

In Helldivers 2, your Helldiver level gates the stratagems you can requisition, and the climb to the level 150 cap is thousands of missions long. Power leveling is the shortcut: set a current and desired level anywhere from 1 to 150, the game maximum, and a vetted Helldiver clears the missions that get you there.

How Helldivers 2 power leveling works

  • Any range from level 1 to the level 150 cap, priced by the exact levels you need;
  • Self-play available — our pros join your squad, you never hand over credentials;
  • PC (Steam), PlayStation 5 and Xbox Series X|S, all at the same price;
  • Express and Super Express start priority if you need it now.

What you keep after the boost

Every medal, sample, requisition slip and Super Credit earned during the run stays on your account, on top of the levels you ordered. Support is available 24/7 from checkout until your target level is reached.

Set your level range and let a pro handle the deployment.

How it works

  • 1
    Configure & pay

    Set your levels, difficulty and platform on the right — a coordinator confirms in chat.

  • 2
    We run the missions

    A vetted Helldiver clears the operations, piloted or in your squad, at the agreed difficulty.

  • 3
    Check your ship

    You confirm the levels, medals, samples and modules landed before the order closes.

Helldivers on Timesaver

Read all 1,125 reviews on Trustpilot

Frequently asked questions

  • Level 150. That is the current cap, and our slider covers the whole range — you can start at any level and target any higher one, with the price calculated from the exact range you pick. Arrowhead has announced a future raise to 300; when it goes live we extend the slider, and orders placed before then are unaffected.

  • No. Switch Completion Method to self-play: our pros join your squad and carry the missions while you play on your own account, so no credentials change hands. It costs 50% more than the piloted default, which is the price of the extra squad time.

  • It depends on the range. A short push of 10 to 20 levels is usually done inside a day; a full 1 to 150 run is a multi-day project. Express start priority begins your order within an hour, and you get progress updates in your order chat throughout.

  • Yes. Everything the run generates — medals, Common, Rare and Super samples, requisition slips and any Super Credits found on the map — lands on your account and stays there. The level is what you are buying; the resources come with it.

Pairs well with

Timesaver.gg is not affiliated with, endorsed by, or sponsored by Arrowhead Game Studios. All related marks are trademarks of their respective owners and indicate compatibility only.