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Helldivers 2 Power Leveling, Medal Farming & Mission Carries

In Helldivers 2, levels, medals and samples all come from the same grind. We run it for you — power leveling to 150, Difficulty 10 Super Helldive unlocks and Galactic War campaign carries.

Level to 150PC · PS5 · XboxUp to Difficulty 10Starts ≤ 30 min

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Helldivers 2 at a glance

  • 1 – 150
    Helldiver level range
  • Difficulty 10
    Super Helldive, the top tier
  • Medals & samples
    Warbond and ship-module currency
  • 24/7
    Live order chat

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How it works

  • 1
    Pick your dive

    Choose leveling, a farm, a mission carry or a campaign, then set your platform.

  • 2
    A pro drops in

    A vetted Helldiver runs it piloted, or squads up with you, and posts progress in chat.

  • 3
    Everything stays yours

    Levels, medals, samples, requisition and Warbond unlocks stay on your account.

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Helldivers on Timesaver

4.9 onTrustpilot

Helldivers 2 gates almost everything behind grind: your Helldiver level controls which stratagems you can requisition, medals are the only key to warbond pages, samples are the only way to upgrade your Destroyer, and the difficulty tiers that drop the best of all three have to be unlocked one at a time. Timesaver sells the shortcut on every one of them.

What you can buy for Helldivers 2

  • Power Leveling — any range from level 1 to the level 150 cap;
  • Weapon Leveling — any gun to level 20, priced by the levels you need;
  • Difficulty Unlock — climb the ladder up to Super Helldive (10);
  • Medals Farming — 20 to 2,000 medals, delivered in tranches under the 250 cap;
  • Samples Farming — Common, Rare and Super samples, farmed and extracted;
  • Ship Module Upgrades — any of the 30 Destroyer modules;
  • Missions Carry — Challenging through Super Helldive, priced per mission;
  • Warbond Unlock — 15 warbonds, weapons only or every page;
  • Galactic War Campaign Carry — hit the contribution threshold before the campaign expires.

Self-play is our default. On every service that allows it, our pros join your squad and carry the work while you play your own Helldiver — your credentials never change hands. Piloted is available and cheaper if you would rather hand the account over. Every service supports PC (Steam), PlayStation 5 and Xbox Series X|S at the same price, and everything earned during an order — medals, samples, requisition slips, levels — stays on your account.

Pick a service, set your range, and let a pro handle the deployment.

Helldivers 2 boosting FAQ

  • Level 150. Our power leveling service covers any range up to that cap, and levels matter because they gate which stratagems you can requisition. Arrowhead has announced a future raise to 300; when it goes live we extend the slider.

  • No, and on most of our services you should not. Self-play is the default: our pros join your squad and carry the work while you play your own Helldiver, so no credentials change hands. Piloted is offered as the cheaper alternative on the services where it applies. Weapon leveling and difficulty unlocks are piloted only, because that progress cannot be earned by a squad-mate.

  • PC (Steam), PlayStation 5 and Xbox Series X|S, all at the same price with no platform surcharge. Helldivers 2 supports crossplay between them, so a self-play order works regardless of which platform our pros are on.

  • No, deliberately. Arrowhead announced a crackdown on Super Credit automation in July 2026, and the price the boosting market charges for them sits an order of magnitude above the going rate. We would rather sell you the services we can stand behind than a currency that puts your account at risk.