
Ranked is where Brawl Stars stops being about your favorite Brawler and starts being about winning competitive matches on any map, with a draft. It runs on its own Elo-style Rank Score — completely separate from Trophies — and the higher you climb, the more the mode rewards smart bans, disciplined drafting, and clean objective play over highlight-reel kills. This guide breaks down every rank, exactly how the draft and ban phases work, how the seasonal reset and Rank Boost function, and the concrete habits that actually move you up the ladder, all current for July 2026 (Update 68 "Ramen Rebellion" / Season 52 "NanoNoodles").
Quick answer (TLDR): Ranked unlocks at 1,000 total Trophies and uses Rank Score (Elo), not Trophies. There are 22 ranks across 8 categories — Bronze, Silver, Gold, Diamond, Mythic, Legendary, Masters (each with three tiers), then Pro alone at the top (~11,250+ Elo). Bronze–Gold are single-round blind-pick games; bans start at Diamond; Mythic and above are best-of-three with a full snake draft and a 20-second pick timer. Roster gates scale too: you need 9 Brawlers at Power 9 for Diamond and 12 Brawlers at Power 11 for Mythic+. Every season (about a month, tied to the Brawl Pass) your rank resets downward, but you get a Rank Boost based on last season's peak that speeds your re-climb. To climb: main a small pool of meta Brawlers, ban win conditions (not just "annoying" picks), and play the objective every round.

Brawl Stars - Brawlers Rank
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How does Ranked work in Brawl Stars?
Ranked is the game's competitive playlist (it replaced the old Power League). Instead of gaining or losing Trophies, you earn or lose Rank Score, an Elo-style rating that measures how consistently you win competitive matches. Your progress is your rank.
That single design choice changes how you should play compared to Trophy modes:
- Consistency beats streaks. One incredible game doesn't carry you if the next three are messy. Rank Score rewards a repeatable win rate.
- Drafting decides matches. At higher ranks, plenty of games are effectively won or lost at the draft screen — before the first round even starts.
- Objectives beat highlights. The team that controls space, rotates correctly, and closes out the win condition climbs; the team farming kills off-objective does not.
A clean way to frame it: Trophies ask "how well do you play this Brawler?" Ranked asks "how well do you win a competitive match on any map, with a draft?"
What do you need to unlock and play Ranked?
Ranked opens up once your account hits the 1,000-Trophy Trophy Road milestone. After that, the real gate is your roster — Ranked won't let you queue with under-leveled Brawlers, and the minimum requirements scale as you climb:
| Rank band | Roster requirement | Format | Draft |
|---|---|---|---|
| Bronze → Gold | 3 Brawlers at Power 9 | Single round (Bo1) | Blind pick, no bans |
| Diamond | 9 Brawlers at Power 9 | Single round (Bo1) | Bans + quick picks |
| Mythic → Pro | 12 Brawlers at Power 11 | Best-of-three (Bo3) | Full snake draft with bans |
The practical takeaway: before you seriously push Ranked, build a competitive core of 8–12 Brawlers you can play confidently, upgraded to Power 11, spanning roles — control, damage, close-range pressure, support, and a thrower or two. A wide, upgraded pool is what lets you draft answers instead of forcing a comfort pick into a bad matchup.
What are all the Ranked ranks in Brawl Stars?
The ladder is split into eight categories. Each of the first seven has three tiers (I, II, III); Pro stands alone at the very top. That's 22 total ranks. Progression is pure Rank Score, and the Elo required per tier steps up as you climb — roughly 250 per tier through Gold, 500 through Mythic, 750 in Legendary, and 1,000 in Masters.
| Category | Tiers | Approx. Rank Score to enter |
|---|---|---|
| Bronze | I–III | 0 / 250 / 500 |
| Silver | I–III | 750 / 1,000 / 1,250 |
| Gold | I–III | 1,500 / 1,750 / 2,000 |
| Diamond | I–III | ~2,500 / 3,000 / 3,500 |
| Mythic | I–III | ~4,000 / 4,500 / 5,000 |
| Legendary | I–III | ~5,500 / 6,250 / 7,000 |
| Masters | I–III | ~9,000 / 10,000 / 11,000 |
| Pro | — | ~11,250+ |
Supercell doesn't publish an official Rank Score table, so the exact thresholds above are community-documented (per trackers like 1v9 and Brawlify) and can vary slightly by source — treat them as a map of the climb, not gospel numbers. What matters more than memorizing Elo is knowing what changes at each stage, because the ruleset upgrades as you go:
- Bronze → Gold — fundamentals phase. Fast blind-pick games, no bans. Learn positioning, lane responsibility, and objective timing.
- Diamond — awareness phase. Bans appear. Matchups start deciding games; you win by denying comfort picks and playing with a plan.
- Mythic and above — draft phase. Best-of-three with a full snake draft. You must adapt across rounds and out-draft a thinking opponent.
How do the draft and ban phases work?
From Mythic upward, a Ranked match is a mini competitive series, and the draft is its own game. Here's the sequence, per the official mechanic described on the Brawl Stars Wiki:
"A coin flip occurs once the matchmaking is complete that determines which team gets the first pick. Bans occur simultaneously before Brawlers are selected in a snake draft format, and players from both teams choose the Brawlers one by one, with each player allotted 20 seconds to choose their Brawler."
Breaking that down:
- Coin flip decides which team picks first. First pick is a real advantage — you grab the single best map/meta Brawler before it can be taken.
- Ban phase happens simultaneously for both teams. Banned Brawlers are locked out for everyone that match.
- Snake draft: picks alternate in a 1-2-2-1 order so both teams get a chance to counter. You have 20 seconds per pick.
- Loadout window: after Brawlers are locked, you choose Gadgets, Star Powers, and Gears for the map.
The three draft styles you'll meet as you climb: blind pick (lower ranks, choose safe Brawlers that aren't easily hard-countered), ban + simultaneous picks (Diamond, protect your plan and remove the enemy's best win condition), and full snake draft (Mythic+, play it like chess — every pick answers a question).

Brawl Stars - Rank Boost
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How should you use bans to climb?
The number-one ban mistake is banning the strongest Brawler in general even when it doesn't threaten your map or plan. Bans exist to remove win conditions, not annoyances. A framework that works at every rank:
- Ban the map bully — the Brawler that dominates this specific map's lanes and layout.
- Ban the hard counter — the one Brawler that destroys your intended first pick.
- Ban the comfort pick — if you know the enemy always plays a certain Brawler well, take it away.
- Ban the must-answer pick — the Brawler that forces your whole draft to bend around it if left open.
Competitive players lean on their in-game Favorites list to ban fast under the 20-second clock. As one top-voted r/BrawlStarsCompetitive drafting thread puts it, if you're new to drafting the simplest rule is to "ban meta and play meta" — remove the obvious meta threats and pick from the same pool, and your drafts rarely go wrong, especially with first pick. And a real example from the community wiki's drafting tips: if you don't have first pick on a Safe Zone Heist map, ban the Heist safe-melters (like Chuck) before the enemy can steal that pick.
How does the Ranked season reset work?
A Ranked season runs about a month and resets alongside the Brawl Pass season — so it's currently tied to the Season 52 "NanoNoodles" window (July 2 → August 6, 2026) inside the Update 68 "Ramen Rebellion" arc. At the reset, your rank drops toward the bottom of the ladder — you don't keep Masters or Pro between seasons, and everyone re-climbs.
The softener is the Rank Boost (also called Ranked Boost): after the reset you get a Rank Score head start scaled to your peak rank from last season, so a returning Masters player climbs back far faster than a fresh Gold player. Higher previous peaks drop further but boost harder. In practice, that means your first few days each season are the most efficient — the boost is doing work, and lobbies are softer before the ladder settles.
Rewards come from the Ranked track (the Pro Pass / Ranked rewards), including Ranked Starr Drops from a cosmetic-focused pool — Bling, Pro XP, Ranked profile icons and sprays, and exclusive Ranked skins for hitting milestone ranks. The flex-worthy cosmetics are locked behind reaching specific ranks each season, which is the main reason to push before the reset.
What are the fastest ways to rank up?
Rank Score naturally pushes you toward fair matches (beat higher-rated opponents for more points; lose to lower-rated ones and you bleed more), so "farming easy games" doesn't exist — raising your win rate in your current bracket is the only lever. The habits that move it:
- Main a small pool. Master 5–8 Brawlers across roles rather than spreading thin. Depth on a few picks wins more Bo3 series than shallow knowledge of many.
- Upgrade with intent. Prioritize Power 11 on meta Brawlers and the ones you personally pop off with — Power 9 unlocks Star Powers, Power 11 unlocks Hypercharge, and Gadgets (Power 7) and Gears (Power 8 and 10) fill in along the way. All of them raise your win rate, and Mythic+ Ranked requires 12 Brawlers at Power 11 anyway. (See our Brawl Stars gears guide for which Gears to buy first.)
- Play the mode that fits the Brawler. Tanks in Brawl Ball, throwers in Hot Zone, control picks on open maps. Draft into the map, not away from it.
- Learn the draft. From Diamond up, a good ban and a counter-pick can win the game before it starts. Study the current meta and know two or three reliable bans per map.
- Play the objective, every round. Grab the gems, push the ball, hold the zone. Kills that don't advance the win condition don't climb you.
- Queue with a team. Even light coordination beats solo-queuing with randoms, especially in Bo3 where round-to-round adaptation matters.
- Don't tilt. If you drop two or three in a row, stop. Tilted drafting and rushed positioning turn a dip into a freefall.
For a current read on which Brawlers to draft and main this season, pair this guide with our best Brawlers for Ranked breakdown and the wider Trophy push guide for building the roster that Ranked demands.
FAQ
What is Ranked in Brawl Stars and how is it different from Trophies? Ranked is the competitive mode built on an Elo-style Rank Score instead of Trophies. Trophies track how well you play each individual Brawler; Ranked tests how well you win competitive matches on any map with a draft and ban phase. The two systems are completely separate — Ranked wins and losses never touch your Trophy count.
What level do you need to play Ranked? Ranked unlocks at 1,000 total Trophies. From there, roster gates scale with rank: 3 Brawlers at Power 9 for Bronze–Gold, 9 at Power 9 for Diamond, and 12 at Power 11 for Mythic and above. You can't bring under-leveled Brawlers into a Ranked match.
What are all the Ranked ranks in order? Bronze, Silver, Gold, Diamond, Mythic, Legendary, and Masters — each with three tiers (I, II, III) — then Pro at the very top, for 22 ranks total. Pro sits around 11,250+ Rank Score and represents the top fraction of the playerbase.
When do bans and drafting start in Ranked? Bans start at Diamond. From Mythic upward, matches become best-of-three with a full snake draft: a coin flip sets first pick, both teams ban simultaneously, then players pick one by one with a 20-second timer before choosing Gadgets, Star Powers, and Gears.
Does Ranked reset every season? Yes. Ranked seasons run about a month and reset with the Brawl Pass, dropping your rank toward the bottom of the ladder. You receive a Rank Boost scaled to your previous season's peak, so higher past ranks re-climb much faster — the first days of a season are the most efficient time to push.
How do you rank up fast in Brawl Stars Ranked? Raise your win rate in your current bracket: main a small pool of upgraded meta Brawlers, ban the enemy's win conditions rather than "annoying" picks, draft into the map, play the objective every round, and stop playing when you tilt. There's no shortcut for farming easy games — the Elo system pairs you with fair matches by design.


