
The G-60 Anti-Tank Seeker is the throwable everyone is talking about a week after the Ironclad Democracy Warbond landed — a homing grenade that flies to the nearest heavy and deletes it. If you have seen the clips of a single grenade wiping out a pack of Hulks and wondered whether it is real, it is. This guide covers exactly how the Seeker works, the one mechanic that turns it from good to broken, how to unlock it, and where it falls apart.
Quick answer: The G-60 Anti-Tank Seeker is a smart, self-guiding grenade from the Ironclad Democracy Premium Warbond. You throw it, a small drone tracks your movement briefly, then homes in on a nearby enemy and detonates on impact. Its payload is tuned for armor — one Seeker destroys an Automaton Hulk with a torso hit — and it will prioritize any target you ping. It is one of the strongest throwables in the game right now, with two real caveats: it can turn on you and teammates, and it struggles against high-flying and the very heaviest units. Verified for patch Devoid of Liberty 7.1.1 (September 24, 2026).
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What is the G-60 Anti-Tank Seeker?
The G-60 Anti-Tank Seeker is one of two new throwables introduced with the Ironclad Democracy Warbond, which rolled out on September 22, 2026 alongside the rest of the tank-themed content. Unlike a standard grenade, you do not aim it at a spot on the ground — it aims itself.
Arrowhead's official description is unusually specific about the behavior. The Ironclad Democracy reveal reads:
"Equipped with a high-yield payload especially effective against armored vehicles, this smart grenade delivery drone tracks the user's movements before homing in on nearby enemies and exploding on impact."
Break that into the three phases that matter in a firefight:
- Throw. You lob it like any grenade, but shorter — this is a placement tool, not a long throw.
- Track. For a brief moment the drone follows your movement, so where you walk immediately after throwing nudges its search area.
- Home and detonate. It locks onto a nearby enemy, flies into it, and explodes on contact with an anti-armor payload.
That "smart" targeting is the whole point. The Seeker is a member of the same family as the older G-50 Seeker grenade, but where the G-50 is a soft-target tool, the G-60 carries an armor-piercing warhead built to crack heavies.
Does one Anti-Tank Seeker really kill a Hulk?
Yes. Per the community-maintained Helldivers Wiki, "it takes one Anti-Tank Seeker to destroy a Hulk in the torso." That single line explains most of the hype: the Automaton Hulk is one of the most dangerous mid-tier heavies in the game, and a throwable that removes it without you having to line up a support-weapon shot is a genuine tempo swing.
Players are seeing the same result against the bug faction. In the launch-week thread that put the Seeker on the map, one diver wrote that they had "killed multiple Chargers with just one, more than once," and clips of a single grenade catching two or three grouped heavies are common. Because it detonates on the target rather than on the floor, its effective damage against armor is far higher than a thrown explosive that bounces off and blows up in open air.
One important honesty note: outlets have circulated a specific "1,800 damage" figure for the payload, but that traces back to a single third-party site and is not confirmed by Arrowhead or the wiki's data tables. Treat it as an unofficial estimate. What is confirmed is the outcome — the one-hit Hulk torso kill — which is the number you actually care about in a mission.
The ping trick: the mechanic that makes it broken
Here is the detail most players miss for their first few dives, and it is the single biggest reason the Seeker feels overpowered.
The Seeker does not just fly at whatever is closest. Per the Helldivers Wiki, "Seeker grenades will prioritize homing in on enemy targets that are marked (pinged) by the Helldiver that threw them, given that the marked targets are within the Seeker grenade's range." In other words: ping the heavy you want dead, then throw. The grenade steers itself to that target instead of gambling on whatever chaff is nearest.
The community reaction to discovering this has been near-universal. As one player put it in the launch thread: "Discovering the ping with the seeker grenade was literally the best thing ever." Another described the new team rhythm it creates — pinging heavies constantly instead of shouting "charger over here" on voice comms and hoping a squadmate finds it.
So the optimal use is a two-step habit:
- Ping first. Tag the Hulk, Charger, or Bile Titan you want removed. The marker also tells your squad what you are handling.
- Throw second. Release the Seeker and it prioritizes the pinged target as long as it is in range.
Skip the ping and the Seeker still works, but it can lock onto a lesser enemy or, worse, get confused in a crowd and drift somewhere you did not intend.
How do you unlock the Anti-Tank Seeker?
The Seeker is an Ironclad Democracy Warbond reward, so it follows the normal two-step Warbond process. There is no separate purchase and no time limit.
- Unlock the Ironclad Democracy Premium Warbond with Super Credits. Super Credits can be earned in-mission at Points of Interest or bought with real money — you are never forced to pay for them.
- Spend Medals inside the Warbond to claim the Seeker on its reward page. Medals come from completing missions, Personal Orders, and Major Orders.
Because Warbonds in Helldivers 2 are permanent and never expire, there is no rush timer on grabbing the Seeker — it will still be there next week, next month, and next year. If you are budgeting currency, our breakdown of how many Super Credits it takes to unlock a Warbond and the fastest way to farm Medals will tell you exactly how long the grind runs.

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Where the Anti-Tank Seeker falls apart
The Seeker is strong, not flawless. Knowing its limits keeps it from getting you killed.
It can turn on you. This is the loudest launch-week complaint. The homing logic occasionally re-acquires after the intended target dies, and divers have watched a Seeker "do a 180" and detonate on the thrower or a nearby ally. One player summed it up bluntly after watching a squadmate throw one and get vaporized eight seconds later. The practical fix: throw it away from your feet and toward committed enemies, and do not sprint into the space it is patrolling.
Air targets are unreliable. Multiple players report the Seeker ignoring or failing to reach Gunships and other flying units. The community estimate for its homing range is roughly 60 meters — treat that as an unofficial ballpark, not an Arrowhead figure — and airborne enemies frequently sit outside it or move out of it before the drone arrives. If your problem is gunships, bring a dedicated anti-air answer.
The absolute heaviest units survive. A single Seeker one-shots a Hulk, but players testing it against a Factory Strider report it only chipped the unit rather than killing it. For the top-end heavies you still want a support weapon or an Orbital.
It occupies your grenade slot. Every mission you carry the Seeker is a mission without your usual grenade utility (Thermite for tanks, an Impact for closing bug holes, and so on). It is a specialist pick, not a free upgrade.
Is the Anti-Tank Seeker good? The verdict
Rating it against the current live game: it is one of the best throwables you can carry, especially against the Automatons. The one-shot Hulk kill, the ping-to-target reliability, and the fact that it does the aiming for you make it a low-effort, high-value answer to the exact enemies that punish a slow reaction.
The case against it is entirely about discipline. Divers who treat it like a fire-and-forget win button eat friendly-fire deaths and waste it on trash. Divers who ping the priority heavy, throw it clear of the squad, and pair it with anti-air and anti-Strider tools get an S-tier utility grenade.
If you play Automatons or Terminids at high difficulty and you already own Ironclad Democracy, unlock the Seeker early. If your squad lives and dies on gunship pressure, prioritize other tools first. For the wider Warbond decision, our Ironclad Democracy: is it worth it? breakdown weighs every item against its Super Credit cost, and if you are still choosing your first Warbond, start with the best Warbond to buy first.
FAQ
How do you use the Anti-Tank Seeker effectively in Helldivers 2? Ping the heavy enemy you want dead first, then throw the Seeker toward it. The grenade prioritizes pinged targets within its range, so the ping is what turns it from a coin-flip into a guided kill. Throw it away from your own feet, because it can re-home and detonate near you or a teammate.
Does one Anti-Tank Seeker kill a Hulk? Yes. According to the Helldivers Wiki, a single Anti-Tank Seeker destroys an Automaton Hulk with a torso hit. Players report it also one-shots Chargers and can catch multiple grouped heavies with one throw.
How do you unlock the G-60 Anti-Tank Seeker? It is a reward inside the Ironclad Democracy Premium Warbond. Unlock the Warbond with Super Credits, then spend Medals to claim the Seeker on its reward page. Warbonds never expire, so there is no time pressure.
Can the Anti-Tank Seeker kill you or your teammates? Yes. Its homing behavior can re-acquire a new target after the first one dies and swing back toward the squad. Several players have reported killing themselves or allies with it. Throw it toward committed enemies and stay out of its patrol zone.
Does the Anti-Tank Seeker work on Gunships and flying enemies? Unreliably. Divers report it frequently fails to reach or ignores Gunships, likely because they sit outside its roughly 60-meter homing range (a community estimate, not an official figure). Bring a dedicated anti-air option for flyers.
What patch is the Anti-Tank Seeker from? It arrived with the Ironclad Democracy Warbond on September 22, 2026, part of the Devoid of Liberty 7.1.0 content update. This guide is verified against the current released build, Devoid of Liberty 7.1.1 (September 24, 2026).
Sources: Arrowhead Game Studios / PlayStation Ironclad Democracy Warbond reveal (store.steampowered.com/news/app/553850); helldivers.wiki.gg (G-60 Anti-Tank Seeker); Devoid of Liberty 7.1.0 and 7.1.1 patch notes (store.steampowered.com/news/app/553850); r/Helldivers launch-week discussion. Live game state re-verified September 28, 2026.



