
Quick answer: how many Super Credits does a Warbond cost?
A Premium Warbond costs 1,000 Super Credits (SC), and a Legendary Warbond costs 1,500 SC. The free Standard Warbond, Helldivers Mobilize!, costs nothing. Those are the only three price tiers in Helldivers 2 — there is no fourth number to hunt for.
But the sticker price is not the real price, and this is the part almost every guide skips:
- A Premium Warbond gives you 300 Super Credits back, spread as three 100-SC stacks across its pages. So the net cost of a Premium is 700 SC, not 1,000.
- A Legendary Warbond gives back zero Super Credits. The Righteous Revenants page states its "Credits Claimable" is None, so a Legendary's true cost is the full 1,500 SC — that is more than double a Premium's 700 net, not the "50% more" the sticker prices imply.
- The free Helldivers Mobilize! Warbond holds 750 claimable SC. Clearing it before you buy anything funds three quarters of your first Premium purchase on its own.
And the fact that changes the whole calculation: Super Credits are fully earnable in-mission. You never have to spend real money on a Warbond. You can farm every SC in the game for free — it just takes time. That is the entire premise behind the currency, and it is why the "how much does this actually cost me" question has two answers: an SC answer and a real-money answer.
This guide gives you both, verified against the current released patch, Devoid of Liberty: 7.0.2 (released 2026-08-25), with the Ironclad Democracy Premium Warbond scheduled to drop September 22, 2026 — the exact reason so many divers are checking their SC balance this week.
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Helldivers 2 - Medals Farming
Get up to 2,000 Medals farmed for you
How Warbonds actually work: two currencies, not one
A Warbond is a permanent, three-page unlock track. You do two separate things with it, and each uses a different currency:
- Unlock the Warbond itself — one payment in Super Credits (1,000 for Premium, 1,500 for Legendary, 0 for the free one). This is the number this article is about.
- Unlock the items inside it — paid page by page in Medals, which you earn from missions, Personal Orders and Major Orders. Medals are never bought with money.
Merging those two currencies is the single most common mistake new divers make. You do not spend Super Credits on the guns and armor — SC only buys access to the track. Once you own it, everything inside is bought with Medals at your own pace.
Two more facts that lower the stakes on every purchase:
- Warbonds never expire. There is no season, no rotation, no FOMO. Every Warbond in the game today will still be purchasable next year, at the same price. You are never "missing out" by waiting.
- You unlock items in page order. Later pages are gated behind spending a threshold of Medals on earlier pages, so a Warbond is a slow burn, not an instant dump.
The three Warbond price tiers in Helldivers 2
Here is every price you can pay, with the number that actually matters — net cost after the SC a Warbond hands back.
| Tier | Sticker price | Super Credits returned | Real net cost |
|---|---|---|---|
| Standard (Helldivers Mobilize!) | Free | 750 SC | You gain 750 SC |
| Premium (20 tracks) | 1,000 SC | 300 SC | 700 SC |
| Legendary (3 tracks) | 1,500 SC | 0 SC | 1,500 SC |
As of the 2026-08-27 wiki verification, Helldivers 2 has exactly 23 Warbonds — 1 Standard, 20 Premium, and 3 Legendary (Obedient Democracy Support Troopers, Righteous Revenants, and the Warhammer 40,000 crossover Castellan's Creed). The upcoming Ironclad Democracy track is expected to follow standard Premium pricing, but Arrowhead did not confirm a Super Credit cost in its announcement, so treat "1,000 SC" for it as expected, not official, until the store page goes live on September 22.
Why the Legendary math is worse than it looks
The sticker prices — 1,000 vs 1,500 — make a Legendary look like it costs 50% more than a Premium. It doesn't. Because a Premium refunds 300 SC and a Legendary refunds nothing, the real gap is 700 SC vs 1,500 SC. That is the single strongest argument against buying a Legendary as your first Warbond: for the price of one Legendary, you can own two Premiums and still have SC left over.
How much money is a Warbond if you just buy the credits?
If you would rather buy Super Credits than farm them, they come in six bundles. These are the wiki-verified USD prices (US store; regional pricing varies):
| Bundle | Price (USD) | SC per $1 |
|---|---|---|
| 150 SC | $1.99 | ~75 |
| 375 SC | $4.99 | ~75 |
| 1,000 SC | $9.99 | ~100 |
| 2,100 SC | $19.99 | ~105 |
| 5,800 SC | $49.99 | ~116 |
| 13,000 SC | $99.99 | ~130 |
The practical takeaways:
- The cheapest way to buy exactly one Premium Warbond is the $9.99 / 1,000 SC pack — it lands you on the price with nothing left over.
- The $19.99 / 2,100 SC pack is the sweet spot for a single purchase with a buffer: it covers one Premium (1,000) and leaves ~1,100 SC toward the next one. Because the Warbond then refunds 300 SC, that one Warbond effectively costs about $15 with ~600–1,100 SC still in the bank.
- The bigger the bundle, the more SC per dollar — the $99.99 pack is the best raw value, but only worth it if you genuinely intend to buy most of the catalog.
There is no marketplace, no trading, no auction house in Helldivers 2, and there are no third-party sellers, "generators," or account services worth touching — Arrowhead and the platform holders police account sharing, and it puts your account at risk. The only two legitimate ways to get Super Credits are earning them in-mission or buying a bundle in the in-game store.

Helldivers 2 - Warbond Unlock
Get any Warbond fully unlocked
How long to farm 1,000 Super Credits for free
Super Credits drop in the field, so the honest answer to "how many Super Credits do I need" is often "fewer than you think, once you factor in farming." The current best method, verified for patch 7.0.2:
- Set difficulty to 1 — Trivial. Points-of-Interest density per unit of risk is highest and the enemies are irrelevant.
- Prefer wide, open, low-obstacle maps so you can sprint between POIs.
- Sweep Minor Points of Interest — Pods, Cargo Containers and Bunkers. SC appear as stacks of 10, rarely 100.
- Once the POIs are stripped, Abandon Mission from the menu — you do not have to extract. Super Credits are banked to every Helldiver the instant they are picked up and are kept even if you abandon. (Samples are the opposite — those are lost if you don't extract.)
- Repeat.
One caveat that trips up solo players: Bunkers require two players to open. If you farm alone, you will walk past the highest-value containers on the map. Farm in a squad, or accept a lower rate.
Community reports on farm rate land in the low hundreds of SC per hour, and it swings wildly with the map roll — so a full 1,000-SC Premium is realistically a few focused sessions rather than one. The grind is the real cost of a Warbond, not the Super Credit sticker. If your time is worth more than the grind, a $9.99 bundle or a leveling service that clears the busywork is the alternative — but the free path is always open.
⚠️ Farming methods get patched. Arrowhead has repeatedly adjusted POI density and mission-abandon behaviour, so re-check the method against the current patch before committing to a long grind session. This method is verified for 7.0.2.
For a full breakdown of the fastest routes and best planets, see our Helldivers 2 Super Credits farming guide, and once the track is unlocked, our fastest way to farm Medals to actually claim the items inside it.
Which Warbond should your first 1,000 Super Credits go to?
If you are spending your first Premium Warbond's worth of SC, the community-consensus answer is Democratic Detonation, and it holds up on the economics: it packs the GP-31 Grenade Pistol, G-123 Thermite, R-36 Eruptor and CB-9 Exploding Crossbow — the cheapest strong payoff of any track. The single best-value item in the game is arguably the LAS-16 Sickle in Cutting Edge, unlockable for just 20 Medals on page 1.
Whatever you pick, drain the free Helldivers Mobilize! track first. It holds 750 SC — 75% of a Premium — so clearing it is the fastest "free" progress toward your next unlock. Our full best Warbond to buy first ranking walks through the buy order.
FAQ
How many Super Credits do you need to unlock a Warbond in Helldivers 2? A Premium Warbond costs 1,000 Super Credits and a Legendary Warbond costs 1,500. The Standard Warbond, Helldivers Mobilize!, is free. Every Premium hands back 300 SC once unlocked, so its true net cost is 700 SC; Legendary Warbonds return no SC, so their real cost stays the full 1,500.
How much does the Ironclad Democracy Warbond cost? Ironclad Democracy is scheduled to release on September 22, 2026, and Arrowhead did not state a Super Credit price in its announcement. It is expected to follow standard Premium pricing (1,000 SC / 700 net), but that is not officially confirmed — check the in-game Acquisition Centre once it goes live before committing.
Do you have to spend real money on Warbonds? No. Super Credits are earnable in-mission at Points of Interest, and they are credited on pickup and kept even if you abandon the mission. You can farm enough Super Credits to unlock every Warbond in the game without spending a cent — buying credits only saves you time.
How much money is 1,000 Super Credits? The exact-fit bundle is $9.99 for 1,000 SC. The better-value single purchase is the $19.99 / 2,100 SC pack, which covers one Premium Warbond and leaves a surplus toward the next; after that Warbond refunds 300 SC, it works out to roughly $15 for the track.
Do Warbonds expire in Helldivers 2? No. Warbonds are permanent, always-purchasable tracks — there are no seasons and nothing rotates out. A Warbond is not a battle pass. You can buy any of them at any time, at the same price, and unlock the items inside whenever you like.
Why does a Legendary Warbond feel more expensive than 50% extra? Because a Premium returns 300 Super Credits and a Legendary returns none. The real comparison is 700 SC net for a Premium versus a full 1,500 SC for a Legendary — more than double — which is why a Legendary is a poor first purchase for a new diver.



