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Helldivers 2 Super Credits Farm: Best Method & Planets (Patch 7.0.0, 2026)

Sam Okonkwo
Sam Okonkwo
Helldivers 2 Helldiver picking up a Super Credits stack at a Point of Interest

Quick answer: The fastest way to farm Super Credits in Helldivers 2 is to run Difficulty 1 (Trivial) missions on wide, open maps, ignore the main objective, sweep every Point of Interest (Pods, Cargo Containers and Bunkers), grab the Super Credits, then abandon the mission and start a new one. Super Credits are banked the instant you pick them up, so there is no need to extract. This method is still current and verified for patch 7.0.0 (Devoid of Liberty) — the update did not change how or where Super Credits spawn.

Super Credits (SC) are the one currency in Helldivers 2 you can spend real money on — and also the one currency you never have to. Every Warbond and every Superstore item can be bought with Super Credits you find on the ground, for free, if you know where to look. This guide covers the exact farming loop, the best difficulty and planets, how much you can realistically expect per session, and the mistakes (and patched-out "tricks") that waste your time.

⚙️ Verified for patch 7.0.0 "Devoid of Liberty" (released 2026-08-12). Helldivers 2 patches constantly, and Arrowhead has adjusted Point-of-Interest density and mission-abandon behaviour before. Re-check the current patch notes if you are reading this months later.

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What are Super Credits, and what do they buy?

Super Credits are Helldivers 2's premium currency, but they have a dual nature: you can buy them with cash or find them in-mission at Points of Interest. That single design choice is why the game has never felt pay-to-win — the premium currency isn't paywalled.

Here's what your Super Credits actually go toward, all bought from the Acquisition Centre on your Super Destroyer:

  • Premium Warbonds1,000 SC each. Permanent, always-purchasable content tracks (not battle passes — Warbonds never expire).
  • Legendary Warbonds1,500 SC each, such as the current Castellan's Creed Warhammer 40,000 collaboration.
  • Superstore rotating items — armour sets, capes and weapons priced individually in SC.

Helldivers 2 Acquisition Centre showing the Warbonds, Superstore and Super Credits tabs with a Super Credit and Medal balance

A few hard numbers worth knowing before you grind:

  • Super Credits appear on the map in stacks of 10, and much more rarely as a jackpot of 100.
  • There is a huge amount of content to buy — as of build `1.006.100` there were more than 40,000 Super Credits' worth of items across every Warbond and the permanent Superstore catalogue, and that figure climbs with every new Warbond.
  • Warbond contents are then unlocked with Medals, a separate free currency that caps at 250 (overflow is discarded, so spend them).

Don't confuse Super Credits with the other currencies. Requisition Slips buy Stratagems and Ship Modules; Medals unlock items inside a Warbond you already own; Samples upgrade Ship Modules. None of them are interchangeable, and — importantly — there is no marketplace, trading or auction house in Helldivers 2. You cannot trade Super Credits to another player or buy them from a third party. The only two ways to get them are farming and the in-game store.

What is the best Super Credits farm method in Helldivers 2?

The core loop hasn't changed since launch, and it survived the 7.0.0 update intact. Speed is everything — you want to strip a map of its Points of Interest as fast as possible, then reset. Here is the step-by-step:

  • Set difficulty to 1 (Trivial). Enemies are irrelevant at this level, so nothing slows you down. The point is loot density per minute, not kills.
  • Pick a wide, open map with minimal obstacles. Terminid planets with flat, open terrain are ideal because you can sprint between POIs in a straight line.
  • Ignore the main objective entirely. You are not here to complete the mission.
  • Sweep every Point of Interest — the small map icons marking Pods, Cargo Containers and Bunkers. Super Credits hide inside these, usually as +10 stacks. Open the mini-map often; POIs are marked with question-mark icons.
  • Once the map's POIs are stripped, open the menu and Abandon Mission. Do not wait for extraction — your Super Credits are already banked.
  • Launch a brand-new mission and repeat. A fresh mission rolls a fresh map with fresh POIs.

The reason step 5 works is the single most important mechanic in Super Credit farming. According to the official Helldivers Wiki: "Super Credits are immediately attributed to all Helldivers in-mission on pickup. As a result, these Super Credits are retained even when abandoning the mission without completing the Main Objective or extracting."

This is the exact opposite of how Samples work — Samples are lost if you don't extract. Super Credits are yours the moment you press the pickup prompt, even if you get kicked from the lobby seconds later. That asymmetry is the entire basis of the abandon-and-reset loop.

Helldivers 2 Galactic War map with the difficulty selector, showing how to choose a planet and mission difficulty

What is the best difficulty and which planets should I farm?

Difficulty 1 (Trivial) is the best solo answer, and it's worth being precise about why. Helldivers 2 has exactly ten difficulty levels — Trivial (1), Easy (2), Medium (3), Challenging (4), Hard (5), Extreme (6), Suicide Mission (7), Impossible (8), Helldive (9) and Super Helldive (10). POI density stays high across the low tiers, but the risk and time cost climb fast, so the lowest difficulty gives you the best loot-per-minute for a currency sweep.

There is a small nuance for teams. As one veteran farmer summarised it on the Steam community forums: "Team of 1 to 3, stick to trivial; team of 4 can go up to easy... Doing it this way can clear a map in less than 5 minutes per run as long as everyone stays on task and ignores the common samples and other objectives." A full squad clears POIs faster, so it can afford the slightly denser Easy (2) maps without losing tempo.

On planets: the specific planet matters far less than the biome. You want open, low-obstacle terrain so you can see and reach POIs quickly — desert, snowfield and plains maps beat dense jungle or heavily-walled urban maps every time. Terminid fronts tend to serve up the most open layouts, which is why most farmers default to them. Because the Galactic War map rotates constantly, don't chase a specific "best planet" name from an old guide — open the Galactic War map, read the biome, and pick the flattest available world at Trivial.

One warning that trips up solo farmers: Bunkers require two players to open. If you're farming alone, you physically cannot open the two-button bunkers, so factor that into your route — sweep the Pods and Cargo Containers instead and don't waste time running to a bunker you can't crack.

How many Super Credits can I actually earn per hour?

Honestly? It varies wildly, and anyone quoting you a precise hourly number is guessing. Because Super Credits roll as +10 stacks with the occasional +100 jackpot, your rate depends heavily on map rolls and how fast you reset. Community reports typically land in the low hundreds of Super Credits per hour with an efficient Trivial loop — enough to earn a 1,000 SC Premium Warbond over a few focused sessions, but not a five-minute shortcut.

That's the real cost of Super Credits: not money, but time. A full Legendary Warbond at 1,500 SC is several hours of repetitive sweeping. If the grind is the part you dislike rather than the missions themselves, that's the honest trade-off to weigh.

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Which farming tricks are patched out or should be avoided?

The farming meta has a graveyard of "tricks" that no longer work or were never safe. Don't waste your time on these:

  • The alt-F4 / quit-to-replay-the-same-map trick is patched. There used to be a route where you'd loot POIs, quit to desktop, and re-drop into the identical mission with the same POI locations. Arrowhead fixed this. The current correct method is to abandon and start a new mission — a fresh map — not to re-run the same one.
  • Super Credit "generators" and free-SC websites are scams. There is no external way to add Super Credits to your account. These sites exist to harvest your login or install malware.
  • Third-party sellers and account-sharing carry ban risk. Super Credits can't be transferred between accounts, and Arrowhead's Terms of Service prohibit account trading. Buying from a "cheap SC" reseller means handing over your credentials, which is a bannable offence and a security disaster.

Stick to the two legitimate sources — farm them in-mission, or buy them from the in-game store. That's it.

Is buying Super Credits worth it?

If you value your time over the grind, buying Super Credits directly is a perfectly reasonable option — and, unlike a lot of live-service stores, the pricing is transparent. Here are the current real-money bundles (USD; check your regional store for local pricing):

Super CreditsPrice (USD)Effective cost per Warbond
150$1.99
375$4.99
1,000$9.99~$9.99 for a Premium Warbond
2,100$19.99~1 Legendary + change
5,800$49.99~3–4 Warbonds
13,000$99.99~8+ Warbonds

A 1,000 SC bundle at $9.99 buys exactly one Premium Warbond, which is the cleanest value point. The bigger bundles lower the per-credit cost but only make sense if you plan to buy multiple Warbonds or Superstore items. Everything in those bundles is also earnable for free — so the only thing you're ever paying for in Helldivers 2 is time, never power.

Frequently Asked Questions

Do you keep Super Credits if you abandon or leave a mission? Yes. Super Credits are credited to your account the instant you pick them up, for every Helldiver in the mission, and are kept even if you abandon the mission, fail the objective, or get kicked. This is the exact opposite of Samples, which are only kept if you extract. It's why the abandon-and-reset farming loop works.

What is the best difficulty to farm Super Credits? Difficulty 1 (Trivial) for solo or small teams, because the enemies are trivial and you can move freely between Points of Interest. A full four-player squad can push up to Easy (2) and still clear maps in around five minutes, since more players strip POIs faster.

Did patch 7.0.0 (Devoid of Liberty) change Super Credit farming? No. The 7.0.0 update added the Void biome, new Illuminate enemies, the Castellan's Creed Warbond and raised the level cap to 300, but it did not change how or where Super Credits spawn. The Trivial POI-sweep method is still current.

Can you buy Super Credits from other players or a marketplace? No. Helldivers 2 has no trading, no marketplace and no auction house. Super Credits cannot be transferred between accounts. The only two ways to get them are finding them in-mission or buying them from the in-game store. "Free Super Credit" generators are scams — avoid them.

How many Super Credits do you need for a Warbond? A Premium Warbond costs 1,000 Super Credits and a Legendary Warbond (like Castellan's Creed) costs 1,500 Super Credits. You then unlock the items inside using Medals, a separate free currency.

Are bunkers worth it when farming solo? No — the two-door bunkers require two players to open, so a solo farmer can't access them. Route around them and focus on Pods and Cargo Containers instead.

Related Helldivers 2 guides

Facts verified against the official Helldivers Wiki and the Helldivers 2 Steam news feed for patch 7.0.0 (Devoid of Liberty), 2026-08-18. Currency values and store prices are current as of this date and rise with each new Warbond.

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