Timesaver

Masha Counter: How to Beat Her in EXP Lane (Mobile Legends, Patch 2.2.16a)

Sam Okonkwo
Sam Okonkwo
Masha, Wild-oats Fist, the Season 42 revamped Fighter in Mobile Legends: Bang Bang

Updated 8 November 2026 for Patch 2.2.16a (Original Server). Masha has the highest win rate on mlbbhub's ranked tier list and is one of the most-banned heroes in the game. Two independent trackers put her at a 61.4% win rate on mlbbhub and 61.5% on mlbb.io, with a ban rate of 39.9% to 42.7%. That ban rate is the first lesson: most lobbies that face her do it because nobody took her out in the draft. If she gets through, this page is how you beat her in the EXP lane and in teamfights.

Quick answer: The best Masha counters on Patch 2.2.16a are Estes, Rafaela and Floryn in Roam and Ruby, Freya and Uranus in the EXP lane. Both trackers rank Estes first (+3.4 to +3.6 win-rate points). In lane, refuse long trades: she heals by fighting and gets a dash back every time she loses an HP bar. Build anti-heal (Sea Halberd, Glowing Wand or Dominance Ice), hold your hard CC until her first two bars are gone, and drag the game past 16 minutes, where her measured matchups fall off.

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Why is Masha so hard to counter after the revamp?

Masha was rebuilt in Patch 2.2.16 on 16 September 2026, the Season 42 "Starward Decade" update. The designers wrote it plainly in the patch notes: "We want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage." The old counter advice (starve her side lane, ignore her in fights) is out of date. Patch 2.2.16a (14 October 2026) did not touch her, so the kit below is the live one.

Her current kit, per the Liquipedia hero page:

  • Primal Pact (passive). She has 3 HP bars, each inheriting 50% of her equipment HP. When a bar breaks she removes all control effects and blocks one instance of damage. Damage she deals to heroes or creeps banks Feral, which converts to HP once she leaves combat.
  • Wound and Feral. Skill damage on a hero leaves a Wound in a random direction. A basic attack from that side breaks it and puts her in Feral: 15% (+1% per level) Resilience, attack speed and movement speed for 3 seconds, plus 3 fan-shaped claw strikes that each heal her for 4% (+0.4% per level) of her HP. Breaking another Wound during Feral refreshes it, up to 6 stored claws.
  • Feral Swipe (Skill 1). A forward line of damage that slows heroes by 50% for 1 second. 8s cooldown, down to 6s.
  • Claw Strike (Skill 2). A dash. Its cooldown resets every time an HP bar is depleted. 9s cooldown, down to 7s.
  • Savage Maul (Ultimate). She charges a hero for 300/450/600 (+50% extra max HP) damage by skill level, stuns for 1 second and knocks back anyone nearby. 42s cooldown, down to 34s.

Three things follow from this kit, and every counter on this page uses at least one of them:

  • She has to touch you. No skill hit means no Wound. No Wound means no Feral, no claw strikes and no claw healing. Heroes who stay out of her basic-attack range turn her into a plain fighter with three health bars.
  • Her first two bar breaks are free tempo. Each one cleanses your CC, eats a hit and hands her a fresh dash. CC thrown at a full-bar Masha gets wasted.
  • Her healing comes from fighting. Long trades in lane favour her, because the claws heal on hit and the Feral bank pays out on the walk back.

Players feel this in-game. One r/MobileLegendsGame thread on the revamp says that after every bar breaks "she gets purified of all effects, and her dash resets. She's genuinely impossible to catch." Another calls the new version "much more team reliant", strong in brawls but worse at clearing and pushing. Both points shape the counter plan.

Who counters Masha? Win-rate data from two trackers

The table compares the two public trackers that publish Masha matchup data. Each number is the extra win rate (in percentage points) a hero gains in ranked games against Masha. mlbbhub's counter page was updated 5 November 2026. The mlbb.io hero page is all ranks, updated 8 November 2026. A dash means the hero isn't in that tracker's measured list.

Counter heroRoleLanemlbbhub (5 Nov)mlbb.io (8 Nov)
EstesSupportRoam+3.4+3.6
RafaelaSupportRoam+2.4+2.5
RubyFighterEXP+2.2+2.2
FlorynSupportRoam+2.2+1.7
FreyaFighterEXP+2.9+0.9
UranusTankEXP—+2.1
BrunoMarksmanGold+2.2—

How to read it:

  • The healers lead. Estes, Rafaela and Floryn sit in the top five on both trackers. A team that out-sustains her chip damage wins the long fight she is built for.
  • Ruby is the cleanest EXP-lane answer. She is the only EXP laner both trackers agree on at the same value, +2.2. Her spell vamp keeps her healthy through the trade, and her two pulls with short stuns stop Masha from repositioning onto the Wound. Uranus (+2.1 on mlbb.io) wins the same way, by regenerating through her damage.
  • Freya is the swing pick. mlbbhub has her second (+2.9), mlbb.io has her sixth (+0.9). Treat her as a good matchup, not a guaranteed one.
  • These counters aren't meta heroes. mlbbhub rates Freya and Ruby C-tier overall. They don't win ranked in general, they win this matchup, so pick them in response to Masha, never blind.

These are ranked win-rate deltas, not a pro pick-ban consensus. A +2 edge is real but small. Your comfort on the hero still matters more.

Estes, the Roam support with the biggest measured win-rate edge over Masha in Mobile Legends

How do you counter Masha in the EXP lane?

Most of the searches for this page come from EXP laners, which makes sense: Masha's main lane is EXP, though mlbbhub also lists her in Roam and Gold Lane. Here is the lane plan, minute by minute.

Minutes 0 to 4: short trades only. Her only ranged tool is Feral Swipe, and it's how she plants the first Wound. Dodge the line and she has to walk up to you. When she does land it, step away from the side the Wound points to. She needs one basic attack from that side to start Feral. Don't stand there and trade autos. Each exchange she wins heals her, and the Feral bank tops her up on the way back to lane.

Pick a hero that wins without standing still. Ruby and Uranus out-sustain her. Freya can match her in a short burst window. If you're on a hero who loses an extended brawl, play for wave control and experience, not kills, and call your jungler before she hits level 4.

Gank her after the first bar breaks, not before. CC that lands on a full-bar Masha gets cleansed the moment that bar breaks, and she gets her dash back. The best gank shape: your laner forces the first bar, then your jungler or roamer arrives with the stun. mlbbhub's guide names the scariest lockdown for her as Franco's hook and Kaja's suppression, because they start the fight before she has a Wound loaded.

Respect the 8 to 10 minute spike. mlbbhub's curated EXP build runs Warrior Boots, War Axe, Corrosion Scythe, Thunder Belt, Queen's Wings and Immortality. Once War Axe is done and Corrosion Scythe is on the way, around the 8 to 10 minute mark, her Feral windows start ending fights. If you're behind at that point, stop dueling and group.

Ruby, an EXP lane Fighter that counters Masha in Mobile Legends, shown in her Crescent Dervish skin

What items counter Masha?

Anti-heal first. Masha's claw strikes heal on every hit, so healing reduction (the in-game effect is called Lifebane) cuts straight into her fight sustain. Our anti-heal items guide covers them in full. The short version for Patch 2.2.16a:

ItemForCostWhat it does against Masha
Sea HalberdPhysical damage2,050Lifebane on hit for 3s, plus bonus damage against targets with more extra HP than you
Glowing WandMagic damage2,050 or 2,150Burn on magic damage, plus 3s Lifebane on damage
Dominance IceTanks2,010Lifebane aura on nearby enemies

Lifebane cuts healing and shields to 60% of normal, a 40% reduction. The Glowing Wand price is listed as 2,050 gold on mlbbhub and 2,150 on Liquipedia, so check your in-game shop. One correction to a common guide: Necklace of Durance doesn't exist anymore. It was removed in Patch 1.8.92 (June 2024) and its anti-heal moved into Glowing Wand. Any Masha counter guide that still lists it is two years out of date.

Lifebane works inside the fight, while her claws are healing. It can't stop her from regenerating once she has walked away, so pair it with the "don't let her reset" discipline below.

Situational defence: Antique Cuirass. If you're the one she keeps diving, this is the defensive pick. Her damage is physical, and each of her skills that hits you lowers her physical damage, stacking up to 3 times. mlbbhub lists 4% per stack for patch 2.2.16, while Liquipedia still shows 6%, so check the tooltip in your shop.

For the full item list with current numbers, see our MLBB items guide.

How do you beat Masha in teamfights?

Make her chase. mlbbhub's guide puts it in one sentence: "The picks that beat her are the ones that refuse contact." Mobile heroes who can step out of her basic-attack range deny the Wound break. Long-range poke mages wear her bars down before she can engage. If your team has neither, play the fight around her Savage Maul.

Bait the ultimate, then collapse. Savage Maul is a 1-second stun with a 34 to 42 second cooldown. It's her engage, not her damage. The damage comes from the claws that follow. If she uses it on your tank, or uses it with no Feral stored, you get a window to turn on her.

Don't solo-burst her. Each bar break blocks one hit and cleanses CC. An assassin who commits everything into a full-bar Masha usually pops one bar, wastes a hit on the block, has the CC on Masha cleansed, and then eats her stun. Kill her with your team, not before it.

Drag the game long. mlbbhub's phase breakdown across her 10 measured matchups says Masha peaks before 10 minutes and dips after 16. If her team is ahead early, give up a turret before you take a losing objective fight. Then fight around Lord with full numbers. mlbbhub pairs Bruno's +2.2 edge with the same advice: take the game long.

Don't chase her into fog. A low Masha who leaves combat converts her Feral bank into health, and with a fresh dash she's gone. If she escapes, take the turret or objective instead.

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Is a Masha nerf coming?

Yes, but not on live servers yet. Advanced Server patch 2.2.30 (notes posted 31 October 2026) includes a Masha nerf. The Reddit mirror of the 2.2.30 notes quotes the designers: "Masha's skill improvements made Wound easier to trigger, and her claw strikes more frequent. To compensate, we've slightly reduced her Wound damage and HP Regen." The test-server numbers:

  • Passive damage: 3% to 2% of max HP
  • Passive HP regen: 4 to 10% to 3 to 6% of max HP
  • Claw Strike damage: 120 to 240 (+80% extra Physical Attack) down to 60 to 240 (+40%)

These are Advanced Server values, not live ones. As of 8 November 2026 the Original Server still runs Patch 2.2.16a, and Advanced Server changes are often revised before release. Until these changes reach the Original Server, use the current kit above. We'll update this page when they do.

What should you not do against Masha?

  • Don't skip the ban when she's open. She's banned in roughly 4 of every 10 ranked drafts across all ranks, and mlbbhub puts her ban rate at 74.3% in Mythical Glory and above.
  • Don't throw hard CC at a full-bar Masha. The bar break cleanses it. Save stuns, suppressions and hooks for her last bar.
  • Don't take long trades in lane. Every claw strike heals her, and the Feral bank refills her on the walk back.
  • Don't fight spread out. Her claws hit in a fan, and her best partners (mlbbhub names Atlas and Minotaur) exist to clump you together. Spacing reduces both her damage and her healing.
  • Don't treat her as a split-pusher. That was the old Masha. The revamp made her a teamfighter who wants every objective brawl.

Climb past the Masha lobbies

Countering Masha is easier when you can actually play the counter. Estes, Rafaela, Ruby and Uranus all have to be owned before the draft starts.

Short on counter picks this season? Start from a roster that already has them, or skip the climb.

To see the matchup from the other side, our Masha revamp guide covers how she wins. For the wider lane picture, the best EXP lane heroes list covers every top EXP pick on this patch. The Season 42 tier list shows where the rest of the roster landed, and the best roam heroes ranking has more on Estes, Rafaela and Floryn.

FAQ

Who is the best counter to Masha in Mobile Legends? On Patch 2.2.16a, Estes has the biggest measured edge on both public trackers: +3.4 win-rate points on mlbbhub (5 November 2026) and +3.6 on mlbb.io (8 November 2026). Rafaela, Floryn and Ruby also rank high on both. Freya is second on mlbbhub but sixth on mlbb.io. In the EXP lane specifically, Ruby is the most consistent answer, with Uranus and Freya as alternatives.

Who counters Masha in EXP lane? Ruby (+2.2 on both trackers), Uranus (+2.1 on mlbb.io) and Freya (+2.9 on mlbbhub, +0.9 on mlbb.io). All three can trade with her without losing an extended brawl. Pick them in response to Masha, not blind. mlbbhub rates Ruby and Freya C-tier in general ranked play.

What is the best item against Masha? Anti-heal matched to your damage type: Sea Halberd for physical heroes, Glowing Wand for mages, Dominance Ice for tanks. All three apply Lifebane, which cuts her claw-strike healing to 60% of normal while it's active. Necklace of Durance no longer exists. It was removed in Patch 1.8.92 in June 2024.

Why does my stun not work on Masha? Every time one of her three HP bars breaks, she removes all control effects, blocks one instance of damage and resets her Claw Strike dash. A stun that lands just before a bar break gets wiped. Pop her first two bars with damage, then save your hard CC for the last bar.

When is Masha strongest in a match? Early. mlbbhub's phase breakdown says Masha does best before the 10-minute mark and dips after 16 minutes. Play safe in lane, avoid early skirmishes she can brawl in, and take the game long.

Is Masha getting nerfed? A nerf is on the Advanced Server in patch 2.2.30. It lowers her passive damage, her passive HP regen and Claw Strike's damage. It isn't live. As of 8 November 2026 the Original Server is still on Patch 2.2.16a, where Masha is unchanged.

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