
Quick answer (updated 11 November 2026, Season 42 "Starward Decade", Original Server): Freya was changed in the 11 November 2026 Original Server patch. Her ultimate now has a 60–44 second cooldown (was 44–28), it no longer heals on basic attacks, its enhanced basic attacks hit for 100–200 (+70% Total Physical Attack) instead of 30–60 (+100%), and she gains 30 Movement Speed while it's active. The healing moved to her passive: every time she consumes a Sacred Orb, her next basic attack recovers 20 (+3 × hero level) (+20% Total Physical Attack) HP, with or without the ultimate. mlbbhub's default EXP lane build, not yet re-curated for the patch, is Tough Boots, Corrosion Scythe, Berserker's Fury, Endless Battle, Malefic Roar and Immortality (11,670 gold) with the Assassin emblem (Fatal, Weapon Master, War Cry) and Inspire. In the jungle, swap to Retribution and a Sky Piercer snowball build. Before the patch she was a C-tier pick winning about 48.5% of ranked games; post-patch win rates will take several days of matches to settle.
Freya is one of the most misunderstood fighters in the game right now, and today's patch just changed how she wins fights. r/MobileLegendsGame had a run of threads this month titled "Freya is extremely underwhelming", "How bad does freya actually fall off in late game?" and "How good is freya jungle and if she is good may i request some builds?". On patch day, a new one followed: "They seriously just buffed freya?!". This guide covers the new numbers, then the build for each lane, the emblem, the orb combo, and the heroes that beat her.

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What changed for Freya in the 11 November patch?
The 11 November 2026 patch is on the Original Server, not an Advanced Server test. Moonton's in-game patch notes open Freya's entry with this line:
"To help Freya shine in the Exp Lane, we've increased her strength outside of her Ultimate while reducing how frequently she can use it." (in-game Patch Notes, Original Server, 11 November 2026)
The Freya lines shown in the in-game notes:
| Change | Before | After |
|---|---|---|
| Passive: heal on orb use | none | Consuming a Sacred Orb makes the next basic attack recover 20 (+3 × hero level) (+20% Total Physical Attack) HP |
| Ultimate cooldown | 44–28s | 60–44s |
| Ultimate: HP regen on basic attacks | yes | removed |
| Ultimate: enhanced basic attack damage | 30–60 (+100% Total Physical Attack) | 100–200 (+70% Total Physical Attack) |
| Ultimate: movement speed | none | +30 while the ultimate is active |
In practice, this trades sustain inside the ultimate for sustain everywhere else. Before the patch, her kit only healed her during the 10-second Valkyrie state. Now every orb she spends in lane, in the jungle or in a fight without the ultimate heals her next hit. The ultimate itself is up less often (44 seconds at max rank instead of 28), has more base damage but less Physical Attack scaling (+70% instead of +100%), moves faster, but no longer keeps her alive on its own.
Players on the subreddit read it two ways. One player who ran a tank build with Brave Smite wrote that diving the backline is harder now that the healing isn't packed into the ultimate. The thread's title, and the up arrow Moonton put on her entry, read the change as a buff overall. Neither side has data yet: the trackers below still show the pre-patch numbers.
Is Freya good in Season 42?
Going into the 11 November patch, she was a below-average pick on the ladder and a fine one in good hands. These are the last pre-patch numbers on the two big trackers, all on Patch 2.2.16a:
| Tracker | Tier | Win rate | Pick rate | Ban rate |
|---|---|---|---|---|
| mlbbhub (all ranks, 10 Nov 2026) | C | 48.4% | 0.7% | 2.24% |
| mlbb.io (all ranks, 11 Nov 2026) | C (down from B) | 48.6% | 0.8% | 2.5% |
The rank split on mlbbhub (refreshed 10 November 2026) is the interesting part:
| Rank | Win rate | Pick rate | Ban rate |
|---|---|---|---|
| Epic | 46.98% | 1.14% | 4.90% |
| Legend | 46.96% | 0.72% | 3.99% |
| Mythic | 47.35% | 0.64% | 2.81% |
| Mythical Honor | 47.88% | 0.60% | 1.78% |
| Mythical Glory+ | 50.39% | 0.73% | 1.25% |
Two things stand out. Her win rate climbs by 3.4 percentage points from Epic to Mythical Glory+. The trackers don't say why, but the likeliest reading is that she pays off for players who already know how to manage her orbs and pick her fights. And her ban rate does the opposite: Epic players ban her in 4.90% of drafts, Mythical Glory+ players in only 1.25%. Lower ranks ban her far more often than the top of the ladder does.
What changed for Freya before this patch?
Freya was reworked in Patch 2.1.30 (4 November 2025), which replaced her old "spam skills for attack speed" loop with the six-orb Sacred Orb system. Patch 2.1.40 (18 December 2025) then buffed her: the ultimate cooldown went from 54–46 seconds starting on cast to 34–26 seconds starting after cast, and she gained 50% damage reduction during the dive. Every change since has toned her down. Patch 2.1.61 (11 March 2026) cut her ultimate's HP regen per hit from 60–120 to 40–80, and Patch 2.1.88 (17 June 2026) shortened the Valkyrie state from 12 to 10 seconds and set the ultimate cooldown to 44–28 seconds. Moonton's note on that last change was short:
"Reduced the duration and effectiveness of Freya's ranged attacks." (Patch 2.1.88 notes, via Liquipedia)
There was no Freya line in Patch 2.2.16 (the Season 42 launch patch) or Patch 2.2.16a (14 October 2026). The 11 November patch is her first Original Server change since June.
How does Freya's kit work?
Everything Freya does runs through one meter. Here's the kit after the 11 November patch. Base values come from Liquipedia's Freya page, and the patched lines come from the in-game notes:
- Passive, Power of Einherjar. Each basic attack gives 1 Sacred Orb, up to 6. Spending 1 orb gives her next basic attack 100% attack speed, and since 11 November that basic attack also recovers 20 (+3 × hero level) (+20% Total Physical Attack) HP. Orbs also refill slowly out of combat.
- Skill 1, Leap of Faith. Leaps to a target area, gains a 500–900 (+100% Total Physical Attack) shield, deals 200–300 (+80% Extra Physical Attack) damage and knocks enemies airborne for 0.4 seconds. Cooldown 8.0s at rank 1, down to 6.0s at max.
- Skill 2, Valkyrie Slash. Dashes forward, deals 150–300 (+50% Total Physical Attack) damage and slows by 30% for 0.5s. It has no real cooldown but costs 2 orbs per cast, and it only deals half damage to creeps.
- Ultimate, Valkyrie Descent. Dives to a target area as a Sacred Orb with Control Immunity, dealing 300–550 (+75% Total Physical Attack) damage and a 40% slow for 2 seconds. She then enters the Valkyrie state for 10 seconds: basic attacks splash and deal 100–200 (+70% Total Physical Attack) damage, and she gains 30 Movement Speed. The state no longer heals her. Cooldown 60–44s (was 44–28s before 11 November).
The practical meaning is simple. With six orbs and her ultimate ready, Freya has three movement abilities to reach a target, including up to three Valkyrie Slash casts from six orbs, and ten seconds of splash damage with 30 bonus Movement Speed. Her healing now comes from spending orbs, so with zero orbs she is a melee fighter with one leap, no follow-up and no healing from her kit. Walking into a fight with an empty orb bar is the most common way to make her feel underwhelming.
What is the best Freya build in Season 42?
mlbbhub publishes three curated Freya builds. They were last reviewed on 13 May 2026 and are still tagged Patch 2.1.67, so we re-checked every item against mlbbhub's item database, where each page is marked "Checked for patch 2.2.16". Item prices and passives below are from that database; the Freya lines we've seen in the 11 November notes don't touch these items, and nobody has re-curated Freya builds since the patch yet.
EXP lane duelist build (default)
| Slot | Item | Cost | What it does for Freya |
|---|---|---|---|
| 1 | Tough Boots | 720 | +18 Magic Defense, 25% shorter CC and slows |
| 2 | Corrosion Scythe | 2,050 | +30% attack speed; basics add 80 damage and a slow, up to 5 stacks |
| 3 | Berserker's Fury | 2,390 | +25% crit chance; crits add 12% of pre-reduction damage as true damage |
| 4 | Endless Battle | 2,330 | First basic after a skill deals 60% Total Physical Attack as true damage and heals |
| 5 | Malefic Roar | 2,060 | +30% Physical Penetration, more against high-armor targets |
| 6 | Immortality | 2,120 | Revive after 2.5s with 16% HP and a 150 (+70 per hero level) shield |
Total: 11,670 gold. This is a basic-attack build. Corrosion Scythe makes each orb-empowered hit stick, Berserker's Fury turns crits into true damage, and Endless Battle adds true damage and healing to the first basic attack within 3 seconds of a skill, at most once every 1.5 seconds. Berserker's Fury also got a buff in Patch 2.1.88 aimed at crit heroes struggling against frontliners, which is part of why it beats a pure attack-speed second item here.
mlbbhub's situational swaps for this build: Great Dragon Spear over Malefic Roar when the enemy is squishy and you need movement speed to stay in range, Sea Halberd over Malefic Roar against healing and shield-heavy lineups, and Rose Gold Meteor over Immortality against magic burst. If anti-heal is the question, our anti-heal items breakdown covers Sea Halberd against the alternatives.
Jungle tempo build
| Slot | Item | Cost |
|---|---|---|
| 1 | Tough Boots (Ice Retribution) | 720 |
| 2 | Corrosion Scythe | 2,050 |
| 3 | Sky Piercer | 1,500 |
| 4 | Endless Battle | 2,330 |
| 5 | Malefic Gun | 2,120 |
| 6 | Sea Halberd | 2,050 |
Total: 10,770 gold. This is the snowball version. Sky Piercer executes heroes under 4% HP, and each kill adds Lethality stacks that raise that threshold by 0.1% per stack, up to 80 stacks. Ice Retribution's slow keeps targets inside Valkyrie range. If the early game isn't going your way, mlbbhub's advice is to build War Axe instead of Sky Piercer for steadier stats in Turtle and Lord fights.
EXP anti-burst bruiser build
| Slot | Item | Cost |
|---|---|---|
| 1 | Tough Boots | 720 |
| 2 | Corrosion Scythe | 2,050 |
| 3 | War Axe | 2,100 |
| 4 | Queen's Wings | 2,250 |
| 5 | Oracle | 1,860 |
| 6 | Immortality | 2,120 |
Total: 11,100 gold. Use this when Freya can't go in first and has to survive the enemy's first burst before the Valkyrie state pays off. War Axe stacks 12 Physical Attack per second for 4 seconds up to 6 times, then adds 10% true damage at full stacks. The stacks build per second while she keeps attacking, so it rewards the long Valkyrie state rather than short trades. Oracle boosts the shield from Leap of Faith and the healing she receives by 25%, which now means her orb heals rather than the ultimate, and Queen's Wings gives 30% damage reduction for 3 seconds when she drops below 40% HP.
For the wider item pool, our MLBB items guide covers every role's core items on the same patch.
What emblem and battle spell should Freya use?
The two trackers disagree here, and both setups work:
| Setup | Emblem | Tier 1 | Tier 2 | Tier 3 (keystone) | Spell | Source |
|---|---|---|---|---|---|---|
| EXP duelist | Assassin | Fatal | Weapon Master | War Cry | Inspire | mlbbhub default |
| Community (any lane) | Fighter | Thrill | Weapon Master | War Cry | Retribution or Flicker | mlbb.io, 17 builds |
| EXP bruiser | Fighter | Firmness | Festival of Blood | Brave Smite | Vengeance | mlbbhub |
| Jungle | Assassin | Thrill | Seasoned Hunter | Killing Spree | Retribution (Ice) | mlbbhub |
On mlbb.io's community data, 13 of 17 player builds use the Fighter emblem, 13 of 17 take Thrill, 10 of 17 take Weapon Master and 14 of 17 take War Cry. Retribution shows up in 29% of those builds and Flicker in 24%. If you're new to the talent tree, our emblem guide explains how the three tiers work.
Inspire is mlbbhub's EXP pick for long melee trades, and its attack-speed burst pairs well with the orb bonus. One catch from Patch 2.2.16: "When using Inspire to attack Turrets, the Attack Speed boost and defense-ignoring effect still apply, but the HP Regen effect will not trigger." It still speeds up turret pushes, but don't count on it to heal you under a tower. Flicker is the other EXP option because Leap of Faith is easy to see coming. The battle spells guide compares all of them.

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What is the best Freya combo?
The combo is really orb management. The order matters more than speed:
- Fill the bar before the fight. Basic-attack the wave or a jungle camp until you have 6 orbs. They also refill slowly out of combat, so don't burn them on a wave right before an objective.
- Open with the ultimate. Valkyrie Descent gives Control Immunity on the way in and slows everyone on the landing spot by 40% for 2 seconds. Land behind the enemy frontline, near the marksman or mage you want to kill, not on top of the tank.
- Leap of Faith for the knock-up and shield. The 0.4s airborne locks your target in place, and the shield scales with 100% of your Total Physical Attack.
- Valkyrie Slash twice, then basic attack. Two S2 casts spend 4 orbs to chase and slow, and each orb you spend gives the next basic 100% attack speed.
- Basic attack through the rest of the 10 seconds. Every hit splashes, and the 30 bonus Movement Speed helps you stick to a target. The state no longer heals you, so the orb-empowered hits are your sustain. Stop and walk out before the state ends if the fight isn't won.
In lane, the simpler version is S1 into S2 into basic attacks, saving the ultimate for a kill or a gank. mlbbhub recommends an Ultimate > S2 > S1 skill priority in the EXP lane and putting S2 earlier in the jungle so the orb dumps keep your clear speed up.
How do you play Freya in EXP lane and jungle?
EXP lane. Freya's lane is about winning trades with a full bar. Walk into the first wave with 6 orbs and trade only when you have them. mlbbhub's guide warns that an empty-bar S2 "is a tickle" against bruisers like Paquito or Yu Zhong. mlbbhub calls the level 4 all-in her first real power window: 6 orbs, S1 at rank 2 and the ultimate just unlocked. Before that, take short trades and keep the wave near your tower. Our best EXP lane heroes list shows who you'll usually face this patch.
Jungle. Freya clears with basic attacks, which is also how she fills her orbs. That makes her a natural ganker: arrive at a lane with 6 orbs and the ultimate ready. S2 only does half damage to creeps, so basic-attack a camp to refill the bar before you rotate. Patch 2.1.88 raised basic Retribution's damage from 520 (+80 per hero level) to 750 (+150 per hero level), which helps any basic-attack jungler secure objectives. See the best jungle heroes ranking for where she sits among the current picks.
Teamfights. Since 11 November her ultimate cooldown at max rank is 44 seconds (it was 28) against a 10-second Valkyrie state, so you get noticeably fewer dives per objective. Plan Turtle and Lord fights around it. If the ultimate is down, you still have the orb heal, but push a side lane instead of starting a fight you can't finish.
Does Freya fall off late game?
Not by the pre-patch numbers. mlbbhub's game-phase analysis of Freya's 10 measured matchups found no measured separation between early (0–10 min), mid (10–16 min) and late (16+ min) game. Ten matchups is a small sample, so that doesn't prove she never falls off. But together with her 50.39% Mythical Glory+ win rate, it points at drafting as a likely cause of the late-game feeling: no frontline to follow in, or a hard counter on the other team.
Who counters Freya?
Two heroes clearly beat her on both trackers. Everything after them is a small edge:
| Counter | mlbbhub (WR edge) | mlbb.io (WR edge) |
|---|---|---|
| Phoveus | +5.2 | +5.4 |
| Minsitthar | +4.6 | +4.8 |
| Franco | +1.8 | +1.6 |
| Baxia | +1.8 | +1.7 |
| Esmeralda | +1.8 | +1.1 |
| Edith | not listed | +1.8 |
The reason is mechanical. Phoveus cuts his skill cooldowns, his ultimate's by 20%, every time an enemy dashes or blinks near him, and every Freya skill is a movement skill. Minsitthar's ultimate stops movement skills inside its zone, which shuts off both Leap of Faith and Valkyrie Slash. If either is already locked on the enemy side, pick something else.
Freya does well into Yve (+3.5), Lolita (+3.4), Masha (+2.9), Harith (+2.2), Aulus (+2.1) and Kagura (+1.8) on mlbbhub, all pre-patch numbers; Masha was also nerfed in the 11 November patch. Her best allies on mlbb.io are Zhuxin (+2.5), Chip (+1.8) and Granger (+1.8). For the other side of this matchup, our guide on how to counter Freya covers the items and heroes to use against her.
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FAQ
What changed for Freya in the 11 November 2026 patch? Her ultimate cooldown went from 44–28s to 60–44s, the ultimate stopped healing on basic attacks, its enhanced basic attacks became 100–200 (+70% Total Physical Attack) and it gives 30 Movement Speed. In exchange, every Sacred Orb she consumes makes her next basic attack recover 20 (+3 × hero level) (+20% Total Physical Attack) HP.
What is the best build for Freya in Mobile Legends? mlbbhub's default EXP build is Tough Boots, Corrosion Scythe, Berserker's Fury, Endless Battle, Malefic Roar and Immortality, for 11,670 gold. Jungle Freya swaps to Ice Retribution, Sky Piercer, Malefic Gun and Sea Halberd.
Is Freya EXP lane or jungle? Both. mlbbhub and mlbb.io list her as EXP lane and jungle. Run Inspire or Flicker in the EXP lane and Retribution in the jungle, and pick the build that matches the lane.
What emblem is best for Freya? mlbbhub uses the Assassin emblem with Fatal, Weapon Master and War Cry. On mlbb.io's community builds, 13 of 17 use the Fighter emblem, and the most common talents are Thrill (13 of 17), Weapon Master (10 of 17) and War Cry (14 of 17). Both share the War Cry keystone.
Why does my Freya do no damage? Usually because the orb bar is empty. Valkyrie Slash costs 2 orbs per cast, and each spent orb gives her next basic attack 100% attack speed and, since 11 November, a heal. Fill all 6 orbs with basic attacks before you start a fight.
Is Freya still meta in Season 42? Not before the patch: she was C-tier on both mlbbhub and mlbb.io with a win rate around 48.5%, climbing to 50.39% in Mythical Glory+. The 11 November changes are aimed at making her stronger in the EXP lane, but it will take several days of ranked matches before the trackers show whether they worked.
Who is Freya's hardest counter? Phoveus and Minsitthar, both around +5 percentage points against her on both trackers. Phoveus's cooldowns drop every time she dashes near him, and Minsitthar's ultimate blocks her movement skills.
Updated 11 November 2026 for the Original Server patch released that day. Patch numbers come from the in-game patch notes. Tracker stats are from mlbbhub (10 November 2026) and mlbb.io (11 November 2026), all-rank ranked data on Patch 2.2.16a, before the patch. We'll refresh the stats once post-patch data settles.



