
Quick answer (TL;DR): Blood Hunt only lets you pick from six heroes — Blade, Jeff the Land Shark, Moon Knight, The Punisher, Squirrel Girl, and Thor — so "best" is a choice among those six, not the full roster. For the hardest content (Nightmare, which scales to Floor 300), the two safest picks right now are The Punisher (fastest boss-killer — melts Dracula and Kingpin health bars) and Thor (best raw survivability at the highest floors thanks to his Rune Awakening self-sustain). Squirrel Girl and Moon Knight are the strongest solo-queue picks because their summons clear the vampire waves while they stay alive. Blade is the self-heal safety net; Jeff is the weakest for Nightmare (too little burst to recover from a bad boss phase). The whole mode ends October 9, 2026 at 09:00 UTC — the same moment Season 10.5 goes live — so the Floor 260 and Floor 300 rewards are now on a four-day timer. Full hero-by-hero breakdown, boss order, and a gear-forging plan below.
Blood Hunt is Marvel Rivals' second PvE mode, and after multiple extensions it is finally closing. It first launched in Season 7.5 on April 23, 2026, was scheduled to end July 30, and has been pushed back to a hard October 9, 2026 cutoff. If you still want the per-hero Floor 260 reward or a leaderboard push to Floor 300, this is the last week to do it. This guide ranks the six playable heroes for Nightmare difficulty, walks the boss ladder, and lays out exactly how to spend your Uru Shards so you actually clear instead of getting erased in the first wave.

Marvel Rivals - Rank Boost
Get rank boost in 10 minutes
What is Blood Hunt, and when does it end?
Blood Hunt is a wave-survival PvE event. Teams of one to four players fight escalating hordes of vampires across a difficulty chain and try to put down Dracula to save New York City. You must clear the lower tiers before the hardest one unlocks — the chain runs Normal → Hard → Extreme → Nightmare, and Nightmare alone scales from Floor 1 up to Floor 300.
Three facts set the whole plan:
- It ends October 9, 2026 at 09:00 UTC. That is the same timestamp Season 10.5 begins, so there is no grace period — when 10.5 patches in, Blood Hunt is gone.
- Only six heroes are playable in the mode, and they are mode-exclusive: Blade, Jeff the Land Shark, Moon Knight, The Punisher, Squirrel Girl, and Thor. Your main-ladder one-trick does not transfer here.
- The Floor 260 reward is a one-time 100 Units per hero. Rewards are earned per hero, so there is a real incentive to bring more than one character to Floor 260 before the clock runs out.
From the official mode framing on marvelrivals.com: "Teams of one to four players are tasked with facing off hordes of vampires as they attempt to defeat Dracula in the hopes of saving New York City once again." That is the whole loop — survive the waves, burn the boss, bank the reward.
A common question in the community this week is whether it is worth starting Blood Hunt four days out. If you only want the Floor 260 reward on your one best hero, yes — a geared Punisher or Thor can get there in a focused evening. If you want Floor 300 on several heroes, you are probably out of time, and that is exactly the kind of deadline grind a rank/progress boost exists to cover.
How does gear and the Forge work in Blood Hunt?
Before you queue Nightmare, understand the upgrade systems, because raw hero pick matters less than gear quality at high floors. Every hero has four gear slots: Weapon, Armor, Accessory, and Exclusive. Gear drops from regular enemies and bosses in five rarity tiers, and anything you do not want is scrapped into Uru Shards — the currency you spend to Forge new gear into a specific slot.
The winning habit is targeted forging: do not forge randomly. If your hero's weapon is weak but armor is fine, spend Uru Shards only on the Weapon slot. Slot priority for Nightmare, in order:
- Weapon — raises damage output. Highest priority, because faster boss clears mean fewer dangerous mechanics you have to survive.
- Armor — survivability. Second priority; it is what lets you eat a missed dodge on Dracula.
- Accessory / Exclusive — situational stat and ability boosts; forge these last.
Two numbers worth knowing: scrapping gear is how you fund forging (buying Uru Shard packs is possible but not necessary for Floor 260), and your talent/Arcana tree should match your gear — a Weapon-forged build wants damage talents, not survivability ones. Mismatched trees are the most common reason a well-geared hero still stalls on a boss phase.
Marvel Rivals Blood Hunt hero tier list (Nightmare)
Here is where each of the six playable heroes lands for Nightmare clears. Rankings weight high-floor survival and consistent boss damage over flashy burst, because on Nightmare a hero who dies on a bad phase is worth nothing.
| Tier | Hero | Role in the mode | Why |
|---|---|---|---|
| S | The Punisher | Boss-killer | Deletes boss health bars faster than anyone; his trait turns his turret into an auto-sentry so you can dodge while it damages |
| S | Thor | Frontline / survival | Rune Awakening builds give the best raw survivability at the extreme enemy density of the top floors |
| A | Squirrel Girl | Solo-queue carry | Summons manage the small waves while she pressures bosses; strongest for players who uncheck auto-fill and go solo |
| A | Moon Knight | Sustained damage | Reliable AoE and self-sustain; comfortable, low-risk clears |
| B | Blade | Lifesteal bruiser | Consistent survivability through lifesteal scaling across every difficulty, but lacks a standout boss-burn button |
| C | Jeff the Land Shark | Survivor, low impact | Hard to kill, but not enough burst to recover from a bad boss phase — slowest, riskiest Nightmare runs |
A few notes the raw table does not show:
- Solo vs. team changes the answer. In a coordinated four-stack, Punisher + Thor + two cleaners is the clean comp. Solo, Squirrel Girl and Moon Knight rise because their summons replace the teammates you do not have.
- Punisher's auto-sentry trait is the single biggest solo upgrade — it keeps damage flowing on Dracula while you focus entirely on surviving his area attacks.
- Jeff is a trap pick for Nightmare. He is beloved and genuinely fun, and he survives — but "survives and does nothing" loses a boss race against the enrage timer. Keep him for Normal/Hard clears.

Marvel Rivals - Wins Boost
Get wins boost in 10 minutes
What is the Blood Hunt boss order?
Four bosses appear across the difficulty tiers, and knowing the order lets you gear for the right fight:
- Cap Wolf (Half-Wolf) — an early-to-mid boss; manageable, but his damage escalates in later phases, so do not let it drag.
- Ratatoskr — accessible for most of the roster; a comfortable check that most geared heroes pass.
- Dracula — the final boss and the real wall. Not worth attempting without a fully optimized build; even with correct gear, he demands constant crowd-control management and survivability positioning. This is the fight your Armor forge pays for.
- Kingpin — the hidden boss. He is not announced; he appears on Extreme when the side objectives are met, and dropping him awards the Kingpin Dethroned accessory.
Target priority on multi-enemy stages is always the same: thin the adds enough to stop getting chipped, then commit everything to the boss before the next wave stacks on top of you.
What's the fastest way to hit Floor 260 before October 9?
With four days left, efficiency beats completionism. A realistic plan:
- Pick one carry — Punisher if you have a geared weapon, Thor if you do not and need to survive while you farm gear.
- Forge the Weapon slot first with every Uru Shard you have; match your talent tree to damage.
- Clear the difficulty chain (Normal → Hard → Extreme) to unlock Nightmare, grabbing the hidden Kingpin on Extreme for the accessory.
- Push Nightmare to Floor 260 for the one-time 100-Unit reward, then stop — Floor 300 is a leaderboard flex, not a reward gate for most players.
- Repeat on a second hero only if time allows, since the Floor 260 reward is per-hero.
If the clock beats you — Blood Hunt and ranked are both on a deadline this week, with the Season 10.5 reset landing the same day — our Marvel Rivals rank boost and net-wins service exist for exactly these "not enough hours before the patch" situations.
Short on time before the October 9 reset?
Blood Hunt ends and Season 10.5 resets your rank on the same day. If you want to bank progress before the clock runs out, our pros can do the grind for you.
- Marvel Rivals Rank Boost — climb fast with verified pro players, any division.
- Marvel Rivals Wins / Net-Wins — bank guaranteed wins and placements before the reset.
FAQ
Can you play any hero in Marvel Rivals Blood Hunt? No. Blood Hunt is restricted to six mode-exclusive heroes: Blade, Jeff the Land Shark, Moon Knight, The Punisher, Squirrel Girl, and Thor. Your normal ranked main does not carry over, so plan your Nightmare runs around these six only.
Who is the best Blood Hunt hero for Nightmare? The Punisher for the fastest boss kills and Thor for the best survivability at the highest floors. For solo play, Squirrel Girl and Moon Knight are the safest because their summons handle the smaller waves while you focus on the boss.
When does Blood Hunt end in Marvel Rivals? October 9, 2026 at 09:00 UTC — the same time Season 10.5 goes live. After multiple extensions from the original July 30 date, this is the hard cutoff, so any Floor 260 or Floor 300 rewards you want must be earned before then.
What is the Floor 260 reward in Blood Hunt? Reaching Nightmare Floor 260 grants 100 Units, and it can be earned once per hero. Because the reward is per-hero, players with time left farm Floor 260 on multiple characters before the event closes.
How do you get stronger in Blood Hunt? Scrap unwanted gear into Uru Shards and Forge them into specific slots — prioritize Weapon, then Armor — and match your talent/Arcana tree to your gear. Targeted forging on one slot beats spreading shards thin across all four.
Is it too late to start Blood Hunt now? For one hero to Floor 260, no — a geared Punisher or Thor can get there in a focused session. For Floor 300 on several heroes, you are likely out of time with only four days left before the October 9 close.


