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Galactic War Campaign Carry

Helldivers 2 Galactic War Campaign Carry

  • Operations Cleared
  • Self-Play or Piloted
  • 24/7 Live Support

In Helldivers 2, Galactic War Campaigns replaced Major Orders in June 2026: each one runs for one to three weeks, asks the whole playerbase to take a set of planets, and pays out only if you personally contributed enough operations before the clock runs out. Miss the window and the reward is gone — campaigns do not come back.

Contribution priced per operation

  • Priced per operation, at every tier from Challenging (4) to Super Helldive (10) — order exactly the contribution you are short of;
  • Express start available (+20%), because a campaign is a deadline, not a backlog;
  • PC (Steam), PlayStation 5 and Xbox Series X|S at the same price.

Piloted or self-play

Piloted by default; on self-play you drop with the squad, so the contribution and the campaign reward are credited as you play. Medals, samples, requisition slips and XP from every operation stay with you on top of the campaign payout, and support runs 24/7 until your operations are on the board.

Pick your tier and your operation count, and stop watching campaigns expire.

How it works

  • 1
    Configure & pay

    Set your levels, difficulty and platform on the right — a coordinator confirms in chat.

  • 2
    We run the missions

    A vetted Helldiver clears the operations, piloted or in your squad, at the agreed difficulty.

  • 3
    Check your ship

    You confirm the levels, medals, samples and modules landed before the order closes.

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Frequently asked questions

  • A Galactic War Campaign is the community objective that replaced Major Orders in June 2026. Each campaign runs for one to three weeks, sets the playerbase a series of planets to liberate or defend, and pays medals and campaign-exclusive rewards to Helldivers who contributed operations before it closes.

  • The reward is gone. Campaigns are time-boxed and do not repeat, so a campaign you did not contribute to is simply missed — there is no catch-up. That is why this service defaults to Express start priority rather than the normal queue.

  • It varies by campaign — Arrowhead sets the contribution threshold per campaign, and it is usually a handful of operations rather than dozens. The counter defaults to five, which covers a typical threshold; check the campaign briefing in game and adjust, or ask support and we will tell you what the current one needs.

  • To you, on self-play — you are in the squad and the operations complete on your Helldiver, so both the contribution and the completion reward land on your account. On piloted, a booster plays your account, so the credit still lands on your account either way.

Pairs well with

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