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Ship Module Upgrades

Helldivers 2 Ship Module Upgrades

  • All 30 Modules
  • Self-Play or Piloted
  • 24/7 Live Support

In Helldivers 2, ship modules are the permanent upgrades to your Super Destroyer’s stratagems — faster reinforcements, extra magazines, tighter orbital spread — and every one of them is gated behind a sample bill you have to extract with. This service pays that bill: tick the modules you want and our pros farm what they cost.

All 30 modules across six categories

  • The Patriotic Administration Center, Orbital Cannons, Hangar, Bridge, Engineering Bay and Robotics Workshop;
  • Pick exactly the modules you are short on — no forced bundles;
  • PC (Steam), PlayStation 5 and Xbox Series X|S at the same price.

Piloted or self-play

Piloted by default — a vetted Helldiver farms the samples and buys the modules for you; self-play, where our pros farm in your squad and you spend, is one option away. Requisition slips, medals and levels earned on the way stay on your account, and support runs 24/7 until every ticked module is installed.

Tick your modules and stop staring at a locked upgrade tree.

How it works

  • 1
    Configure & pay

    Set your levels, difficulty and platform on the right — a coordinator confirms in chat.

  • 2
    We run the missions

    A vetted Helldiver clears the operations, piloted or in your squad, at the agreed difficulty.

  • 3
    Check your ship

    You confirm the levels, medals, samples and modules landed before the order closes.

Helldivers on Timesaver

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Frequently asked questions

  • Thirty, spread across six categories on your Super Destroyer: the Patriotic Administration Center, Orbital Cannons, Hangar, Bridge, Engineering Bay and Robotics Workshop. Each category has five tiers, and the later tiers demand Rare and Super samples.

  • They permanently improve your stratagems — shorter cooldowns, extra ammunition, tighter orbital spread, faster reinforcement calls and stronger vehicle and Eagle performance. Unlike weapons or armour, module upgrades apply to every mission you drop into afterwards.

  • For the higher tiers, yes. The first tiers of each category run on Common and Rare samples, but the top-end modules require Super samples, which only drop on difficulty 7 and above. This service covers whichever samples the modules you tick actually need.

  • Yes. Switch Completion Method to self-play: our pros join your squad, farm and extract the samples each module costs, and you install the upgrades yourself — nobody signs in. It costs 50% more than the piloted default, which is the price of the extra squad time.

Pairs well with

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