Breath of Ruin is the top Mythic+ seasonal mount of WoW Midnight Season 2, paid out for reaching a Mythic+ Rating of 3000. A Keystone Legend carry at timesaver.gg starts at $399.99 for the full zero-to-3000 push, with 25% off if you already hold KSM and 45% off from a 2500+ start. The mount is Breath of Ruin, an epic account-wide flying mount, and the achievement behind it is Midnight Keystone Legend: Season 2.
How to get Breath of Ruin in WoW Midnight
Breath of Ruin is awarded by the achievement Midnight Keystone Legend: Season 2, which requires you to attain a Mythic+ Rating of at least 3000 during Midnight Season 2. It is a Feat of Strength with account-wide progress, it is exclusive to Season 2, and it stops being obtainable when the season ends.
The 3000 rating and the Season 2 dungeon pool
The achievement is rating-only. There is no listed keystone level and no per-dungeon criterion in the achievement itself, and Blizzard does not publish which key levels a 3000 rating corresponds to — the number is simply your seasonal Mythic+ Rating, built from timed runs in the Season 2 pool. That pool holds 8 dungeons, five from Midnight and three legacy:
- Altar of Fangs — new in patch 12.1;
- Murder Row;
- Den of Nalorakk;
- The Blinding Vale;
- Voidscar Arena;
- Kings' Rest — Battle for Azeroth;
- Temple of Sethraliss — Battle for Azeroth;
- Ruby Life Pools — Dragonflight.
Legend sits at the top of a five-step seasonal ladder: Explorer, Conqueror at 1500 rating with the title "the Venomous", Keystone Master at 2000 with the Breath of Blight mount, Keystone Hero at 2500, and Legend at 3000 with Breath of Ruin. A sixth step, Keystone Myth at 3400 with the title "the Venomous Contender" and the Timelost Saddle, is slated for a later patch. Timing every dungeon at Mythic +10 or higher also unlocks the per-dungeon Keystone Hero teleports, and once all dungeons are timed at +12 your keystones become resilient and no longer drop below their level.
What's included
- Your Mythic+ Rating raised to 3000 from the starting bracket you select;
- The Midnight Keystone Legend: Season 2 Feat of Strength and the Breath of Ruin mount, account-wide;
- Every lower milestone your account is still missing on the way up, including Keystone Master at 2000 and Keystone Hero at 2500;
- The eight Keystone Hero dungeon teleports, which come from timing each dungeon at +10 or higher — a level the climb passes through anyway;
- All gear that drops for you during the runs: end-of-dungeon loot up to item level 311 and a weekly Great Vault pick up to 318 from +10 keys;
- Self-play by default, piloted at the same price, remote self-play for 30% more.
Options explained
The scope radio is a starting-rating selector, so you never pay for rating you already own.
- Full Keystone Legend — $399.99, the complete push from under 2000 to 3000;
- From KSM — 25% off when your rating is already 2000 or higher;
- From 2500+ — 45% off when only the final Hero-to-Legend stretch remains;
- Speed — Standard, Express (+20%) or Super Express (+40%) queue priority.
Self-play, piloted or remote
Self-play is the default: you queue into our Mythic+ team on your own character, play the keys with four of our pushers, and no login details ever change hands. Piloted costs the same — one of our players takes your character through the schedule while you are offline, behind a VPN matched to your region. Self-play remote adds 30% and keeps your own client on your own machine, controlled through remote-desktop software.
Requirements
You need a level 90 character on a live retail realm, EU or NA. Mythic+ has no raid-style lockout, so the schedule is limited only by team hours — the weekly reset matters mainly for your Great Vault pick, and it lands Tuesday 15:00 UTC in the US and Wednesday 04:00 UTC in Europe. Gear helps but is not a hard gate: piloted orders run on whatever your character has, and end-of-run loot upgrades you as the push goes.
How long it takes
This is a guaranteed-outcome service, so the honest variable is scope, not luck. A final 2500-to-3000 stretch is usually done inside a few evenings; a 2000-to-3000 push typically spans one to two weeks of sessions; a full zero-to-3000 climb is normally spread across two to three weeks, since rating has to be built across all eight dungeons. Express and Super Express shorten the wait before pickup, not the keys themselves.
One date matters more than any of these: Season 2 started the week of August 18, 2026, its end date is not announced, and Breath of Ruin is removed when Season 2 ends. Ordering early in the season leaves slack for schedules; if you also run weekly chores, the weekly bundle keeps your Great Vault fed on the same character between push sessions.



