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Breath of Blight Mount

Breath of Blight Mount — 2000 Rating Keystone Master Boost

  • 2000 M+ Rating
  • Breath of Blight
  • 315 ilvl Vault

Breath of Blight is the Season 2 Mythic+ mount, and it is handed out for Midnight Keystone Master: Season 22000 Mythic+ rating. A carry at timesaver.gg starts at $161.10, ends with the achievement and the mount on your character, and leaves you with the score, the gear and the Breath of Blight mount itself. It is the Season 2 counterpart of the higher Keystone Legend mount, Breath of Ruin, which needs 3000 rating — if that is the one you want, take the Keystone Legend boost instead.

What's included

Every order pushes your character to 2000 Mythic+ rating in Season 2 and unlocks Breath of Blight.

  • 2000 Mythic+ rating and the Midnight Keystone Master: Season 2 achievement;
  • The Breath of Blight mount, account-wide once learned;
  • The title-tier progress underneath it — Keystone Conqueror at 1500 ticks on the way;
  • Dungeon gear and Great Vault rows earned across the push;
  • Hero and Myth Mistcrests banked from the keys we run;
  • Self-play by default, piloted at the same price, remote self-play for 30 % more.

The 8 Season 2 dungeons

Season 2 runs a pool of 8 dungeons, and rating is built by timing keys across all of them.

  • Altar of Fangs — the new 12.1 dungeon;
  • Murder Row;
  • Den of Nalorakk;
  • The Blinding Vale;
  • Voidscar Arena;
  • Ruby Life Pools;
  • Kings' Rest;
  • Temple of Sethraliss.

Timing a +10 or higher in a dungeon also unlocks that dungeon's teleport, which is a permanent quality-of-life reward the push picks up along the way.

Rating tiers and where Breath of Blight sits

Breath of Blight is the 2000 rating reward, the second rung of the Season 2 ladder.

AchievementRatingReward
Keystone Conqueror1500Title “the Venomous”
Keystone Master2000Breath of Blight
Keystone Hero2500
Keystone Legend3000Breath of Ruin

Keystone Hero at 2500 sits between Master and Legend, which several stores get wrong when they list the ladder.

Loot and item level

Keys at +10 and above drop 311 item level at the end of the run and put a 318 pick in the Great Vault.

Below that, a +6 pays 305 end-of-run and 311 in the vault, and +7 to +9 pays 305–308 with a 315 vault row. Both the gear and the crest reward cap at +10, so a +14 pays the same as a +10 — the reason to go higher is rating, not loot. Crests follow the same shape: Hero Mistcrests come from +4 to +8 and Myth Mistcrests from +9 and up. If you want the currency rather than the score, the Mistcrests farm is the cheaper route.

Options explained

There are two shapes to this order: the full push to 2000, or single timed keys.

  • Full push to 2000 rating — the mount route, $161.10;
  • Single timed keys — buy a set number of timed runs at a chosen level;
  • Dungeon — random for the fastest schedule, or a named dungeon when you are chasing a teleport;
  • Speed — Standard, Express (+20 %) or Super Express (+40 %).

Self-play, piloted or remote

Three completion methods are available, and self-play is the default.

Self-play means you play your own character in the group; nobody logs in for you, and you see every key. Piloted costs the same and lets one of our players run your character while you are offline. Self-play remote adds 30 % and runs the keys through remote-desktop software on your own client.

Requirements

You need a level 90 character able to enter Mythic+ keys on a live retail realm.

There is no gear gate we enforce on self-play, but a character far under the season's entry gear will slow the early keys, so we may start lower and ramp. Mythic+ Season 2 opened the week of 18 August 2026. Weekly reset is Tuesday 15:00 UTC in US and OCE and Wednesday 04:00 UTC in EU, which is when your Great Vault rows lock in. PC only, EU and NA.

How long it takes

2000 rating is roughly eight dungeons timed around the +7 rung, so the push is typically spread across a few evenings rather than done in one sitting.

Splitting it over more than one reset is often deliberate: each week you play opens another Great Vault row, so a push spread over two lockouts hands you more gear than the same keys crammed into one night. Express and Super Express change how quickly a team is assigned to you, not how fast a key runs.

How it works

  • 1
    Configure & pay

    Set the options on the right and confirm your realm and character name in the order chat.

  • 2
    We run the content

    A vetted WoW pro team is assigned in ≤ 30 minutes and clears the service, piloted or with you.

  • 3
    Confirm your rewards

    Gear, mounts and progress land on your character — you confirm before the order closes.

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Frequently asked questions

  • Breath of Blight is the reward for Midnight Keystone Master: Season 2, which requires 2000 Mythic+ rating in Season 2. There is no drop chance involved: reach 2000 rating and the mount is yours. Our boost pushes the rating by timing keys across the 8-dungeon Season 2 pool.

  • Breath of Blight comes from Keystone Master at 2000 rating; Breath of Ruin comes from Keystone Legend at 3000 rating. They are two separate mounts on two separate rungs of the same Season 2 ladder. Keystone Hero at 2500 sits between them and awards no mount of its own.

  • 2000 Mythic+ rating in Season 2. In practice that is roughly all eight Season 2 dungeons timed around the +7 level, though the exact mix depends on which keys you already have scored. Keystone Conqueror at 1500 and its title tick on the way there.

  • Keys at +10 and above drop 311 item level at the end of the run and put a 318 pick in the Great Vault. Keys at +7 to +9 pay 305 to 308 with a 315 vault row. Both gear and crests cap at +10, so higher keys pay rating, not loot.

  • Yes. Keys at +4 to +8 pay Hero Mistcrests and keys at +9 and above pay Myth Mistcrests, so a push to 2000 rating banks a meaningful stack of upgrade currency along the way. If crests are your actual goal rather than rating, our dedicated Mistcrests farm is cheaper per crest.

  • Self-play is the default: you play your own character in the group and no login details are shared at any point. Piloted costs the same, is played by hand by real players with a region-matched VPN, and never involves bots or third-party automation. You can watch or record any self-play run.

  • Yes, and most customers do. Self-play is the default and there is no price difference between self-play and piloted. Self-play remote adds 30% and lets you keep control of your own client through remote-desktop software while our group runs the keys with you in the party.

  • A level 90 character able to enter Mythic+ keys on a live retail realm in EU or NA. We do not enforce a hard gear gate on self-play, but a character well below the season's entry gear will slow the early keys, so we may start at a lower key level and ramp up.

  • Reaching 2000 rating usually takes several evenings of keys rather than a single session. Spreading it across more than one weekly reset is often better value, since each week you play opens another Great Vault row. Express and Super Express change how quickly a team is assigned, not key duration.

  • Yes. Timing a +10 or higher in a dungeon permanently unlocks that dungeon's teleport for your character, and any teleports earned during the push stay with you. If a specific teleport is what you want, pick that dungeon in the configurator instead of leaving it on random.

Pairs well with

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