Breath of Blight is the Season 2 Mythic+ mount, and it is handed out for Midnight Keystone Master: Season 2 — 2000 Mythic+ rating. A carry at timesaver.gg starts at $161.10, ends with the achievement and the mount on your character, and leaves you with the score, the gear and the Breath of Blight mount itself. It is the Season 2 counterpart of the higher Keystone Legend mount, Breath of Ruin, which needs 3000 rating — if that is the one you want, take the Keystone Legend boost instead.
What's included
Every order pushes your character to 2000 Mythic+ rating in Season 2 and unlocks Breath of Blight.
- 2000 Mythic+ rating and the Midnight Keystone Master: Season 2 achievement;
- The Breath of Blight mount, account-wide once learned;
- The title-tier progress underneath it — Keystone Conqueror at 1500 ticks on the way;
- Dungeon gear and Great Vault rows earned across the push;
- Hero and Myth Mistcrests banked from the keys we run;
- Self-play by default, piloted at the same price, remote self-play for 30 % more.
The 8 Season 2 dungeons
Season 2 runs a pool of 8 dungeons, and rating is built by timing keys across all of them.
- Altar of Fangs — the new 12.1 dungeon;
- Murder Row;
- Den of Nalorakk;
- The Blinding Vale;
- Voidscar Arena;
- Ruby Life Pools;
- Kings' Rest;
- Temple of Sethraliss.
Timing a +10 or higher in a dungeon also unlocks that dungeon's teleport, which is a permanent quality-of-life reward the push picks up along the way.
Rating tiers and where Breath of Blight sits
Breath of Blight is the 2000 rating reward, the second rung of the Season 2 ladder.
| Achievement | Rating | Reward |
|---|---|---|
| Keystone Conqueror | 1500 | Title “the Venomous” |
| Keystone Master | 2000 | Breath of Blight |
| Keystone Hero | 2500 | — |
| Keystone Legend | 3000 | Breath of Ruin |
Keystone Hero at 2500 sits between Master and Legend, which several stores get wrong when they list the ladder.
Loot and item level
Keys at +10 and above drop 311 item level at the end of the run and put a 318 pick in the Great Vault.
Below that, a +6 pays 305 end-of-run and 311 in the vault, and +7 to +9 pays 305–308 with a 315 vault row. Both the gear and the crest reward cap at +10, so a +14 pays the same as a +10 — the reason to go higher is rating, not loot. Crests follow the same shape: Hero Mistcrests come from +4 to +8 and Myth Mistcrests from +9 and up. If you want the currency rather than the score, the Mistcrests farm is the cheaper route.
Options explained
There are two shapes to this order: the full push to 2000, or single timed keys.
- Full push to 2000 rating — the mount route, $161.10;
- Single timed keys — buy a set number of timed runs at a chosen level;
- Dungeon — random for the fastest schedule, or a named dungeon when you are chasing a teleport;
- Speed — Standard, Express (+20 %) or Super Express (+40 %).
Self-play, piloted or remote
Three completion methods are available, and self-play is the default.
Self-play means you play your own character in the group; nobody logs in for you, and you see every key. Piloted costs the same and lets one of our players run your character while you are offline. Self-play remote adds 30 % and runs the keys through remote-desktop software on your own client.
Requirements
You need a level 90 character able to enter Mythic+ keys on a live retail realm.
There is no gear gate we enforce on self-play, but a character far under the season's entry gear will slow the early keys, so we may start lower and ramp. Mythic+ Season 2 opened the week of 18 August 2026. Weekly reset is Tuesday 15:00 UTC in US and OCE and Wednesday 04:00 UTC in EU, which is when your Great Vault rows lock in. PC only, EU and NA.
How long it takes
2000 rating is roughly eight dungeons timed around the +7 rung, so the push is typically spread across a few evenings rather than done in one sitting.
Splitting it over more than one reset is often deliberate: each week you play opens another Great Vault row, so a push spread over two lockouts hands you more gear than the same keys crammed into one night. Express and Super Express change how quickly a team is assigned to you, not how fast a key runs.



