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Mythic+ Dungeon Boost

Buy WoW Midnight Mythic+ Dungeon Boost

  • +2 to +13 Keys
  • 311 ilvl End Chest
  • Dungeon Teleports

A WoW Midnight Mythic+ boost at timesaver.gg gets a Season 2 keystone completed by a professional group instead of dying to a pug on the second boss. Keys run from +2 at $17.10 up to +13 at $179.10, and you can order up to 20 runs in one go.

Rewards cap at +10. A +10 key completed in time pays 311 ilvl from the end-of-run chest, puts 318 ilvl in your Great Vault the following week and unlocks the dungeon teleport. Keys above +10 loot exactly the same — you buy them for Mythic+ rating, and we say so rather than pretending otherwise.

What each key level pays

  • +2 to +3: Champion Mistcrests, 295 ilvl end chest;
  • +4 to +8: Hero Mistcrests, 298 to 308 ilvl end chest;
  • +9 and above: Myth Mistcrests, up to 311 ilvl end chest;
  • +10 in time: the dungeon teleport and the 318 ilvl Great Vault row.

How it works

  • Self-play is the default — you play your own character and no login details change hands;
  • Piloted costs the same if you would rather hand the character over;
  • Random dungeon is free; naming one of the eight Season 2 dungeons adds 10%;
  • Keys +2 to +6 are run in time at no extra charge, +7 and up add 20% for a guaranteed timer;
  • A Rank One team adds 30%, Express 20% and Super Express 40%;
  • Manual play by real boosters, no bots. PC only.

Season 2 opens on 18 August 2026 in NA and 19 August in EU — orders placed before then start the moment keys go live.

How it works

  • 1
    Configure & pay

    Set the options on the right and confirm your realm and character name in the order chat.

  • 2
    We run the content

    A vetted WoW pro team is assigned in ≤ 30 minutes and clears the service, piloted or with you.

  • 3
    Confirm your rewards

    Gear, mounts and progress land on your character — you confirm before the order closes.

Frequently asked questions

  • Buy +10 if you want gear. In WoW Midnight Season 2 rewards cap at +10: a timed +10 pays 311 ilvl from the end-of-run chest, 318 ilvl in the next Great Vault and the dungeon teleport. Keys +11 to +13 drop identical loot and are only worth buying to push Mythic+ rating.

  • A +2 key costs $17.10, a +5 is $35.10, a +10 is $80.10 and a +13 is $179.10. The price is per run and you can order up to 20 runs on one order. A named dungeon adds 10%, a guaranteed timer on +7 and above adds 20%, and there is no booking fee on top.

  • Eight: Altar of Fangs, The Blinding Vale, Den of Nalorakk, Murder Row, Voidscar Arena, King's Rest, Ruby Life Pools and Temple of Sethraliss. Leaving the dungeon on Random is free and usually the fastest to schedule; picking a specific one adds 10%.

  • No. Self-play is the default option, so you stay logged in and play your own character while the group carries the key — nothing about your login is shared. Piloted is available at the same price if you prefer, and every run is played manually by real boosters, never by bots.

Pairs well with

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