Enchanting 1-375 is $70.33, or $31.03 for the Outland half if you are already at 300.
The payoff is the ring enchants, and nobody else gets one. An enchanter can enchant both of their own rings — Enchant Ring - Stats (+4 all stats), Spellpower (+12), Healing Power (+20 healing) and Striking (+2 weapon damage). That is a permanent bonus no other profession can match, and it is why raiders carry enchanting through every phase.
Where the formula actually comes from: Enchant Ring - Stats is bought for 20 gold from Nakodu, the Lower City Quartermaster, at Honored. It used to be a Scale of the Sands reward — that is the stale fact half the internet still repeats.
The three walls we take off your hands:
- 265-285 — roughly 200 Dream Dust for shield enchants, the worst stretch in Azeroth;
- 320-340 — about 50 Greater Planar Essence, and you cannot dust your way past it;
- 351-365 — around 240 Arcane Dust plus 20 more Greater Planar Essence. This is where the gold goes.
No specialisation exists — enchanting has no branches in TBC, so there is nothing to pick and nothing to regret. Master trainers are in Shattrath: High Enchanter Bardolan in Lower City is neutral, with Aldor and Scryer trainers for their own side.
One thing to plan for: enchanting has no gathering profession behind it. The materials come from disenchanting, which is why this is the most auction-house-dependent skill in the game and the most tedious to level yourself.



