
Season 7: Utopia added Season Kits to Arena Breakout: Infinite — experimental weapon kits that "fundamentally change" a specific gun, and that get wiped and replaced when the season ends. The first batch turns the semi-auto M110 into a two-shots-per-pull damage machine, gives the MPX a flesh-damage barrel branch, pushes the FAL from mid-low firepower to high, and hands the PCC9 a full-auto mode. This is not a normal attachment you buy once and keep forever — it is a season-locked experiment, and if you want to use these kits you have a hard deadline. Here is every confirmed Season 7 Season Kit, what each one actually does, and how the mechanic works, verified against MoreFun's official launch post.
This guide is verified against MoreFun's official "Season 7 UTOPIA Arrives with Massive Rewards!" launch post (Steam, September 15, 2026) and the "SEASON 7: UTOPIA ARRIVES SEP 16" reveal (September 8, 2026) for app 2073620. Season 7: Utopia went live after the September 16, 2026 server update, replacing Season 6: White Nights. ABI rebalances weapons every season, so treat everything below as a Season 7 snapshot — Season Kits in particular are explicitly temporary.
⚡ TL;DR — Arena Breakout: Infinite Season Kits (Season 7)
- What they are: a brand-new Season 7 mechanic — experimental kits that "fundamentally change corresponding weapons," not standard attachments.
- They expire: MoreFun confirmed kits "will be removed at the end of the season, and a new batch of kits for different weapons will be introduced in the new season." Use them before Season 7 ends.
- The confirmed kits: M110 binary trigger (two shots per trigger pull), MPX Vulcan barrel (flesh-damage ammo branch), FAL burst kit (firepower "mid-low" → "high", slightly lower fire rate), PCC9 full-auto kit (adds full-auto), plus a set of UMP45 modification parts.
- Two new guns arrived too: the A545 (very high firepower + high fire rate) and the AK15SC (a new 7.62×39 option).
- Combat context: S7 also lengthened overall TTK and made headshots reward slightly more than body shots, and increased weapon effective range — Season Kits land inside that rebalance.
- Not yet confirmed: MoreFun has not published the exact stat numbers, unlock method, or Koen/Bonds cost for each kit. Treat those as unknown until the full in-client details land.
What are Season Kits in Arena Breakout: Infinite?
Season Kits are a new weapon system that debuted with the Season 7: Utopia update. In MoreFun's own words from the launch post: "This season introduces the brand-new season kit mechanic. Season kits will fundamentally change corresponding weapons."
The key word is fundamentally. A normal ABI attachment tweaks a gun within its existing role — a better muzzle brake shaves recoil, a bigger mag adds capacity. A Season Kit changes what the weapon is. A semi-auto marksman rifle can start firing two rounds per trigger pull; a submachine gun can gain a whole new ammo branch; a mid-tier battle rifle can jump a full firepower tier. These are deliberate, high-impact experiments rather than incremental upgrades.
The second thing to understand is that they are temporary by design. MoreFun was explicit:
"Experimental season kits are an attempt to fundamentally change the weapon experience. These kits will be removed at the end of the season, and a new batch of kits for different weapons will be introduced in the new season. We believe this mechanic and iteration method will bring a qualitative change to the playability of weapons." — Season 7 UTOPIA Arrives with Massive Rewards!, official Steam post, September 15, 2026
So Season Kits are a rotating system. The Season 7 batch below is not permanent, and Season 8 will bring a different set for different weapons. If a kit fixes a weapon you love, use it now — it is on a clock.
Because ABI does not run a Tarkov-style stash wipe, it is worth being precise about what "removed at the end of the season" means here: it is the kit mechanic that rotates out, the same way seasonal missions and season rank reset at a season boundary. Your stash, Koen, character level, and unlocked maps carry over as always. But the Season 7 kits themselves are the thing that lapses.
Every confirmed Season 7 Season Kit
MoreFun named four weapon-transforming kits plus a UMP45 mod pack in the launch post. Here is exactly what each one is confirmed to do — no invented stat numbers, because MoreFun has not published them yet.
| Weapon | Season Kit | What it changes (official) |
|---|---|---|
| M110 | Binary trigger | Fires two shots per trigger pull, giving the M110 "a highly threatening damage output." |
| MPX | Vulcan barrel | Provides the MPX with flesh-damage ammo branch options — a new damage route for the SMG. |
| FAL | Burst kit | Upgrades the FAL's firepower from "mid-low" to "high", at the cost of a slightly lower rate of fire. |
| PCC9 | Full-automatic kit | Adds a fully-automatic firing mode to the PCC9. |
| UMP45 | Modification parts | A series of new mod parts; MoreFun says they "might not make it overpowered," but its compact size will "leave an 'unforgettable' impression." |
M110 binary trigger — the headline kit
The M110 is a semi-automatic 7.62 marksman rifle: accurate and hard-hitting per shot, but capped by how fast you can pull the trigger. The binary trigger removes that cap in the most direct way possible — two rounds fire per pull. MoreFun frames the result as "a highly threatening damage output," which tracks: doubling the effective rate of fire on a rifle that already deals heavy per-shot damage is a large real-world swing in a fight. This is the kit most likely to reshape the S7 meta, and the one to grab first if you run the M110.
MPX Vulcan barrel — a new ammo branch for the SMG
The MPX is a fast-firing, controllable SMG that normally lives in the close-range, high-rate-of-fire lane. The Vulcan barrel gives it flesh-damage ammo branch options — in other words, a route toward rounds that trade armor penetration for raw flesh damage. That matters directly in a game built on the Pierce Level vs Armor Level relationship: an SMG that can lean into flesh damage becomes a genuine option against unarmored or lightly-armored limbs, where a pure-penetration build would be overkill or wasted.
FAL burst kit — a full firepower-tier jump
The FAL is a classic 7.62 battle rifle that, in ABI, MoreFun rates at "mid-low" firepower in its base form. The burst kit raises that to "high", explicitly at the cost of a slightly lower rate of fire. That is a clean trade: you give up a bit of how fast rounds leave the barrel in exchange for a meaningful jump in per-engagement firepower. For players who like the FAL's handling but found it under-gunned, this is the kit that makes it viable in higher-tier fights.
PCC9 full-auto kit — unlocking a firing mode
The PCC9's kit is the simplest to describe and one of the most impactful in the right hands: it adds a fully-automatic firing mode to a weapon that did not have one. Full-auto turns a controlled-fire weapon into a close-quarters option, changing which ranges and situations it is good in.
UMP45 modification parts — the sleeper
MoreFun was candid that the UMP45's new parts "might not make it overpowered." But the phrasing — a compact SMG that will "leave an 'unforgettable' impression" — points at a fast, maneuverable close-range build rather than a raw-power one. Do not expect a meta-defining monster; expect a fun, tight CQB tool.
The two new Season 7 weapons: A545 and AK15SC
Season 7 also expanded the base weapon pool with two new assault rifles — these are permanent additions, not season-locked kits:
- A545 — a brand-new rifle with, in MoreFun's words, "extremely high firepower and a high rate of fire." A high-firepower, high-fire-rate assault rifle is a strong general-purpose pick, and the A545 is the standout new gun of the season.
- AK15SC — "a new choice in the 7.62×39 caliber." This slots into the AK family's mid-tier 7.62×39 lane, giving that caliber another option alongside the existing AK-platform rifles.
If you are choosing what to chase in S7 and you do not run the M110, the A545 is the safest "just makes me stronger" acquisition, because it is a strong all-rounder that does not expire with the season.
How Season Kits fit the wider Season 7 combat rebalance
Season Kits did not arrive in a vacuum. MoreFun retuned core gunplay in the same update, and reading the kits in that context matters:
- Overall TTK was lengthened. Time-to-kill went up slightly across the board, meaning fights last marginally longer and raw sustained output matters a little more than before — which flatters kits like the M110 binary trigger and the FAL burst kit.
- Headshots reward slightly more than body shots. MoreFun increased the relative payoff of headshots. On a two-shots-per-pull M110, landing even one head round in a burst is now worth more.
- Weapon effective range increased. Guns reach further before damage falloff, which broadens where marksman and battle-rifle kits are useful.
MoreFun described the combined intent as making "combat more satisfying and less demanding," tuned "based on player feedback." Season Kits are the flashy, weapon-specific layer on top of that quieter, game-wide rebalance.
Should you use Season Kits? A quick verdict
Yes — with one caveat. Season Kits are among the strongest per-weapon swings ABI has ever shipped, and because they rotate out at the end of Season 7, there is a real cost to waiting. If you main one of the affected guns, prioritise its kit:
- Run the M110? The binary trigger is the priority pickup of the season.
- Run the FAL? The burst kit finally makes it hit like a top-tier battle rifle.
- Play close-range SMGs? The MPX Vulcan barrel and PCC9 full-auto kit both open new lanes; the UMP45 parts are a fun-but-not-broken bonus.
- Want a permanent upgrade instead? Chase the A545 — it is a strong all-rounder and, unlike the kits, it does not expire.
The one caveat: MoreFun has not published the exact stat lines, the in-game unlock path, or the cost of each kit. Do not trust any third-party "Season Kit stats" table claiming precise numbers — none have been officially released. Judge each kit on the confirmed behaviour above, and re-check the in-client details when the full patch breakdown lands.
Frequently Asked Questions
What are Season Kits in Arena Breakout: Infinite? Season Kits are a Season 7: Utopia mechanic — experimental weapon kits that, in MoreFun's words, "fundamentally change corresponding weapons." Unlike normal attachments, a Season Kit changes what a weapon does at a basic level (for example, making the M110 fire two shots per trigger pull), and the kits rotate out at the end of each season.
Do Season Kits go away when the season ends? Yes. MoreFun confirmed the kits "will be removed at the end of the season, and a new batch of kits for different weapons will be introduced in the new season." The Season 7 batch is temporary, so use the kits you want before Season 7 ends.
Which weapons got a Season Kit in Season 7? Five: the M110 (binary trigger — two shots per pull), the MPX (Vulcan barrel — flesh-damage ammo branch), the FAL (burst kit — firepower raised from "mid-low" to "high" for a slightly lower fire rate), the PCC9 (full-auto kit — adds fully-automatic fire), and the UMP45 (a set of new modification parts for a compact build).
What does the M110 binary trigger do? The M110 binary trigger fires two rounds per trigger pull instead of one, which MoreFun says gives the semi-automatic M110 "a highly threatening damage output." It effectively doubles the rifle's rate of fire while keeping its heavy per-shot damage.
What are the new guns in Arena Breakout: Infinite Season 7? Two new assault rifles: the A545, described as having "extremely high firepower and a high rate of fire," and the AK15SC, "a new choice in the 7.62×39 caliber." Both are permanent additions to the weapon pool, unlike the season-locked kits.
Are the Season 7 Season Kit stats confirmed? No exact numbers have been published. MoreFun confirmed each kit's behaviour (two-shots-per-pull, flesh-damage branch, firepower tier jump, full-auto mode) but not the precise stat values, unlock method, or cost. Ignore any third-party table claiming exact Season Kit numbers until MoreFun releases the full in-client details.
More Arena Breakout: Infinite guides
Want to get more out of Season 7? These sibling guides cover the systems the Season Kits sit inside.


