Timesaver

DBD Shrine of Secrets This Week (27 Oct 2026): Current Perks, Reset Time and Shard Costs

Sam Okonkwo
Sam Okonkwo
The four Dead by Daylight Shrine of Secrets perk icons for 27 October to 3 November 2026: Hex: Ruin, Discordance, Built to Last and Streetwise, each at 2,000 Iridescent Shards

The Shrine of Secrets rolled over at 15:00 UTC on Tuesday 27 October 2026, and this week it is the opposite of last week's. There is no licensed perk in it at all. Every one of the four belongs to an original Behaviour character that is either sold for Iridescent Shards or already in the base game, so the usual "last chance" pressure is gone.

What is left is a straight value question. One perk is a top-10 Killer pick, one is a solid Survivor utility perk, and two are niche. Here is the live rotation, the reset time in your timezone (with a North American clock change before next Tuesday), every Shard price, live pick rates, and a straight verdict on each perk.

Quick answer

The current Shrine of Secrets went live on Tuesday 27 October 2026 at 15:00 UTC and expires on Tuesday 3 November 2026 at 15:00 UTC. It contains Hex: Ruin (The Hag), Discordance (The Legion), Built to Last (Felix Richter) and Streetwise (Nea Karlsson). None of the four is licensed. Each costs 2,000 Iridescent Shards at Tier I, and the Shrine lives in the Character Lobby, not the Store. Killers: buy Hex: Ruin. It is the 10th most-used Killer perk on NightLight at 7.97% of Killer loadouts. Survivors: Built to Last is the only one worth Shards for most players. Skip Streetwise.

What is in the DBD Shrine of Secrets this week?

PerkRoleOwnerTier I costLicensed
Hex: RuinKillerThe Hag2,000 Iridescent ShardsNo
DiscordanceKillerThe Legion2,000 Iridescent ShardsNo
Built to LastSurvivorFelix Richter2,000 Iridescent ShardsNo
StreetwiseSurvivorNea Karlsson2,000 Iridescent ShardsNo

The rotation was confirmed against three community sources that read the game independently: the dbd.tricky.lol Shrine API (Shrine number 616), NightLight's Shrine page and the Current Shrine table on the official Dead by Daylight Wiki. All three list the same four perks, and the API and NightLight both show the same 2,000-Shard price.

None of this week's four perks were changed in Patch 10.2.0 (6 October), the 10.2.1 bugfix (14 October) or the 10.2.2 bugfix (20 October). We checked all three sets of official patch notes on the BHVR forums. The values below are the live ones.

What does each perk do on the live build?

Hex: Ruin (The Hag). Every Generator that nobody is repairing automatically regresses at 100/125/150% of the normal regression speed. The effect lasts until a Survivor cleanses or blesses its Hex Totem. Patch 9.2.0 (23 September 2025) set those values; Behaviour's notes read "Hex: Ruin: Increased the generator regression to 100/125/150% (was 50/75/100%)". Nothing has touched it since.

Discordance (The Legion). Any Generator within 64/96/128 metres that two or more Survivors are repairing gets a yellow Aura. The first time a Generator lights up, you also get a Loud Noise notification on it. The Aura stays for 4 more seconds after the Generator leaves your range or drops to one repairer.

Built to Last (Felix Richter). Hide in a Locker with a depleted Item in your hands, and after 14/12/10 seconds the Item recharges to 99%. Each later refill gives back 33 points less, so 66% the second time and 33% the third. After the third refill the perk switches off for the rest of the Trial.

Streetwise (Nea Karlsson). Any Item with Charges that you pull out of a Chest gets 60/70/80% more Charges, permanently. The first time your equipped Item runs empty, you also see the Killer's Aura for 8 seconds. This is the Patch 9.1.0 rework. The old Streetwise, which slowed Item use for you and nearby teammates, no longer exists.

Which Built to Last timer is right: 14/12/10 or 12/10/8?

14/12/10 seconds. The official wiki's perk page and its change log still say 12/10/8. That number came from the 9.1.0 Public Test Build and never shipped.

Behaviour's live 9.1.0 patch notes on the BHVR forums list it under "Changes from PTB": "Built to Last: Increased the time spent in a locker to 14/12/10 seconds (was 12/10/8)." NightLight shows the same 14/12/10 seconds. If you plan a build around the Tier I timer, budget 14 seconds in the Locker, not 12.

The same patch notes also list this fix: "Fixed an issue where the cooldown of the Fog Vial was reset after the Built to Last perk had been used." Older guides that sell Built to Last as a way to skip the Fog Vial cooldown are describing a bug that Behaviour has fixed.

How popular are this week's Shrine perks?

These are NightLight's 14-day usage figures, captured at about 05:40 UTC on 28 October 2026:

PerkShare of loadouts (14 days)Rank in its role
Hex: Ruin7.97% of Killers10th of all Killer perks
Built to Last2.76% of Survivors30th
Discordance2.63% of Killers39th
Streetwise0.18% of Survivors123rd

NightLight's own line on the headline perk: "In the last 14 days, 7.97% of Killers have had it equipped making it the 10th most used Killer perk in that time."

NightLight's numbers come from players who log their matches with the tracker, so read them as a strong signal, not a census. Behaviour only shares perk usage data occasionally, in developer updates. Our DBD kill rates and pick rates breakdown covers what Behaviour does publish.

Why is Hex: Ruin the buy of the week?

Official Dead by Daylight screenshot of the Hex: Ruin perk: The Hag's claws next to a smoking Generator on a dark boat deck

It is a top-10 Killer perk. About one Killer loadout in thirteen runs it. At Tier III, 150% regression means every Generator a Survivor walks away from starts losing progress straight away, with no kick needed. The wiki's own maths puts a full Generator at roughly 4 minutes to regress to zero at Tier III, against roughly 6 minutes at Tier I.

It is cheap to protect. Ruin's weakness is that it dies the moment its Totem is cleansed or blessed. On NightLight, 28.47% of Hex: Ruin loadouts also carry Hex: Undying, which is the standard fix. Scourge Hook: Pain Resonance (20.17%) and Hex: Thrill of the Hunt (19.59%) are the next most common partners. Our best Generator regression perks ranking shows where Ruin sits against the other slowdown options.

The Shrine is the fastest way to get it on every Killer. The Hag is a permanently discounted original Killer at 2,250 Iridescent Shards, so you can buy her. But buying her alone does not give you the perk. You would still have to level her and prestige her to Prestige 1 to unlock Tier I of Ruin for your whole roster. This week, 2,000 Shards skips the Bloodweb grind and unlocks Tier I on every Killer straight away.

What about stacking it with Monstrous Shrine? A player on r/deadbydaylight asked this exact question recently. Patch 10.2.0 reworked Scourge Hook: Monstrous Shrine so that untouched Generators regress at 150/175/200% speed while you are at least 24 metres from a Survivor on a Scourge Hook. Both perks speed up the same thing, and the Diminishing Returns system from Patch 9.6.0 reduces identical modifiers granted by Perks as they stack, so do not expect the two numbers to simply add up. That system pays repeated modifiers of the same kind at 100%, then 50%, then 25%, and so on. Behaviour has not published a worked example for this pair, so treat any exact combined number you see online as a guess.

Is Discordance worth buying?

Only if you already struggle to find Survivors early. Discordance is a good information perk with a big range. Its 39th-place usage reflects the fact that most Killers now get that information elsewhere.

Official Dead by Daylight screenshot of the Discordance perk: The Legion's knife raised while a Survivor Aura shows through the trees

At Tier III, 128 metres covers most of a standard map, so any time two Survivors team up on a Generator you get a yellow Aura and a Loud Noise ping. That is ideal for breaking up group repairs early. It also tells you which Generator has two people on it, which is the one worth walking to. NightLight's co-usage table shows how players build it: A Nurse's Calling sits on 23.76% of Discordance loadouts and Lethal Pursuer on 20.88%. Both are Aura reads, so Discordance mostly goes into dedicated tracking builds. Our guide to the best Killer Aura-reading perks covers those builds in full.

Two limits keep it out of most loadouts. It does nothing against solo repairs, and the Aura fades 4 seconds after the pair splits up. The Legion costs 4,500 Iridescent Shards on its own, so if you main The Legion you will get Discordance through prestige anyway. Our Legion guide covers that route. For everyone else, it is a fair buy only after Ruin.

Should Survivors buy Built to Last or Streetwise?

Built to Last, if either. Streetwise is a skip for almost everyone.

Official Dead by Daylight screenshot of the Built to Last perk: Felix Richter carrying a Toolbox

Built to Last is the 30th most-used Survivor perk, and it is the reason a Toolbox or Medkit can last a whole Trial. Three refills (99%, 66% and 33%) add up to almost two extra Items' worth of Charges. The price is 14 seconds in a Locker at Tier I, or 10 at Tier III, every time you use it. NightLight shows the loadouts it actually lands in: Deja Vu on 36.85% of Built to Last builds, Hyperfocus on 23.68% and Stake Out on 18.47%. That is a Generator-speed build, where a Toolbox that keeps coming back pays off the most.

Official Dead by Daylight screenshot of the Streetwise perk: two Survivors in tall grass watching the Killer's glowing Aura

Streetwise only boosts Items you take out of Chests, and its Aura read only triggers the first time you run an Item dry. NightLight logs it on 0.18% of Survivor loadouts, 123rd of all Survivor perks. The builds that do run it are Chest builds: Plunderer's Instinct (38.02%) and Ace in the Hole (34.39%) are its most common partners. If you play that style, 2,000 Shards is fair. Nea Karlsson came with Chapter 1, The Last Breath, and is part of the base game, so you already own her: the alternative is levelling and prestiging her, which costs no Shards. Otherwise, skip it.

When does the DBD Shrine of Secrets reset?

Every Tuesday at 15:00 UTC. Not Wednesday. Patch 6.7.0 moved the Shrine off its old Wednesday 00:00 UTC slot, and many pages still list the old time.

This week the clock change is in North America. US and Canadian clocks go back on Sunday 1 November 2026, so next Tuesday's reset stays at 15:00 UTC but lands an hour earlier on the clock in Pacific and Eastern time:

TimezoneCurrent reset (27 Oct)Next reset (3 Nov)
UTC / GMT15:00 Tuesday15:00 Tuesday
Pacific08:00 Tuesday (PDT)07:00 Tuesday (PST)
Eastern11:00 Tuesday (EDT)10:00 Tuesday (EST)
Brazil (BRT)12:00 Tuesday12:00 Tuesday
UK (GMT)15:00 Tuesday15:00 Tuesday
Central Europe (CET)16:00 Tuesday16:00 Tuesday
Moscow (MSK)18:00 Tuesday18:00 Tuesday
Japan (JST)00:00 Wednesday00:00 Wednesday
Sydney (AEDT)02:00 Wednesday02:00 Wednesday

If you are in North America and plan to buy Hex: Ruin at the last minute, your deadline on 3 November is an hour earlier than this week's reset was. The in-game Shrine screen always shows a live countdown labelled "RESETS IN", so check that rather than trusting memory.

During Anniversary events the Shrine switches to a 24-hour rotation. Haunted by Daylight is not an Anniversary event, so this rotation is a normal seven-day one. For what the Halloween event itself is offering, see our Haunted by Daylight 2026 hub.

How much does a Shrine perk cost in Iridescent Shards?

Each tier has its own price, and tiers must be bought in order unless a lower tier already came from prestige. The wiki's Patch 6.1.0 change log is explicit: "Perk Tiers must be purchased in sequence, unless a Tier was already unlocked through the Prestige System."

Perk tierDefault costIf Tier I came from prestigeIf Tier II came from prestige
Tier I2,000 Iridescent Shards——
Tier II4,000 Iridescent Shards2,000 Iridescent Shards—
Tier III6,000 Iridescent Shards4,000 Iridescent Shards2,000 Iridescent Shards

The in-game card carries the footnote "Price varies based on relevant character's prestige level", which is the game telling you the number on the card may not be what you pay.

So with no prestige on the owner, maxing a Shrine perk costs 12,000 Iridescent Shards: 2,000 for Tier I, then 4,000 for Tier II, then 6,000 for Tier III. You cannot jump straight to Tier III. For Hex: Ruin the tier matters more than usual, because it scales the main effect: 100% regression at Tier I against 150% at Tier III. Every purchase unlocks the perk for every Killer or every Survivor you own. Our guide to how to get Iridescent Shards and what each level pays has the earn-rate maths.

Can you turn Iridescent Shards into Bloodpoints at the Shrine?

Yes, but it is capped. If a perk in the Shrine is already Tier III on your account, buying it again gives you 100,000 Bloodpoints instead. That works once per perk per rotation, so the weekly ceiling is 400,000 Bloodpoints, and only if you have all four perks maxed.

It is rarely a good trade. The playtime needed to re-earn 2,000 Shards pays far more than 100,000 Bloodpoints along the way. Use the conversion to dump Shards you have no use for, not as a farming plan. If Bloodpoints are your bottleneck, read our guide to the Bloodpoint cap and how to farm it fast.

Where is the Shrine of Secrets in Dead by Daylight?

It is not in the in-game Store. Patch 7.7.0 moved it into the Character Lobbies, next to the Loadout and the Bloodweb. Open it from the left-hand panel of the Play as Killer or Play as Survivor screen.

Can you predict next week's Shrine?

No. Selection is random, with a few documented rules:

  • Two and two. Always two Survivor perks and two Killer perks, as this week shows.
  • A three-Shrine cooldown. A perk that appears cannot return for at least the next three rotations. Last week's Lethal Pursuer, Unforeseen, Wicked and Teamwork: Toughen Up are all locked out of next week's Shrine.
  • Global sync. Every platform sees the same four perks at the same moment.
  • Tome exception. If a rotation lines up with a new Tome Level that has Master Challenges requiring specific perks, the Shrine stocks those perks. That is the only real forecasting lever.

Any site selling a Shrine prediction is selling a guess. The in-game screen is always the authority. If this page and your game ever disagree, trust your game, and check back after the next Tuesday reset. We refresh this page every week.

Should you buy anything from this week's Shrine?

  • Hex: Ruin — buy it. The 10th most-used Killer perk on NightLight at 7.97%, unchanged since its Patch 9.2.0 buff, and the Shrine unlocks it on every Killer without a Hag prestige grind.
  • Built to Last — buy it if you bring Items. Three refills per Trial, live at 14/12/10 seconds, the 30th most-used Survivor perk.
  • Discordance — buy it only for tracking builds. Strong range, but it needs two Survivors on one Generator and sits at 39th.
  • Streetwise — skip unless you run Chest builds. 0.18% usage, and its Aura read only fires on your first empty Item.

For building a loadout rather than filling a gap, our ranked lists are a better start than any single Shrine: the best Killer perks and the best Survivor perks for 2026.

Playing Haunted by Daylight this week? The Halloween event is still live. Here is everything else worth reading in Dead by Daylight right now.

FAQ

What is in the DBD Shrine of Secrets this week? From 15:00 UTC on Tuesday 27 October 2026 until 15:00 UTC on Tuesday 3 November 2026, the Shrine holds Hex: Ruin (The Hag), Discordance (The Legion), Built to Last (Felix Richter) and Streetwise (Nea Karlsson). Each starts at 2,000 Iridescent Shards. None of the four is a licensed perk.

Is Hex: Ruin worth buying from the Shrine? Yes. It is the 10th most-equipped Killer perk over the last 14 days, on 7.97% of Killer loadouts according to NightLight. Unrepaired Generators regress at 100/125/150% speed for as long as its Hex Totem stands, and buying it from the Shrine unlocks it on every Killer without prestiging The Hag.

Does Hex: Ruin stack with Scourge Hook: Monstrous Shrine? They both speed up the regression of Generators nobody is repairing, so they overlap. The Diminishing Returns system added in Patch 9.6.0 reduces identical modifiers granted by Perks as they stack, so do not expect the two numbers to simply add together. Behaviour has not published the exact combined figure.

What time does the Shrine of Secrets reset? Every Tuesday at 15:00 UTC. On 3 November 2026 that is 07:00 Pacific and 10:00 Eastern, an hour earlier on the clock than this week, because North America changes its clocks on 1 November. In the UK it is 15:00 and in Central Europe 16:00.

How much do Shrine of Secrets perks cost? Tier I is 2,000 Iridescent Shards, Tier II is 4,000 and Tier III is 6,000, bought in order, so a full Tier III perk costs 12,000 Shards. If you unlocked Tier I by prestiging the perk's owner, Tier II drops to 2,000 and Tier III to 4,000. With Tier II from prestige, Tier III costs 2,000.

Can you get Bloodpoints from the Shrine of Secrets? Yes. Buying a perk you already have at Tier III gives you 100,000 Bloodpoints instead, once per perk per rotation, so the weekly maximum is 400,000. It is a poor trade, because re-earning 2,000 Shards takes much longer than earning 100,000 Bloodpoints through normal play.

Where do I find the Shrine of Secrets? In the Character Lobby, from the left-hand panel of the Play as Killer or Play as Survivor screen. Patch 7.7.0 moved it out of the in-game Store.

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