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GTA Online Street Dealers: Prices Up to GTA$42K, Daily Limits & What to Sell

Sam Okonkwo
Sam Okonkwo
GTA Online Street Dealers: Prices Up to GTA$42K, Daily Limits & What to Sell

Quick answer: GTA Online Street Dealers turn existing business stock into quick cash without a delivery mission. There are three dealers per day, each buying up to 1 cocaine, 2 meth, 10 weed and 10 acid. The starred product pays double its normal dealer price. Prioritize premium offers, but compare the cash with the sale you are giving up: dealer revenue is not automatically extra profit.

This guide ranks the decisions that matter: which offers to take first, how the unit limits work, when convenience beats a business delivery, and why blindly selling everything can reduce your next payout. All table values below are base, non-event prices, not a promise of today's bonus rate. Mechanics and price ranges were checked against the GTA Wiki Street Dealers reference on November 3, 2026.

Are GTA Online Street Dealers worth it for making money?

Yes, as a quick way to cash out stock you already own—not as a separate production business. You do not buy a Street Dealer property. You bring eligible stock from the Acid Lab, relevant MC businesses or applicable Nightclub inventory, then accept the offers you want.

That distinction changes the calculation. A GTA$40,000 cocaine sale increases your balance by GTA$40,000, but it also removes product that could have earned money elsewhere. If you bought supplies to produce it, that production cost does not disappear because the final sale took seconds.

Our ranking for an existing business owner is:

RankDecisionWhy it comes first
1Check the starred productPremium pricing doubles that product's dealer offer
2Compare against the stock's alternative sale valueAvoid sacrificing a better business payout without noticing
3Sell spare stock when the convenience is worth itAn instant transaction can suit a short session
4Skip low-value detoursDriving across the map is still time spent earning nothing
5Buy a business only after evaluating its whole income loopDealer limits alone are a weak reason for a large investment

These are decision priorities, not a universal ranking of businesses. A player who avoids MC delivery missions will value the convenience differently from someone who regularly sells full stock with friends. For that broader investment decision, use our GTA Online MC businesses profit guide.

How much do GTA Online Street Dealers pay?

Per the GTA Wiki, the following ranges are per unit. The purchase limit is per dealer, per daily rotation. Premium prices are calculated by doubling the base range documented in the GTA Wiki profits table.

ProductBase price per unitPremium price per unitLimit per dealerMaximum premium subtotal
CocaineGTA$19,000–21,000GTA$38,000–42,0001GTA$42,000
MethGTA$8,250–9,250GTA$16,500–18,5002GTA$37,000
WeedGTA$1,400–1,600GTA$2,800–3,20010GTA$32,000
AcidGTA$1,385–1,585GTA$2,770–3,17010GTA$31,700

Only one product receives the premium at each dealer. You cannot add all four maximum premium subtotals together and call that a realistic single-stop payout. The other three products retain their normal offers unless a separate event changes the rates. The wiki puts the theoretical ceiling for selling a full basket to one dealer at GTA$87,200 (acid doubled) to GTA$92,350 (cocaine doubled), both at maximum prices.

The star also leans toward the cheaper products. The wiki's premium odds are 35% acid, 30% weed, 20% meth and 15% cocaine, so a GTA$40,000 cocaine star is the rarest offer on the table.

For example, consider a dealer offering the midpoint base prices with cocaine starred. One cocaine pays GTA$40,000, two meth GTA$17,500, ten weed GTA$15,000 and ten acid GTA$14,850. Selling the full allowed basket would return GTA$87,350 gross. That is a worked example, not a guaranteed offer and not net profit.

The distinction between unit price and batch price matters most for weed and acid. A menu displaying GTA$3,000 for starred weed is quoting one unit; ten units at that price produce GTA$30,000. Read the confirmation prompt before completing the sale, especially if you only want to sell part of your available stock.

GTA Online Street Dealer menu showing premium star and product limits during a historical bonus event

Street Dealer menu example, via GTA Wiki. This historical screenshot shows event-boosted prices; use the base-price table above for comparisons, not the amounts pictured.

Which product should you sell first?

Check the star first, then check what you are giving up. For cash from a single premium offer, the upper limits rank cocaine, meth, weed, then acid. That does not establish the best profit per production hour: the quantities, production costs and alternative selling methods differ.

1. Premium cocaine: highest cash ceiling for one product

The GTA$38,000–42,000 premium range is the biggest single-product dealer payment. However, each dealer only accepts one unit. You cannot unload an entire lockup into one high-paying buyer, and a big number on the menu is not a reason to ignore where the stock comes from.

2. Premium meth: check the two-unit total

Meth is easy to misread because its limit is two rather than ten. At the top base premium rate, GTA$18,500 per unit produces GTA$37,000 for the pair. If you sell only one, the remaining allowance at that dealer is one—not a new two-unit allocation.

3. Premium weed: a useful bulk cash-out

Weed can reach GTA$32,000 for the ten-unit premium allowance. This is a good example of why comparing only unit prices gives the wrong impression: the individual quote is much smaller than cocaine's, but the buyer accepts more units.

4. Premium acid: compare with your normal Acid Lab sale

Ten premium acid units pay GTA$27,700–31,700 before any separate event multiplier. Whether to take that offer depends on how you use the Acid Lab. If you prefer completing its normal deliveries, compare the dealer transaction with the product you are removing from that next sale. Our Acid Lab guide covers the wider production and delivery loop.

For unstarred products, be more selective. The wiki notes that MC-product dealer prices are based on values from before the business sale-value increase in The Criminal Enterprises. In other words, the convenience of selling at the street corner can come with a lower return than a normal business sale. Do not interpret every available menu option as a recommendation to sell.

What are the daily limits and reset time?

Each dealer buys up to 23 total units, split across the four fixed allowances. Across all three dealers, the maximum daily quantities are:

  • 3 cocaine units.
  • 6 meth units.
  • 30 weed units.
  • 30 acid units.

Those are quantity caps, not production targets. You need enough eligible stock, and you do not have to sell every product to every buyer. The premium choice can also differ between dealers, so inspect each menu instead of assuming the first offer represents the whole day's market.

The wiki records a 07:00 UTC daily location change, which is 2:00 AM Eastern now that US clocks changed on November 1, 2026 (11:00 PM Pacific the night before). A calendar-date change at midnight in your own timezone is not the same as that reset. This matters when checking a community post labeled “today”: confirm which rotation it describes before planning a journey.

Once you have sold all four product allowances to a dealer, its icon turns gray. That indicates a completed buyer, not an invitation to refill your stock and sell another full batch immediately. Dealer sales are a daily supplement to other money methods, not an endlessly repeatable mission.

What stock do Street Dealers use?

The product must already exist in an eligible business inventory. The wiki lists MC production, Nightclub goods and the Acid Lab as sources, with the relevant business set up, open and working. Owning an empty property does not create something to sell.

Rockstar also explicitly names all three business groups in its Street Dealer guidance. This is why dealers deserve attention even when you mainly manage a Nightclub rather than actively running MC deliveries.

Before a large round of transactions, check your relevant inventories. Afterward, check them again. The money is coming from stock leaving the business ecosystem; it is not a separate bonus payment added on top of an unchanged warehouse. Avoid budgeting for the same units twice—once as dealer income and again as a later warehouse sale.

If a sale option is unavailable, work through the practical checks:

  • Confirm that you own the corresponding business and completed its setup.
  • Check that it is operational rather than shut down.
  • Check that there is eligible product available to sell.
  • Read how much of that dealer's daily allowance you already used.

For Nightclub-focused players, our Nightclub income guide explains the larger warehouse strategy. Dealer convenience should support that strategy, not quietly undermine the next sale you were saving for.

How should you fit dealers into a profitable session?

Treat them as opportunistic stops on a route you already want to drive. Do not assume a small dealer offer justifies a full cross-map trip. The transaction itself is quick; finding and reaching three widely separated buyers can be the expensive part in time.

The in-game help text sums up the feature: "Product can be sold to Street Dealers with each one looking to buy a specific drug type for a higher price than normal. The price they will pay and their location will change each day." Rockstar's identification tip is just as straightforward:

“Street Dealers will be marked on your map with a purple speech bubble.” — Rockstar Games, Newswire.

The wiki adds that the marker appears within 200 meters. This is an income guide, not a claim that any particular street corner is active today. Locations rotate, so use a current rotation reference when you need a route.

A sensible session plan is to check stock, identify nearby buyers, take worthwhile premium offers, then continue with the activity you intended to play. If a dealer is far away and you have little of its premium product, leave it for another session. Completionism is not automatically the best money strategy.

A simple time test helps: divide the cash you expect from a detour by its estimated extra minutes. This compares travel efficiency, not true business profit, because production costs and displaced sale revenue still need accounting for. It is nevertheless more useful than calling every three-dealer circuit a fixed “money per hour” method.

Which mistakes cost you money?

Counting gross revenue as profit is the biggest error. Deduct supply costs where applicable, and consider the value of the sale you replaced. You should not count free or already-paid-for stock as worthless simply because no cash leaves your balance at the moment of the dealer transaction.

Using old event prices as permanent rates is another trap. Rockstar has previously boosted dealer payments during special weeks, including the feature's launch announcement. An old screenshot or bonus article is not evidence that the same multiplier is running now. Read the current menu and current Newswire before multiplying the table.

Expecting dealer sales to complete product-sale Daily Challenges can also waste a session. The wiki explicitly says these transactions do not satisfy Daily Challenges requiring a specific product sale. Use the required business activity instead of assuming any exchange of that product qualifies.

Finally, buying several businesses just to feed dealers reverses the investment logic. Evaluate production, upgrades, normal sales and your available playtime first. Dealers are an additional outlet after that decision—not proof that every related property will repay its purchase price quickly.

Want GTA cash without adding another daily checklist?

Spend your session on the content you enjoy. If dealer runs and business deliveries are not how you want to fund your next purchase, timesaver.gg can help.

FAQ

How many Street Dealers are there each day? Three. Each has its own four product allowances and one premium product. Their locations change with the daily rotation.

What does the gold star mean? It marks the product receiving a premium offer at that dealer. Its base dealer price is doubled; it does not double every product in the menu.

Why are Street Dealers not showing up on my map? The wiki says each marker only appears once you are within 200 meters of the location. Dealers show on the radar even if your businesses are closed or empty, so a missing icon usually means you are not close enough or you are using a location list from a previous rotation.

Can you sell all your business stock to one dealer? No. Each dealer accepts up to one cocaine, two meth, ten weed and ten acid units per daily rotation. Selling less leaves only the unused portion of that allowance.

Do Street Dealers use Nightclub stock? Nightclub goods are among the eligible stock sources, alongside the relevant MC businesses and Acid Lab. Check inventories before and after selling rather than assuming your warehouse is untouched.

Are Street Dealers better than normal sell missions? Not universally. Compare the premium offer, stock's alternative sale value, supply costs and travel time. Dealers favor convenience; normal deliveries can preserve a better return on the product.

Are the prices in this guide today's event prices? No. The table shows base ranges and their premium equivalents. Event multipliers can change displayed offers, so confirm the current in-game menu and Rockstar announcement before calculating a boosted payout.

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